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NumberDown a gagné Trophée Deux ans déjà ?
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NumberDown a gagné Trophée Petit Nouveau
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Bonjour, il me semble qu'en rajoutant "item" après ton item, cela fonctionne. exemple : format slot 37 of player with redstone repeater item named "&bParamètres" to run [make player execute command "/jeux"]
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Je dois être aveugle, je ne trouve pas l'option...
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Je te remercie de ta réponse ! Cela fonctionne parfaitement
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Bonjour, voici "mon" skript de particules, je n'arrive pas à intégrer une permission à une particule. Voici le code : command /particule <int>: trigger: if arg 1 is 1: if {love.%UUID of player%} is true: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to false message " &7» Vous avez &cdésactivé &7les particules de &ccoeurs &7!" stop if {love.%UUID of player%} is false: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to true message " &7» Vous avez &aactivé &7les particules de &ccoeurs &7!" stop if {love.%UUID of player%} is not set: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to true message " &7» Vous avez &cdésactivé les particules de &ccoeurs &7!" stop if arg 1 is 2: if {cloud.%UUID of player%} is true: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false message "<gold>[HubTools]&9 Vous venez de désactiver les particules de nuages" stop if {cloud.%UUID of player%} is false: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to true message "<gold>[HubTools]&9 Vous venez d'activer les particules de nuages" stop if {cloud.%UUID of player%} is not set: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to true message "<gold>[HubTools]&9 Vous venez d'activer les particules de nuages" stop on any move: loop all players: if {love.%UUID of player%} is true: show 1 "heart" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {cloud.%UUID of player%} is true: show 2 "cloud" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 on quit: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false set {ninja.%UUID of player%} to false set {mb.%UUID of player%} to false set {m.%UUID of player%} to false set {wf.%UUID of player%} to false set {f.%UUID of player%} to false set {g.%UUID of player%} to false set {mf.%UUID of player%} to false set {nm.%UUID of player%} to false set {p.%UUID of player%} to false set {s.%UUID of player%} to false set {nj.%UUID of player%} to false set {sm.%UUID of player%} to false set {sb.%UUID of player%} to false set {t.%UUID of player%} to false set {wk.%UUID of player%} to false set {tn.%UUID of player%} to false set {fs.%UUID of player%} to false set {pa.%UUID of player%} to false set {va.%UUID of player%} to false set {e.%UUID of player%} to false set {ge.%UUID of player%} to false set {gc.%UUID of player%} to false command /particuleclear: trigger: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false set {ninja.%UUID of player%} to false set {mb.%UUID of player%} to false set {m.%UUID of player%} to false set {wf.%UUID of player%} to false set {f.%UUID of player%} to false set {g.%UUID of player%} to false set {mf.%UUID of player%} to false set {nm.%UUID of player%} to false set {p.%UUID of player%} to false set {s.%UUID of player%} to false set {nj.%UUID of player%} to false set {sm.%UUID of player%} to false set {sb.%UUID of player%} to false set {t.%UUID of player%} to false set {wk.%UUID of player%} to false set {tn.%UUID of player%} to false set {fs.%UUID of player%} to false set {pa.%UUID of player%} to false set {va.%UUID of player%} to false set {e.%UUID of player%} to false set {ge.%UUID of player%} to false set {gc.%UUID of player%} to false message " &7» Vous n'avez plus de &bparticules &7 !" Merci de votre aide! Cordialement.
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Je te remercie, cela fonctionne parfaitement! Cordialement
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Bonsoir, Les dégâts sont désactivés et le resteront cette solution n'est pas la bonne :/... Cela ne fonctionne pas : '0,101,0' is not an entity type... Le code : every 3 seconds in world "world": loop all players: if y-coordinate of loop-player < 20: teleport loop-player to location at (0,101,0) send "&cHop Hop Hop ! Le suicide n'est pas autorisé " to loop-player
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Il y a l'erreur suivante : 'loop player' is not an entity type (voidspawn.sk, line 3: if y-coordinate of loop player < 20:') Comment corriger ceci?
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Bonjour, j'essaye de faire un skript permettant de : >> Lorsque le joueur tombe en dessous de la couche y"?" >> Soit téléporter aux coordonnés "X: Y: Z:" >> Avec le message "Message à intégrer" Merci de votre aide ! Cordialement.