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LeCraftDeOuf

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Tout ce qui a été posté par LeCraftDeOuf

  1. Toujours pas la solution je redonne mon code en entier ! [spoiler=Code Entier !] options: up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} on sign change: if line 1 of event-block is "[shop]": if player has permission "Shop.edit": set line 2 of event-block to "" if line 3 of event-block or line 4 of event-block is "": broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item" else: cancel event command /§shop <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item if balance of player >= {prix2.%player%}: give {_item.%player%} to player remove {prix2.%player%} from player's balance close player's inventory command /§shop2 <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to {number.%player%} of {lore3.%player%} loop all items in player's inventory: loop-item is {lore3.%player%} if loop-item contains a number: send "%loop-item% >= %{_item.%player%}%" remove {_item.%player%} from player's inventory add {prix2.%player%} to player's balance close player's inventory # else: # send "non" else: send "non" # remove {_item.%player%} from player's inventory # add {prix2.%player%} to player's balance # close player's inventory # else: # send "Nop" function choix(p: player): open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p} wait 1 tick format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run: execute player command "/§shop2 %{lore3.%player%}% on" format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run: execute player command "/§shop %{lore3.%player%}% on" on click on sign: if line 1 of event-block is "[shop]": if line 3 of event-block and line 4 of event-block isn't "": set {lore3.%player%} to line 3 of event-block parsed as item set {prix.%player%} to line 4 of event-block parsed as number choix(player)
  2. A 6h je pense pas à la balise du code :')
  3. A quoi correspond t'as commande ? Sinon utilise "player's balance" pour savoir la money ex : Command /give_terre: Trigger: If player's balance >= 100: Send "tu peut" Else : Send "Nop"
  4. oui et pour savoir s'il en à >= à la quantité choisie ?
  5. Pas d'erreur ou Kyrolen j'ai essaye mais après quand je fais if loop-value >= 2 dirt sa ne marche pas
  6. Bon j'ai toujours pas trouver :/ Je donne le code pour vous aidé d'avantage merci. options: up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} on sign change: if line 1 of event-block is "[shop]": if player has permission "Shop.edit": set line 2 of event-block to "" if line 3 of event-block or line 4 of event-block is "": broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item" else: cancel event command /§shop <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item if balance of player >= {prix2.%player%}: give {_item.%player%} to player remove {prix2.%player%} from player's balance close player's inventory command /§shop2 <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to {number.%player%} of {lore3.%player%} loop all items in player's inventory: loop-item is {lore3.%player%} if loop-item contains a number: send "%loop-item% >= %{_item.%player%}%" remove {_item.%player%} from player's inventory add {prix2.%player%} to player's balance close player's inventory # else: # send "non" else: send "non" # remove {_item.%player%} from player's inventory # add {prix2.%player%} to player's balance # close player's inventory # else: # send "Nop" function choix(p: player): open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p} wait 1 tick format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run: execute player command "/§shop2 %{lore3.%player%}% on" format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run: execute player command "/§shop %{lore3.%player%}% on" on click on sign: if line 1 of event-block is "[shop]": if line 3 of event-block and line 4 of event-block isn't "": set {lore3.%player%} to line 3 of event-block parsed as item set {prix.%player%} to line 4 of event-block parsed as number choix(player)
  7. J'était sur téléphone :p
  8. Sa fais : format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item} to {number.%player%} of {lore3.%player%} if player has {_item}: remove {_item} from player's inventory add {prix2.%player%} to player's balance close player's inventory else: send "Nop" mais sa me marque toujours Nop :/
  9. Command /cc [<text>]: Trigger: If arg 1 is "t": If {modération.%player%} isn't set: set {modération.%player%} to true while {modération.%player%} is true: Set action bar of player to "&5Mode modérateur" Wait 1 tick Else: Clear {modération.%player%} Essayé ceci (pense à remettre les tabulations)
  10. LeCraftDeOuf

    Skript de Survie

    Si personne te la fais contacte moi sur discord (copie-colle ta demande) et je te le ferai :)
  11. Ne fonctionne pas Non plus :/
  12. Skript : 2.2 dev 25 Mc : 1.8 Bonjour/Bonsoir, J'ai fais un skript de shop avec panneau mais le soucis c'est que j'ai une condition qui ne passe pas. format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item} to "%{number.%player%}% %{lore3.%player%}%" parsed as item send "%{_item}%" if player has {_item}: remove {_item} from player's inventory add {prix2.%player%} to player's balance close player's inventory else: send "Nop" ex : {number.%player%} = 5, {lore3.%player%} = dirt J'ai 64 dirt, sa me dit "Nop" Alors que j'ai plus de 5 dirt Merci à tous
  13. LeCraftDeOuf

    SpawnerGUIPlus

    LeCraftDeOuf updated SpawnerGUIPlus with a new update entry: Correction Read the rest of this update entry...
  14. LeCraftDeOuf

    SpawnerGUIPlus

    LeCraftDeOuf updated SpawnerGUIPlus with a new update entry: Ajouts Read the rest of this update entry...
  15. LeCraftDeOuf

    Scoreboard.

    Wow quelle grade description :)
  16. J'ai un skript de Kohi, je l'es retirer de mon serveur. je peut le partager en pastebin si sa vous intéressent mp moi :)
  17. LeCraftDeOuf

    Rajout de code

    Merci de ton aide, J'arriverai à faire ceci merci beaucoup je close :)
  18. LeCraftDeOuf

    Rajout de code

    Tous est parfais, (Juste corriger un petite erreur : tu avez mis des %% dans le %difference between %{_d}% and 1 minute% ) Merci. Tu à une solution pour faire une sorte de durabilité sur le stick ? mon code: #Mon tous premier skirpt :3 options: Permission: admin.shears message.permission: &cVous n'avez pas accès à cette commande. CMD: /stick GUI.nom: &6[&eStick&6] GUI.nom.health: &7[&eHealthStick&7] GUI.nom.speed: &7[&eSpeedStick&7] GUI.nom.strength: &7[&eStrengthStick&7] GUI.nom.jump: &7[&eJumpStick&7&l] GUI.nom.nofall: &7[&eNoFallStick&7] GUI.nom.haste: &7[&eHasteStick&7] GUI.nom.fire: &7[&eFireStick&7] GUI.nom.all: &7[&eTous les shears&7] GUI.lore.health: &6* &7Health III||&6* &7Slownness V -> 5 Secondes GUI.lore.speed: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes GUI.lore.strength: &6* &7Strength III -> 3 Secondes||&6* &7Blindness I -> 10 Secondes GUI.lore.jump: &6* &7Jump V -> 5 Secondes||&6* &7Hunger V -> 8 Secondes GUI.lore.nofall: &6* &7NoFall -> 10 secondes||&6* &7Damage -3 coeur GUI.lore.haste: &6* &7Haste II -> 100 secondes||&6* &7Blindness I -> 20 Secondes GUI.lore.fire: &6* &7Fire Resistance I -> 60 secondes||&6* &7wither III -> 5 Secondes command {@CMD} [<text>]: permission: {@Permission} permission message: {@message.permission} trigger: if arg 1 is not set: open chest with 3 rows named "{@GUI.nom}" to player format slot 9 of player with shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to close then run [make player execute command "/stick speed"] format slot 10 of player with shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to close then run [make player execute command "/stick health"] format slot 11 of player with shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to close then run [make player execute command "/stick strength"] format slot 12 of player with shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to close then run [make player execute command "/stick jump"] format slot 13 of player with shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to close then run [make player execute command "/stick nofall"] format slot 14 of player with shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to close then run [make player execute command "/stick haste"] format slot 15 of player with shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to close then run [make player execute command "/stick fire"] format slot 17 of player with blaze rod named "{@GUI.nom.all}" to close then run [make player execute command "/stick all"] while inventory name of current inventory of player is "{@GUI.nom}": if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:7 named " " to be unstealable format slot 18 of player with stained glass pane:7 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:7 named " " to be unstealable format slot 19 of player with stained glass pane:7 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:7 named " " to be unstealable format slot 20 of player with stained glass pane:7 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:7 named " " to be unstealable format slot 21 of player with stained glass pane:7 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:7 named " " to be unstealable format slot 22 of player with stained glass pane:7 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:7 named " " to be unstealable format slot 23 of player with stained glass pane:7 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:7 named " " to be unstealable format slot 24 of player with stained glass pane:7 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:7 named " " to be unstealable format slot 25 of player with stained glass pane:7 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:7 named " " to be unstealable format slot 26 of player with stained glass pane:7 named " " to be unstealable wait 2 ticks else if arg 1 is set: if arg 1 is "Speed" or "speed": give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player if arg 1 is "health" or "heal": give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player if arg 1 is "strength": give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player if arg 1 is "jump": give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player if arg 1 is "nofall" or "NoFall": give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player if arg 1 is "haste": give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player if arg 1 is "fire": give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player if arg 1 is "all": give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player stop if arg 1 is "reload" or "rl": make player execute command "/sk reload %script name%" send "&6* &cRELOAD" #Effect des shears# #SpeedStick# on rightclick with shears: name of player's tool is "{@GUI.nom.speed}" if {now.%player%} is set: set {_d} to difference between {now.%player%} and now {_d} is less than 1 minute: send "&cCooldown: %difference between {_d} and 1 minute%" else: delete {now.%player%} else: set {now.%player%} to now cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds #HealthStick# on rightclick: if name of player's tool is "{@GUI.nom.health}": cancel event remove player's tool from player's inventory apply instant health 1 to the player for 1 seconds apply slowness 5 to the player for 8 seconds #StrengthStick# on rightclick: if name of player's tool is "{@GUI.nom.strength}": cancel event remove player's tool from player's inventory apply strength 3 to the player for 3 seconds apply blindness 1 to the player for 10 seconds #JumpStick# on rightclick: if name of player's tool is "{@GUI.nom.jump}": cancel event remove player's tool from player's inventory apply jump boost 5 to the player for 5 seconds apply hunger 5 to the player for 8 seconds #NoFallStick# on rightclick: if name of player's tool is "{@GUI.nom.nofall}": cancel event remove player's tool from player's inventory apply instant damage 1 to the player for 1 seconds wait 2 ticks apply resistance 250 to the player for 5 seconds #HasteStick# on rightclick: if name of player's tool is "{@GUI.nom.haste}": remove player's tool from player's inventory apply haste 2 to the player for 100 seconds apply blindness 2 to the player for 20 seconds #FireStick# on rightclick: if name of player's tool is "{@GUI.nom.fire}": cancel event remove player's tool from player's inventory apply fire resistance 1 to the player for 60 seconds apply wither 3 to the player for 5 seconds
  19. LeCraftDeOuf

    Rajout de code

    J'ai édit :)
  20. LeCraftDeOuf

    Rajout de code

    Merci, mais la variable se clear quand ? [EDIT] J'ai fais ceci: on rightclick with shears: name of player's tool is "{@GUI.nom.speed}" if {now.%player%} is set: if difference between {now.%player%} and now is less than 10 seconds: #A changer par le temps que tu veux send "&cCooldown: %difference between now and {now.%player%}%" else: delete {now.%player%} else: set {now.%player%} to now cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds mais le soucis c'est que au lieu de faire 9 8 7 6 4 ... sa fais 1 2 3 4 5 6 ...
  21. LeCraftDeOuf

    Rajout de code

    Je go tester je revien vers vous après (Merci pour la correction de couleur)
  22. LeCraftDeOuf

    Rajout de code

    Met l’effet que le stick donnera je modifierai merci :)
  23. LeCraftDeOuf

    Rajout de code

    Skript : 2.2 dev 25 MineCraft : 1.8 Bonjour, j'ai essayer de faire un code de "Sticks", mais je n'est pas réussit pourquoi ? Je voulez un stick qui à une plusieurs utilisation (Configurable), Avec un cooldown (Configurable). Je me suis donc rendu compte que @Maxlego08 en avais fais un :) Mais il n'y à pas tous se que je voulez pouvez vous m'aider à rajouter un cooldown entre chaque utilisation, et un système pour que il à plusieur utilisation merci :) Cordialement LeCraftDeOuf,[/color] #Mon tous premier skirpt :3 options: Permission: admin.stick message.permission: &cVous n'avez pas accès à cette commande. CMD: /stick GUI.nom: &6[&eStick&6] GUI.nom.health: &7[&eHealthStick&7] GUI.nom.speed: &7[&eSpeedStick&7] GUI.nom.strength: &7[&eStrengthStick&7] GUI.nom.jump: &7[&eJumpStick&7&l] GUI.nom.nofall: &7[&eNoFallStick&7] GUI.nom.haste: &7[&eHasteStick&7] GUI.nom.fire: &7[&eFireStick&7] GUI.nom.all: &7[&eTous les Stick&7] GUI.lore.health: &6* &7Health III||&6* &7Slownness V -> 5 Secondes GUI.lore.speed: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes GUI.lore.strength: &6* &7Strength III -> 3 Secondes||&6* &7Blindness I -> 10 Secondes GUI.lore.jump: &6* &7Jump V -> 5 Secondes||&6* &7Hunger V -> 8 Secondes GUI.lore.nofall: &6* &7NoFall -> 10 secondes||&6* &7Damage -3 coeur GUI.lore.haste: &6* &7Haste II -> 100 secondes||&6* &7Blindness I -> 20 Secondes GUI.lore.fire: &6* &7Fire Resistance I -> 60 secondes||&6* &7wither III -> 5 Secondes command {@CMD} [<text>]: permission: {@Permission} permission message: {@message.permission} trigger: if arg 1 is not set: open chest with 3 rows named "{@GUI.nom}" to player format slot 9 of player with Stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to close then run [make player execute command "/stick speed"] format slot 10 of player with Stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to close then run [make player execute command "/stick health"] format slot 11 of player with Stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to close then run [make player execute command "/stick strength"] format slot 12 of player with Stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to close then run [make player execute command "/stick jump"] format slot 13 of player with Stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to close then run [make player execute command "/stick nofall"] format slot 14 of player with Stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to close then run [make player execute command "/stick haste"] format slot 15 of player with Stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to close then run [make player execute command "/stick fire"] format slot 17 of player with blaze rod named "{@GUI.nom.all}" to close then run [make player execute command "/stick all"] while inventory name of current inventory of player is "{@GUI.nom}": if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:7 named " " to be unstealable format slot 18 of player with stained glass pane:7 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:7 named " " to be unstealable format slot 19 of player with stained glass pane:7 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:7 named " " to be unstealable format slot 20 of player with stained glass pane:7 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:7 named " " to be unstealable format slot 21 of player with stained glass pane:7 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:7 named " " to be unstealable format slot 22 of player with stained glass pane:7 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:7 named " " to be unstealable format slot 23 of player with stained glass pane:7 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:7 named " " to be unstealable format slot 24 of player with stained glass pane:7 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:7 named " " to be unstealable format slot 25 of player with stained glass pane:7 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:7 named " " to be unstealable format slot 26 of player with stained glass pane:7 named " " to be unstealable wait 2 ticks else if arg 1 is set: if arg 1 is "Speed" or "speed": give a stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player if arg 1 is "health" or "heal": give a stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player if arg 1 is "strength": give a stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player if arg 1 is "jump": give a stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player if arg 1 is "nofall" or "NoFall": give a stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player if arg 1 is "haste": give a stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player if arg 1 is "fire": give a stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player if arg 1 is "all": give a stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player give a stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player give a stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player give a stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player give a stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player give a stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player give a stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player stop if arg 1 is "reload" or "rl": make player execute command "/sk reload %script name%" send "&6* &cRELOAD" #Effect des Stick# #SpeedStick# on rightclick: if name of player's tool is "{@GUI.nom.speed}": cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds #HealthStick# on rightclick: if name of player's tool is "{@GUI.nom.health}": cancel event remove player's tool from player's inventory apply instant health 1 to the player for 1 seconds apply slowness 5 to the player for 8 seconds #StrengthStick# on rightclick: if name of player's tool is "{@GUI.nom.strength}": cancel event remove player's tool from player's inventory apply strength 3 to the player for 3 seconds apply blindness 1 to the player for 10 seconds #JumpStick# on rightclick: if name of player's tool is "{@GUI.nom.jump}": cancel event remove player's tool from player's inventory apply jump boost 5 to the player for 5 seconds apply hunger 5 to the player for 8 seconds #NoFallStick# on rightclick: if name of player's tool is "{@GUI.nom.nofall}": cancel event remove player's tool from player's inventory apply instant damage 1 to the player for 1 seconds wait 2 ticks apply resistance 250 to the player for 5 seconds #HasteStick# on rightclick: if name of player's tool is "{@GUI.nom.haste}": remove player's tool from player's inventory apply haste 2 to the player for 100 seconds apply blindness 2 to the player for 20 seconds #FireStick# on rightclick: if name of player's tool is "{@GUI.nom.fire}": cancel event remove player's tool from player's inventory apply fire resistance 1 to the player for 60 seconds apply wither 3 to the player for 5 seconds
  24. LeCraftDeOuf

    Tablist+Chat par monde

    Des détails sur ceux qui marche pas ?
  25. Tien command /§profil: trigger: open virtual chest inventory with size 6 named "&7Profil &8» &6Kybos" to player wait 2 ticks if arg 1 is online: set {_ol} to "✔" else: set {_ol} to "✖" if arg 1 is op: set {_op} to "✔" else: set {_op} to "✖" set {_Grade.%player%} to displayname of arg 1 replace all "%arg 1%" and "[" and "]" with "" in {_Grade.%player%} format gui slot 0 of player with green stained glass pane named " " to do nothing format gui slot 9 of player with light green stained glass pane named " " to do nothing format gui slot 1 of player with light green stained glass pane named " " to do nothing format gui slot 8 of player with green stained glass pane named " " to do nothing format gui slot 7 of player with light green stained glass pane named " " to do nothing format gui slot 17 of player with light green stained glass pane named " " to do nothing format gui slot 45 of player with green stained glass pane named " " to do nothing format gui slot 36 of player with light green stained glass pane named " " to do nothing format gui slot 46 of player with light green stained glass pane named " " to do nothing format gui slot 52 of player with light green stained glass pane named " " to do nothing format gui slot 53 of player with green stained glass pane named " " to do nothing format gui slot 44 of player with light green stained glass pane named " " to do nothing format gui slot 22 of player with skull of player named "&8» &6%player%" with lore "||&6Grade &8» &7&%{_Grade.%player%}%||||&6Coins &8» &7%{coins.%uuid of player%}%||&dAmis &8» &c✖||&eEn ligne &8» &a%{_ol}%||&6OP: &e%{_op}%" to do nothing format gui slot 49 of player with skull of "EmeraldFilmz" parsed as offline player named "&8» &eBoutique" with lore "||&8» &7Bientôt disponible !" to do nothing format gui slot 48 of player with skull of "Torias_Dax" parsed as offline player named "&8» &5Cosmetiques" with lore "||&8» &7Bientôt disponible !" to do nothing format gui slot 50 of player with skull of "TheSkidz" parsed as offline player named "&8» &bLobby" with lore "||&8» &7Téléportation au lobby !" to do nothing
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