-
Compteur de contenus
722 -
Inscription
-
Dernière visite
-
Jours gagnés
27
Type de contenu
Profils
Forums
Téléchargements
Tout ce qui a été posté par Soufreur78
-
Cool :p
-
A non je sais pas :/
-
Euh .... t'es sur car chez moi sa marche parfaitement
-
[Erreur Skript] Coffre qui réinitialise toutes les heures une récompense
Soufreur78 a répondu à un(e) question de SharkblackFr dans Inactifs
Enleve le ":" aprés set {open.chest} to true -
[Skript] Cheat Report (V1.0) - Remove cheaters from your server
Soufreur78 a répondu à un(e) sujet de Rush2Fer dans Skripts
Manque certain cheat L'optimisation !!! Ta rajouté combien de commande la ? En 1 seul commande et 50 lignes je te le fait ton truc :/ De plus il n'y a pas de cooldown Tien si tu veux progresser essaye de regarder le code , je l'ai optimisé et complété -
Voila , corrigé et fonctionnel : every 3 seconds in world "world": loop all players: if y-coordinate of loop-player < 20: teleport loop-player to location at (0, 101, 0) send "&cHop Hop Hop ! Le suicide n'est pas autorisé " to loop-player
-
Ta variable n'a pas la forme que je t'ai indiqué alors....
-
met un - : loop-player
-
every 3 second in world "Ton Monde": loop all players: if y-coordinate of loop player < 20: teleport loop-player to location at (10,10,10) send "&cHop Hop Hop ! Le suicide n'est pas autorisé " to loop-player
-
Ta variable doit être créer comme ceci : {ranked.eloBuildUhc::%player%} , {ranked.eloIron::%player%} etc.... command /topelo <text="help">: trigger: if arg 1 is "BuildUhc" or "AxePvP" or "Soupe" or "SG" or "NoDebuff" or "Archer" or "Combo" or "Diamond" or "GApple": set {_5} to 0 set {_4} to 0 set {_3} to 0 set {_2} to 0 set {_1} to 0 loop {ranked.elo%arg 1%::*}: if {ranked.elo%arg 1%::%loop-index%} > {_1}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to {_1} set {_2p} to {_1p} set {_1} to loop-value set {_1p} to loop-index else: if {ranked.elo%arg 1%::%loop-index%} > {_2}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to loop-value set {_2p} to loop-index else: if {ranked.elo%arg 1%::%loop-index%} > {_3}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to loop-value set {_3p} to loop-index else: if {ranked.elo%arg 1%::%loop-index%} > {_4}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to loop-value set {_4p} to loop-index else: if {ranked.elo%arg 1%::%loop-index%} > {_5}: set {_5} to loop-value set {_5p} to loop-index message "&3&lTop elo du mode &b&l%arg 1%" message "&61er &e➽ &3%{_1p}% &eavec &a%{_1}%" message "&62éme &e➽ &3%{_2p}% &eavec &a%{_2}%" message "&63éme &e➽ &3%{_3p}% &eavec &a%{_3}%" message "&64éme &e➽ &3%{_4p}% &eavec &a%{_4}%" message "&65éme &e➽ &3%{_5p}% &eavec &a%{_5}%" else: message "{@logo} &cVeuillez saisir une mode valide ! &f&oExemple /topelo BuildUhc"
-
Essai : on consume potion: if name of event-item is "Potion Strenght": cancel event apply strenght 2 to the player for 8 minute remove 1 potion with name "Potion Strenght" from player's inventory if name of event-item is "Potion Speed": cancel event apply speed 2 to the player for 8 minute remove 1 potion with name "Potion Speed" from player's inventory
-
if gamemode of player is spectator
-
command /alert: trigger: if {anticheat.alert.%player%} is not set: set {anticheat.alert.%player%} to true message "&8[&c!&8] &cAlerte &eactivé" if {anticheat.alert.%player%} is true: set {anticheat.alert.%player%} to false message "&8[&c!&8] &cAlerte &edésactivé" else: if {anticheat.alert.%player%} is false: set {anticheat.alert.%player%} to true message "&8[&c!&8] &cAlerte &eactivé" on mine diamond ore: loop all players: if loop-player is op: if {anticheat.alert.%loop-player%} is true: send "&7&l✦ &9%player% &7a trouvé &e1 diamant" to loop-player
-
Dans le monde entier ? Ton serveur va pas tenir, car il faut loop all blocks
-
Et l'event "On Pick up" ? Le mode vanish activé est set dans une variable ?
-
Tu as juste oublié d’ajouter 1 à la variable pour que le nombre de joueur augmente ^^ Apars si le joueur à déjà ajouté 1 à la variable avec son panneau on rigth click on sign: if line 1 is "FigthMob": if line 2 is "join": add 1 to {fightmobjoueurs} set line 1 to "&f[&aFigthMob&f]" set line 2 to "Join" set line 3 "%{fightmobjoueurs}%/24" #A changer 24 par le joueur maximum!
-
Aucun recherche effectué, insupportable. 3 ou 4 skript dans la partie ressource ... Le meilleur à mon gout : https://skript-mc.fr/forum/threads/mod%C3%A9rateurinv.5136/
-
Vu que généralement les grades supérieur sont fait par inheritance (Le grade à les perms du grade inférieur) tous les joueurs vont être kick. Utilise ça : on death of player: if player's display name do not contain "VIP" or "SuperVIP": kick player due to "&cVous êtes mort"
-
Il y a bien plus optimisé.. on place: if event-block is stone or cobblestone or obsidian: give event-block to player
-
J'ai corrigé mon code , reprend-le
-
Oups j'ai mal utilisé tes variables je corrige : command /topkill: trigger: set {_5} to 0 set {_4} to 0 set {_3} to 0 set {_2} to 0 set {_1} to 0 loop {kill::*}: if {kill::%loop-index%} > {_1}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to {_1} set {_2p} to {_1p} set {_1} to loop-value set {_1p} to loop-index else: if {kill::%loop-index%} > {_2}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to loop-value set {_2p} to loop-index else: if {kill::%loop-index%} > {_3}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to loop-value set {_3p} to loop-index else: if {kill::%loop-index%} > {_4}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to loop-value set {_4p} to loop-index else: if {kill::%loop-index%} > {_5}: set {_5} to loop-value set {_5p} to loop-index message "&aTop Kill" message "&61er &e➽ &3%{_1p}% &eavec &a%{_1}% %{division::%{_1p}%}%" message "&62éme &e➽ &3%{_2p}% &eavec &a%{_2}% %{division::%{_2p}%}%" message "&63éme &e➽ &3%{_3p}% &eavec &a%{_3}% %{division::%{_3p}%}%" message "&64éme &e➽ &3%{_4p}% &eavec &a%{_4}% %{division::%{_4p}%}%" message "&65éme &e➽ &3%{_5p}% &eavec &a%{_5}% %{division::%{_5p}%}%"
-
Après l'optimisation existe @Yakuro_ :) Voila , j'ai mis 2 items pour bien te montrer variables: {menu.beacon.%player%} = 1 {menu.star.%player%} = 1 command /menu [<text>] [<text>]: trigger: if arg 1 is not set: open chest with 3 rows named "&9➤ &4&lMenu" to player wait 3 tick format slot 26 of player with redstone block named "&4Quitter" to close if {menu.beacon.%player%} = "1": format slot 0 of player with beacon named "&eBeacon test" with lore "||&a[On]" to run [make player execute command "/menu beacon 2"] else: format slot 0 of player with beacon named "&eBeacon test" with lore "||&c[Off]" to run [make player execute command "/menu beacon 1"] if {menu.star.%player%} = "1": format slot 2 of player with nether star named "&eBeacon test" with lore "||&a[On]" to run [make player execute command "/menu star 2"] else: format slot 2 of player with nether star named "&eBeacon test" with lore "||&c[Off]" to run [make player execute command "/menu star 1"] else: if arg 2 is set: set {menu.%arg 1%.%player%} to "%arg 2%" close player's inventory make player execute command "/menu"
-
Tu utilise une variable ? Pour save le "on" et "off" ?
-
Essaie : (Dsl du retard , bug de co :/ ) command /topkill: trigger: loop {ranked.kill::*}: if {ranked.kill::%loop-index%} > {_1}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to {_1} set {_2p} to {_1p} set {_1} to loop-value set {_1p} to loop-index else: if {ranked.kill::%loop-index%} > {_2}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to {_2} set {_3p} to {_2p} set {_2} to loop-value set {_2p} to loop-index else: if {ranked.kill::%loop-index%} > {_3}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to {_3} set {_4p} to {_3p} set {_3} to loop-value set {_3p} to loop-index else: if {ranked.kill::%loop-index%} > {_4}: set {_5} to {_4} set {_5p} to {_4p} set {_4} to loop-value set {_4p} to loop-index else: if {ranked.kill::%loop-index%} > {_5}: set {_5} to loop-value set {_5p} to loop-index message "&aTop Kill" message "&61er &e➽ &3%{_1p}% &eavec &a%{_1}% %{division::%{_1p}%}%" message "&62éme &e➽ &3%{_2p}% &eavec &a%{_2}% %{division::%{_2p}%}%" message "&63éme &e➽ &3%{_3p}% &eavec &a%{_3}% %{division::%{_3p}%}%" message "&64éme &e➽ &3%{_4p}% &eavec &a%{_4}% %{division::%{_4p}%}%" message "&65éme &e➽ &3%{_5p}% &eavec &a%{_5}% %{division::%{_5p}%}%"
-
Je te fais dans 5 minutes j'édit mon message aprés :)