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Tout ce qui a été posté par LeCraftDeOuf
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Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
Toujours pas la solution je redonne mon code en entier ! [spoiler=Code Entier !] options: up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} on sign change: if line 1 of event-block is "[shop]": if player has permission "Shop.edit": set line 2 of event-block to "" if line 3 of event-block or line 4 of event-block is "": broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item" else: cancel event command /§shop <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item if balance of player >= {prix2.%player%}: give {_item.%player%} to player remove {prix2.%player%} from player's balance close player's inventory command /§shop2 <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to {number.%player%} of {lore3.%player%} loop all items in player's inventory: loop-item is {lore3.%player%} if loop-item contains a number: send "%loop-item% >= %{_item.%player%}%" remove {_item.%player%} from player's inventory add {prix2.%player%} to player's balance close player's inventory # else: # send "non" else: send "non" # remove {_item.%player%} from player's inventory # add {prix2.%player%} to player's balance # close player's inventory # else: # send "Nop" function choix(p: player): open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p} wait 1 tick format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run: execute player command "/§shop2 %{lore3.%player%}% on" format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run: execute player command "/§shop %{lore3.%player%}% on" on click on sign: if line 1 of event-block is "[shop]": if line 3 of event-block and line 4 of event-block isn't "": set {lore3.%player%} to line 3 of event-block parsed as item set {prix.%player%} to line 4 of event-block parsed as number choix(player) -
Utilisation de iconomy avec un skript
LeCraftDeOuf a répondu à un(e) question de alex62320 dans Résolus
A 6h je pense pas à la balise du code :') -
Utilisation de iconomy avec un skript
LeCraftDeOuf a répondu à un(e) question de alex62320 dans Résolus
A quoi correspond t'as commande ? Sinon utilise "player's balance" pour savoir la money ex : Command /give_terre: Trigger: If player's balance >= 100: Send "tu peut" Else : Send "Nop" -
Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
oui et pour savoir s'il en à >= à la quantité choisie ? -
Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
Pas d'erreur ou Kyrolen j'ai essaye mais après quand je fais if loop-value >= 2 dirt sa ne marche pas -
Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
Bon j'ai toujours pas trouver :/ Je donne le code pour vous aidé d'avantage merci. options: up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}} down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}} on sign change: if line 1 of event-block is "[shop]": if player has permission "Shop.edit": set line 2 of event-block to "" if line 3 of event-block or line 4 of event-block is "": broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item" else: cancel event command /§shop <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item if balance of player >= {prix2.%player%}: give {_item.%player%} to player remove {prix2.%player%} from player's balance close player's inventory command /§shop2 <item> [<text>]: trigger: open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player wait 1 tick if arg 2 is set: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oRetirer 1|| &8&l» &7Shift clic gauche &f» &f&oRetirer 10|| &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run: if gui-click-type is left mouse button: {number.%player%} isn't 1 remove 1 from {number.%player%} remove {prix.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 1 if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" else: remove 10 from {number.%player%} set {_u.%player%} to {prix.%player%}*10 remove {_u.%player%} from {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 1 set {prix2.%player%} to {prix.%player%} execute player command "/§shop2 %{lore3.%player%}%" format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :|||| &8&l» &7Clic gauche &f» &f&oAjouter 1|| &8&l» &7Shift clic gauche &f» &f&oAjouter 10|| &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run: if gui-click-type is left mouse button: {number.%player%} isn't 64 add 1 to {number.%player%} add {prix.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is left mouse button with shift: {number.%player%} isn't 64 if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" else: add 10 to {number.%player%} set {_u.%player%} to {prix.%player%}*10 add {_u.%player%} to {prix2.%player%} execute player command "/§shop2 %{lore3.%player%}%" if gui-click-type is drop key: set {number.%player%} to 64 set {prix2.%player%} to {prix.%player%}*64 execute player command "/§shop2 %{lore3.%player%}%" format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item.%player%} to {number.%player%} of {lore3.%player%} loop all items in player's inventory: loop-item is {lore3.%player%} if loop-item contains a number: send "%loop-item% >= %{_item.%player%}%" remove {_item.%player%} from player's inventory add {prix2.%player%} to player's balance close player's inventory # else: # send "non" else: send "non" # remove {_item.%player%} from player's inventory # add {prix2.%player%} to player's balance # close player's inventory # else: # send "Nop" function choix(p: player): open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p} wait 1 tick format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run: execute player command "/§shop2 %{lore3.%player%}% on" format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run: execute player command "/§shop %{lore3.%player%}% on" on click on sign: if line 1 of event-block is "[shop]": if line 3 of event-block and line 4 of event-block isn't "": set {lore3.%player%} to line 3 of event-block parsed as item set {prix.%player%} to line 4 of event-block parsed as number choix(player) -
je suis entrain décrire le skript....
LeCraftDeOuf a répondu à un(e) sujet de SkyLackSK. dans Inactifs
J'était sur téléphone :p -
Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
Sa fais : format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item} to {number.%player%} of {lore3.%player%} if player has {_item}: remove {_item} from player's inventory add {prix2.%player%} to player's balance close player's inventory else: send "Nop" mais sa me marque toujours Nop :/ -
je suis entrain décrire le skript....
LeCraftDeOuf a répondu à un(e) sujet de SkyLackSK. dans Inactifs
Command /cc [<text>]: Trigger: If arg 1 is "t": If {modération.%player%} isn't set: set {modération.%player%} to true while {modération.%player%} is true: Set action bar of player to "&5Mode modérateur" Wait 1 tick Else: Clear {modération.%player%} Essayé ceci (pense à remettre les tabulations) -
Si personne te la fais contacte moi sur discord (copie-colle ta demande) et je te le ferai :)
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Ma condition passe pas. Pourquoi ?
LeCraftDeOuf a répondu à un(e) question de LeCraftDeOuf dans Inactifs
Ne fonctionne pas Non plus :/ -
Skript : 2.2 dev 25 Mc : 1.8 Bonjour/Bonsoir, J'ai fais un skript de shop avec panneau mais le soucis c'est que j'ai une condition qui ne passe pas. format gui slot 40 of player with light green wool named "&a&nValider" to run: set {_item} to "%{number.%player%}% %{lore3.%player%}%" parsed as item send "%{_item}%" if player has {_item}: remove {_item} from player's inventory add {prix2.%player%} to player's balance close player's inventory else: send "Nop" ex : {number.%player%} = 5, {lore3.%player%} = dirt J'ai 64 dirt, sa me dit "Nop" Alors que j'ai plus de 5 dirt Merci à tous
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LeCraftDeOuf updated SpawnerGUIPlus with a new update entry: Correction Read the rest of this update entry...
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LeCraftDeOuf updated SpawnerGUIPlus with a new update entry: Ajouts Read the rest of this update entry...
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Wow quelle grade description :)
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J'ai un skript de Kohi, je l'es retirer de mon serveur. je peut le partager en pastebin si sa vous intéressent mp moi :)
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Merci de ton aide, J'arriverai à faire ceci merci beaucoup je close :)
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Tous est parfais, (Juste corriger un petite erreur : tu avez mis des %% dans le %difference between %{_d}% and 1 minute% ) Merci. Tu à une solution pour faire une sorte de durabilité sur le stick ? mon code: #Mon tous premier skirpt :3 options: Permission: admin.shears message.permission: &cVous n'avez pas accès à cette commande. CMD: /stick GUI.nom: &6[&eStick&6] GUI.nom.health: &7[&eHealthStick&7] GUI.nom.speed: &7[&eSpeedStick&7] GUI.nom.strength: &7[&eStrengthStick&7] GUI.nom.jump: &7[&eJumpStick&7&l] GUI.nom.nofall: &7[&eNoFallStick&7] GUI.nom.haste: &7[&eHasteStick&7] GUI.nom.fire: &7[&eFireStick&7] GUI.nom.all: &7[&eTous les shears&7] GUI.lore.health: &6* &7Health III||&6* &7Slownness V -> 5 Secondes GUI.lore.speed: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes GUI.lore.strength: &6* &7Strength III -> 3 Secondes||&6* &7Blindness I -> 10 Secondes GUI.lore.jump: &6* &7Jump V -> 5 Secondes||&6* &7Hunger V -> 8 Secondes GUI.lore.nofall: &6* &7NoFall -> 10 secondes||&6* &7Damage -3 coeur GUI.lore.haste: &6* &7Haste II -> 100 secondes||&6* &7Blindness I -> 20 Secondes GUI.lore.fire: &6* &7Fire Resistance I -> 60 secondes||&6* &7wither III -> 5 Secondes command {@CMD} [<text>]: permission: {@Permission} permission message: {@message.permission} trigger: if arg 1 is not set: open chest with 3 rows named "{@GUI.nom}" to player format slot 9 of player with shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to close then run [make player execute command "/stick speed"] format slot 10 of player with shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to close then run [make player execute command "/stick health"] format slot 11 of player with shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to close then run [make player execute command "/stick strength"] format slot 12 of player with shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to close then run [make player execute command "/stick jump"] format slot 13 of player with shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to close then run [make player execute command "/stick nofall"] format slot 14 of player with shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to close then run [make player execute command "/stick haste"] format slot 15 of player with shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to close then run [make player execute command "/stick fire"] format slot 17 of player with blaze rod named "{@GUI.nom.all}" to close then run [make player execute command "/stick all"] while inventory name of current inventory of player is "{@GUI.nom}": if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:7 named " " to be unstealable format slot 18 of player with stained glass pane:7 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:7 named " " to be unstealable format slot 19 of player with stained glass pane:7 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:7 named " " to be unstealable format slot 20 of player with stained glass pane:7 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:7 named " " to be unstealable format slot 21 of player with stained glass pane:7 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:7 named " " to be unstealable format slot 22 of player with stained glass pane:7 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:7 named " " to be unstealable format slot 23 of player with stained glass pane:7 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:7 named " " to be unstealable format slot 24 of player with stained glass pane:7 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:7 named " " to be unstealable format slot 25 of player with stained glass pane:7 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:7 named " " to be unstealable format slot 26 of player with stained glass pane:7 named " " to be unstealable wait 2 ticks else if arg 1 is set: if arg 1 is "Speed" or "speed": give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player if arg 1 is "health" or "heal": give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player if arg 1 is "strength": give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player if arg 1 is "jump": give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player if arg 1 is "nofall" or "NoFall": give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player if arg 1 is "haste": give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player if arg 1 is "fire": give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player if arg 1 is "all": give a shears of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player give a shears of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player give a shears of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player give a shears of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player give a shears of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player give a shears of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player give a shears of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player stop if arg 1 is "reload" or "rl": make player execute command "/sk reload %script name%" send "&6* &cRELOAD" #Effect des shears# #SpeedStick# on rightclick with shears: name of player's tool is "{@GUI.nom.speed}" if {now.%player%} is set: set {_d} to difference between {now.%player%} and now {_d} is less than 1 minute: send "&cCooldown: %difference between {_d} and 1 minute%" else: delete {now.%player%} else: set {now.%player%} to now cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds #HealthStick# on rightclick: if name of player's tool is "{@GUI.nom.health}": cancel event remove player's tool from player's inventory apply instant health 1 to the player for 1 seconds apply slowness 5 to the player for 8 seconds #StrengthStick# on rightclick: if name of player's tool is "{@GUI.nom.strength}": cancel event remove player's tool from player's inventory apply strength 3 to the player for 3 seconds apply blindness 1 to the player for 10 seconds #JumpStick# on rightclick: if name of player's tool is "{@GUI.nom.jump}": cancel event remove player's tool from player's inventory apply jump boost 5 to the player for 5 seconds apply hunger 5 to the player for 8 seconds #NoFallStick# on rightclick: if name of player's tool is "{@GUI.nom.nofall}": cancel event remove player's tool from player's inventory apply instant damage 1 to the player for 1 seconds wait 2 ticks apply resistance 250 to the player for 5 seconds #HasteStick# on rightclick: if name of player's tool is "{@GUI.nom.haste}": remove player's tool from player's inventory apply haste 2 to the player for 100 seconds apply blindness 2 to the player for 20 seconds #FireStick# on rightclick: if name of player's tool is "{@GUI.nom.fire}": cancel event remove player's tool from player's inventory apply fire resistance 1 to the player for 60 seconds apply wither 3 to the player for 5 seconds
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J'ai édit :)
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Merci, mais la variable se clear quand ? [EDIT] J'ai fais ceci: on rightclick with shears: name of player's tool is "{@GUI.nom.speed}" if {now.%player%} is set: if difference between {now.%player%} and now is less than 10 seconds: #A changer par le temps que tu veux send "&cCooldown: %difference between now and {now.%player%}%" else: delete {now.%player%} else: set {now.%player%} to now cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds mais le soucis c'est que au lieu de faire 9 8 7 6 4 ... sa fais 1 2 3 4 5 6 ...
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Je go tester je revien vers vous après (Merci pour la correction de couleur)
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Met l’effet que le stick donnera je modifierai merci :)
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Skript : 2.2 dev 25 MineCraft : 1.8 Bonjour, j'ai essayer de faire un code de "Sticks", mais je n'est pas réussit pourquoi ? Je voulez un stick qui à une plusieurs utilisation (Configurable), Avec un cooldown (Configurable). Je me suis donc rendu compte que @Maxlego08 en avais fais un :) Mais il n'y à pas tous se que je voulez pouvez vous m'aider à rajouter un cooldown entre chaque utilisation, et un système pour que il à plusieur utilisation merci :) Cordialement LeCraftDeOuf,[/color] #Mon tous premier skirpt :3 options: Permission: admin.stick message.permission: &cVous n'avez pas accès à cette commande. CMD: /stick GUI.nom: &6[&eStick&6] GUI.nom.health: &7[&eHealthStick&7] GUI.nom.speed: &7[&eSpeedStick&7] GUI.nom.strength: &7[&eStrengthStick&7] GUI.nom.jump: &7[&eJumpStick&7&l] GUI.nom.nofall: &7[&eNoFallStick&7] GUI.nom.haste: &7[&eHasteStick&7] GUI.nom.fire: &7[&eFireStick&7] GUI.nom.all: &7[&eTous les Stick&7] GUI.lore.health: &6* &7Health III||&6* &7Slownness V -> 5 Secondes GUI.lore.speed: &6* &7Speed VI -> 4 Secondes||&6* &7Nausea VI -> 15 Secondes GUI.lore.strength: &6* &7Strength III -> 3 Secondes||&6* &7Blindness I -> 10 Secondes GUI.lore.jump: &6* &7Jump V -> 5 Secondes||&6* &7Hunger V -> 8 Secondes GUI.lore.nofall: &6* &7NoFall -> 10 secondes||&6* &7Damage -3 coeur GUI.lore.haste: &6* &7Haste II -> 100 secondes||&6* &7Blindness I -> 20 Secondes GUI.lore.fire: &6* &7Fire Resistance I -> 60 secondes||&6* &7wither III -> 5 Secondes command {@CMD} [<text>]: permission: {@Permission} permission message: {@message.permission} trigger: if arg 1 is not set: open chest with 3 rows named "{@GUI.nom}" to player format slot 9 of player with Stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to close then run [make player execute command "/stick speed"] format slot 10 of player with Stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to close then run [make player execute command "/stick health"] format slot 11 of player with Stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to close then run [make player execute command "/stick strength"] format slot 12 of player with Stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to close then run [make player execute command "/stick jump"] format slot 13 of player with Stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to close then run [make player execute command "/stick nofall"] format slot 14 of player with Stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to close then run [make player execute command "/stick haste"] format slot 15 of player with Stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to close then run [make player execute command "/stick fire"] format slot 17 of player with blaze rod named "{@GUI.nom.all}" to close then run [make player execute command "/stick all"] while inventory name of current inventory of player is "{@GUI.nom}": if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:7 named " " to be unstealable format slot 18 of player with stained glass pane:7 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:7 named " " to be unstealable format slot 19 of player with stained glass pane:7 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:7 named " " to be unstealable format slot 20 of player with stained glass pane:7 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:7 named " " to be unstealable format slot 21 of player with stained glass pane:7 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:7 named " " to be unstealable format slot 22 of player with stained glass pane:7 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:7 named " " to be unstealable format slot 23 of player with stained glass pane:7 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:7 named " " to be unstealable format slot 24 of player with stained glass pane:7 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:7 named " " to be unstealable format slot 25 of player with stained glass pane:7 named " " to be unstealable format slot 8 of player with stained glass pane:5 named " " to be unstealable format slot 26 of player with stained glass pane:5 named " " to be unstealable wait 2 ticks if inventory name of current inventory of player is "{@GUI.nom}": format slot 0 of player with stained glass pane:5 named " " to be unstealable format slot 18 of player with stained glass pane:5 named " " to be unstealable format slot 1 of player with stained glass pane:5 named " " to be unstealable format slot 19 of player with stained glass pane:5 named " " to be unstealable format slot 2 of player with stained glass pane:5 named " " to be unstealable format slot 20 of player with stained glass pane:5 named " " to be unstealable format slot 3 of player with stained glass pane:5 named " " to be unstealable format slot 21 of player with stained glass pane:5 named " " to be unstealable format slot 4 of player with stained glass pane:5 named " " to be unstealable format slot 22 of player with stained glass pane:5 named " " to be unstealable format slot 5 of player with stained glass pane:5 named " " to be unstealable format slot 23 of player with stained glass pane:5 named " " to be unstealable format slot 6 of player with stained glass pane:5 named " " to be unstealable format slot 24 of player with stained glass pane:5 named " " to be unstealable format slot 7 of player with stained glass pane:5 named " " to be unstealable format slot 25 of player with stained glass pane:5 named " " to be unstealable format slot 8 of player with stained glass pane:7 named " " to be unstealable format slot 26 of player with stained glass pane:7 named " " to be unstealable wait 2 ticks else if arg 1 is set: if arg 1 is "Speed" or "speed": give a stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player if arg 1 is "health" or "heal": give a stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player if arg 1 is "strength": give a stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player if arg 1 is "jump": give a stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player if arg 1 is "nofall" or "NoFall": give a stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player if arg 1 is "haste": give a stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player if arg 1 is "fire": give a stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player if arg 1 is "all": give a stick of silk touch 1 named "{@GUI.nom.speed}" with lore "{@GUI.lore.speed}" to player give a stick of silk touch 1 named "{@GUI.nom.health}" with lore "{@GUI.lore.health}" to player give a stick of silk touch 1 named "{@GUI.nom.strength}" with lore "{@GUI.lore.strength}" to player give a stick of silk touch 1 named "{@GUI.nom.jump}" with lore "{@GUI.lore.jump}" to player give a stick of silk touch 1 named "{@GUI.nom.nofall}" with lore "{@GUI.lore.nofall}" to player give a stick of silk touch 1 named "{@GUI.nom.haste}" with lore "{@GUI.lore.haste}" to player give a stick of silk touch 1 named "{@GUI.nom.fire}" with lore "{@GUI.lore.fire}" to player stop if arg 1 is "reload" or "rl": make player execute command "/sk reload %script name%" send "&6* &cRELOAD" #Effect des Stick# #SpeedStick# on rightclick: if name of player's tool is "{@GUI.nom.speed}": cancel event remove player's tool from player's inventory apply speed 2 to the player for 4 seconds apply nausea 4 to the player for 15 seconds #HealthStick# on rightclick: if name of player's tool is "{@GUI.nom.health}": cancel event remove player's tool from player's inventory apply instant health 1 to the player for 1 seconds apply slowness 5 to the player for 8 seconds #StrengthStick# on rightclick: if name of player's tool is "{@GUI.nom.strength}": cancel event remove player's tool from player's inventory apply strength 3 to the player for 3 seconds apply blindness 1 to the player for 10 seconds #JumpStick# on rightclick: if name of player's tool is "{@GUI.nom.jump}": cancel event remove player's tool from player's inventory apply jump boost 5 to the player for 5 seconds apply hunger 5 to the player for 8 seconds #NoFallStick# on rightclick: if name of player's tool is "{@GUI.nom.nofall}": cancel event remove player's tool from player's inventory apply instant damage 1 to the player for 1 seconds wait 2 ticks apply resistance 250 to the player for 5 seconds #HasteStick# on rightclick: if name of player's tool is "{@GUI.nom.haste}": remove player's tool from player's inventory apply haste 2 to the player for 100 seconds apply blindness 2 to the player for 20 seconds #FireStick# on rightclick: if name of player's tool is "{@GUI.nom.fire}": cancel event remove player's tool from player's inventory apply fire resistance 1 to the player for 60 seconds apply wither 3 to the player for 5 seconds
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Des détails sur ceux qui marche pas ?
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Voir si un joueur est connecté, OP avec des "with lore" sur un menu
LeCraftDeOuf a répondu à un(e) question de XxZeIxPvPxX dans Résolus
Tien command /§profil: trigger: open virtual chest inventory with size 6 named "&7Profil &8» &6Kybos" to player wait 2 ticks if arg 1 is online: set {_ol} to "✔" else: set {_ol} to "✖" if arg 1 is op: set {_op} to "✔" else: set {_op} to "✖" set {_Grade.%player%} to displayname of arg 1 replace all "%arg 1%" and "[" and "]" with "" in {_Grade.%player%} format gui slot 0 of player with green stained glass pane named " " to do nothing format gui slot 9 of player with light green stained glass pane named " " to do nothing format gui slot 1 of player with light green stained glass pane named " " to do nothing format gui slot 8 of player with green stained glass pane named " " to do nothing format gui slot 7 of player with light green stained glass pane named " " to do nothing format gui slot 17 of player with light green stained glass pane named " " to do nothing format gui slot 45 of player with green stained glass pane named " " to do nothing format gui slot 36 of player with light green stained glass pane named " " to do nothing format gui slot 46 of player with light green stained glass pane named " " to do nothing format gui slot 52 of player with light green stained glass pane named " " to do nothing format gui slot 53 of player with green stained glass pane named " " to do nothing format gui slot 44 of player with light green stained glass pane named " " to do nothing format gui slot 22 of player with skull of player named "&8» &6%player%" with lore "||&6Grade &8» &7&%{_Grade.%player%}%||||&6Coins &8» &7%{coins.%uuid of player%}%||&dAmis &8» &c✖||&eEn ligne &8» &a%{_ol}%||&6OP: &e%{_op}%" to do nothing format gui slot 49 of player with skull of "EmeraldFilmz" parsed as offline player named "&8» &eBoutique" with lore "||&8» &7Bientôt disponible !" to do nothing format gui slot 48 of player with skull of "Torias_Dax" parsed as offline player named "&8» &5Cosmetiques" with lore "||&8» &7Bientôt disponible !" to do nothing format gui slot 50 of player with skull of "TheSkidz" parsed as offline player named "&8» &bLobby" with lore "||&8» &7Téléportation au lobby !" to do nothing