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iLaZz

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Tout ce qui a été posté par iLaZz

  1. iLaZz

    Problème avec un GUI (format slot)

    Dans ton loop 45 times cela mets déjà du verre sur le slot 22.
  2. iLaZz

    Plusieurs inventaire

    Normalement c'est bon. Je vais ajouter un menu pour sauvegarder les inventaires. Mais essaie de remplir ton inventaire dans l'inventaire 1 et 2.
  3. on command "/fix": send "&6Vous avez bien réparé votre équipement" Je te laisse faire pareil avec "fix all", attention il y a un argument en plus.
  4. iLaZz

    Plusieurs inventaire

    command /inv1: trigger: set {inventory1.%player%} to player's serialized inventory set {h1.%player%} to the helmet of player set {c1.%player%} to the chestplate of player set {l1.%player%} to the leggings of player set {b1.%player%} to the the boots of player set {f1.%player%} to the player hunger bar set {v1.%player%} to the player's health set {xp1.%player%} to the player's level wait 3 ticks clear player's inventory restore inventory of player from {inventory2.%player%} equip player with {h2.%player%} equip player with {c2.%player%} equip player with {l2.%player%} equip player with {b2.%player%} set the player's hunger bar to {f2.%player%} set the player's health to {v2.%player%} set player's level to {xp2.%player%} command /inv2: trigger: set {inventory2.%player%} to player's serialized inventory set {h2.%player%} to the helmet of player set {c2.%player%} to the chestplate of player set {l2.%player%} to the leggings of player set {b2.%player%} to the the boots of player set {f2.%player%} to the player hunger bar set {v2.%player%} to the player's health set {xp2.%player%} to the player's level wait 3 ticks clear player's inventory restore inventory of player from {inventory1.%player%} equip player with {h1.%player%} equip player with {c1.%player%} equip player with {l1.%player%} equip player with {b1.%player%} set the player's hunger bar to {f1.%player%} set the player's health to {v1.%player%} set player's level to {xp1.%player%} Si je t'ai aidé n'hésites pas à mettre un like:)
  5. iLaZz

    [Modération] Skript de report

    #ADDON: SkQuery, SkRayfall #Comme tu l'as demandé un '/report' ainsi qu'un gui avec toutes les reports. options: delay: 30 # en secondes, tu peux le changer à ta guise # supprimer le delay 'delay: 0' perm: report.see command /report [<player>]: trigger: if {cooldown.%player%} is not set: if arg 1 is not set: send "&c[Report] Vous devez mettre un joueur tel que '/report <player>' afin que la commande s'éxécute." to player else: set {cooldown.%player%} to true open chest with 5 rows named "&bReport menu" to player format slot 10 of player with paper named "&cAutoclick" to close then run [make console execute command "/§reportsend %arg 1% Autoclick"] format slot 11 of player with paper named "&cKillAura" to close then run [make console execute command "/§reportsend %arg 1% KillAura"] format slot 12 of player with paper named "&cForceField" to close then run [make console execute command "/§reportsend %arg 1% ForceField"] format slot 13 of player with paper named "&cFly" to close then run [make console execute command "/§reportsend %arg 1% Fly"] format slot 14 of player with paper named "&cClicAimbot" to close then run [make console execute command "/§reportsend %arg 1% ClicAimbot"] format slot 15 of player with paper named "&cBowAimbot" to close then run [make console execute command "/§reportsend %arg 1% BowAimbot"] wait {@delay} seconds clear {cooldown.%player%} else: stop command /§reportsend <player> <text>: executable by: players and console trigger: set {raison.%arg 1%} to arg 2 add arg 1 to {reportlist::*} loop all players: loop-player has permission "{@perm}": send "&cReport) &7Le joueur %arg 1% a été report pour %arg 2%" to loop-player command /reports: permission: mod trigger: wait 3 ticks open chest with 6 rows named "Repertoire de report" to player wait 3 ticks set {_slot} to 0 set {_size} to size of {reportlist::*} loop {reportlist::*}: set {_l} to loop-value evaluate "format slot {_slot} of player with skull of {_l} named ""&6%{_l}%"" with lore ""&7%{raison.%{_l}%}%"" to close then run [make player execute command ""/reportoptions %{_l}%""]" add 1 to {_slot} command /reportreset: permission: admin trigger: clear {reportlist::*} command /reportoptions <player>: permission: mod trigger: wait 3 ticks open chest with 5 rows named "&6Menu des taches" to player wait 3 ticks set {g} to 0 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} set {g} to 9 loop 3 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 9 to {g} set {g} to 17 loop 3 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 9 to {g} set {g} to 36 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} format slot 10 of player with skull of arg 1 named "&3%arg 1%" with lore "&7%{raison.%arg 1%}%" to be unstealable format slot 12 of player with 101 named "&cBan" to close then run [make player execute command "/menuban %arg 1%"] format slot 13 of player with 166 named "&cWarn" to close then run [make player execute command "/warn %arg 1% %{raison.%arg 1%}%"] format slot 14 of player with cobweb named "&cMute" to close then run [make player execute command "/menumute %arg 1%"] format slot 19 of player with sugar named "&cRetirer ce report" to close then run [make player execute command "/reportdelete %arg 1%"] format slot 34 of player with arrow named "&cRetour" to close then run [make player execute command "/reports"] command /reportdelete <player>: permission: mod trigger: remove arg 1 from {reportlist::*} command /menuban <player>: permission: mod trigger: wait 3 ticks open chest with 3 rows named "&cChoix du temps de ban" to player wait 3 ticks set {g} to 0 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} set {g} to 8 format slot 9 of player with 160:8 named "&a" to be unstealable format slot 17 of player with 160:8 named "&a" to be unstealable set {g} to 18 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} format slot 10 of player with 101 named "&cBan ->" to close then run [make player execute command "/reports"] format slot 12 of player with 38:6 named "&c15 jours" to close then run [make player execute command "/tempban %arg 1% 15 days"] format slot 13 of player with 37:0 named "&c30 jours" to close then run [make player execute command "/tempban %arg 1% 30 days"] format slot 14 of player with 38:5 named "&c90 jours" to close then run [make player execute command "/tempban %arg 1% 90 days"] format slot 15 of player with 38:4 named "&c180 jours" to close then run [make player execute command "/tempban %arg 1% 180 days"] format slot 16 of player with 38:0 named "&cA vie" to close then run [make player execute command "/ban %arg 1%"] command /menumute <player>: permission: mod trigger: wait 3 ticks open chest with 3 rows named "&cChoix du temps de mute" to player wait 3 ticks set {g} to 0 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} set {g} to 8 format slot 9 of player with 160:8 named "&a" to be unstealable format slot 17 of player with 160:8 named "&a" to be unstealable set {g} to 18 loop 9 times: format slot {g} of player with 160:8 named "&a" to be unstealable add 1 to {g} format slot 10 of player with cobweb named "&cMute ->" to close then run [make player execute command "/reports"] format slot 12 of player with 38:6 named "&c1 heures" to close then run [make player execute command "/mute %arg 1% 1h %{raison.%arg 1%}%"] format slot 13 of player with 37:0 named "&c6 heures" to close then run [make player execute command "/mute %arg 1% 6h days %{raison.%arg 1%}%"] format slot 14 of player with 38:5 named "&c1 jour" to close then run [make player execute command "/mute %arg 1% 1d %{raison.%arg 1%}%"] format slot 15 of player with 38:4 named "&c1 semaine" to close then run [make player execute command "/mute %arg 1% 1w %{raison.%arg 1%}%"] format slot 16 of player with 38:0 named "&cA vie" to close then run [make player execute command "/mute %arg 1%"] on inventory close: inventory name of current inventory of player is "&bReport menu": send "&6Merci de votre report, le staff a recue une alerte et va s'occuper de cela." to player
  6. iLaZz

    [PVP] Skript de Wanted

    Je crois que c'est possible uniquement en java ceci, mais tu peux mettre en scoreboard modifier son pseudo dans la tablist.
  7. iLaZz

    [Modération] Skript de report

    Regardes aussi tes mps.
  8. iLaZz

    [Modération] Skript de report

    Je peux ajouter dans le menu gui pour le /report le nombre de report que le joueur a fais ? Pourquoi pas. J'ai quelques idées aurais-tu un ts pour t'expliquer car à l'écrit je ne suis pas très bon..
  9. iLaZz

    [Modération] Skript de report

    Je te fait ca.
  10. iLaZz

    [Plugin] Problème essentials

    J'ai un problème: Quand je mets ce code ci-dessous on rightclick: clicked block is a sign: make player execute command "/exemple" #Là ca marche Mais quand le panneau comporte des lignes cela ne marche pas. on rightclick: clicked block is a sign line 1 is "&9[&fSkyWars&9]" line 2 is an integer make player execute command "/skywars party %line 2%" #Là ca ne marche pas
  11. iLaZz

    [Plugin] Problème essentials

    Merci beaucoup :)
  12. Bonjour skripteur de france. Aujourd'hui je rencontre un gros problème mais je ne sais pas comment le résoudre. Le panneau ci-dessous peut etre utilisé uniquement par les personnes op. J'utilise essentials, mais ca ne vient pas de là car j'ai essayé sur un autre serveur qui avait juste skript + add-on = même résultat. Je suis en spigot 1.8.3. Je ne sais pas si il éxiste un plugin qui résoud cela. [ATTACH=full]4138[/ATTACH] Si vous connaissez la solution merci beaucoup car c'est vraiment très important. Bonne journée à tous. Mon code rightclick on sign: if player is not op: if line 1 of clicked block is "skywars": set line 1 of clicked block to "&9[&fSkyWars&9]" send player title "&9Pour choisir la partie:" with subtitle "&e-Ecris le dans le chat" set {chat.%player%} to true else if line 1 of clicked block is "&9[&fSkyWars&9]": if line 2 of clicked block is set: set {line2} to line 2 of clicked block make player execute command "/skywars party %{line2}%" else if player is op: if line 1 of clicked block is "skywars": set line 1 of clicked block to "&9[&fSkyWars&9]" send player title "&9Pour choisir la partie:" with subtitle "&e-Ecris le dans le chat" set {chat.%player%} to true else if line 1 of clicked block is "&9[&fSkyWars&9]": if line 2 of clicked block is set: set {line2} to line 2 of clicked block make player execute command "/skywars party %{line2}%"
  13. iLaZz

    [Jeu] Skywars

    Bonjour à tous skripteur de france. Version minecraft: 1.8 Type de skript: Jeu Skywars: Jeu principalement à 8. Chaque joueur atterit sur une ile differente avec un coffre pour rejoindre l'île du milieu. Ainsi le dernier survivant gagne la partie. J'ai commencé un code skywars. J'ai fais en sorte que les parties sont composées de 8 joueurs, et j'ai créer une commande permettant de faire varier le nombre d'îles. J'ai tout codé sauf l'algorithme qui permet de téléporter chaque joueur sur une île différente et le lancement de la partie automatique. Pourriez vous m'aider je vous mets mon code en spoiler il est un peu long.[spoiler=Code] rightclick on sign: if line 1 of clicked block is "skywars": set line 1 of clicked block to "&9[&fSkyWars&9]" send player title "&9Pour choisir la partie:" with subtitle "&e-Ecris le dans le chat" set {chat.%player%} to true else if line 1 of clicked block is "&9[&fSkyWars&9]": if line 2 of clicked block is set: set {line2} to line 2 of clicked block make player execute command "/skywars party %{line2}%" command /setpos <integer>: trigger: set {pos} to player's location set {ra} to arg 1 send "&cLa position pour l'auto-actualisation des panneaux vient d'être posé en %{pos}% sur un rayon de %{ra}%" to player every 1 second: loop all blocks in radius {ra} of location of {pos}: set {l2} to the line 2 of loop-block if {ingame.%{l2}%} is not set: set {ingame.%{l2}%} to 0 set line 3 of loop-block to "&f%{ingame.%{l2}%}%/8" on load: set {i} to 1 loop 1000 times: set {ingame.%{i}%} to 0 add 1 to {i} set {i} to 1 loop 1000 times: clear {list.%{i}%::*} add 1 to {i} loop all players: clear {wait.%loop-player%} reveal all players to loop-player command /skywars [<text>] [<integer>]: executable by: players and console description: Commandes du skywars trigger: if arg 1 is "party": if arg 2 is set: if {wait.%player%} is not set: if {ingame.%arg 2%} < 8: add 1 to {ingame.%arg 2%} add player to {list.%arg 2%::*} set {wait.%player%} to "%arg 2%" teleport player to {waitmatch} wait 3 ticks set slot 0 of player to paper named "&eMembre de la partie" set slot 8 of player to bed named "&7Quitter la partie" hide player to all players hide all players to player loop all players: if {wait.%player%} = {wait.%loop-player%}: send "&c%player% &7a rejoint la partie &c%{ingame.%arg 2%}%/8" to loop-player reveal player to loop-player reveal loop-player to player stop else: send "Cette partie est déjà complète" to player if arg 2 is not {wait.%player%}: if {ingame.%arg 2%} < 8: remove 1 from {ingame.%{wait.%player%}%} remove player from {list.%{wait.%player%}%::*} add 1 to {ingame.%arg 2%} add player to {list.%arg 2%::*} set {wait.%player%} to "%arg 2%" teleport player to {waitmatch} clear player's inventory wait 3 ticks set slot 0 of player to paper named "&eMembre de la partie" set slot 8 of player to bed named "&7Quitter la partie" hide player to all players hide all players to player loop all players: if {wait.%player%} = {wait.%loop-player%}: send "&c%player% &7a rejoint la partie &c%{ingame.%arg 2%}%/8" to loop-player reveal player to loop-player reveal loop-player to player stop else: send "Cette partie est déjà complète" to player if arg 1 is "teamlist": if {wait.%player%} is set: open chest with 3 rows to player wait 3 ticks set {slot} to 0 set {l} to size of {list.%{wait.%player%}%::*} loop {list.%{wait.%player%}%::*}: set {_l} to loop-value format slot {slot} of player with skull of {_l} named "&e%loop-value%" to close add 1 to {slot} if arg 1 is "leave": if {wait.%player%} is set: remove 1 from {ingame.%{wait.%player%}%} remove player from {list.%{wait.%player%}%::*} clear {wait.%player%} clear player's inventory reveal all players to player reveal player to all players loop all players: if {wait.%loop-player%} is set: hide loop-player to player hide player to loop-player if arg 1 is "startparty": if {ingame.%{wait.%player%}%} = 8: set {h1} to a random element of {list.%{wait.%player%}%::*} if {max} is set: set {h2} to a random integer between 1 and {max} else: set {max} to 0 teleport {h1} to {isle.%{wait.%player%}%.%{h2}%} command /setpoint <integer> <integer>: description: Saisir la position d'une ile d'une partie trigger: set {isle.%arg 1%.%arg 2%} to player's location send "&eVous venez de saisir le point de spawn &6n°%arg 1% &ede la partie &6%arg 2%." command /maxisles [<integer>]: description: Définir le nombre maximum d'îles trigger: if arg 1 is set: set {max} to arg 1 send "&7Le nombre maximum d'îles par partie est de %{max}%" else: set {max} to 8 send "&7Le nombre de d'îles par partie vient d'être remis à default: %{max}%" on tab completer for "/skywars": add "party" to completions add "teamlist" to completions add "leave" to completions add "startparty" to completions #Le point d'attente avant le lancement de la partie command /setwait: permission: op trigger: set {waitmatch} to player's location send "&cLe point d'attente a été définie en %{waitmatch}%" on rightclick with paper: name of tool is "&eMembre de la partie" {wait.%player%} is set: make player execute command "/skywars teamlist" on rightclick with bed: name of tool is "&7Quitter la partie" cancel event {wait.%player%} is set: make player execute command "/skywars leave" on chat: if {chat.%player%} is true: clear {chat.%player%} set line 2 of target block to "%message%" Merci à ceux qui tenteront de m'aider bonne soirée.
  14. Il faut quels ADD-ON car les fonctions chez moi cela n'a jamais marché.
  15. iLaZz

    CoolDown command

    options: perm: horse.legende perm.message: &4Vous n'avez pas la permission d'utiliser cette commande ! cooldown: 5 name: &rCheval de &6%player% command /mount: permission: {@perm} permission message: {@perm.message} trigger: if {cooldown.%player%} is not set: set {cooldown.%player%} to true execute command "playsound note.bassattack %player%" push the player upward at speed 1 wait 10 tick spawn 1 adult horse at player equip the last spawned entity with a saddle and diamond horse armor make player ride last spawned entity set name of last spawned entity to "{@name}" message "&7[&6UraniaMC&7] &7Vous avez bien été monté sur votre cheval." #cooldown basique wait {@cooldown} minutes clear {cooldown.%player%} else: send "&7Vous avez un cooldown sur cette commande. on vehicle exit: name of player's vehicle is "{@name}": if player is riding a horse: delete player's vehicle Si je t'ai aidé n'hésites pas à liker :). Je viens de le tester ca marche
  16. iLaZz

    [Esthetisme] Enderpearl

    Non pas tout à fait, tu as exemple 20 joueurs dans la même arène réunis par groupe de deux. Qui sont en duel et qui ne se voient qu'entre eux. Exemple 10 groupes de 2. A,B,C,D,E,F,G,H,I,K A ne voit pas B,C,D,E,F,G,H,I,K (déjà fait) A voit A Quand A enderpearl --> -1 enderpearl utilisateur --> L'animation --> cooldown 16 secondes avant prochaine enderpearl --> B,C,D,E,F,G,H,I,K ne voit pas l'animation Animation: -Simulation d'une enderpearl avec téléportation de D (départ) vers A' (arrivée) -Cela ne lance pas d'enderpearl mais en retire une au joueur - En gros cela simule l'envoie d'une enderpearl sans en lancer une. Si je n'ai pas été assez clair, je peux éventuellement passer sur ton teamspeak sans dérranger ?
  17. Version minecraft: 1.8 Type de skript: Particules Bonjour j'aimerai si toutesfois c'est possible que quand l'on lance une enderpearl,on annule l'évènement, on en perd une (enderpearl) quand on est hors cooldown. Un scoreboard affiche à le ligne 4 Un cooldown de 16 secondes, toutes les 1 secondes cela enleve une seconde et quand cela arrive sur 0, la ligne disparait. Cela fait une animation similaire à l'enderpearl et on est téléporter sur le bloc où l'animation se pose. @Eluune Ou alors est-il possible de masque des évenements à d'autre joueur ? Merci à ceux qui m'aideront, bonne journée à vous
  18. iLaZz

    Scoreboard (60%)

    Personellement j'aurais créer une commande: Pour pouvoir enlever 1 sur le monde de départ et ensuite avec un court délai ajouter 1 sur le nouveau monde. Avec on teleport, tu ne peux prendre en compte que le monde d'arrivé (je crois). command /tpw <world>: trigger: set {w.%player%} to player's world if player is in world: remove 1 from {online.%{w.%player%}%} wait 1 tick teleport player in arg 1's world # & vérifier wait 5 seconds #au cas ou le joueur a de grosses latences set {_w.%player%} to player's world add 1 to {online.%{_w.%player%}%} Après je te laisse modifier à ta guise pour le reste, si tu rencontres des problèmes. Reviens en parler sur le forum, bonne soirée;) !
  19. iLaZz

    Faire un Scoreboard

    options: #Nom du serv serv: DEADFIGHT #date date: Samedi #heure heure: 17h30 #site site: deadfight.fr #Pour la fortune cela marchera avec un plugin comme iConomy, mais si tu as un skript qui a sa propre fortune #Il faudrat remplacer '%loop-player's money%' à la ligne 23 par ta variable, exemple '{money.%loop-player%}' every 4 seconds: loop all players: wipe loop-player's sidebar set name of sidebar of loop-player to "{@serv}" set score "&7Nom: &b%loop-player% !" in sidebar of loop-player to 8 set score "&7Event: &6{@date} &7{@heure}" in sidebar of loop-player to 7 set score "&7Fortune: &f%loop-player's money%" in sidebar of loop-player to 6 set score "&7Stats: &b/classement" in sidebar of loop-player to 5 set score "&7Site: &b{@site}" in sidebar of loop-player to 4 set score "&7Joueurs: &f%number of all players% &b(En jeu)" in sidebar of loop-player to 3 set score "&e-50 &7Boutique:" in sidebar of loop-player to 2 set score "&b/boutique" in sidebar of loop-player to 1 Si je t'ai aidé n'hésites pas à mettre un like pour me remercier (facultatif).
  20. iLaZz

    [Estétique] Mini broadcast

    Oui c'est normal, si tu fais attention j'ai poste deux fois le code car j'avais oublier quelque chose dans le premier. Prend le deuxième code et si ca ne marche toujours pas envoie un screen. Ou sinon prends celui ci-dessous: every 5 seconds, c'est le même en corrigé: loop all players: set action bar of loop-player to "&aMon nombre d'émeraude %{emerald.%loop-player%}%"
  21. iLaZz

    [World] - Map par Monde

    En gros le joueur parle tout seul personne ne voie ses messages ?
  22. iLaZz

    [Estétique] Mini broadcast

    Moi ca marche
  23. iLaZz

    [Estétique] Mini broadcast

    Excuse moi cela vient de moi every 5 seconds: loop all players: set action bar of loop-player to "&aMon nombre d'émeraude %{emerald.%loop-player%}%"
  24. iLaZz

    [Estétique] Mini broadcast

    SKRAYFALL, WILDSKRIPT ET UMBASKA
  25. iLaZz

    Message automatique

    Pour faire every X times: Il ne faut pas passer par une commande cela donnerait every 60 minutes: broadcast "&7Butin &6Grange &7dans 1H" wait 30 minutes broadcast "&7Butin &6Grange &7dans 30 Minutes" wait 15 minutes broadcast "&7Butin &6Grange &7dans 15 Minutes" wait 10 minutes broadcast "&7Butin &6Grange &7dans 5 Minutes" En espérant t'avoir aidé, si c'est le cas un peit j'aime ne fais pas de mal. Bonne journée.
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