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LeCraftDeOuf

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Tout ce qui a été posté par LeCraftDeOuf

  1. Tu as le plugin pour l'hologram? Des erreurs ?
  2. LeCraftDeOuf

    Yaml retourne <none>

    Skript: 2.2 dev 25 MC: 1.8.8 Bonjour, j'ai tester ceci: on load: if folder "plugins/Rank's me" doesn't exists: create folder "plugins/Rank's me" if file "plugins/Rank's me/config.yml" doesn't exists: create file "plugins/Rank's me/config.yml" wf "" to "plugins/Rank's me/config.yml" wf "Permission: rank.*" to "plugins/Rank's me/config.yml" set yaml value "Permission" from "plugins/Rank's me/config.yml" to "rank.*" save yaml "plugins/Rank's me/config.yml" command /rank [<player>] [<text>] [<text>] [<text>] [<text>]: trigger: set {_permission} to yaml value "Permission" from "plugins/Rank's me/config.yml" send "%{_permission}%" mais sa me retourne none au lieu de rank.* Pouvez vous m'aider? Skript-Yaml merci
  3. function ReloadedScore(p: text): loop {Elos::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick loop {_high.to.low.list::*}: add 1 to {_result} if {_result} <= 10: set {Elos.2::%loop-index%} to "&3Top %loop-index%&f: &6%loop-value% &2avec &7%{Elos::%loop-value%}% &2elos" Command /topelos: Trigger: loop {Elos::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick loop {_high.to.low.list::*}: add 1 to {_result} if {_result} <= 10: set {Elos.2::%loop-index%} to "&3Top %loop-index%&f: &6%loop-value% &2avec &7%{Elos::%loop-value%}% &2elos" send "&6» &7##&b%loop-index% &c%loop-value%&7: &3%{Elos::%loop-value%}% &eElos" command /holo [<text>]: trigger: if arg 1 is "on": if {Elos.Holo.active} is set: send "&cL'hologram est déjà activer. &8( &7%{Elos.Holo.active}% &8)" else: set {Elos.Holo.active} to location of player send "&aHologram activer à votre position." else if arg 1 is "off": if {Elos.Holo.active} isn't set: send "&cL'hologram est déjà désactiver." else: clear {Elos.Holo.active} send "&cHologram désactiver." else: if {Elos.Holo.active} is set: clear {Elos.Holo.active} send "&cHologram désactiver." else: set {Elos.Holo.active} to location of player send "&aHologram activer à votre position." every 5 seconds: {Elos.Holo.active} is set ReloadedScore("Aléatoire") #N'importe quelle arguement, change rien. set {_m} to 1 loop 10 times: if {Elos.2::%{_m}%} isn't set: set {Elos.2::%{_m}%} to "&3Top %{_m}%&f: &6~~~ &2avec &7~~~ &2elos" add 1 to {_m} create hologram "&9Top Player Kills;%{Elos.2::1}%;%{Elos.2::2}%;%{Elos.2::3}%;%{Elos.2::4}%;%{Elos.2::5}%;%{Elos.2::6}%;%{Elos.2::7}%;%{Elos.2::8}%;%{Elos.2::9}%;%{Elos.2::10}%;" at {Elos.Holo.active} for 5 seconds Voilà, pour l'utiliser tu a juste a faire /holo on attendre quelque secondes et l'hologram va s'afficher et /holo off attendre est quelque secondes après il sera enlever. Juste y a un petit soucis, j'ai pas trouver comment faire un classement a partir de variable simple ducoup j'ai utiliser une liste, au lieu de Elo.%player% c'est {Elos::%player%} voilà
  4. Bien sûr j’intègre la commande et je vous le donne :)
  5. LeCraftDeOuf

    [RP] ATM

    On m'explique où sont respecter les règles ?!
  6. TuSKe est t'il a jour ?
  7. Bonsoir, je peut essayer mais il sera pas optimiser. Jvais voir sa :) Edit: Esque c'est sa que tu souhaite ? Juger pas les prénoms merci :p
  8. options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on click: send "%tool of player%" on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 set {_lol} to loop-block if {_lol} is emerald_ore: set loop-block to air drop 1 emerald at loop-block else if {_lol} is redstone_ore_off or redstone_ore_on: set loop-block to air drop 1 redstone at loop-block else if {_lol} is diamond_ore: set loop-block to air drop 1 diamond at loop-block else if {_lol} is lapis_ore: set loop-block to air drop 1 lapis at loop-block else if {_lol} is coal_ore: set loop-block to air drop 1 coal at loop-block else if {_lol} is iron_ore: set loop-block to air drop 1 iron_ore at loop-block else if {_lol} is gold_ore: set loop-block to air drop 1 gold_ore at loop-block else if {_lol} is nether_quartz_ore: set loop-block to air drop 1 nether_quartz_item at loop-block if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 set {_lol} to loop-block if {_lol} is emerald_ore: set loop-block to air drop 1 emerald at loop-block else if {_lol} is redstone_ore_off or redstone_ore_on: set loop-block to air drop 1 redstone at loop-block else if {_lol} is diamond_ore: set loop-block to air drop 1 diamond at loop-block else if {_lol} is lapis_ore: set loop-block to air drop 1 lapis at loop-block else if {_lol} is coal_ore: set loop-block to air drop 1 coal at loop-block else if {_lol} is iron_ore: set loop-block to air drop 1 iron_ore at loop-block else if {_lol} is gold_ore: set loop-block to air drop 1 gold_ore at loop-block else if {_lol} is nether_quartz_ore: set loop-block to air drop 1 nether_quartz_item at loop-block if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 set {_lol} to loop-block if {_lol} is emerald_ore: set loop-block to air drop 1 emerald at loop-block else if {_lol} is redstone_ore_off or redstone_ore_on: set loop-block to air drop 1 redstone at loop-block else if {_lol} is diamond_ore: set loop-block to air drop 1 diamond at loop-block else if {_lol} is lapis_ore: set loop-block to air drop 1 lapis at loop-block else if {_lol} is coal_ore: set loop-block to air drop 1 coal at loop-block else if {_lol} is iron_ore: set loop-block to air drop 1 iron_ore at loop-block else if {_lol} is gold_ore: set loop-block to air drop 1 gold_ore at loop-block else if {_lol} is nether_quartz_ore: set loop-block to air drop 1 nether_quartz_item at loop-block if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block
  9. Peut-être qu'il ont Whitelist Skellett :/ Bah au lieu de "break block" tu set loop block to air et tu drop un l'item en question Attend j'vais te renvoyer un code sans le break comme sa sa pourra servire pour @MaxDu56YT aussi
  10. J'en ai trop de scripts là ... ^^ Humm Skellett se charge bien au démarre du srveur ?
  11. Comme ?
  12. Moi j'ai le Skellett 1.9.6b de LimeGlass je suis en 1.8.8
  13. Faut Skellett
  14. Bonjour, j'ai besoin de question de sécuriter pour un skript, dit-en svp ( Exemple : Quelle est votre plat préferer ? ) Merci à vous :)
  15. J'ai tous corriger 100% fonctionnel :) Edit: options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Enchantement fortune fonctionnel options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": {nudyn.%player%} < 2 if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} if {nudyn.%player%} is 2: remove 1 stick named "&cDynamite" from player's inventory set {nudyn.%player%} to 0 spawn 1 primed tnt at player set {Dynaplos} to now push spawned entity in the direction of the player at speed {@DynaSpeed} wait 4 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} Un peu d'optimisation
  16. 2 Techniques qui marche ont étais proposer :)
  17. Pas de soucis :)
  18. Il me semble que il à "make player say"
  19. Wtf ont m'explique ce bug ? : https://www.noelshack.com/2018-13-6-1522484809-skriptmc.png
  20. LeCraftDeOuf

    Armure custom

    Et s'il il l'enleve ?
  21. A mon avis pour faire ceci, faudra ajouter les coordonné des chaque graine de melon poser dans une liste, tous les 5 secondes loop toutes les graine regarder s'il sont bien pousser, ci c'est le cas ajouter 1 a une variable unique a cette même graine. Dès que sa variable est égale a 50 ou autres ( Plus c'est petit plus sa pousse vite ) Si c'est égale a la valeur souhaiter sa pour soit a l'est, ouest, sud, nord. puis tu drop entre 2 et 4 melon.
  22. Hum Hum http://image.noelshack.com/fichiers/2018/10/6/1520709349-miki.png
  23. Les gens ont à besoin de vous. MP moi jvous dit tous en mp. Besoin de 5 personnes. Merci
  24. Non ce n'est pas sa, le internal error proviens d'une ligne en particulier à oi de retirer chaque ligne du skript spawner (1) Commence par retirer la 21 ou met "#" au debut de la ligne
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