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Tout ce qui a été posté par iLaZz
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rightclick on chest: player is op player is sneaking player is holding a stick: set {coordonnes} to location of targeted block send "&7%{coordonnes}%"
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#tu notes les coordonnées du coffre que tu mets dans la variable {coordonnes} rightclick on chest: location of event-block = {coordonnes}: # suite
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wait 3 ticks Après l'ouverture du coffre, en espérant t'avoir aidé! Tu utilises un plugin pour l'argent ?
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"on tab completer" pas assez répendu mais très utile...
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on chat: message contains "<" or ">":
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Premièrement le code n'est pas du tout optimisé, au lieu de faire set player's level to 60 wait 1 seconds set player's level to 59 wait 1 seconds set player's level to 58 wait 1 seconds set player's level to 57 wait 1 seconds set player's level to 56 wait 1 seconds set player's level to 55 wait 1 seconds set player's level to 54 wait 1 seconds set player's level to 53 wait 1 seconds set player's level to 52 wait 1 seconds set player's level to 51 wait 1 seconds set player's level to 50 wait 1 seconds set player's level to 49 wait 1 seconds set player's level to 48 wait 1 seconds set player's level to 47 wait 1 seconds set player's level to 46 wait 1 seconds set player's level to 45 wait 1 seconds set player's level to 44 wait 1 seconds set player's level to 43 wait 1 seconds set player's level to 42 wait 1 seconds set player's level to 41 wait 1 seconds set player's level to 40 wait 1 seconds set player's level to 39 wait 1 seconds set player's level to 38 wait 1 seconds set player's level to 37 wait 1 seconds set player's level to 36 wait 1 seconds set player's level to 35 wait 1 seconds set player's level to 34 wait 1 seconds set player's level to 33 wait 1 seconds set player's level to 32 wait 1 seconds set player's level to 31 wait 1 seconds set player's level to 30 wait 1 seconds set player's level to 29 wait 1 seconds set player's level to 28 wait 1 seconds set player's level to 27 wait 1 seconds set player's level to 26 wait 1 seconds set player's level to 25 wait 1 seconds set player's level to 24 wait 1 seconds set player's level to 23 wait 1 seconds set player's level to 22 wait 1 seconds set player's level to 21 wait 1 seconds set player's level to 20 wait 1 seconds set player's level to 19 wait 1 seconds set player's level to 18 wait 1 seconds set player's level to 17 wait 1 seconds set player's level to 16 wait 1 seconds set player's level to 15 wait 1 seconds set player's level to 12 wait 1 seconds set player's level to 11 wait 1 seconds set player's level to 10 wait 1 seconds set player's level to 9 wait 1 seconds set player's level to 8 wait 1 seconds set player's level to 7 wait 1 seconds set player's level to 6 wait 1 seconds set player's level to 5 wait 1 seconds set player's level to 4 wait 1 seconds set player's level to 3 wait 1 seconds set player's level to 2 wait 1 seconds set player's level to 0 kick player due to "&cVous etes trop long a vous connecter !" Fais plutot ca ca revient au même et en plus c'est beaucoups plus court, là tu as un code de 500 lignes que tu peux faire en beaucoup moins. options: raison: d set {level} to 60 # valeur à 60 loop 60 times: #60 fois if {loggedin.%player%} is false: #non connecté set player's level to {level} #met le niveau a la valeur de {level} wait 1 second #1 seconde de delai remove 1 from {level} #retire 1 niveau à la valeur de {level} else: stop loop # arrêt clear {level} if {loggedin.%player%} is false: kick player due to "{@raison}" Dans ton évènement "on join" de la ligne 100, pourquoi "loop all players:" Tu mets: on join: player is in world "Join": if {registered.%player%} is false: #le code que j'ai mit au dessus En éspérant t'avoir aidé.
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Je te donne deux indices. Il y a une facon simple de faire un cooldown. if {cooldown.%player%} is not set: set {cooldown.%player%} to true # on active wait 30 secondes # temps du cooldown clear {cooldown.%player%} # on clear après cela, on repart du haut Pour les pourcentages de chance de victoire tu peux faire ca: chance of 50: give 1 iron to player Je pourrais t'aider plus mais je n'ai pas beaucoup de temps, en éspérant t'avoir aidé.
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on any move: if entity type is a villager: {list::*} contains name of entity type: cancel event
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command /spawnpnj <text>: permission: perm trigger: arg 1 is set: set {_l} to length of argument 1 {_l} is less than 15: #taille du nom inférieur à 15 spawn villager at player set name of spawned entity to arg 1 apply slowness 250 to spawned entity for 100 days add name of spawned entity to {list::*} else: open chest with 6 rows named "&eListes des pnj" to player wait 3 ticks set {_slot} to 0 set {_size} to size of {list::*} loop {list::*}: set {_l} to loop-value format slot {_slot} of player with chest named "%{_l}%" to close add 1 to {_slot}
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Je t'ai mis la possibilité de créer des pnj comme demandé. Je me suis permis d'ajouter une fonctionnalité: quand tu ne mets pas d'argument cela t'ouvres un coffre avec tout tes pnj. En espérant ta'avoir aidé, bonne journée. command /spawnpnj <text>: permission: perm trigger: arg 1 is set set {_l} to length of argument 1 {_l} is less than 15: #taille du nom inférieur à 15 spawn pnj at player set name of spawned entity to arg 1 apply slowness 250 to spawned entity for 100 years add name of spawned entity to {list::*} arg 1 is not set: open chest with 6 rows named "&eListes des pnj" to player wait 3 ticks set {_slot} to 0 set {_size} to size of {list::*} loop {list::*}: set {_l} to loop-value format slot {_slot} of player with chest named "%{_l}%" to close add 1 to {_slot} on damage: attacker is a player victim is a villager: {list::*} contains name of victim: cancel event
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Même que le serveur crash instantanément oui oui on connaît x)
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Tu n'as vraiment aucune idée de comment faire ? aide: every X seconds:
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Je vois, merci à vous.
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options: w: world on inventory click: cancel event or: on inventory click: player is in world "{@w}": cancel event
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Il ne pourront pas se tape car il ne voient pas.
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Les joueurs en combat ne voient que leur adversaire. Meme si il y a 5 combats sur la même arène ils ne se verront que par deux.
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Correction: Nom des arènes possibles à choisir. Correction des erreurs dûent à "clicked item" amélioration fluidité du gui. Possibilité de supprimer une arène. Ajout de case 'retour' pour améliorer la fluidité et l'éfficassité. ADD-ONS: SkQuery, SkRayFall, WildSkript, Umbaska (les miens) *possible seulement avec SkQuery -239 lignes -'/maxarenas' a été supprimé car les arènes ne se nomment pas en integer. - ajout '/menu' alternative qui remplace 'clicked item' Des ajouts, répondre à ce commentaire avec votre idée. options: perm: mod command /setarena1 <text>: permission: {@perm} trigger: if arg 1 is set: set {aarena1.%arg 1%} to player's location {aarena.%arg 1%} is not set: add arg 1 to {aarenalist::*} set {aarena.%arg 1%} to "on" message "&eVous venez de saisir de point de spawn numéro &61 &edans l'arène &6%arg 1%." command /setarena2 <text>: permission: {@perm} trigger: if arg 1 is set: set {aarena2.%arg 1%} to player's location {aarena.%arg 1%} is not set: add arg 1 to {aarenalist::*} set {aarena.%arg 1%} to "on" message "&eVous venez de saisir de point de spawn numéro &62 &edans l'arène &6%arg 1%." command /setinv [<text>]: permission: {@perm} trigger: if arg 1 is not set: wait 3 ticks set {var} to 0 set {ize} to size of {aarenalist::*} open chest with 6 rows named "&6Listes des arènes" to player loop {aarenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène %{loop}%" to close then run [make player execute command "/menu %{loop}% settings"] add 1 to {var} else: if {aarenalist::*} contains arg 1: set {slat} to 0 loop 36 times: set {ainventory.%arg 1%.%{slat}%} to the slot {slat} of player's inventory add 1 to {slat} clear {slat} set {ahelmet.%arg 1%} to player's helmet set {achestplate.%arg 1%} to player's chestplate set {aleggings.%arg 1%} to player's leggings set {aboots.%arg 1%} to player's boots send "&bSauvegarde effectué." set {withinv.%arg 1%} to true wait 3 ticks open chest with 6 rows named "&bApperçu" to player set {slat} to 0 wait 3 ticks loop 36 times: format slot {slat} of player with {ainventory.%arg 1%.%{slat}%} to close add 1 to {slat} format slot 50 of player with {ahelmet.%arg 1%} to close format slot 51 of player with {achestplate.%arg 1%} to close format slot 52 of player with {aleggings.%arg 1%} to close format slot 53 of player with {aboots.%arg 1%} to close else: send "&cEchec, l'arène %arg 1% n'éxiste pas." command /menu [<text>] [<text>]: permission: {@perm} trigger: if {aarena.%arg 1%} is set: if arg 2 is "settings": wait 3 ticks open chest with 1 rows named "&6Paramètres" to player wait 3 ticks format slot 0 of player with book named "&eChanger l'inventaire %arg 1%" with lore "&7Arène %arg 1%" to close then run [make player execute command "/setinv %arg 1%"] format slot 1 of player with book named "&eAperçu" to close then run [make player execute command "/menu %arg 1% view"] format slot 7 of player with red wool named "&7Retour" to close then run [make player execute command "/setinv"] format slot 8 of player with 166 named "&cSupprimer" to close then run [make player execute command "/menu %arg 1% delete"] if arg 2 is "view": wait 3 ticks open chest with 6 rows named "&6Aperçu" to player wait 3 ticks set {slat} to 0 loop 36 times: format slot {slat} of player with {ainventory.%arg 1%.%{slat}%} to be unstealable add 1 to {slat} format slot 50 of player with {ahelmet.%arg 1%} to close format slot 51 of player with {achestplate.%arg 1%} to close format slot 52 of player with {aleggings.%arg 1%} to close format slot 53 of player with {aboots.%arg 1%} to close format slot 44 of player with red wool named "&7Retour" to close then run [make player execute command "/menu %arg 1% settings"] if arg 2 is "delete": remove arg 1 from {aarenalist::*} clear {aarena.%arg 1%} make player execute command "/setinv" delete {name.%arg 1%} on chat: if {chat.name.%player%} is true: set {n2.%{n}%} to "%message%" clear {chat.name.%player%} else: cancel event broadcast "&a%player%&7: %message%" command /duel [<player>] [<integer>]: trigger: if {dueled.%player%} is true: send "&6Vous êtes en combat." else: if {dueled.%arg 1%} is false: set {ize2} to size of {aarenalist::*} open chest with 1 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {aarenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] else: send "&6Le joueur %arg 1% est en combat." if arg 2 is set: if {withinv.%arg 2%} is true: set {wanted.%player%} to arg-1 send "&6Vous venez de demander en duel &6%arg 1% &esur la map &6%arg 2%" send "&e%player% &7vous propose un duel sur la map &6%arg 2%" to arg 1 send json "&7[&eAccepter&7]" tooltip "&cAccepeter" run "/accept %player% %{loop2}%" to arg 1 command /accept [<player>] [<integer>]: trigger: if {adueled.%player%} is true: send "&6Vous êtes en combat." else: if {adueled.%arg 1%} is false: if {wanted.%arg-1%} is player: set {arena.%player%} to arg 2 set {arena.%arg 2%} to arg 2 set {round.%player%} to 0 set {round.%arg 1%} to 0 wait 1 tick send "&6Le duel commencer contre %player%" to arg 1 send "&6Le duel commence contre %arg 1%" to player wait 1 tick set {adueled.%player%} to true set {adueled.%arg 1%} to true clear player's inventory clear arg 1's inventory wait 1 tick set {slat} to 0 loop 36 times: set slot {slat} of player to {ainventory.%arg 2%.%{slat}%} add 1 to {slat} set {slat} to 0 loop 36 times: set slot {slat} of arg 1 to {ainventory.%arg 2%.%{slat}%} add 1 to {slat} equip arg 1 with {ahelmet.%arg 2%} equip arg 1 with {achestplate.%arg 2%} equip arg 1 with {aleggings.%arg 2%} equip arg 1 with {aboots.%arg 2%} equip player with {ahelmet.%arg 2%} equip player with {achestplate.%arg 2%} equip player with {aleggings.%arg 2%} equip player with {aboots.%arg 2%} hide all players to player hide all players to arg 1 reveal arg 1 to player reveal player to arg 1 teleport player to {aarena1.%arg 2%} teleport arg 1 to {aarena2.%arg 2%} apply slowness 250 to arg 1 for 3 seconds apply slowness 250 to player for 3 seconds send "&eLe match commence dans 3 secondes" to player send "&eLe match commence dans 3 secondes" to arg 1 on death of player: attacker is a player victim is a player if {dueled.%attacker%} is true: if {dueled.%victim%} is true: if {round.%attacker%} is not 3: add 1 to {round.%attacker%} wait 1 tick send "&6Le duel commencer contre %victim%" to attacker send "&6Le duel commence contre %attacker%" to victim wait 1 tick set {adueled.%attacker%} to true set {adueled.%victim%} to true clear attacker's inventory clear victim's inventory wait 1 tick set {slat} to 0 loop 36 times: set slot {slat} of attacker to {ainventory.%{arena.%attacker%}%.%{slat}%} add 1 to {slat} set {slat} to 0 loop 36 times: set slot {slat} of victim to {ainventory.%{arena.%attacker%}%.%{slat}%} add 1 to {slat} equip victim with {ahelmet.%{arena.%victim%}%} equip victim with {achestplate.%{arena.%victim%}%} equip victim with {aleggings.%{arena.%victim%}%} equip victim with {aboots.%{arena.%victim%}%} equip victim with {ahelmet.%{arena.%victim%}%} equip victim with {achestplate.%{arena.%victim%}%} equip victim with {leggings.%{arena.%victim%}%} equip victim with {aboots.%{arena.%victim%}%} hide all players to victim hide all players to attacker reveal attacker to victim reveal victim to attacker teleport attacker to {arena1.%{arena.%attacker%}%} teleport victim to {arena2.%{arena.%attacker%}%} apply slowness 250 to victim for 3 seconds apply slowness 250 to attacker for 3 seconds send "&eLe match commence dans 3 secondes" to victim send "&eLe match commence dans 3 secondes" to attacker else: broadcast "&e%attacker% gagne contre %victim% &7[&c%{round.%attacker%}%/%{round.%victim%}%" reveal attacker to all players reveal all players to attacker heal attacker clear attacker's inventory clear victim's inventory set {dueled.%attacker%} to false reveal victim to all players reveal all players to victim heal victim set {dueled.%victim%} to false teleport attacker to {lob} teleport victim to {lob} command /setrespawn: permission: {@perm} trigger: set {lob} to player's location send "&6Le point de respawn est désormais mis en %{lob}%" on drop: if {adueled.%player%} is true: wait 4.5 seconds clear dropped items on load: loop all players: set {adueled.%loop-player%} to false on join: if {adueled.%player%} is not set: set {adueled.%player%} to false on quit: if {adueled.%player%} is true: set {adueled.%player%} to false
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Tu n'as rien vu d'autres et merci c'est corrigé.
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Alors voilà ce que je t'ai fait: Tu as la possibilité de créer des arènes qui peuvent être configuré entièrement grâce à un menu tel que /setinv <integer> Tu n'as pas la possibilité de choisir le nom de ton arène. Exemple: command /setarena1 <integer>: permission: {@perm} trigger: if arg 1 is set: arg 1 > 0 if {max} is not set: set {max} to 1 arg 1 =< {max} set {arena1.%arg 1%} if {arenalist.%arg 1%::*} does not contains arg 1: add arg 1 to {arenalist::*} else: stop message "&eVous venez de saisir de point de spawn numéro &62 &edans l'arène &6%arg 1%." Pendant un combat le premier arrivé à trois victoire l'emporte. Tu peux choisir un nombre maximum d'arènes. Tu peux mettre jusqu' à 53 arènes. Si tu souhaites des améliorations recontacte moi. Il est tard donc si il y a des erreurs merci de me pardonner et de m'envoyer un screen des erreurs pour que je puisse corriger cela. options: perm: mod default:1 command /setarena1 <integer>: permission: {@perm} trigger: if arg 1 is set: arg 1 > 0 if {max} is not set: set {max} to 1 arg 1 =< {max} set {arena1.%arg 1%} if {arenalist.%arg 1%::*} does not contains arg 1: add arg 1 to {arenalist::*} else: stop message "&eVous venez de saisir de point de spawn numéro &62 &edans l'arène &6%arg 1%." command /setarena2 <integer>: permission: {@perm} trigger: if arg 1 is set: arg 1 > 0 if {max} is not set: set {max} to 1 arg 1 =< {max} set {arena2.%arg 1%} if {arenalist.%arg 1%::*} does not contains arg 1: add arg 1 to {arenalist::*} else: stop message "&eVous venez de saisir de point de spawn numéro &62 &edans l'arène &6%arg 1%." command /maxarenas <integer>: permission: {@perm} trigger: if arg 1 is not set: message "&eLe nombre maximum d'arène vient d'être mis à defaut: {@default}" set {max} to 1 else: message "&eLe nombre maximum d'arène vient d'être mis à: %arg 1%" set {max} to 1 command /setinv [<integer>]: permisison: {@perm} trigger: if arg 1 is not set: wait 3 ticks set {var} to 0 set {ize} to size of {arenalist::*} if {ize} =< 8: open chest with 1 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else if {ize} =< 17: open chest with 2 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else if {ize} =< 26: open chest with 3 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else if {ize} =< 35: open chest with 4 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else if {ize} =< 44: open chest with 5 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else if {ize} =< 53: open chest with 6 rows named "&6Listes des arènes" to player loop {arenalist::*}: set {loop} to loop-value format slot {var} of player with book named "&eModifier arène" with lore "&7Arène %{loop}%" to close add 1 to {var} else: if {arenalist::*} contains arg 1: set {slat} to 0 loop 36 times set {inventory.%arg 1%.%{slat}%} to the slot {slat} of player's inventory add 1 to {slat} clear {slat} set {helmet.%arg 1%} to player's helmet set {chestplate.%arg 1%} to player's chestplate set {leggings.%arg 1%} to player's leggings set {boots.%arg 1%} to player's boots send "&bSauvegarde effectué." set {withinv.%arg 1%} to true wait 3 ticks open chest with 6 rows named "&bApperçu" to player set {slat} to 0 wait 3 ticks loop 36 times: format slot {slat} of player with {inventory.%arg 1%.%{slat}%} to close add 1 to {slat} format slot 50 of player with {helmet.%arg 1%} to close format slot 51 of player with {chestplate.%arg 1%} to close format slot 52 of player with {leggings.%arg 1%} to close format slot 53 of player with {boots.%arg 1%} to close else: send "&cEchec, l'arène %arg 1% n'éxiste pas." on inventory click: slot of clicked item is 44: clicked item is a paper named "&cSauvegarder l'inventaire dans l'arène.": clear player's inventory if %{modif.%player%}% is not set: send "&cEchec, vous n'avez aucune arène." make player execute command "/setinv %{modif.%player%}%" inventory name of current inventory of player is "&6Listes des arènes": cancel event name of clicked slot is "&eModifier arène": set {slot} to slot of clicked item + 1 close player's inventory open a chest with 6 rows named "Paramètres" to player format slot 0 of player with book named "&6Définir inventaire" with lore "&eArène %{slot}%" to close if {withinv.%{slot}%} is true: format slot 1 of player with book named "&bAppercu" to close set {modif.%player%} to {slot} name of clicked slot is "&6Définir inventaire": if {modif.%player%} is set: close player's inventory send "&6Vous modifier maintenant le contenu de l'arène %{modif.%player%}%" to player set slot 44 of player to paper named "&cSauvegarder l'inventaire dans l'arène." with lore "&7Clique droit" to close name of clicked slot is "&bApperçu": close player's inventory open chest with 6 rows named "&bApperçu" to player set {slat} to 0 wait 3 ticks loop 36 times: format slot {slat} of player with {inventory.%arg 1%.%{slat}%} to close add 1 to {slat} format slot 50 of player with {helmet.%arg 1%} to close format slot 51 of player with {chestplate.%arg 1%} to close format slot 52 of player with {leggings.%arg 1%} to close format slot 53 of player with {boots.%arg 1%} to close command /duel [<player>] [<integer>]: trigger: if {dueled.%player%} is true: send "&6Vous êtes en combat." else: if {dueled.%arg 1%} is false: set {ize2} to size of {arenalist::*} if {ize2} =< 8: open chest with 1 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] if {ize2} =< 17: open chest with 2 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] if {ize2} =< 26: open chest with 3 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] if {ize2} =< 35: open chest with 4 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] if {ize2} =< 44: open chest with 5 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value if {withinv.%{loop2}%} is true: format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] if {ize2} =< 53: open chest with 6 rows named "&eChoix de l'arène" to player wait 3 ticks set {slat} to 0 loop {arenalist::*}: set {loop2} to loop-value format slot {slat} of player with paper named "&eArena %{loop2}%" to close then run [make player execute command "/duel %arg 1% %{loop2}%"] else: send "&6Le joueur %arg 1% est en combat." if arg 2 is set: if {withinv.%arg 2%} is true: set {wanted.%player%} to arg-1 send "&6Vous venez de demander en duel &6%arg 1% &esur la map &6%arg 2%" send "&e%player% &7vous propose un duel sur la map &6%arg 2%" to arg 1 send json "&7[&eAccepter&7]" tooltip "&cAccepeter" run "/accept %player% %{loop2}%" to arg 1 command /accept [<player>] [<integer>]: trigger: if {dueled.%player%} is true: send "&6Vous êtes en combat." else: if {dueled.%arg 1%} is false: if {wanted.%arg-1%} is player: set {round.%player%} to 0 set {round.%arg 1%} to 0 wait 1 tick send "&6Le duel commencer contre %player%" to arg 1 send "&6Le duel commence contre %arg 1%" to player wait 1 tick set {dueled.%player%} to true set {dueled.%arg 1%} to true clear player's inventory clear arg 1's inventory wait 1 tick set {slat} to 0 loop 36 times: set slot {slat} of player to {inventory.%arg 2%.%{slat}%} add 1 to {slat} set {slat} to 0 loop 36 times: set slot {slat} of arg 1 to {inventory.%arg 2%.%{slat}%} add 1 to {slat} equip arg 1 with {helmet.%arg 2%} equip arg 1 with {chestplate.%arg 2%} equip arg 1 with {leggings.%arg 2%} equip arg 1 with {boots.%arg 2%} equip player with {helmet.%arg 2%} equip player with {chestplate.%arg 2%} equip player with {leggings.%arg 2%} equip player with {boots.%arg 2%} hide all players to player hide all players to arg 1 reveal arg 1 to player reveal player to arg 1 teleport player to {arena1.%arg 2%} teleport arg 1 to {arena2.%arg 2%} apply slowness 250 to arg 1 for 3 seconds apply slowness 250 to player for 3 seconds send "&eLe match commence dans 3 secondes" to player send "&eLe match commence dans 3 secondes" to arg 1 on death of player: attacker is a player victim is a player if {dueled.%attacker%} is true: if {dueled.%victim%} is true: if {round.%attacker%} is not 3: add 1 to {round.%attacker%} wait 1 tick send "&6Le duel commencer contre %player%" to attacker send "&6Le duel commence contre %arg 1%" to victim wait 1 tick set {dueled.%attacker%} to true set {dueled.%victim%} to true clear attacker's inventory clear victim's inventory wait 1 tick set {slat} to 0 loop 36 times: set slot {slat} of attacker to {inventory.%arg 2%.%{slat}%} add 1 to {slat} set {slat} to 0 loop 36 times: set slot {slat} of victim to {inventory.%arg 2%.%{slat}%} add 1 to {slat} equip victim with {helmet.%arg 2%} equip victim with {chestplate.%arg 2%} equip victim with {leggings.%arg 2%} equip victim with {boots.%arg 2%} equip victim with {helmet.%arg 2%} equip victim with {chestplate.%arg 2%} equip victim with {leggings.%arg 2%} equip victim with {boots.%arg 2%} hide all players to victim hide all players to attacker reveal attacker to victim reveal victim to attacker teleport attacker to {arena1.%arg 2%} teleport victim to {arena2.%arg 2%} apply slowness 250 to victim for 3 seconds apply slowness 250 to attacker for 3 seconds send "&eLe match commence dans 3 secondes" to player send "&eLe match commence dans 3 secondes" to arg 1 else: broadcast "&e%attacker gagne contre %victim% &7[&c%{round.%attacker%}%/%{round.%victim%}%" reveal attacker to all players reveal all players to attacker heal attacker clear attacker's inventory clear victim's inventory set {dueled.%attacker%} to false reveal victim to all players reveal all players to victim heal victim set {dueled.%victim%} to false teleport attacker to {lob} teleport victim to {lob} command /setrespawn: permission: {@perm} trigger: set {lob} to player's location send "&6Le point de respawn est désormais mis en %{lob}%" on drop: if {dueled.%player%} is true: wait 4.5 seconds clear dropped items on load: loop all players: set {dueled.%loop-player%} to false on join: if {dueled.%player%} is not set: set {dueled.%player%} to false on quit: if {dueled.%player%} is true: set {dueled.%player%} to false Si je t'ai aidé mets un like, cela reste un code basique sans complexité ici.
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Je pourrais éventuellement te le faire.
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Bonjour / Bonsoir skripteur de france. Version minecraft: 1.8 Add-ons: -Wildskript -SkQuery -SkRayFall -Umbaska Serait t-il possible de trouver une traduction semblable au langage de la calculatrice casio 35 +, en l'occurence de trouver une traduction de Getkey et de l'introduire dans un code, skript si possible. Si cela ne se fait qu'en java merci comme même mais si il éxiste un moyen merci de me le dire. Le getkey sert à récupérer la touche sur laquelle le joueur a appuyé la dernière fois Merci à ceux qui m'aideront.
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bungeecord connect player to "Lobby"
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set {h1.%arg 2%} to a random element of {list.%arg 2%::*} {h2.%arg 2%} is not set: set {h2.%arg 2%} to a random element of {list.%arg 2%::*} while {h2.%arg 2%} = {h1.%arg 2%}: set {h2.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h2.%arg 2%} to a random element of {list.%arg 2%::*} while {h2.%arg 2%} = {h1.%arg 2%}: set {h2.%arg 2%} to a random element of {list.%arg 2%::*} {h3.%arg 2%} is not set: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} while {h3.%arg 2%} = {h2.%arg 2%}: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} while {h3.%arg 2%} = {h1.%arg 2%}: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} while {h3.%arg 2%} = {h2.%arg 2%}: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} while {h3.%arg 2%} = {h1.%arg 2%}: set {h3.%arg 2%} to a random element of {list.%arg 2%::*} {h4.%arg 2%} is not set: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h3.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h2.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h1.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h3.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h2.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} while {h4.%arg 2%} = {h1.%arg 2%}: set {h4.%arg 2%} to a random element of {list.%arg 2%::*} {h5.%arg 2%} is not set: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h4.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h3.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h2.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h1.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h4.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h3.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h2.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} while {h5.%arg 2%} = {h1.%arg 2%}: set {h5.%arg 2%} to a random element of {list.%arg 2%::*} {h6.%arg 2%} is not set: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h5.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h4.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h3.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h2.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h1.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h5.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h4.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h3.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h2.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} while {h6.%arg 2%} = {h1.%arg 2%}: set {h6.%arg 2%} to a random element of {list.%arg 2%::*} {h7.%arg 2%} is not set: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h6.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h5.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h4.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h3.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h2.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h1.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h6.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h5.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h4.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h3.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h2.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} while {h7.%arg 2%} = {h1.%arg 2%}: set {h7.%arg 2%} to a random element of {list.%arg 2%::*} {h8.%arg 2%} is not set: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h7.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h6.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h5.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h4.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h3.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h2.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h1.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} else: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h7.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h6.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h5.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h4.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h3.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h2.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} while {h8.%arg 2%} = {h1.%arg 2%}: set {h8.%arg 2%} to a random element of {list.%arg 2%::*} Le problème étant que les éléments sont des joueurs et que si l'un d'entre eux quitte la liste la boucle tourne à l'infini, y aurait t'il une autre facon de décomposer des listes ? pour les mettre dans des variables
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Mets ton loop à 44 Mets le slot du diamant a 45 et il apparaitra ^^