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NumberDown

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  1. Bonjour, il me semble qu'en rajoutant "item" après ton item, cela fonctionne. exemple : format slot 37 of player with redstone repeater item named "&bParamètres" to run [make player execute command "/jeux"]
  2. Je dois être aveugle, je ne trouve pas l'option...
  3. Je te remercie de ta réponse ! Cela fonctionne parfaitement
  4. Bonjour, voici "mon" skript de particules, je n'arrive pas à intégrer une permission à une particule. Voici le code : command /particule <int>: trigger: if arg 1 is 1: if {love.%UUID of player%} is true: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to false message " &7» Vous avez &cdésactivé &7les particules de &ccoeurs &7!" stop if {love.%UUID of player%} is false: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to true message " &7» Vous avez &aactivé &7les particules de &ccoeurs &7!" stop if {love.%UUID of player%} is not set: set {cloud.%UUID of player%} to false set {love.%UUID of player%} to true message " &7» Vous avez &cdésactivé les particules de &ccoeurs &7!" stop if arg 1 is 2: if {cloud.%UUID of player%} is true: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false message "<gold>[HubTools]&9 Vous venez de désactiver les particules de nuages" stop if {cloud.%UUID of player%} is false: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to true message "<gold>[HubTools]&9 Vous venez d'activer les particules de nuages" stop if {cloud.%UUID of player%} is not set: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to true message "<gold>[HubTools]&9 Vous venez d'activer les particules de nuages" stop on any move: loop all players: if {love.%UUID of player%} is true: show 1 "heart" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {cloud.%UUID of player%} is true: show 2 "cloud" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 on quit: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false set {ninja.%UUID of player%} to false set {mb.%UUID of player%} to false set {m.%UUID of player%} to false set {wf.%UUID of player%} to false set {f.%UUID of player%} to false set {g.%UUID of player%} to false set {mf.%UUID of player%} to false set {nm.%UUID of player%} to false set {p.%UUID of player%} to false set {s.%UUID of player%} to false set {nj.%UUID of player%} to false set {sm.%UUID of player%} to false set {sb.%UUID of player%} to false set {t.%UUID of player%} to false set {wk.%UUID of player%} to false set {tn.%UUID of player%} to false set {fs.%UUID of player%} to false set {pa.%UUID of player%} to false set {va.%UUID of player%} to false set {e.%UUID of player%} to false set {ge.%UUID of player%} to false set {gc.%UUID of player%} to false command /particuleclear: trigger: set {love.%UUID of player%} to false set {cloud.%UUID of player%} to false set {ninja.%UUID of player%} to false set {mb.%UUID of player%} to false set {m.%UUID of player%} to false set {wf.%UUID of player%} to false set {f.%UUID of player%} to false set {g.%UUID of player%} to false set {mf.%UUID of player%} to false set {nm.%UUID of player%} to false set {p.%UUID of player%} to false set {s.%UUID of player%} to false set {nj.%UUID of player%} to false set {sm.%UUID of player%} to false set {sb.%UUID of player%} to false set {t.%UUID of player%} to false set {wk.%UUID of player%} to false set {tn.%UUID of player%} to false set {fs.%UUID of player%} to false set {pa.%UUID of player%} to false set {va.%UUID of player%} to false set {e.%UUID of player%} to false set {ge.%UUID of player%} to false set {gc.%UUID of player%} to false message " &7» Vous n'avez plus de &bparticules &7 !" Merci de votre aide! Cordialement.
  5. NumberDown

    VoidFall TP

    Je te remercie, cela fonctionne parfaitement! Cordialement
  6. NumberDown

    VoidFall TP

    Bonsoir, Les dégâts sont désactivés et le resteront cette solution n'est pas la bonne :/... Cela ne fonctionne pas : '0,101,0' is not an entity type... Le code : every 3 seconds in world "world": loop all players: if y-coordinate of loop-player < 20: teleport loop-player to location at (0,101,0) send "&cHop Hop Hop ! Le suicide n'est pas autorisé " to loop-player
  7. NumberDown

    VoidFall TP

    Il y a l'erreur suivante : 'loop player' is not an entity type (voidspawn.sk, line 3: if y-coordinate of loop player < 20:') Comment corriger ceci?
  8. NumberDown

    VoidFall TP

    Bonjour, j'essaye de faire un skript permettant de : >> Lorsque le joueur tombe en dessous de la couche y"?" >> Soit téléporter aux coordonnés "X: Y: Z:" >> Avec le message "Message à intégrer" Merci de votre aide ! Cordialement.
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