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8 résultats trouvés

  1. Version 1.0.1

    53 downloads

    Bonjour, bonsoir Présentation ◆ EnchantGUI est un code qui utilise le plugin Skript[1.9 et +] ou Skript[1.8] ! Permissions ◆ EnchantGUI.Command | /enchant Addons requis ◆ Skript Gui pour les Menus (Je possède une version du Skript avec TuSke) Support ◆ Discord: Px_MgeaFR#2503 Images
  2. Salutations ! Comme ceux qui sont déjà passés par là doivent le savoir, il a toujours été long et compliqué de créer des menus GUI avec Skript : repérer le slot, chercher l'item, recharger pour prévisualiser, et ainsi de suite... Pour rendre la tâche plus facile, j'ai décidé avec un ami de créer un utilitaire intuitif qui permet, en quelques clics, de concevoir un menu, c'est-à-dire lier et prévisualiser en temps réel les actions, les descriptions, les lore... Qu'en pensez-vous ? Voyez par vous-même : [Contenu masqué]
  3. Version de Minecraft : 1.16.5 Version de Skript : 2.5.3 Addons utilisés: skript-placeholders v1.5, skellettv1.9.11, skRayFall v1.9.12, SkQuery v4.1.4, Ersatz v1.0, SharpSK v1.6.3, RandomSK v2.7.1, MundoSK v1.8.6-BETA.58, SkStuff v1.6.4.1 Type du skript : inventaire de d'administration des joueurs en ligne Description du script : j'essaye de faire un skript qui liste les joueurs en ligne dans un inventaire (avec des bordures dans l'inventaire) et je voudrais que quand je click sur une des têtes ça m'ouvre un inventaire depuis lequel je pourrais mettre plein d'options tel que les commandes d'administration de base, mais aussi d'autres chose mais je pense que je pourrais continuer tout seul voici le skript que j'ai déjà commencer mais il pue un peu la daube le petit probleme que j'ai c'est que avec mes messages de debug dans le "on inventory click" quand des gens copy un block avec click mollette ça trigger aussi le inventory click je sais pas si c'est normal mais bref voila. Merci de votre aide, passez une bonne journée, si vous ne pouvez pas m'aidez c'est pas grave on right click with heart of the sea: if name of item is "&9&lMenu Online Player": make player execute command "/menuonlineplayer" command /itemmenuonpl [<player>]: aliases: imopl trigger: if arg 1 is set: give player-arg shiny heart of the sea named "&9&lMenu Online Player" with lore "&4&k&l!!&4&lAdmin Item&4&k&l!!" and "&aMenu utile pour tout" else: give player shiny heart of the sea named "&9&lMenu Online Player" with lore "&4&k&l!!&4&lAdmin Item&4&k&l!!" and "&aMenu utile pour tout" command /menuonlineplayer: aliases: mop trigger: wait 4 ticks open chest with 6 rows named "&9Joueurs en Ligne" to player wait 2 ticks format slot 52 of player with shiny sunflower named "&9Reload Skript" with lore "&7will reload the skript" to close then run [execute console command "/sk reload MenuOnPl"] format slot 53 of player with barrier named "&cFermer le menu" to close set {_slot} to 10 loop all players: if {_slot} == 17 or 26 or 35 : add 2 to {_slot} else if {_slot} == 18 or 27 or 36 : add 1 to {_slot} format slot {_slot} of player with loop-value's skull to be unstealable add 1 to {_slot} loop 9 times: format slot loop-value of player with black stained glass pane named " " to be unstealable format slot 0 of player with black stained glass pane named " " to be unstealable format slot 17 of player with black stained glass pane named " " to be unstealable format slot 18 of player with black stained glass pane named " " to be unstealable format slot 26 of player with black stained glass pane named " " to be unstealable format slot 27 of player with black stained glass pane named " " to be unstealable format slot 35 of player with black stained glass pane named " " to be unstealable format slot 36 of player with black stained glass pane named " " to be unstealable set {_slotDeco} to 44 loop 8 times: format slot {_slotDeco} of player with black stained glass pane named " " to be unstealable add 1 to {_slotDeco} on inventory click: message "inventory clicked: %event-inventory's name%" if event-inventory's name is "&9Joueurs en Ligne": message "inventory name checked" if clicked item is a player head: message "item is a player head" message "item name: %event-item's name%" set {itemName} to event-item's name set {_parsed::*} to {itemName} parsed as "%player%'s %text%" if {_parsed::1} is set: message "yolo" to player message "%{_parsed::1}%" to player
  4. Version 1.0

    62 downloads

    Add-ons développé par @DoctorWhoFR C'est un reposte car l'auteur de cette ressource génial n'est plus actif
  5. Version de Minecraft : 1.12.2 Version de Skript : 2.4.1 Type du skript : Skript ./shop (MENU GUI) Description du script : Bien le Bonsoir/Bonjour ! J’espère que vous vous portez bien, et que vos proches également. Je me permet d'écrire sur le Forum de Skript-MC, car j'ai actuellement commencé un Skript de ./shop (boutique d'item pour un PvP/Faction). Or, voila mon soucis, je n'est fais que 4Blocs (image ci-joins) et sa me fais déjâ un skript énorme (Plus de 160 Lignes pour 4blocs !!!) ! J'aimerai donc avoir votre avis ou des conseils, pour réduire celui-ci, des techniques ancestrale que vos maîtres vous on appris ! Pour ma part, si vous voyez quelque chose qui vous fait pouffez de rire dans mes lignes de code, ou qui vous dérange, ne me critiquez pas ! J'ai commencé seul, j'en fais depuis envrion 2 semaines, plus précisément 1 semaine, car la première c'etait beaucoup plus de théorie, apprendre les bases etc.. donc je me répéte, si vous voyez des choses absurdes dite moi simple : Ce n'est pas compliqué Juste de la politesse ! sur ce, je vous met ci-dessous mon skript, et en pj ce que donne mon menu. #SHOP command /shop: trigger: open chest with 3 rows named "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &e&lShop" to player wait 1 ticks format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with yellow stained glass pane named " " to be unstealable format slot 2 of player with gray stained glass pane named " " to be unstealable format slot 4 of player with glowing diamond chestplate named "&f>> &c&lGrade" to run [make player execute command "/grade"] format slot 6 of player with gray stained glass pane named " " to be unstealable format slot 7 of player with yellow stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with yellow stained glass pane named " " to be unstealable format slot 10 of player with gray stained glass pane named " " to be unstealable format slot 11 of player with gold ore named "&f>> &c&lAchat" with lore "" to run [make player execute command "/achat"] format slot 15 of player with diamond ore named "&f>> &c&lVente" with lore "" to run [make player execute command "/vente"] format slot 16 of player with gray stained glass pane named " " to be unstealable format slot 17 of player with yellow stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with yellow stained glass pane named " " to be unstealable format slot 20 of player with gray stained glass pane named " " to be unstealable format slot 22 of player with glowing bedrock named "&f>> &c&lFermer le menu" to close format slot 24 of player with gray stained glass pane named " " to be unstealable format slot 25 of player with yellow stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable #CATEGORIE ACHAT/VENTE command /achat: trigger: open chest with 5 rows named "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &e&lAchat" to player wait 2 ticks format slot 0 of player with glowing stone named "&f>> &c&lStone" with lore "&f>> &d&l2$/u" to be unstealable format slot 9 of player with stone named "&f>> &e&lQuantitié: 1" with lore "&f>> &d&lPrix: 2$" to run [make player execute command "/stone"] format slot 18 of player with 16 stone named "&f>> &e&lQuantitié: 16" with lore "&f>> &d&lPrix: 32$" to run [make player execute command "/stone2"] format slot 27 of player with 32 stone named "&f>> &e&lQuantitié: 32" with lore "&f>> &d&lPrix: 64$" to run [make player execute command "/stone3"] format slot 36 of player with 64 stone named "&f>> &e&lQuantitié: 64" with lore "&f>> &d&lPrix: 128$" to run [make player execute command "/stone4"] format slot 1 of player with glowing dirt named "&f>> &c&lDirt" with lore "&f>> &d&l1$/u" to be unstealable format slot 10 of player with dirt named "&f>> &e&lQuantitié: 1" with lore "&f>> &d&lPrix: 1$" to run [make player execute command "/dirt"] format slot 19 of player with 16 dirt named "&f>> &e&lQuantitié: 16" with lore "&f>> &d&lPrix: 16$" to run [make player execute command "/dirt2"] format slot 28 of player with 32 dirt named "&f>> &e&lQuantitié: 32" with lore "&f>> &d&lPrix: 32$" to run [make player execute command "/dirt3"] format slot 37 of player with 64 dirt named "&f>> &e&lQuantitié: 64" with lore "&f>> &d&lPrix: 64$" to run [make player execute command "/dirt4"] format slot 2 of player with glowing grass block named "&f>> &c&lGrass" with lore "&f>> &d&l2$/u" to be unstealable format slot 11 of player with grass block named "&f>> &e&lQuantitié: 1" with lore "&f>> &d&lPrix: 2$" to run [make player execute command "/grass"] format slot 20 of player with 16 grass block named "&f>> &e&lQuantitié: 16" with lore "&f>> &d&lPrix: 32$" to run [make player execute command "/grass2"] format slot 29 of player with 32 grass block named "&f>> &e&lQuantitié: 32" with lore "&f>> &d&lPrix: 64$" to run [make player execute command "/grass3"] format slot 38 of player with 64 grass block named "&f>> &e&lQuantitié: 64" with lore "&f>> &d&lPrix: 128$" to run [make player execute command "/grass4"] format slot 3 of player with glowing cobblestone named "&f>> &c&lCobbleStone" with lore "&f>> &d&l0.5$/u" to be unstealable format slot 12 of player with cobblestone named "&f>> &e&lQuantitié: 1" with lore "&f>> &d&lPrix: 0.5$" to run [make player execute command "/cobble"] format slot 21 of player with 16 cobblestone named "&f>> &e&lQuantitié: 16" with lore "&f>> &d&lPrix: 8$" to run [make player execute command "/cobble2"] format slot 30 of player with 32 cobblestone named "&f>> &e&lQuantitié: 32" with lore "&f>> &d&lPrix: 16$" to run [make player execute command "/cobble3"] format slot 39 of player with 64 cobblestone named "&f>> &e&lQuantitié: 64" with lore "&f>> &d&lPrix: 32$" to run [make player execute command "/cobble4"] command /vente: trigger: open chest with 5 rows named "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &e&lVente" to player #CATEGORIE ACHAT #STONE command /stone: trigger: if player's balance is bigger than 1.999: make server execute command "eco take %player% 2" make server execute command "give %player% stone 1" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /stone2: trigger: if player's balance is bigger than 31.999: make server execute command "eco take %player% 32" make server execute command "give %player% stone 16" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /stone3: trigger: if player's balance is bigger than 63.999: make server execute command "eco take %player% 64" make server execute command "give %player% stone 32" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /stone4: trigger: if player's balance is bigger than 127.999: make server execute command "eco take %player% 128" make server execute command "give %player% stone 64" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" #DIRT command /dirt: trigger: if player's balance is bigger than 0.999: make server execute command "eco take %player% 1" make server execute command "give %player% dirt 1" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /dirt2: trigger: if player's balance is bigger than 15.999: make server execute command "eco take %player% 16" make server execute command "give %player% dirt 16" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /dirt3: trigger: if player's balance is bigger than 31.999: make server execute command "eco take %player% 32" make server execute command "give %player% dirt 32" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /dirt4: trigger: if player's balance is bigger than 63.999: make server execute command "eco take %player% 64" make server execute command "give %player% dirt 64" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" #GRASS command /grass: trigger: if player's balance is bigger than 1.999: make server execute command "eco take %player% 2" make server execute command "give %player% grass 1" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /grass2: trigger: if player's balance is bigger than 31.999: make server execute command "eco take %player% 32" make server execute command "give %player% grass 16" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /grass3: trigger: if player's balance is bigger than 63.999: make server execute command "eco take %player% 64" make server execute command "give %player% grass 32" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /grass4: trigger: if player's balance is bigger than 127.999: make server execute command "eco take %player% 128" make server execute command "give %player% grass 64" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" #COBBLESTONE command /cobble: trigger: if player's balance is bigger than 0.499: make server execute command "eco take %player% 0.5" make server execute command "give %player% cobble 1" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /cobble2: trigger: if player's balance is bigger than 7.999: make server execute command "eco take %player% 8" make server execute command "give %player% cobble 16" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /cobble3: trigger: if player's balance is bigger than 15.999: make server execute command "eco take %player% 16" make server execute command "give %player% cobble 32" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" command /cobble4: trigger: if player's balance is bigger than 31.999: make server execute command "eco take %player% 32" make server execute command "give %player% cobble 64" else: send "&e&k&liii&6&l[&e&lHawkron&6&l]&e&k&liii&r &cTu n'as pas assez d'argent" Merci de prendre le temps de me répondre Cdt InfinityXx
  6. Bonsoir les gens ! sa fait un bail que je n'étais pas là ! J'espere que je zappe pas des étapes à faire avant de poster un sujet d'aide. Alors tout simplement mon menu ne s'ouvre pas quand je fais la commande en saisissant le nom du joueur par la suite. J'ai le fameux message d'erreur 'An internal error gneugneu' Veuillez m'aider svp command /gradek [<text>] [<text>]: permission: admin trigger: if arg 2 is not set: open chest with 3 row named "&bMenu de grade pour &3%arg 1%" to player wait 2 tick format slot 0 of player with glowing paper named "&6Staff: &aBuilder" with lore "&bPour mettre &3%arg 1%||&ben &aBuilder" to close then run [make player execute command "/gradek %arg 1% builder"] format slot 1 of player with glowing paper named "&6Staff: &aModérateur" with lore "&bPour mettre &3%arg 1%||&ben &aModérateur" to close then run [make player execute command "/gradek %arg 1% moderateur"] format slot 2 of player with glowing paper named "&6Staff: &aAdministrateur" with lore "&bPour mettre &3%arg 1%||&ben &aAdministrateur" to close then run [make player execute command "/gradek %arg 1% admin"] format slot 18 of player with paper named "&6Joueur: &aJoueur" with lore "&bPour mettre &3%arg 1%||&ben &aJoueur" to close then run [make player execute command "/gradek %arg 1% joueur"] format slot 20 of player with paper named "&6Joueur: &aMini V.I.P" with lore "&bPour mettre &3%arg 1%||&ben &aMini V.I.P" to close then run [make player execute command "/gradek %arg 1% minivip"] format slot 21 of player with paper named "&6Joueur: &aV.I.P" with lore "&bPour mettre &3%arg 1%||&ben &aV.I.P" to close then run [make player execute command "/gradek %arg 1% vip"] format slot 22 of player with paper named "&6Joueur: &aV.I.P+" with lore "&bPour mettre &3%arg 1%||&ben &aV.I.P+" to close then run [make player execute command "/gradek %arg 1% vip+"] format slot 9 of player with white stained glass pane named " " to be unstealable format slot 10 of player with white stained glass pane named " " to be unstealable format slot 11 of player with white stained glass pane named " " to be unstealable format slot 12 of player with white stained glass pane named " " to be unstealable format slot 13 of player with white stained glass pane named " " to be unstealable format slot 14 of player with white stained glass pane named " " to be unstealable format slot 15 of player with white stained glass pane named " " to be unstealable format slot 16 of player with white stained glass pane named " " to be unstealable format slot 17 of player with white stained glass pane named " " to be unstealable
  7. Salut ! Je me suis rendu compte d'un petit problème il y'a quelque temps .. Depuis le début de mon code (600 lignes) je ne faisais qu'avec mon compte OP, et tout a l'heure pour test, j'ai ouvert le menu gui, et la .. J'ai cliqué sur un item, sa m'a fermé le gui et sa n'a rien fait, comme si sa annuler l'event de chaque click, pourtant après vérification, je n'es mis aucune permission sur le gui public et pour les event je n'es jamais mis : On inventory click: cancel event ? Je vous mets qu'une partie de mon code (Le menu général) a oui ! j'ai oublié, cela me fait sa pour tout les menus quels qu'ils soient ? on join: clear player's inventory set slot 4 of player to 54 named "&6&lMenu" if player have permission "sk.reload": set slot 8 of player to 405 named "&4&lReload tout les Skripts" on right click: if name of tool is "&6&lMenu": make player execute command "/menu" cancel event if name of tool is "&4&lReload tout les Skripts": make player execute command "/sk reload all" cancel event command /tchat: trigger: open virtual chest inventory with size 1 named " &2&lMenu Tchat" to player make a gui slot 0 of player with 370 named "&6&lClear Privé" to close then run player command "/clearsolo" make a gui slot 1 of player with 341 named "&3&lClear Public" to close then run player command "/clearpublic" command /menu: trigger: open virtual chest inventory with size 1 named " &3&lMenu principal" to player make a gui slot 4 of player with 41 named "&6&lSpawn &6&lTéléportation au spawn" to close then run player command "/spawn" make a gui slot 0 of player with 339 named "&3&lTchat" to close then run player command "/tchat" make a gui slot 8 of player with tnt named "&c&lStaff/Ban" to close then run player command "/pbban" command /chestmenu: trigger: set slot 4 of player to 54 named "&6&lMenu" message "&3&lLe menu est maintenant entre tes mains :o" to player command /clearsolo: trigger: loop 200 times: message " " to player message "&a&lTchat clear avec succès ! " command /clearpublic: permission: clear.public permission message: &c&l[&r&3&lTchat&c&l]&r&l&7 >> &r&3&l Tu n'as pas la permission ! trigger: loop 200 times: broadcast " " broadcast "&a&lTchat clear par %player% !" J'ai comme addons : Tuske, WildSkript, Skript 2.2, MundoSK, SkUtilities . Version de Minecraft : 1.11.2
  8. Bonjour, je poste ce sujet car j'aurais besoin d'aide par car j'ai un problème avec un morceaux de code. En effet, quand je reload le skript il y a aucune erreur mais quand j'ai voulu testé cela, rien ne s'est pas passé in game, mais la console a envoyé plein de message d'erreur. Ma version MC est 1.12.2, celle de skript est v2.2-dev36 et celle de tuSKe est 1.8.2 Voilà le code: function InvSee(p: player,a: player): wait 1 tick open virtual chest inventory with size 5 named "&6Inventaire %{_a}%" to {_p} make a gui slot 36, 37, 38, 39, 41, 42, 43 and 44 of {_p} with white_stained_glass_pane named " " to nothing make a gui slot 40 of {_p} with oak door item named "&cRetour" to run {_p} command "/view %{_a}%" make a gui slot 0 of {_p} with slot 9 of {_a}'s inventory to run function RemoveItem(player, arg 1, 9) function RemoveItem(p: player,a: player,n: number): unformat the gui slot {_n} of {_a} close the inventory of {_p} InvSee({_p}, {_a}) Et ce que la console m'indique: Voilà merci d'avoir lu ce sujet, en espérant que vous pourrez m'aider a résoudre ce problème .
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