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Tout ce qui a été posté par PheonBest
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Bien le bonjour ! Comme le dit si bien le titre, le serveur se stoppe lorsque je charche ou recharge mes skripts :/ Voici l'erreur: [18:11:29 ERROR]: The server has stopped responding! [18:11:29 ERROR]: Please report this to http://www.spigotmc.org/ [18:11:29 ERROR]: Be sure to include ALL relevant console errors and Minecraft crash reports [18:11:29 ERROR]: Spigot version: git-Spigot-3fb9445-2b6c9f4 (MC: 1.11.2) [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Server thread dump (Look for plugins here before reporting to Spigot!): [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Current Thread: Server thread [18:11:29 ERROR]: PID: 16 | Suspended: false | Native: false | State: RUNNABLE [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: ch.njol.skript.registrations.Classes.parseSimple(Classes.java:416) [18:11:29 ERROR]: ch.njol.skript.registrations.Classes.parse(Classes.java:449) [18:11:29 ERROR]: PID: 12 | Suspended: false | Native: false | State: TIMED_WAITING [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: java.lang.Object.wait(Native Method) [18:11:29 ERROR]: java.util.TimerThread.mainLoop(Unknown Source) [18:11:29 ERROR]: java.util.TimerThread.run(Unknown Source) [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Current Thread: Attach Listener [18:11:29 ERROR]: PID: 5 | Suspended: false | Native: false | State: RUNNABLE [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Current Thread: Signal Dispatcher [18:11:29 ERROR]: PID: 4 | Suspended: false | Native: false | State: RUNNABLE [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Current Thread: Finalizer [18:11:29 ERROR]: PID: 3 | Suspended: false | Native: false | State: WAITING [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: java.lang.Object.wait(Native Method) [18:11:29 ERROR]: java.lang.ref.ReferenceQueue.remove(Unknown Source) [18:11:29 ERROR]: java.lang.ref.ReferenceQueue.remove(Unknown Source) [18:11:29 ERROR]: java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source) [18:11:29 ERROR]: ------------------------------ [18:11:29 ERROR]: Current Thread: Reference Handler [18:11:29 ERROR]: PID: 2 | Suspended: false | Native: false | State: WAITING [18:11:29 ERROR]: Stack: [18:11:29 ERROR]: java.lang.Object.wait(Native Method) [18:11:29 ERROR]: java.lang.Object.wait(Unknown Source) [18:11:29 ERROR]: java.lang.ref.Reference.tryHandlePending(Unknown Source) [18:11:29 ERROR]: java.lang.ref.Reference$ReferenceHandler.run(Unknown Source) [18:11:29 ERROR]: ------------------------------ [18:11:29 INFO]: Startup script './start.sh' does not exist! Stopping server. [18:11:29 INFO]: Stopping server Une solution ne serait pas de refus !
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Mouais mouais ... pour moi ça fonctionne parfaitemeeeent :) Je te montrerai un jour sur mon serveur ce qu'est un véritable gui petit. Un gui de renom forgé par SkQuery.
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Problème reconnaissance attacker/victim (arme moddée)
PheonBest a répondu à un(e) question de HyperKut dans Résolus
Le message annoncé serait incorrect ? Ben ... non ^^ ça marque uniquement que la personne s'est faite tuée par son meurtrier. La dernière personne qui lui inflige des dégâts doit forcément viser sa victime. À moins que tu veuille dire que l'épée ne sera pas prise en compte ... et ben c'est encore faux puisque comme je l'ai dis avant il faut simplement mettre les armes utilisables dans le mode de jeu dans l'event. Et puis pas besoin de supprimer la variable parce qu'une variable par joueur c'est largement viable. -
Y'a des gui locaux et globaux, tu peux modifier les items du gui facilement surtout si c'est fait avec une shape (forme) spéciale. Mais par contre pour le "edit last gui", si un gui est ouvert après celui pour qui l'event est prévu, ça ne va modifier que le premier gui j'espère ? Après je préfère tout de même SkQuery :p (enfin je crois que c'est celui-ci qui gère les gui ^^)
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Problème reconnaissance attacker/victim (arme moddée)
PheonBest a répondu à un(e) question de HyperKut dans Résolus
Allez c'est facile :) on right click with stick: if targeted entity is a player: set {DernierTirRecu.%targeted entity%} to player's name on death of a player: if {DernierTirRecu.%victim%} is set: set the death message to "&c%victim% s'est fait EXPLOSE par %{DernierTirRecu.%victim%}%" Tu remplaces stick par l'id de tes items moddés, par exemple: on right click with 21:9216 or 41:4781 or 25:2665 or 18:49912 or 124:5489: -
De retour à la poursuite de la création de mon Serveur ! Je suis bouillant ! Sinon, où est passée la Shootbox :o.
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Tu lis que la moitié des commentaires ? ...
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C'est totalement INTERDIT de faire des skripts de ce genre, il faut utiliser Java dans ces cas là. Impérativement, sinon ça demanderait énormément trop de ressources à ton serveur. Bref, c'est pas bien.
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This resource has been removed and is no longer available for download.
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EDIT: Ne lisez pas la suite de ce message. 5 rows n'éxiste pas xD En tout cas je n'ai jamais vu de coffre avec 5 barres de slots !
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PheonBest updated Laser with a new update entry: Laser Read the rest of this update entry...
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Cadeau: command /menu: trigger: open chest with 6 rows named "&b&lMenu Warps" to player wait 1 tick set slot 11 of player's current inventory to diamond sword named "&2&lSpawn" with lore "&8Téléporte-toi au spawn du Faction!" set slot 13 of player's current inventory to 324 named "&5&lHUB" with lore "&8Téléporte-toi au HUB/Lobby! (10 secondes de téléportation)" set slot 15 of player's current inventory to 324 named "&c&lEvents" set slot 21 of player's current inventory to 324 named "&c&lBoutique " with lore "Téléporte-toi à la boutique d'item in-game !" set slot 23 of player's current inventory to 324 named "&d&lMine " with lore "&7Téléporte-toi à la mine automatique!" set slot 28 of player's current inventory to diamond named "&d&lShop" with lore "&7Espace à louer pendant 2 semaines (7500 € in-game)" set slot 30 of player's current inventory to diamond named "&1&lVille" with lore "Maisons disponibles/déjà achetées de la ville" set slot 32 of player's current inventory to book named "&8&lLiens utiles" with lore "&7Liens internet" set slot 34 of player's current inventory to diamond named "&1&lListe des warps" with lore "&7Liste des warps du serveur" set slot 40 of player's current inventory to diamond named "&5&lStaff" with lore "&7Liste des warps du serveur" add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 17, 18, 19, 20, 22, 24, 25, 26, 27, 29, 31, 33, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 and 53 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&b&lMenu Warps": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_item} to light green stained glass pane else if {_loop} = 2: set {_loop} to 0 set {_item} to white stained glass pane wait 3 ticks on inventory click: if inventory name of player's current inventory is "&b&lMenu Warps": cancel event if clicked slot is 11: close player's inventory make player execute command "/spawn" else if clicked slot is 13: close player's inventory make player execute command "/hub" else if clicked slot is 15: close player's inventory make player execute command "/event" else if clicked slot is 21: close player's inventory make player execute command "/boutique" else if clicked slot is 23: close player's inventory make player execute command "/mine" else if clicked slot is 28: close player's inventory make player execute command "/shop" else if clicked slot is 30: open chest with 6 rows named "&9&lVille" to player else if clicked slot is 32: open chest with 3 rows named "&a&lLiens" to player set slot 10 of player's current inventory to stone named "&aSite" with lore " " set slot 11 of player's current inventory to stone named "&aForum" with lore " " set slot 12 of player's current inventory to stone named "&aVotes" with lore " " set slot 13 of player's current inventory to stone named "&aBoutique" with lore " " set slot 14 of player's current inventory to stone named "&aPartenaires" with lore " " set slot 15 of player's current inventory to stone named "&aPartenaires" with lore " " set slot 16 of player's current inventory to stone named "&4AzeLiK" with lore " " add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 19, 20, 21, 22, 23, 24, 25 and 26 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&a&lLiens": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_item} to light green stained glass pane else if {_loop} = 2: set {_loop} to 0 set {_item} to white stained glass pane wait 3 ticks else if clicked slot is 34: make player execute command "/warplist" else if clicked slot is 40: make player execute command "/staff" else if inventory name of player's current inventory is "&a&lLiens": cancel event if clicked slot is 10: close player's inventory else if clicked slot is 11: close player's inventory else if clicked slot is 12: close player's inventory else if clicked slot is 13: close player's inventory else if clicked slot is 14: close player's inventory else if clicked slot is 15: close player's inventory else if clicked slot is 16: close player's inventory Cordialement, PheonBest.
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As-tu SkQuery ?
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on break: event-block is iron block: loop all blocks in radius 5 around event-location: if loop-block is iron-block: break loop-block J'espère que tu saura mettre des tab parce que déjà pour ne pas savoir faire ça, c'est que tu n'es jamais allé sur skunity.
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command /menu: trigger: wait 1.5 tick open chest with 6 rows named "&b&lMenu Warps" to player wait 1 tick set slot 11 of player's current inventory to diamond sword named "&2&lSpawn" with lore "&8Téléporte toi au spawn du faction!" set slot 13 of player's current inventory to 324 named "&5&lHUB" with lore "&8Téléporte toi au HUB/Lobby! (10 secondes de téléportation)" set slot 15 of player's current inventory to 324 named "&c&lEvents" set slot 21 of player's current inventory to 324 named "&c&lBoutique " with lore "Téléporte toi a la boutique d'item in-game" set slot 23 of player's current inventory to 324 named "&d&lMine " with lore "&7Téléporte toi à la mine automatique!" set slot 28 of player's current inventory to diamond named "&d&lShop" with lore "&7Espace a louer pendant 2 semaines (7500 € in-game)" set slot 30 of player's current inventory to diamond named "&1&lVille" with lore "Maisons disponible/deja achetée de la ville" set slot 32 of player's current inventory to book named "&8&lLiens utiles" with lore "&7Liens internet" set slot 34 of player's current inventory to diamond named "&1&lListe des warps" with lore "&7Liste des warps du serveur" set slot 40 of player's current inventory to diamond named "&5&lStaff" with lore "&7Liste des warps du serveur" add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 17, 18, 19, 20, 22, 24, 25, 26, 27, 29, 30, 32, 34, 35, 36, 37, 38, 40, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 and 53 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&b&lMenu Warps": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_loop} to 0 set {_item} to light green stained glass pane on inventory click: if name of player's current inventory is "&b&lMenu Warps": if clicked slot is 11: make player execute command "/spawn" else if clicked slot is 13: make player execute command "/hub" else if clicked slot is 15: make player execute command "/event" else if clicked slot is 21: make player execute command "/boutique" else if clicked slot is 23: make player execute command "/mine" else if clicked slot is 29: make player execute command "/shop" else if clicked slot is 31: open chest with 6 rows named "&9&lVille" to player else if clicked slot is 33: open chest with 3 rows named "&a&lLiens" to player set slot 10 of player's current inventory to stone named "&5Site" with lore " " set slot 11 of player's current inventory to stone named "&5Forum" with lore " " set slot 12 of player's current inventory to stone named "&5Votes" with lore " " set slot 13 of player's current inventory to stone named "&5Boutique" with lore " " set slot 14 of player's current inventory to stone named "&Partenaire" with lore " " set slot 15 of player's current inventory to stone named "&Partenaires" with lore " " set slot 16 of player's current inventory to stone named "&4AzeLiK" with lore " " add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 19, 20, 21, 22, 23, 24, 25 and 26 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&a&lLiens": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_loop} to 0 set {_item} to light green stained glass pane else if clicked slot is 39: make player execute command "/warplist" else if clicked slot is 41: make player execute command "/staff" Cordialement, PheonBest P-S: Je ne l'ai pas testé.
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J'ai tenté de faire la même avec l'event on flow; les blocs d'air autour de la lave/de l'eau en mouvement sont recherchés via un loop, la location de ces derniers sont rajoutés à une liste puis, après une attente de 1 tick, si à leur locations il se trouve un bloc de pierre, le bloc est rajouté à une liste qui sera supprimé à la fin de la partie. Inconvénients: ça ne fonctionne pas.
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PheonBest submitted a new resource: [plain]Laser[/plain] - [plain]Permet la création de lasers personnalisables facilement, tout simplement.[/plain] Read more about this resource...
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/spawn ça peut se traduire par /point d'apparition. Pas autre chose.
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Hey salut à tous ! Le problème c'est que la condition stoppe le code alors que ce dernier devrait continuer :/ on break: broadcast "a" if {broken.blocks.%{duel.in-arena.%player%}%::*} or {placed.blocks.%{duel.in-arena.%player%}%::*} does not contain "%location of event-block%": #Cette condition broadcast "a"
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Si je savais pas faire une recherche sur google je ne serais pas là... Merci pour ton "aide" comme même, bien qu'elle me soit très peu utile puisque cet événement ne fonctionne pas.
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Bonjour à tous ! Comme vous avez dû le comprendre en lisant le titre, je cherche à supprimer l'eau/la lave qui s'écoule des blocs d'eau/de lave car lorsque je supprime un bloc d'eau, celui-ci continue de couler pendant quelques instants, ce qui peut faire apparaître des blocs non désirés :/
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Moi j'utilise ceci avec l'addon SkStuff: (Ici c'est un Smiley) format slot 10 of player with player head with custom nbt "{display:{Name:""Smiley""},SkullOwner:{Id:""7eed1a86-983c-4fd3-95d6-1f085372628a"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTJlOTgxNjVkZWVmNGVkNjIxOTUzOTIxYzFlZjgxN2RjNjM4YWY3MWMxOTM0YTQyODdiNjlkN2EzMWY2YjgifX19""}]}}}" with lore "Fonctionnel !" to be unstealable (Ici c'est une chouette) format slot 12 of player with player head with custom nbt "{display:{Name:""&e&lChouette !""},SkullOwner:{Id:""14f316ce-9442-4884-8e43-5057451f104e"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzNiZGU0MzExMWY2OWE3ZmRhNmVjNmZhZjIyNjNjODI3OTYxZjM5MGQ3YzYxNjNlZDEyMzEwMzVkMWIwYjkifX19""}]}}}" to be unstealable
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Personnellement, mon option n'avait pas de guillemets de base (Ex: options: GUIname: qqc), j'ai donc mis des guillemets autour de GUIname et j'ai utilisé la méthode ci-dessus. if "%inventory name of player's current inventory%" isn't "{@GUIname}": Merci !
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Bonjour à tous ! Voici mon problème, lorsque je mets cette condition, tout fonctionne à merveille: if "%inventory name of player's current inventory%" is "{@GUIname}": (par exemple, si je mets un -broadcast "a"-, ça fonctionne) Mais le else qui suit cette condition ne fonctionne pas du tout: else: broadcast "b" #Non fonctionnel.