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MaxDu56YT

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Tout ce qui a été posté par MaxDu56YT

  1. Bonjour, voilà le soucis c'est que j'ai un skript qui fonctionne très bien, c'est un skript de Lottery. Pour faire le tirage du lotto c'est une commande "/lotto end" je peut la faire dans le chat du serveur minecraft avec mon compte mes quand je la fait dans la console sa me dit comme quoi j'ai pas la permission (Que la console n'est pas op) Car je voulais faire un système automatique pour le tirage mes je sais pas faire dans le skript. Skript : dev35b Version : 1.12.2 Code du skript : #========================================================# options: command: lotto # Default command /lotto admin-permission: lottosk.admin # With this permission, they can end Lotto. enter-price: 50 # Price to enter Lotto #========================================================# # Code # # DON'T TOUCH UNLESS YOU KNOW WHAT YOU'RE DOING #========================================================# command /{@command} [<text>]: trigger: if arg 1 is set: if arg 1 is "list": message "&b&lLotto &r- &7Players:" loop {hasjoined::*}: message "&f%loop-index%" add 1 to {_all} message "" message "&e&lTotal players: &f%{_all}%" else if arg 1 is "join": if {hasjoined::%player%} is not set: set {hasjoined::%player%} to player execute console command "/eco take %player% {@enter-price}" message "&b&lLotto &r- &aVotre participation au Lotto à était pris en compte !!" add {@enter-price} to {lottoprize} stop else: message "&b&lLotto &r- &cVous avez déjà participer." else if arg 1 is "prize": message "&b&lLotto &r- &7Prix du Lotto: &6$&e%{lottoprize}%" else if arg 1 is "end": if player has permission "{@admin-permission}": set {_winner} to a random element of {hasjoined::*} broadcast "&b&l============================" broadcast "&b&lLotto &r- &7GAGNANT: %{_winner}%" execute console command "/eco give %{_winner}% %{lottoprize}%" wait 5 ticks broadcast "&b&lLotto &r- &7Le gagant vien de recevoir &6$&e%{lottoprize}%" wait 5 ticks delete {lottoprize} delete {hasjoined::*} broadcast "&b&lLotto &r- &7Le Lotto vien d'être reset vous pouvez rejouer. (/lotto join)" broadcast "&b&l============================" stop else: message "&b&lLotto &r- &cNo permission." else if arg 1 is "refund": if {hasjoined::%player%} is set: delete {hasjoined::%player%} execute console command "/eco give %player% {@enter-price}" message "&b&lLotto &r- &aYou have successfully left Lotto!" remove {@enter-price} from {lottoprize} stop else: message "&b&lLotto &r- &cYou are not in Lotto." else: message "&6-----------------------[&b&lLotto&6]-----------------------" message "&eJoining costs ${@enter-price} and the winner will get all the money people entered with." message "" message "&6/{@command} join &fRejoindre le Lotto" message "&6/{@command} refund &fQuitter le Lotto" message "&6/{@command} list &fVoir la liste des participants" message "&6/{@command} prize &fVoir le prix miser" if player has permission "{@admin-permission}": message "&6/{@command} end &fProcess the Lotto & reset it" message "" message "&6-----------------------------------------------------" #========================================================# # # I hope you like my skript. # Please don't steal the code. # Thank you. :) #========================================================# Si vous souhaitez des photos de l'erreur dans la console dite le moi
  2. Merci et si tu sais l'optimiser sa sera sympa de ta part :)
  3. Non sa marche plus
  4. Merci tu me sauve la vie :) J'ai un autre soucis maintenant on peut plus utiliser les hammeurs quand nous sommes add dans un claim [Fusion de deux messages]
  5. J'ai 1 erreur (PS: quand je mine vers le bas sa marche plus)
  6. Je vien de essayer j'ai encore 3 erreur Le code maintenant : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 6 and unbreaking 4 and fortune 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: {chunk.%chunk at location of loop-block%} is not set or is equal to "%player%" id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 2%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: {chunk.%chunk at location of loop-block%} is not set or is equal to "%player%" id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if {chunk.%chunk at location of loop-block%} is not set or is equal to "%player%": if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block
  7. Ok je fait sa après
  8. Ah la même ligne ?
  9. J'ai 3 erreur Voici le code hammeur avec les modification : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 6 and unbreaking 4 and fortune 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: if {chunk.%chunk at location of loop-block%} is not set or is equal to "%player%": id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 2%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: if {chunk.%chunk at location of loop-block%} is not set or is equal to "%player%": id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block
  10. Je le mes où ce code ?
  11. Merci j'avais pas trouvé et voilà :)
  12. D'accord la prochaine fois je ferrai gaffe mes c'est possible de m'aider s'il vous plait ? C'est urgent :/
  13. ?? Je demande seulement de l'aide ! Je demande pas un skript
  14. Bonjour, voilà en faite j'ai 2 skript qui fonctionne très bien seul soucis c'est que le skript de claim si dessous voici le code Skript : dev35b Version : 1.12.2 # ---------------------------------------------------------------------------------------------- options: Max-Land: 30 # The max land default players can claim. # Set to -1 for unlimited land claiming for default players) Max-Land-VIP: 60 # The max land VIP's can claim. Requires permission node land.claim.vip # Set to -1 for unlimited land claiming for VIP's) Max-Land-OP: -1 # The max land staff can claim. Requires permission node land.claim.op # Set to -1 for unlimited land claiming for staff) World: monde # The world default players can claim. spawn_region : spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/land" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": # send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: send "&aLe terrain appartient à &e%{chunk.%chunk at location of loop-player%}%&a." to loop-player set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true on command "/land": if "%region at player%" contains "{@spawn_region}": cancel event message "LandClaim &9> &7Impossible de claim cette region !" on region enter: wait 2 ticks if "%region at player%" contains "{@spawn_region}": set action bar of player to "&aCette zone est protégé !" on exiting of region "spawn_survie": set action bar of player to "&aCette zone n'est plus protégé !" #startfold command /land [<text>] [<offline player>]: description: For all land related commands usage: &c/land (claim, unclaim, add, remove) trigger: argument 1 is not set: message "-----------------------------------------------------" message "Nombre de terrain claim &9> &7%{claimedland.%player%}%" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h": message "-----------------------------------------------------" message "/land &9> &7Pour afficher le nombre de terrain claim" message "/land list &9> &7Affiche la liste de vos claim" message "/land claim &9> &7Pour claim un terrain" message "/land unclaim &9> &7Pour unclaim un terrain" message "/land info &9> &7Affiche les informations du terrain ou vous vous trouvez" message "/land add <player> &9> &7Ajouter un joueur à votre claim" message "/land remove <player> &9> &7Supprimer un joueur de votre claim" message "/land teleport &9> &7Se teleporter à votre premier claim" message "/land delhome &9> &7Supprimer votre home" message "/land map &9> &7Affiche une mini-map" if player has permission "land.bypass": message "/land bypass &9> &7Accéder à tous les claims" message "-----------------------------------------------------" #subfold @stats argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Propriétaire du terrain &9> &7 %{chunk.%chunk at location of player%}%" message "Membre(s) autorisé &9> &7 %{land.%chunk at location of player%::*}%" message "-----------------------------------------------------" stop message "&6Cette zone n'appartient actuellement à personne." stop #subfold @error argument 1 is "error": if player has permission "land.bypass": message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 ()'s = Options, []'s = Requis." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cCette zone est déjà claim." stop if {@Max-Land} is -1: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true message "&6Vous possédez maintenant cette terre." add 1 to {claimedland.%player%} log "%player% dans le monde %world% en %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop else: if {@Max-Land} is 0: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop if {claimedland.%player%} is greater than {@Max-Land} -1: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true set {loc.chunks::%chunk at location of player%} to location of player set {loc.chunks.%player%::%chunk at location of player%} to location of player message "&6Vous êtes maintenant propriétaire de cette zone." add 1 to {claimedland.%player%} log "%player% avec %world% at %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." stop message "&cVous ne possédez pas cette terre." message "&cLe terrain appartient à %{chunk.%chunk at location of player%}%" else: if {chunk.%chunk at location of player%} is name of player: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." if {home.%player%} is set: delete {home.%player%} stop # subfold @add argument 1 is "add": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim" stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop else: message "&cVous ne possédez pas cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous ajouter à votre propre terre." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6%name of argument 2% peut maintenant construire sur cette terre." add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "remove" or "r": if argument 2 is not set: make player execute command "&cland error" stop if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous retirer de votre propre terre." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6%name of argument 2% ne peut plus construire sur cette terre." stop #subfold @bypass argument 1 is "bypass": player has permission "land.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Vous ne pouvez plus accéder à toutes les terres." stop set {bypassland.%player%} to true message "&6Vous avez maintenant accés à toutes les terres claim." stop message "&cVous n'avez pas la permission d'utiliser cette commande." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" send "&a%{_count}% ------ %{_chunk}% ------ %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}%----->%{_chunk}%---->%{_chunk.name}%" to player stop #subfold @map argument 1 is "map" or "m": message "------------ [ Mini Map ] ------------" set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player if {loc.chunks::%{_chunk2}%} isn't set: set {_result} to "" else: set {_result} to {loc.chunks::%{_chunk2}%} # Position du joueur sur la mini-map if {_chunk2} is chunk at player: set {_m} to "%{_m}%&2█" # Claim du joueur else if {_result} is {loc.chunks.%player%::%{_chunk2}%}: set {_m} to "%{_m}%&a█" else if {_result} is "": set {_m} to "%{_m}%&7█" else: set {_m} to "%{_m}%&c█" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 set {_n} to "N" set {_s} to "S" set {_e} to "E" set {_w} to "W" if facing of player is north: set {_n} to "&4N&6" else if facing of player is south: set {_s} to "&4S&6" else if facing of player is west: set {_w} to "&4W&6" else if facing of player is east: set {_e} to "&4E&6" message " " message "&a█&7 &aVos claim &2█&7 &2Vous &c█&7 &cAutre joueur &6\%{_n}%/" message "&7█ Zone Libre &6%{_w}%+%{_e}%" message " &6/%{_s}%\" #subfold @tp argument 1 is "teleport" or "tp": if {home.%player%} is set: teleport player to {home.%player%} send "&aTéléportation réussie !" to player stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #subfold @delhomeclaim argument 1 is "delhome" or "dh": if {home.%player%} is set: delete {home.%player%} send "&cVotre home a été supprimé." stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #endfold on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTu ne peux pas monter cet animal!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cVous ne pouvez pas utiliser d'explosifs ici." stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cTu ne peux pas tuer ce &7%victim% &c!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event Et j'ai le skript hammeur : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 6 and unbreaking 4 and fortune 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 2%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Mon problème c'est que avec le hammeur on peut casser dans un claim si on est pas add dedans alors que avec quelque chose autre que le hammeur on peut pas. Comment bloquer ceci ?
  15. Sa m'intéresse ce skript :) Surtout que la commande de mon coté faudrait quelle soit possible d'être execute seulement dans le monde "ASkyBlock"
  16. Moi j'ai pas pris sur le lien
  17. Merci sa fonctionne :)
  18. MaxDu56YT

    Skript d'hammeur/dynamite

    Je suis chez starmine et le skript fonctionne très bien :)
  19. MaxDu56YT

    Skript d'hammeur/dynamite

    Le soucis c'est que j'utilise le plugin "jobs reborn" et quand je suis jobs mineur je gagne plus d'argent et xp quand je mine avec le hammer :/
  20. MaxDu56YT

    Skript d'hammeur/dynamite

    Ah starmine :D
  21. MaxDu56YT

    Skript d'hammeur/dynamite

    Je ne sais pas du tout, des choses utiles :D
  22. MaxDu56YT

    Skript d'hammeur/dynamite

    Super skript :) vous avez d'autre chose comme ça ?
  23. MaxDu56YT

    /claims avec gui

    Tu veut aussi qu'on puisse ajouter des gens dans le claim pour qui puisse build avec toi ?
  24. MaxDu56YT

    Skript d'atm

    Voilà c'est que je voudrais aussi :) Mes avec simplement une option en plus pour qu'on puisse retirer la somme d'argent qu'on veut en plus de pouvoir choisir une somme normal (1,5,10,etc.)
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