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LeCraftDeOuf

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Tout ce qui a été posté par LeCraftDeOuf

  1. Ouais d'accord pour le nbt mais sa va me servir à quoi ? Je vois pas où tu veut en venir merci :)
  2. Déjà @PointEXE, @Yghore est sympa de te donné là réponse, moi je ne te l'aurai meme pas donné ! Aucune recherche de ta part ! Tu ne respecte pas les regles pour poster une demande de skript ! Donc estime toi heureux. Command /lookip <player>: Trigger: Send "ip de %arg 1%: %ip of arg 1%" Command /lookip <player>: Trigger: Send "ip de %arg 1%: %ip of arg 1%"
  3. Sur mon serveur j'ai fais on damage: if attacker is a player: if victim is a player: set {attacker.%victim%} to "%attacker%" wait 30 seconds {attacker.%victim%} is "%attacker%" clear {attacker.%victim%} on death: victim is a player if damage cause is fall: if {attacker.%victim%} is set: set death message to "&6Mort &l&8» &2%victim% &6est mort de &bchute &6et &b%{attacker.%victim%}%&6." clear {attacker.%victim%} else: set death message to "&6Mort &l&8» &2%victim% &6est mort de &bchute&6." clear {attacker.%victim%}
  4. S'ill vous plait
  5. Tu as des forum/Site à me consigner (Envoye mp)
  6. Merci quand même de ta réponse En gros, mettre une variable sur l'item en lui même.
  7. En gros, vous voyer les sticks dans Paladium ?Bah le même système un cooldown unique à ce stick
  8. LeCraftDeOuf

    Gui

    Ducoup vous pouvez passer en résolu ;) Azer_Flaash lui à donnée la solution
  9. LeCraftDeOuf

    Gui

    :eek: T'es trop rapide ! :p
  10. LeCraftDeOuf

    Gui

    @Polymeth, Tu peut règler le soucis s'il te plait :) Désoler du dérangement, mais les gens comme sa non rien à faire ici
  11. LeCraftDeOuf

    Gui

    Wow c'est quoi ce langage ? Comment tu peut parler comme sa au personnes qui t'aider ? Après si tu dit que c'est abusé c'est la 4e fois je demandes de l'aide et c'est la 4e fois qu'on me sort de la merde Bah pourquoi tu reviens ici ? Personne ne t'oblige à venir sur ce forum. Et pour ma part, ce forum est le meilleure forum pour utiliser skript ! C'est immature de ta part que tu parle ainsi ! Je comprend pas ton comportement ! Surtout que, ce que t'as donne Azer_Flaash est correcte ! Merci de mieux parler là prochaine fois !
  12. Personne ne peut m'aider ?
  13. pourquoi personne respecte mon pseado ? :(
  14. Nan :p C'étais pour m'aider avec les variables :p Sinon moi j'ai aucune erreur au reload :/
  15. Le code: https://pastebin.com/raw/xHBRNUSP
  16. J'ai ajouter set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{HighGAMES.Rank.%player%}% %{HighGAMES.nick.%player%}% &f? %colored {_Message}%"
  17. Essaye #-----[] Options []-----# options: PrefixBase: &9&l[&3HighGAMES&9&l] &3&f?&b PrefixErreur: &4&l[&c&l? &6Erreur &c&l?&4&l] &6&f?&c #-----[] INFORMATION []-----# # Les permissions présente dans ce Skript: # <> Tchat.access - Autorise a parler dans les situations interdites (insultes, sites, mute, etc) # <> HighGAMES.Modérateur - Envoie les alertes (insultes, report, sites, etc) #---# command /nick [<text>]: trigger: if arg-1 is not set: message "{@PrefixErreur} Vous devez preciser votre nouveau pseudo, ou mettre ""off"" !" if arg-1 is "off": if player has permission "nick": set {HighGAMES.nick.%player%} to "%player%" message "&cVous avez reset votre pseudo !" else: message "{@PrefixErreur} Vous ne pouvez pas utiliser cette commande !" else: if player has permission "nick": set {HighGAMES.nick.%player%} to "%arg-1%" message "&aVous vous êtes renommé(e) en &2%arg-1%" command /colortchat [<text>]: permission: ColorTchat permission message: {@PrefixErreur} Vous ne pouvez pas utiliser cette commande !" trigger: if arg-1 is set: if arg-1 contains "&": set {HighGAMES.Color.%player%} to "%arg-1%" message "&aTu as changé ta couleur par default en %arg-1%" else: message "&c&lErreur: &r&cTu n'as pas changé ta couleur par default !" message "&cIl faut que ta couleur comporte ""&<number>""" else: message "&c&lErreur: &r&cTu n'as pas changé ta couleur par default !" message "&cIl faut que ta couleur comporte ""&<number>""" on join: if {HighGAMES.Rank.%player%} is not set: set {HighGAMES.Rank.%player%} to "&7&l[&&7JOUEUR&7&l] &8" set {HighGAMES.TabRank.%player%} to "&7&lJ" if {HighGAMES.nick.%player%} is not set: set {HighGAMES.nick.%player%} to "%player%" if {HighGAMES.Color.%player%} is not set: set {HighGAMES.Color.%player%} to "&7" on chat: if message contains "fuck", "fuc", "fuk", "fucking", "fucing", "cunt", "faggot", "fgt", "ngr", "nigger", "shit", "cock", "bitch", "niga", "niger" or "nigga": if player does not have permission "Tchat.access": cancel event add 1 to {HighGAMES.Advert.%player%} message "&6-------------------------------------------" message " &c&lAVERTISSEMENT" message " &c&lVous n'êtes pas autorisé à insulter ou autre !" message " &c&lNombre d'avertissement : &f%{HighGAMES.Advert.%player%}%&7/5" message "&6-------------------------------------------" loop all players: if loop-player has permission "HighGAMES.mod": send "&f[CHAT] &c%player% insultes !" to loop-player send "&f[CHAT] &cLe message > &7%message%" to loop-player else: cancel event set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{HighGAMES.Rank.%player%}% %{HighGAMES.nick.%player%}% &f? %colored {_Message}%" else if message contains ".com", ".net", ".de", ".me", ".eu", "eu.", "us.", "mineplex", "losprisia", "techworld" or "hypixel": if player does not have permission "Tchat.access": cancel event add 1 to {HighGAMES.Advert.%player%} message "&6-------------------------------------------" message " &c&lAVERTISSEMENT" message " &c&lVous n'êtes pas autorisé à faire de la PUB !" message " &c&lNombre d'avertissement : &f%{HighGAMES.Advert.%player%}%&7/5" message "&6-------------------------------------------" loop all players: if loop-player has permission "HighGAMES.mod": send "&f[CHAT] &c%player% fait de la pub !" to loop-player send "&f[CHAT] &cLe message > &7%message%" to loop-player else: cancel event set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{HighGAMES.Rank.%player%}% %{HighGAMES.nick.%player%}% &f? %colored {_Message}%" else if {HighGAMES.silence} is "true": if player does not have permission "Tchat.access": cancel event message "&6-------------------------------------------" message "{@PrefixBase} &b&lLe chat a été désactivé." message "&6-------------------------------------------" else: cancel event set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{HighGAMES.Rank.%player%}% %{HighGAMES.nick.%player%}% &f? %colored {_Message}%" else: cancel event if {HighGAMES.mute.%player%} is not set: set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{HighGAMES.Rank.%player%}% %{HighGAMES.nick.%player%}% &f? %colored {_Message}%" if {HighGAMES.mute.%player%} is "true": send "{@PrefixBase} &cVous avez été mute... %{hypixel.mutereason.%player%}%."
  18. Personne ne peut m'aider sur ma demande ?
  19. Tu es bien dans un on chat ?
  20. Ton code global :)
  21. Salut essaye, set {_Message} to "%{HighGAMES.Color.%player%}%%message%" broadcast "%{RANK}% %{NICKNAME}% &f➤ %colored {_Message}%"
  22. MC: 1.8.8 Sk: dev 27 2.2 Bonjour, J'ai modifier (Avec l'aide de AzerFlaash) un skript de Sticks. Je m'explique: Le joueur fais /stick, il sélection le health, sa lui give avec dans le lore "&7Heath I (+ 3 Coeurs)||&7Durabilité 3", quand le joueur l'utilise un cooldown de 10 seconds se met sur le sticks (pas sur le joueur, ni les sticks global health) uniquement sur se stick en question, lors de chaque utilisation la durabilité remove de 1 J'ai essaye mais sans suite mon code: options: Permission: admin.shears message.permission: &cVous n'avez pas accès à cette commande. CMD: /stick GUI.nom: &6[&eStick&6] GUI.nom.health: &7[&eHealthStick&7] GUI.nom.health2: &7[&eHealthStick2&7] GUI.nom.speed: &7[&eSpeedStick&7] GUI.nom.strength: &7[&eStrengthStick&7] GUI.nom.jump: &7[&eJumpStick&7&l] GUI.nom.nofall: &7[&eNoFallStick&7] GUI.nom.haste: &7[&eHasteStick&7] GUI.nom.fire: &7[&eFireStick&7] GUI.nom.all: &7[&eTous les shears&7] GUI.lore.health: &6* &7Instant Health I (3 Hearts)||&7Durabilité • 3 GUI.lore.health2: &6* &7Instant Health I (3 Hearts)||&7Durabilité • 3||&8&lID: &7&l%{nombredesticks}% GUI.lore.health3: &6* &7Instant Health I (3 Hearts)||&7Durabilité • %{_lvl}%||&8&lID: &7&l%{nombredesticks}% GUI.lore.speed: &6* &7Speed II -> 10 Secondes||* &7Nausea -> 7 Secondes||&7Durabilité • 3 GUI.lore.speed2: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes||&7Durabilité • 3||&8&lID: &7&l%{nombredesticks}% GUI.lore.speed3: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes||&7Durabilité • %{_lvl}%||&8&lID: &7&l%{nombredesticks}% GUI.lore.strength: &6* &7Strength III -> 3 Secondes||&6* &7Blindness I -> 10 Secondes||&8&lID: &7&l%{nombredesticks}% GUI.lore.jump: &6* &7Jump V -> 5 Secondes||&6* &7Hunger V -> 8 Secondes||&8&lID: &7&l%{nombredesticks}% GUI.lore.nofall: &6* &7NoFall -> 10 secondes||&6* &7Damage -3 coeur||&8&lID: &7&l%{nombredesticks}% GUI.lore.haste: &6* &7Haste II -> 100 secondes||&6* &7Blindness I -> 20 Secondes||&8&lID: &7&l%{nombredesticks}% GUI.lore.fire: &6* &7Fire Resistance I -> 60 secondes||&6* &7wither III -> 5 Secondes ||&8&lID: &7&l%{nombredesticks}% command {@CMD} [<text>]: permission: {@Permission} permission message: {@message.permission} trigger: if arg 1 is not set: open chest with 3 rows named "{@GUI.nom}" to player format gui slot 9 of player with shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to run: make player execute command "/stick speed" add 1 to {nombredesticks} close player's inventory format gui slot 10 of player with shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to run: make player execute command "/stick health" add 1 to {nombredesticks} close player's inventory format gui slot 11 of player with shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to run: make player execute command "/stick strength" add 1 to {nombredesticks} close player's inventory format gui slot 12 of player with shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to run: make player execute command "/stick jump" add 1 to {nombredesticks} close player's inventory format gui slot 13 of player with shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to run: make player execute command "/stick nofall" add 1 to {nombredesticks} close player's inventory format gui slot 14 of player with shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to run: make player execute command "/stick haste" add 1 to {nombredesticks} close player's inventory format gui slot 15 of player with shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to run: make player execute command "/stick fire" add 1 to {nombredesticks} close player's inventory format gui slot 17 of player with blaze rod named "{@GUI.nom.all}" to run: make player execute command "/stick all" close player's inventory while inventory name of current inventory of player is "{@GUI.nom}": if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:7 named " " to do nothing format gui slot 18 of player with stained glass pane:7 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:7 named " " to do nothing format gui slot 19 of player with stained glass pane:7 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:7 named " " to do nothing format gui slot 20 of player with stained glass pane:7 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:7 named " " to do nothing format gui slot 21 of player with stained glass pane:7 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:7 named " " to do nothing format gui slot 22 of player with stained glass pane:7 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:7 named " " to do nothing format gui slot 23 of player with stained glass pane:7 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:7 named " " to do nothing format gui slot 24 of player with stained glass pane:7 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:7 named " " to do nothing format gui slot 25 of player with stained glass pane:7 named " " to do nothing format gui slot 8 of player with stained glass pane:5 named " " to do nothing format gui slot 26 of player with stained glass pane:5 named " " to do nothing wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format gui slot 0 of player with stained glass pane:5 named " " to do nothing format gui slot 18 of player with stained glass pane:5 named " " to do nothing format gui slot 1 of player with stained glass pane:5 named " " to do nothing format gui slot 19 of player with stained glass pane:5 named " " to do nothing format gui slot 2 of player with stained glass pane:5 named " " to do nothing format gui slot 20 of player with stained glass pane:5 named " " to do nothing format gui slot 3 of player with stained glass pane:5 named " " to do nothing format gui slot 21 of player with stained glass pane:5 named " " to do nothing format gui slot 4 of player with stained glass pane:5 named " " to do nothing format gui slot 22 of player with stained glass pane:5 named " " to do nothing format gui slot 5 of player with stained glass pane:5 named " " to do nothing format gui slot 23 of player with stained glass pane:5 named " " to do nothing format gui slot 6 of player with stained glass pane:5 named " " to do nothing format gui slot 24 of player with stained glass pane:5 named " " to do nothing format gui slot 7 of player with stained glass pane:5 named " " to do nothing format gui slot 25 of player with stained glass pane:5 named " " to do nothing format gui slot 8 of player with stained glass pane:7 named " " to do nothing format gui slot 26 of player with stained glass pane:7 named " " to do nothing wait 2 ticks else if arg 1 is set: if arg 1 is "Speed" or "speed": give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed2}" to player if arg 1 is "health" or "heal": give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health2}" to player if arg 1 is "strength": give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player if arg 1 is "jump": give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player if arg 1 is "nofall" or "NoFall": give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player if arg 1 is "haste": give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player if arg 1 is "fire": give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player if arg 1 is "all": add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player add 1 to {nombredesticks} give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player stop if arg 1 is "reload" or "rl": make player execute command "/sk reload %script name%" send "&6* &cRELOAD" on rightclick with shears: name of player's tool is "{@GUI.nom.health}" if health of player < 10: if {now.%line 3 of lore of player's tool%} is set: set {_d} to difference between {now.%line 3 of lore of player's tool%} and now {_d} is less than 10 seconds: send "&cCooldown: %difference between {_d} and 10 seconds%" else: clear {now.%line 3 of lore of player's tool%} else: set {now.%line 3 of lore of player's tool%} to now cancel event add 3 to health of player if lore of tool of player contains "Durabilité • 1": set tool of player to air set action bar of player to "" else: if line 2 of lore of tool of player contains "Durabilité • ": set {_p} to lore of tool of player replace all "§0" and "§1" and "§2" and "§3" and "§4" and "§5" and "§l" and "§6" and "§7" and "§8" and "§9" and "§a" and "§b" and "§c" and "§d" and "§e" and "§f" and "§k" and "§m" and "§n" and "§o" and "§r" with "" in {_p} replace all "* Instant Health I (3 Hearts)||Durabilité • " with "" in {_p} # replace all "Durabilité • " with "" in {_p} replace all "||%line 3 of lore of player's tool%" with "" in {_p} send "%{_p}%" set {_lvl} to {_p} parsed as integer send "%{_lvl}%" remove 1 from {_lvl} send "%{_lvl}%" set action bar of player to "&7Durabilité • %{_lvl}%" set tool of player to a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health3}" else: send "&cVous avez tous vos coeurs" Vous pouvez modifier directement sur mon code, merci de votre aide précieuse ! Cordialement,
  23. LeCraftDeOuf

    Probleme avec mon skript

    J'ai réglé le soucis avec lui sur teamspeak ! A clos ! @Blackmine57
  24. LeCraftDeOuf

    Probleme avec mon skript

    [.CODE]TON CODE[./CODE] Sans les points
  25. Bonjour, Je voudrai savoir si vous avez des idées pour améliorer mets précédentes ressources ? Merci de votre avis :)
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