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Tout ce qui a été posté par MaxDu56YT
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D'accord merci je testerai cela et j'aurais besoin d'un skript aussi pour désactiver les enderchest dans le monde "plots"
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Titre du sujet : [Aide] Skript de warp joueur Sujet : Version de minecraft / skript : 1.12.2 / dev36 Type du skript : Skript qui permet de créé des warps joueur Description du script : Skript qui permet de créé des warps joueur Bonjour je souhaiterai un skript pour créé des warp (Non sous Essentials) car je souhaite que les joueurs créé des warp pour que les joueurs ce TP à leur warp. Du coup voilà je voudrais que quand une personne fait la commande "/createwp" sa va créé un warp en lui mettant un message cette commande il pourra la faire tout le temps (Quand il ferra cette commande ailleurs dans un autre endroit sa supprimera l'ancien warp et sa en refera un nouveau "Votre warp joueur à été créé avec succès" et quand une personne fait "/listwp" sa affichera une liste de tout les warps des joueurs (Sa affichera les noms des joueurs qui ont un warp) Pour que la personne ce tp à un warp d'un joueur sa sera "/tpwp <pseudo>" et sa le tp instante au warp. Voilà merci Pour plus d'infos dite le moi
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options: Max-Land: 30 # The max land default players can claim. # Set to -1 for unlimited land claiming for default players) Max-Land-VIP: 60 # The max land VIP's can claim. Requires permission node land.claim.vip # Set to -1 for unlimited land claiming for VIP's) Max-Land-OP: -1 # The max land staff can claim. Requires permission node land.claim.op # Set to -1 for unlimited land claiming for staff) World: monde # The world default players can claim. spawn_region : new # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/land" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": # send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: send "&aLe terrain appartient à &e%{chunk.%chunk at location of loop-player%}%&a." to loop-player set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true on command "/land": if "%region at player%" contains "{@spawn_region}": cancel event message "LandClaim &9> &7Impossible de claim cette region !" on region enter: wait 2 ticks if "%region at player%" contains "{@spawn_region}": set action bar of player to "&aCette zone est protégé !" on exiting of region "spawn_survie": set action bar of player to "&aCette zone n'est plus protégé !" #startfold command /land [<text>] [<offline player>]: description: For all land related commands usage: &c/land (claim, unclaim, add, remove) trigger: argument 1 is not set: message "-----------------------------------------------------" message "Nombre de terrain claim &9> &7%{claimedland.%player%}%" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h": message "-----------------------------------------------------" message "/land &9> &7Pour afficher le nombre de terrain claim" message "/land list &9> &7Affiche la liste de vos claim" message "/land claim &9> &7Pour claim un terrain" message "/land unclaim &9> &7Pour unclaim un terrain" message "/land info &9> &7Affiche les informations du terrain ou vous vous trouvez" message "/land add <player> &9> &7Ajouter un joueur à votre claim" message "/land remove <player> &9> &7Supprimer un joueur de votre claim" message "/land teleport &9> &7Se teleporter à votre premier claim" message "/land delhome &9> &7Supprimer votre home" if player has permission "land.bypass": message "/land bypass &9> &7Accéder à tous les claims" message "-----------------------------------------------------" #subfold @stats argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Propriétaire du terrain &9> &7 %{chunk.%chunk at location of player%}%" message "Membre(s) autorisé &9> &7 %{land.%chunk at location of player%::*}%" message "-----------------------------------------------------" stop message "&6Cette zone n'appartient actuellement à personne." stop #subfold @error argument 1 is "error": if player has permission "land.bypass": message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 ()'s = Options, []'s = Requis." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cCette zone est déjà claim." stop if {@Max-Land} is -1: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true message "&6Vous possédez maintenant cette terre." add 1 to {claimedland.%player%} log "%player% dans le monde %world% en %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop else: if {@Max-Land} is 0: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop if {claimedland.%player%} is greater than {@Max-Land} -1: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true set {loc.chunks::%chunk at location of player%} to location of player set {loc.chunks.%player%::%chunk at location of player%} to location of player message "&6Vous êtes maintenant propriétaire de cette zone." add 1 to {claimedland.%player%} log "%player% avec %world% at %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." stop message "&cVous ne possédez pas cette terre." message "&cLe terrain appartient à %{chunk.%chunk at location of player%}%" else: if {chunk.%chunk at location of player%} is name of player: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." if {home.%player%} is set: delete {home.%player%} stop # subfold @add argument 1 is "add": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim" stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop else: message "&cVous ne possédez pas cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous ajouter à votre propre terre." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6%name of argument 2% peut maintenant construire sur cette terre." add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "remove" or "r": if argument 2 is not set: make player execute command "&cland error" stop if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous retirer de votre propre terre." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6%name of argument 2% ne peut plus construire sur cette terre." stop #subfold @bypass argument 1 is "bypass": player has permission "land.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Vous ne pouvez plus accéder à toutes les terres." stop set {bypassland.%player%} to true message "&6Vous avez maintenant accés à toutes les terres claim." stop message "&cVous n'avez pas la permission d'utiliser cette commande." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" send "&a%{_count}% ------ %{_chunk}% ------ %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}%----->%{_chunk}%---->%{_chunk.name}%" to player stop #subfold @tp argument 1 is "teleport" or "tp": if {home.%player%} is set: teleport player to {home.%player%} send "&aTéléportation réussie !" to player stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #subfold @delhomeclaim argument 1 is "delhome" or "dh": if {home.%player%} is set: delete {home.%player%} send "&cVotre home a été supprimé." stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #endfold on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTu ne peux pas monter cet animal!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cVous ne pouvez pas utiliser d'explosifs ici." stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cTu ne peux pas tuer ce &7%victim% &c!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event Voilà alors quand quelqu'un claim et que une personne vient sur son claim et que la personne à des plantations il peut les casser, et je souhaiterai bloquer cela Skript : dev36 1.12.2
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Comment mettre l'encodage du skript en UTF-8 ou UTF-16 ?
- 8 réponses
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- inventaire
- demande
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(et 1 en plus)
Étiqueté avec :
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J'ai 5 error =>
- 8 réponses
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- inventaire
- demande
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(et 1 en plus)
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Merci, je test cela
- 8 réponses
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- inventaire
- demande
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(et 1 en plus)
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Titre du sujet : [Aide] Skript de question réponse Sujet : Version de minecraft / skript : 1.12.2 / dev36 Type du skript : Skript qui enleve la possibilité de perdre un item Description du script : Skript qui enleve la possibilité de perdre un item quand on meurt Bonjour je souhaiterai un skript que quand nous mourrons avec un item dans notre inventaire qui se nomme "&c[&6Hammeur&c]" nous perdons pas l'item et nous l'avons toujours.
- 8 réponses
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- inventaire
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(et 1 en plus)
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Comment le mettre en résolu sur le new site ?
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Merci c'est règler !)
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J'ai pas compris faut que je change quoi du coup ? Et oui je suis op
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Bonjour, alors voilà j'ai un skript de question réponse, je suis en 1.12.2 avec le plugin skript version : dev36 Voici le code du skript : command /question [<text>]: aliases: q, questions, answer, answers trigger: if arg 1 isn't set: send "&cPose une question." to player else: add 1 to {question} set {demande.%{question}%} to player loop all players: if loop-player is op: send "&2%{demande.%{question}%}% &ademande:" to loop-player send "&a&o""%arg 1%&a&o""" to loop-player send "&2Pour répondre &a/rep &o<%{question}%> &a<votre réponse>" to loop-player send "&aTa question à bien était envoyée..." to player command /reponse [<number>] [<text>]: aliases: rep, reponses trigger: if player is op: if arg 1 isn't set: send "&cIndique le numéro de la demande." to player else: set {_number} to arg 1 if {demande.%{_number}%} isn't set: send "&cCe numéro de demande est invalide ou à déjà était traitée." to player else: if arg 2 isn't set: send "&cIndique ta réponse." to player else: send "&eTa réponse à &6%{demande.%{_number}%}%&e:" to player send "&6&o""%arg 2%&6&o""" to player send "&eRéponse de &6%player% &esuite à ta demande:" to {demande.%{_number}%} send "&6&o""%arg 2%&6&o""" to {demande.%{_number}%} clear {demande.%{_number}%} Le soucis c'est que quand une personne fait /question sa question je ne reçois pas son message comme quoi il ma envoyé une question. Mais sa question à bien été envoyer. Comment faire pour régler cela ?
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Ouais moi je voudrais garder le même code sauf savoir pourquoi sa marche plus car sa marcher bien avant :/
