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  1. Version de Minecraft : 1.16.5 Version de Skript : ? Addons utilisés: Addon1, Addon2, ... Type du skript : Je voudrais un loop-entity mais que le joueur ne sois pas comptez dedans Description du script : J'aimerai un skript permettant de faire un loop-entity sans prendre en compte le joueur
  2. Version de Minecraft : 1.9.4 Version de Skript : 2.4.0 Addons utilisés: Aucun Type du skript : Skript de scoreboard Description du script : Skript permettant d'avoir un scoreboard spécifique à chaque monde. Dans ce scoreboard seront presentes les informations ci-contre: Pseudo, Ping, Nombre de joueur, Nom du serveur, Solde, Ip du serveur, Sur quel monde le joueur est connecté. Malheureusement, mon code ne marche pas à cause de l'expression " Every 1 second ". J'aimerai beaucoup que quelqu'un m'explique comment cela se fait-il. Merci à tout ceux qui m'aiderons, bonne fin d'après midi. scoreboard_lobby.sk
  3. Version de Minecraft : 1.8.8 Version de Skript : 2.2 Description du problème: Bonjour, j'ai récemment fait un serveur en local donc j'ai installé skript et ses addons (pack d'addons 1.8 basique installé sur internet) que j'ai installé sur tout mes anciens serveurs. Sauf que quand je fais /sk reload all, cela m'affiche 113 erreurs alors que j'ai qu'un seul skript qui est juste et qui possède une ligne. Enfaite, je crois que les fichiers dans le dossier Skript (et non scripts) sont comptés comme des Skript, regardez ce screen : Merci de m'aider
  4. Bonjour Version de Minecraft : 1.15.2 Version de Skript : 2.4.1 Addons utilisés: TuSKe, HydraDB, ... Skript : on script load: create a gui with id "LobbySelector" with virtual chest with 4 rows named "&4Lobby Selector": make gui slot 2 with diamond sword named "PVP": execute player command "/server pvp" #'on skript load' event doesn't have a 'player', but it will recognize it as it does have. make gui slot 4 with grass named "SkyBlock": execute player command "/server skyblock" command /test: open gui "LobbySelector" to player Description du script : Il s'agit du Skript de la documentation de TuSKe sur GitHub (que j'avais prévu de personnaliser par la suite afin de le transformer en GUI pour changer de grade). Le problème, c'est que l'inventaire s'ouvre, mais il ne contient aucun item. J'ai cette erreur dans la console, j'imagine donc que c'est un problème de version, mais la version de quoi ? Merci d'avance pour votre précieuse aide
  5. Salut , j'ai un gros problème avec mon système de kits enfait genre tout fonctionne sauf un le kit construction vip+ (niveau 3) enfait j'ai exactement le meme code pour le 1 et le 2 j'ai juste modifié certains truc , je vous explique mon kit a un coldown qui normalement du 2 heure mais je l'ai reduit a 2 heures pour vip+ mais le bleme c'est que il me donne jamais les items il me met toujours le message que moi j'ai mis quand il faut attendre et le truc c'est que je comprend pas pourquoi vu que c'est exactement le meme code que le kit construction vip et basique juste que les {cktlvl2.%UUID of player%} le 2 est remplacer par un 3 voila mon code et si quelqu'un peut m'aider je le remercie options: Kt: &3Kits &6>> command /kit: trigger: open chest with 3 rows named "&3Kits &6>> &bMenu des kits" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] command /open_basickitgui: trigger: open chest with 6 rows named "&bKit BASIQUE" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 36 of player with grass named "&b&lKit construction basique" to close then run [make player execute command "/kitlvl1construct"] command /open_vipkitgui: trigger: open chest with 6 rows named "&bKit &eVIP" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 36 of player with sand named "&b&lKit construction &e&lvip" to close then run [make player execute command "/kitlvl2construct"] command /open_vip+kitgui: trigger: open chest with 6 rows named "&bKits &e&lVIP&5&l+" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_vip+kitgui"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 36 of player with obsidian named "&b&lKit construction &e&lvip&5&l+" to close then run [make player execute command "/open_bigvipconstruct"] command /kitlvl1construct: aliases: cktlvl1 trigger: if {cktlvl1.%UUID of player%} is not set: set {cktlvl1.%UUID of player%} to 1 if {cktlvl1.%UUID of player%} is 1: give 8 oak wood to player give 4 obsidian to player give 12 grass to player give 8 sand to player give 4 glass to player give 4 bookshelf to player send "{@Kt} &b&lKit construction basique reçu !" set {cktlvl1.%UUID of player%} to 2 wait 10 seconds set {cktlvl1.%UUID of player%} to 1 stop trigger if {cktlvl1.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 1 heure !" to player stop trigger command /kitlvl2construct: aliases: cktlvl2 trigger: if {cktlvl2.%UUID of player%} is not set: set {cktlvl2.%UUID of player%} to 1 if {cktlvl2.%UUID of player%} is 1: give 16 oak wood to player give 8 obsidian to player give 24 grass to player give 16 sand to player give 8 glass to player give 6 bookshelf to player send "{@Kt} &b&lKit construction &e&lvip &b&lreçu !" set {cktlvl2.%UUID of player%} to 2 wait 15 seconds set {cktlvl2.%UUID of player%} to 1 stop trigger if {cktlvl2.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 1 heure 30 !" to player stop trigger command /open_bigvipconstruct: aliases: cktlvl3 trigger: if {cktlvl3.%UUID of player%} is not set: set {cktlvl3.%UUID of player%} to 1 if {cktlvl3.%UUID of player%} is 1: give 32 oak wood to player give 16 obsidian to player give 48 grass to player give 32 sand to player give 16 glass to player give 8 bookshelf to player message "{@Kt} &b&lKit construction &e&lvip&5&l+ &b&lreçu" set {cktlvl3.%UUID of player%} to 2 wait 10 seconds set {cktlvl3.%UUID of player%} to 1 stop trigger if {cktlvl3.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 2 heures !" to player stop trigger
  6. Bonjour à tous ! L'erreur la plus répandue dans Skript est de mélanger les TABs et les ESPACEs et, vous l'aurez deviné, Skript n'aime pas du tout ! Pour y remédier, il y a une façon de faire pour chaque éditeur de texte ! Notepad++ : Il faut juste presser les touches CTRL + F et aller dans l'onglet "Remplacer". Mettre dans "Recherche" le signe "\t" (n'oubliez pas de cocher le mode "étendu") et dans "Remplacer par" 4 ESPACES puis il ne reste plus qu'à cliquer sur "Remplacer tout" ! De plus Notepad++ permet d'inscrire automatiquement 4 espaces à chaque TAB, il suffit juste d'aller dans les paramètres et de cliquer sur l'onglet "Langage" puis de cocher dans la partie "Tabulation" la case "Insérer des espaces") Sublime Text 3 : Il suffit d'aller en bas à droite de votre écran et de cliquer sur "Tab Size" puis de cliquer sur Convert Indentation to Spaces ! (Veuillez à bien cocher "Indent Using Space" dans ce même onglet et régler "Tab Width" sur 4) Je sais que ce tutoriel n'est pas d'une grande aide mais cela pourra aider ceux qui commencent et ainsi réduire un peu le nombre de topic sur le forum d'Aide ! SwenCake.
  7. options: Max-Land: 30 # The max land default players can claim. # Set to -1 for unlimited land claiming for default players) Max-Land-VIP: 60 # The max land VIP's can claim. Requires permission node land.claim.vip # Set to -1 for unlimited land claiming for VIP's) Max-Land-OP: -1 # The max land staff can claim. Requires permission node land.claim.op # Set to -1 for unlimited land claiming for staff) World: monde # The world default players can claim. spawn_region : new # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/land" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.": # send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: send "&aLe terrain appartient à &e%{chunk.%chunk at location of loop-player%}%&a." to loop-player set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: send "&aLe terrain est libre." to loop-player set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim." set {land.unclaim.%loop-player%} to true on command "/land": if "%region at player%" contains "{@spawn_region}": cancel event message "LandClaim &9> &7Impossible de claim cette region !" on region enter: wait 2 ticks if "%region at player%" contains "{@spawn_region}": set action bar of player to "&aCette zone est protégé !" on exiting of region "spawn_survie": set action bar of player to "&aCette zone n'est plus protégé !" #startfold command /land [<text>] [<offline player>]: description: For all land related commands usage: &c/land (claim, unclaim, add, remove) trigger: argument 1 is not set: message "-----------------------------------------------------" message "Nombre de terrain claim &9> &7%{claimedland.%player%}%" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h": message "-----------------------------------------------------" message "/land &9> &7Pour afficher le nombre de terrain claim" message "/land list &9> &7Affiche la liste de vos claim" message "/land claim &9> &7Pour claim un terrain" message "/land unclaim &9> &7Pour unclaim un terrain" message "/land info &9> &7Affiche les informations du terrain ou vous vous trouvez" message "/land add <player> &9> &7Ajouter un joueur à votre claim" message "/land remove <player> &9> &7Supprimer un joueur de votre claim" message "/land teleport &9> &7Se teleporter à votre premier claim" message "/land delhome &9> &7Supprimer votre home" if player has permission "land.bypass": message "/land bypass &9> &7Accéder à tous les claims" message "-----------------------------------------------------" #subfold @stats argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Propriétaire du terrain &9> &7 %{chunk.%chunk at location of player%}%" message "Membre(s) autorisé &9> &7 %{land.%chunk at location of player%::*}%" message "-----------------------------------------------------" stop message "&6Cette zone n'appartient actuellement à personne." stop #subfold @error argument 1 is "error": if player has permission "land.bypass": message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 ()'s = Options, []'s = Requis." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cCette zone est déjà claim." stop if {@Max-Land} is -1: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true message "&6Vous possédez maintenant cette terre." add 1 to {claimedland.%player%} log "%player% dans le monde %world% en %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop else: if {@Max-Land} is 0: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop if {claimedland.%player%} is greater than {@Max-Land} -1: if player has permission "land.claim.vip" or "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-VIP} -1: if player has permission "land.claim.op": if {claimedland.%player%} is greater than {@Max-Land-OP} -1: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop else: message "&cVous avez atteint votre limite de claim." stop add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true set {loc.chunks::%chunk at location of player%} to location of player set {loc.chunks.%player%::%chunk at location of player%} to location of player message "&6Vous êtes maintenant propriétaire de cette zone." add 1 to {claimedland.%player%} log "%player% avec %world% at %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." stop message "&cVous ne possédez pas cette terre." message "&cLe terrain appartient à %{chunk.%chunk at location of player%}%" else: if {chunk.%chunk at location of player%} is name of player: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks::%chunk at location of player%} message "&6Vous avez unclaim cette terre." if {home.%player%} is set: delete {home.%player%} stop # subfold @add argument 1 is "add": if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim" stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop else: message "&cVous ne possédez pas cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous ajouter à votre propre terre." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6%name of argument 2% peut maintenant construire sur cette terre." add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "remove" or "r": if argument 2 is not set: make player execute command "&cland error" stop if {chunk.%chunk at location of player%} is not set: message "&cCe terrain n'est pas claim." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cVous ne possédez pas cette terre." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cCe joueur est déjà membre de cette terre." stop else: add "%name of argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6%name of argument 2% peut maintenant construire sur cette terre." stop if {played.%argument 2%} is not set: message "&cCe joueur n'existe pas." stop if {chunk.%chunk at location of player%} is argument 2: message "&cVous ne pouvez pas vous retirer de votre propre terre." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6%name of argument 2% ne peut plus construire sur cette terre." stop #subfold @bypass argument 1 is "bypass": player has permission "land.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Vous ne pouvez plus accéder à toutes les terres." stop set {bypassland.%player%} to true message "&6Vous avez maintenant accés à toutes les terres claim." stop message "&cVous n'avez pas la permission d'utiliser cette commande." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" send "&a%{_count}% ------ %{_chunk}% ------ %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cNot Named" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}%----->%{_chunk}%---->%{_chunk.name}%" to player stop #subfold @tp argument 1 is "teleport" or "tp": if {home.%player%} is set: teleport player to {home.%player%} send "&aTéléportation réussie !" to player stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #subfold @delhomeclaim argument 1 is "delhome" or "dh": if {home.%player%} is set: delete {home.%player%} send "&cVotre home a été supprimé." stop else: send "&cAucun home, vous devez claim au moins une fois !" stop #endfold on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTu ne peux pas monter cet animal!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cVous ne pouvez pas utiliser d'explosifs ici." stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cTu ne peux pas tuer ce &7%victim% &c!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event Voilà alors quand quelqu'un claim et que une personne vient sur son claim et que la personne à des plantations il peut les casser, et je souhaiterai bloquer cela Skript : dev36 1.12.2
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