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LeCraftDeOuf

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Tout ce qui a été posté par LeCraftDeOuf

  1. LeCraftDeOuf

    [Staff] Commande /staff

    J'avoue si vous pouvez mettre le code ici sa serai cool pour les joueurs qui cherche un code du même style :D
  2. Bonjour, Bonsoir, J'ai réaliser un skript de "hammer" mais le seul soucis c'est que si dans le rayon de 3x3x1 il y à un bloc de granite cela dropera une stone pourquoi ? parceque l'id du granite est "stone:1" et pas "granite" moi dans mon code je met drop block up at event-block ducoup sa donne drop stone at event-block et pas drop stone:1 at event-block. Voila quelqu'un peut m'aider ? Venez teamspeak (me mp) ou en mp pour avoir le code pour être plus compréhensible :D Merci beaucoup à celui qui aura réussi. Version: 1.8 skript: 2.2 dev 27
  3. Tu as quelle plugin de grade ?
  4. LeCraftDeOuf

    FacSk - Tchat entre ally

    Oui j'utilise un plugins mais avec facsk je crois que c'est possible mais c'est complexe ...
  5. LeCraftDeOuf

    Erreur skript function

    Comment il peut donc faire ?
  6. Bonjour un ami à une erreur avec le skript de familiers: [spoiler=Code familiers] # # ( ___) /__\ ( \/ ) (_ _) ( ) (_ _) ( ___) ( _ \ / __) # )__) /(__)\ ) ( _)(_ )(__ _)(_ )__) ) / \__ \ # (__) (__)(__) (_/\/\_) (____) (____) (____) (____) (_)\_) (___/ # #-------------------------------------------------------------------------------------------------------------------------------- | # # INFORMATIONS = # # ✪ Auteur : Mikioul # ➔ Version : 1.3.1 - (08/08/2017) # ➔ Type : Cosmetics pour serveur Minecraft (mini jeux de préférence) # # ➔ Lien Skript-mc : https://skript-mc.fr/forum/resources/familiers.1185/ # ➔ N'hésitez surtout pas a aller donner votre avis sur ma ressource : https://skript-mc.fr/forum/resources/familiers.1185/ # # ➔ Me signaler un problème : https://skript-mc.fr/forum/conversations/add?to=Mikioul # # ➔ Soon : # - Création personnelle de familiers ✔ # - Optimisation ✔ # - Ajout de familiers ✔ # - Compatibilité 1.12 # # ➔ Addons : # - Skquery # - SkStuff # - Tuske # - Skelett #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # | # CONFIGURATION | ➔ Faites toute la configuration dans cette partie # | #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| options: # [ ✚ ] = Ne pas changer cette valeur, elle vérifie si le skript est a jour ! version: 1.3.1 CheckVersion: true # ➔ Il s'agit du message de MAJ (true = Activer | false = Désactiver) # [ ✚ ] = Changer les préfix et messages Ici ! g_prefix: &f[&b&lFamiliers&f] # ➔ Ce réglage défini le "prefix" du skript, il apparaitra devant chaque message envoyer par le skript gui_prefix: &8[&7Familiers&8] # ➔ Ce réglage défini le "prefix" des menus du skript, il apparaitra dans les menus du skript NoPermission: &cVous n'avez pas la permission ! # ➔ Ce message apparaitra lorsqu'un joueur voulant faire une commande du skript n'a pas la permission # [ ✚ ] = Activer/Désactiver une fonctionalitée Ici ! (true = Activer | false = Désactiver) FamiliersPos: "right" # ➔ Il s'agit de l'emplacement du familier par rapport au joueur (right = Placer a droite | left = Placer a gauche) FamilierPos2: "down" # ➔ Il s'agit de l'emplacement du familier par rapport au joueur (down = Il sera au sol | up = Il sera a la hauteur de l'épaule du joueur) FamilierRemoveOnTeleport: false # ➔ Il s'agit du réglage pour supprimer le familier lors des téléportations (true = Activer | false = Désactiver) FamilierRide: true # ➔ Il s'agit de permettre de monter sur les familiers des autres (true = Activer | false = Désactiver) FamiliersAnimationToolChange: true # ➔ Il s'agit de l'ajout du bloc en main du joueur dans la main de l'armorstand quand il switch de slot (true = Activer | false = Désactiver) FamiliersNameSet: false # ➔ Il s'agit d'activer ou non le nom des familiers (true = Activer | false = Désactiver) FamiliersName: &6» &2Mini-%{_p}% # ➔ Définir le nom de base d'un familier ici (Code couleur = ON | Afficher le nom du joueur = %{_p}%) FamilierMaxLengthName: 16 # ➔ Définir la taille maximum d'un nom FamiliersAnimationSneak: true # ➔ Il s'agit de l'animation que le familier fait lorsque le joueur sneak (true = Activer | false = Désactiver) FamiliersAnimationBras: true # ➔ Il s'agit de l'animation des bras du familier comme le joueur (true = Activer | false = Désactiver) FamiliersAnimationAttack: true # ➔ Il s'agit de l'animation du familier quand le joueur tape (true = Activer | false = Désactiver) FamiliersAnimationVue: true # ➔ Il s'agit de l'animation de la vue du familier qui s'adaptera a celle du joueur (true = Activer | false = Désactiver) # napaslapermission: §4Vous n'avez pas la permission. # alapermission: §aVous avez la permission. napaslapermission: §7Accès ➔ §4§l✘ alapermission: §7Accès ➔ §a§l✔ # [ ✚ ] = Gérer les animations Ici ! (FamilierAnimation.. = true = Activer | false = Désactiver) (FamilierAnimation...Cooldown = <nombre> [C'est le temps avant que l'animation ne recommence]) FamiliersAnimationLantern: true # ➔ Animation = La lampe clignotera et disjonctera FamiliersAnimationLanternCooldown: 5 #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # SAUVEGARDES | ➔ Endroit où sont stockés les têtes customs, merci de ne pas y toucher ! #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| elf: {display:{Name:""&6&l» &eElf""},SkullOwner:{Id:""367ea5a0-cf6f-4993-9c7e-9f3466bf30ef"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmNlNjg1YmVhOGY2ZDk2NmU1MzNlMmFmNWJhYTU1NzdlMWE5OGY2Y2FkMTFiOGYwZjdmMjAxYmJlZjZlODIyIn19fQ==""}]}}} evil: {display:{Name:""&6&l» 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Cube""},SkullOwner:{Id:""7c6cf235-5edb-4087-b105-f6398311f0e5"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzM2ZWRjZmIwNzgxNGEzYjFjZTE4OTNmMmRhZGRkYmRhMDExMTY0ZDkwZjBiYTMwNzYzYzIyYzhjNjMifX19""}]}}} beachball: {display:{Name:""&6&l» &eBeachball""},SkullOwner:{Id:""a26ea47e-279a-4e92-acf5-f11c6f3f6201"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWE1YWIwNWVhMjU0YzMyZTNjNDhmM2ZkY2Y5ZmQ5ZDc3ZDNjYmEwNGU2YjVlYzJlNjhiM2NiZGNmYWMzZmQifX19""}]}}} lantern: {display:{Name:""&6&l» &eLanterne""},SkullOwner:{Id:""8c0662db-972a-4039-a360-3dc1a938390d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2NjMjE3YTliOWUzY2UzY2QwNDg0YzdlOGNlNDlkMWNmNzQxMjgxYmRkYTVhNGQ2Y2I4MjFmMzc4NzUyNzE4In19fQ==""}]}}} lantern-off: {display:{Name:""&6&l» &eLanterne-off""},SkullOwner:{Id:""b74968df-8511-4dec-b5d7-58f31e2144c4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDJjODFiNDM1ZGMyMmQyOWQ0Nzc4ZmZkMjJmZWI4NDZhNjhiNjQ4ZGQxYWY1ZGU4MThiNTE3ZjA1NzRkIn19fQ==""}]}}} speakers: {display:{Name:""&6&l» &eHaut parleur""},SkullOwner:{Id:""6b87c6e1-3cb7-4f9c-a98d-346bd75a6b21"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmU5OWY2Njk3MjVkMjM1ODYzNmFlMmY1YmMzNDM5ZDY2Nzg0OWRhYTg0NjJhZjkzYTQyZTIxMmFmMTJiMmEifX19""}]}}} present: {display:{Name:""&6&l» &eCadeau""},SkullOwner:{Id:""13e135fb-348f-4c6a-99e3-e6e3aa385e73"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTI4ZTY5MmQ4NmUyMjQ0OTc5MTVhMzk1ODNkYmUzOGVkZmZkMzljYmJhNDU3Y2M5NWE3YWMzZWEyNWQ0NDUifX19""}]}}} teal-dice: {display:{Name:""&6&l» &eDé""},SkullOwner:{Id:""2c932936-26ba-4d3d-9c7b-4c9392c6717c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg4ZmE5NzNlYTQ0NGNjODA4NzY4ZWE0OGJmMjY1N2FlOWE1NmMwYWY2MDI3NWU4NDQ2M2IxOTU2MjliY2UifX19""}]}}} air-orb: {display:{Name:""&6&l» &eAir Orb""},SkullOwner:{Id:""7154ed4c-c585-4d90-9f91-4b5f2f66caf4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjgyMjAyODJmMmVlNTk5NTExYjRmYzc0NjExMWM5NzM2ZDdiNDkxZThiY2ZiNjQ4YThhMTU2MjkyODFlZTUifX19""}]}}} panda: {display:{Name:""&6&l» &ePanda""},SkullOwner:{Id:""037eade6-2fc5-4eca-a0ae-a1b54239cd34"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODAxOGExNzcxZDY5YzExYjhkYWQ0MmNkMzEwMzc1YmEyZDgyNzkzMmIyNWVmMzU3ZjdlNTcyYzFiZDBmOSJ9fX0=""}]}}} turtle: {display:{Name:""&6&l» &eTortue""},SkullOwner:{Id:""ef56c7a3-a5e7-4a7f-9786-a4b6273a591d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJlNTQ4NDA4YWI3NWQ3ZGY4ZTZkNWQyNDQ2ZDkwYjZlYzYyYWE0ZjdmZWI3OTMwZDFlZTcxZWVmZGRmNjE4OSJ9fX0=""}]}}} bee: {display:{Name:""&6&l» &eAbeille""},SkullOwner:{Id:""bc1ca880-4dc5-4d17-9c05-027a7d3999b3"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==""}]}}} fish: {display:{Name:""&6&l» &ePoisson""},SkullOwner:{Id:""1cefa20f-693a-4a6f-a3fb-7efe2affe62c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzNiMTk1NWQzYjZlYjQyZjUwZTUzNmMxYTMyODVhYjczZWQ3ZTJiZTA1MWIwOWIyMWUxNzgxMWYxYTZkIn19fQ==""}]}}} owl: {display:{Name:""&6&l» &eChouette""},SkullOwner:{Id:""a4388936-115c-f194-b976-ac46f35c775f"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzllMmUxM2ZiZTY2YzIzZDgwZTE0YmEwOGNjMjk1Y2QzNjQ0MWQ4ZmNmM2VjZWQzZWM4ODdjZTM5YjM5NTMifX19""}]}}} little-dog: {display:{Name:""&6&l» &eChien""},SkullOwner:{Id:""d025f765-dd70-4e59-b46c-61fbbed638e7"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIyZjk3Yjk1MGE4MDMxNTAxOGViYmEyZTU4ZWViNTQ3MThlMjY5MDY2MmNlOWRkZmRjZWRlYzU1NGMyNyJ9fX0=""}]}}} rabbit: {display:{Name:""&6&l» &eRabbit""},SkullOwner:{Id:""69c0df0d-3fb6-4ad1-8a40-eaa950470aa4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThhNGZiMjVhZmJjNmI3YWVjMTVhYmU4NzJmY2VhZDFlNWIzM2MxYWIxMjUyNTE0MWQ3N2JmZDI5OGZjMzJkOSJ9fX0=""}]}}} pug: {display:{Name:""&6&l» &ePug""},SkullOwner:{Id:""39a14194-8107-4b74-982f-e9770023d1fd"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzVmMjQyZWNlNmRkNzk5YTcyMmRjYmVlNTY1ZGU4ZWM0MWQwMTcyM2VmYWU1Mzg2ZDgxMzY5OWM3ZTM5ZmIifX19""}]}}} Arrow Left: {display:{Name:""&6&l« &ePage Précédente""},SkullOwner:{Id:""63dcc361-6c3e-42ed-87ec-01c356c8a6d9"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzM3NjQ4YWU3YTU2NGE1Mjg3NzkyYjA1ZmFjNzljNmI2YmQ0N2Y2MTZhNTU5Y2U4YjU0M2U2OTQ3MjM1YmNlIn19fQ==""}]}}} Arrow Right: {display:{Name:""&6&l» &ePage Suivante""},SkullOwner:{Id:""69e2e99e-7009-440e-a6d1-75b1c2ca5b6a"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWE0ZjY4YzhmYjI3OWU1MGFiNzg2ZjlmYTU0Yzg4Y2E0ZWNmZTFlYjVmZDVmMGMzOGM1NGM5YjFjNzIwM2Q3YSJ9fX0=""}]}}} #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # CODE | ➔ Cette partie concerne le développement du skript, Vous pouvez y toucher seulement si vous vous y connaissez un minimum, attention avec les mise a jour, elles pourraient effacer vos modifications #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # [ ✚ ] = Detection des mise a jour #-------------------------------------------------------------------------------------------------------------------------------- | on join: if {@CheckVersion} is true: if player have permission "familier.update" or "familier.*": if text from "https://pastebin.com/raw/4Ai2f9w4" isn't "{@version}": wait 1 seconds send "{@g_prefix}&c Une Mise a jour est disponible !" to player send "https://skript-mc.fr/forum/resources/familiers.1185/" to player # [ ✚ ] = Commande Principale #-------------------------------------------------------------------------------------------------------------------------------- | command /familiers [<text>] [<text>]: aliases: familier,pet trigger: if player has permission "familier.use" or "familier.*": if arg 1 is not set: Familiers(player, "1") if arg 1 is "help": send "&4&m----------&c&m--------&6&m------&e&m-----&6&m------&c&m--------&4&m----------" message centered "&8&lFAMILIERS" to player # send "" # message centered "&3/familiers add &b(en tenant l'item/bloc dans la main)" to player # message centered "&3/familiers rename &b<nom>" to player send "" message centered "&aComment l'utiliser » &f&o/familiers" to player message centered "&aPuis choisissez votre familier !" to player # if arg 1 is "rename": # if arg 2 is set: # if {familier.%player%} is set: # set {_length} to length of the string argument-2 # if {_length} <= {@FamilierMaxLengthName}: # add "{CustomName:%colored arg-2%}" to nbt of {fam.%player%} # else: # send "{@g_prefix} &cLa taille maximum du nom doit etre de : &f&o{@FamilierMaxLengthName} &c!" # else: # send "{@g_prefix} &cVous n'avez pas de familier !" # else: # send "{@g_prefix} &cVeuillez préciser un nom !" else: show an action bar from "{@NoPermission}" to player # [ ✚ ] = PARTIE FAMILIERS ARMORSTAND | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function Familiers(p: player, page: text): if {_page} is "1": open virtual chest inventory with size 6 named "{@gui_prefix} &7» &fPage &f&l1" to {_p} if {_p} has permission "familier.spawn.player" or "familier.spawn.*" or "familier.*": format gui slot 1 of {_p} with Skull of {_p} named "&6&l» &e%{_p}%" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","player", "0", "0", "3055850", "948670") else: format gui slot 1 of {_p} with Skull of {_p} named "&6&l» &e%{_p}%" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.elf" or "familier.spawn.*" or "familier.*": format gui slot 2 of {_p} with player head with custom nbt "{@elf}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","elf", "{@elf}", "12784419", "16777215", "12784419") else: format gui slot 2 of {_p} with player head with custom nbt "{@elf}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.evil" or "familier.spawn.*" or "familier.*": format gui slot 3 of {_p} with player head with custom nbt "{@evil}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","evil", "{@evil}", "10691850", "11092228", "10691850") else: format gui slot 3 of {_p} with player head with custom nbt "{@evil}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.alien " or "familier.spawn.*" or "familier.*": format gui slot 4 of {_p} with player head with custom nbt "{@alien}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","alien", "{@alien}", "4638244", "5298220", "7923546") else: format gui slot 4 of {_p} with player head with custom nbt "{@alien}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem" or "familier.spawn.*" or "familier.*": format gui slot 5 of {_p} with player head with custom nbt "{@golem-1}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem", "{@golem-1}", "4210752", "0", "1779495") else: format gui slot 5 of {_p} with player head with custom nbt "{@golem-1}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem-2" or "familier.spawn.*" or "familier.*": format gui slot 6 of {_p} with player head with custom nbt "{@golem-2}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem-2", "{@golem-2}", "5252646", "0", "4070685") else: format gui slot 6 of {_p} with player head with custom nbt "{@golem-2}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem-3" or "familier.spawn.*" or "familier.*": format gui slot 7 of {_p} with player head with custom nbt "{@golem-3}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem-3", "{@golem-3}", "2372182", "0", "1910334") else: format gui slot 7 of {_p} with player head with custom nbt "{@golem-3}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.fantome" or "familier.spawn.*" or "familier.*": format gui slot 10 of {_p} with player head with custom nbt "{@fantome}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","fantome", "{@fantome}", "15066853", "0", "0") else: format gui slot 10 of {_p} with player head with custom nbt "{@fantome}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.davy_jones" or "familier.spawn.*" or "familier.*": format gui slot 11 of {_p} with player head with custom nbt "{@davy-jones}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","davy_jones", "{@davy-jones}", "2376241", "2376241", "0") else: format gui slot 11 of {_p} with player head with custom nbt "{@davy-jones}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.dark_vador" or "familier.spawn.*" or "familier.*": format gui slot 12 of {_p} with player head with custom nbt "{@dark-vador}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","dark_vador", "{@dark-vador}", "0", "0", "0") else: format gui slot 12 of {_p} with player head with custom nbt "{@dark-vador}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.spongebob" or "familier.spawn.*" or "familier.*": format gui slot 13 of {_p} with player head with custom nbt "{@spongebob}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","spongebob", "{@spongebob}", "15393629", "16623378", "15393629") else: format gui slot 13 of {_p} with player head with custom nbt "{@spongebob}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.patrick" or "familier.spawn.*" or "familier.*": format gui slot 14 of {_p} with player head with custom nbt "{@patrick}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","patrick", "{@patrick}", "14717113", "7794223", "14717113") else: format gui slot 14 of {_p} with player head with custom nbt "{@patrick}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.panoramix" or "familier.spawn.*" or "familier.*": format gui slot 15 of {_p} with player head with custom nbt "{@panoramix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","panoramix", "{@panoramix}", "16777215", "16777215", "8960206") else: format gui slot 15 of {_p} with player head with custom nbt "{@panoramix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.asterix" or "familier.spawn.*" or "familier.*": format gui slot 16 of {_p} with player head with custom nbt "{@asterix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","asterix", "{@asterix}", "135447", "16256300", "14375219") else: format gui slot 16 of {_p} with player head with custom nbt "{@asterix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.obelix" or "familier.spawn.*" or "familier.*": format gui slot 19 of {_p} with player head with custom nbt "{@obelix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","obelix", "{@obelix}", "6341602", "16777215", "14375219") else: format gui slot 19 of {_p} with player head with custom nbt "{@obelix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.bob_omb" or "familier.spawn.*" or "familier.*": format gui slot 20 of {_p} with player head with custom nbt "{@bob-omb}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","bob_omb", "{@bob-omb}", "3882574", "3882574", "14527758") else: format gui slot 20 of {_p} with player head with custom nbt "{@bob-omb}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.angry_bird" or "familier.spawn.*" or "familier.*": format gui slot 21 of {_p} with player head with custom nbt "{@angry-bird}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","angry_bird", "{@angry-bird}", "15871532", "12258828", "16555011") else: format gui slot 21 of {_p} with player head with custom nbt "{@angry-bird}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.donald" or "familier.spawn.*" or "familier.*": format gui slot 22 of {_p} with player head with custom nbt "{@donald}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","donald", "{@donald}", "2007030", "16777215", "15571207") else: format gui slot 22 of {_p} with player head with custom nbt "{@donald}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.chewbacca" or "familier.spawn.*" or "familier.*": format gui slot 23 of {_p} with player head with custom nbt "{@chewbacca}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","chewbacca", "{@chewbacca}", "5583623", "6174984", "5583623") else: format gui slot 23 of {_p} with player head with custom nbt "{@chewbacca}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.yoda" or "familier.spawn.*" or "familier.*": format gui slot 24 of {_p} with player head with custom nbt "{@yoda}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","yoda", "{@yoda}", "16769208", "16769208", "3700484") else: format gui slot 24 of {_p} with player head with custom nbt "{@yoda}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.minion" or "familier.spawn.*" or "familier.*": format gui slot 25 of {_p} with player head with custom nbt "{@minion}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","minion", "{@minion}", "16115456", "884620", "0") else: format gui slot 25 of {_p} with player head with custom nbt "{@minion}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.sonic" or "familier.spawn.*" or "familier.*": format gui slot 28 of {_p} with player head with custom nbt "{@sonic}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","sonic", "{@sonic}", "1127124", "1127124", "16057088") else: format gui slot 28 of {_p} with player head with custom nbt "{@sonic}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.elmo" or "familier.spawn.*" or "familier.*": format gui slot 29 of {_p} with player head with custom nbt "{@elmo}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","elmo", "{@elmo}", "13896739", "13896739", "13896739") else: format gui slot 29 of {_p} with player head with custom nbt "{@elmo}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.rubik_cube" or "familier.spawn.*" or "familier.*": format gui slot 30 of {_p} with player head with custom nbt "{@rubik_s-cube}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","rubik_cube", "{@rubik_s-cube}", "", "", "") else: format gui slot 30 of {_p} with player head with custom nbt "{@rubik_s-cube}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.beachball" or "familier.spawn.*" or "familier.*": format gui slot 31 of {_p} with player head with custom nbt "{@beachball}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","beachball", "{@beachball}", "", "", "") else: format gui slot 31 of {_p} with player head with custom nbt "{@beachball}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.lantern" or "familier.spawn.*" or "familier.*": format gui slot 32 of {_p} with player head with custom nbt "{@lantern}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","lantern", "{lantern}", "", "", "") else: format gui slot 32 of {_p} with player head with custom nbt "{@lantern}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.speakers" or "familier.spawn.*" or "familier.*": format gui slot 33 of {_p} with player head with custom nbt "{@speakers}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","speakers", "{@speakers}", "", "", "") else: format gui slot 33 of {_p} with player head with custom nbt "{@speakers}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.present" or "familier.spawn.*" or "familier.*": format gui slot 34 of {_p} with player head with custom nbt "{@present}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","present", "{@present}", "", "", "") else: format gui slot 34 of {_p} with player head with custom nbt "{@present}" with lore "||{@napaslapermission}" to do nothing format gui slot 50 of {_p} with player head with custom nbt "{@Arrow Right}" with lore "||{@alapermission}" to run function Familiers({_p}, "2") if {_page} is "2": open virtual chest inventory with size 6 named "{@gui_prefix} &7» &fPage &f&l2" to {_p} if {_p} has permission "familier.spawn.teal_dice" or "familier.spawn.*" or "familier.*": format gui slot 1 of {_p} with player head with custom nbt "{@teal-dice}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","teal_dice", "{@teal-dice}", "", "", "") else: format gui slot 1 of {_p} with player head with custom nbt "{@teal-dice}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.air_orb" or "familier.spawn.*" or "familier.*": format gui slot 2 of {_p} with player head with custom nbt "{@air-orb}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","air_orb", "{@air-orb}", "", "", "") else: format gui slot 2 of {_p} with player head with custom nbt "{@air-orb}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.panda" or "familier.spawn.*" or "familier.*": format gui slot 3 of {_p} with player head with custom nbt "{@panda}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","panda", "{@panda}", "", "", "") else: format gui slot 3 of {_p} with player head with custom nbt "{@panda}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.turtle" or "familier.spawn.*" or "familier.*": format gui slot 4 of {_p} with player head with custom nbt "{@turtle}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","turtle", "{@turtle}", "", "", "") else: format gui slot 4 of {_p} with player head with custom nbt "{@turtle}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.bee" or "familier.spawn.*" or "familier.*": format gui slot 5 of {_p} with player head with custom nbt "{@bee}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","bee", "{@bee}", "", "", "") else: format gui slot 5 of {_p} with player head with custom nbt "{@bee}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.fish" or "familier.spawn.*" or "familier.*": format gui slot 6 of {_p} with player head with custom nbt "{@fish}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","fish", "{@fish}", "", "", "") else: format gui slot 6 of {_p} with player head with custom nbt "{@fish}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.owl" or "familier.spawn.*" or "familier.*": format gui slot 7 of {_p} with player head with custom nbt "{@owl}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","owl", "{@owl}", "", "", "") else: format gui slot 7 of {_p} with player head with custom nbt "{@owl}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.little_dog" or "familier.spawn.*" or "familier.*": format gui slot 8 of {_p} with player head with custom nbt "{@little-dog}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","little_dog", "{@little-dog}", "", "", "") else: format gui slot 8 of {_p} with player head with custom nbt "{@little-dog}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.rabbit" or "familier.spawn.*" or "familier.*": format gui slot 10 of {_p} with player head with custom nbt "{@rabbit}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","rabbit", "{@rabbit}", "", "", "") else: format gui slot 10 of {_p} with player head with custom nbt "{@rabbit}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.pug" or "familier.spawn.*" or "familier.*": format gui slot 11 of {_p} with player head with custom nbt "{@pug}" with lore "||§7Permission ➔ §a§l✔" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","pug", "{@pug}", "", "", "") else: format gui slot 11 of {_p} with player head with custom nbt "{@pug}" with lore "||{@napaslapermission}" to do nothing format gui slot 48 of {_p} with player head with custom nbt "{@Arrow Left}" with lore "||{@alapermission}" to run function Familiers({_p}, "1") format gui slot 49 of {_p} with barrier named "&4» &cSupprimer le familier" to run: delete {familier.%{_p}%} kill {fam.%{_p}%} close {_p}' inventory # [ ✚ ] = PARTIE FAMILIERS GET ARMORSTAND | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function Runfamiliers(p: player, type: text,familier: text, h: text, c: text, l: text, b: text): if {_p} has permission "familier.spawn.%{_familier}%" or "familier.spawn.*" or "familier.*": if {familier.%{_p}%} is set: close {_p}'s inventory send "{@g_prefix} &cVos avez déjà un familier actif, merci de le supprimer" to {_p} else: set {familier.%{_p}%} to "%{_familier}%" set {familier.ch-it.%{_p}%} to "%{_type}%" close {_p}'s inventory kill {fam.%{_p}%} wait 2 ticks if {@FamilierPos2} is "up": set {_o} to location of {_p}'s head remove 0.5 from y coord of {_o} if {@FamilierPos2} is "down": set {_o} to location of {_p} {_type} isn't "armor" remove 0.3 from y coord of {_o} set {_o} to location .7 right of {_o} spawn an armor stand at {_o} set {fam.%{_p}%} to spawned entity set {protect.%{fam.%{_p}%}%} to true set tool of {fam.%{_p}%} to tool of {_p} if {@FamiliersNameSet} is true: add "{NoGravity:1b,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583,ShowArms:1,Small:1,CustomNameVisible:1,CustomName:{@FamiliersName},Pose:{LeftArm:[-10f,0f,-10f]},Pose:{RightArm:[-10f,0f,10f]}}" to nbt of {fam.%{_p}%} if {@FamiliersNameSet} is false: add "{NoGravity:1b,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583,ShowArms:1,Small:1,Pose:{LeftArm:[-10f,0f,-10f]},Pose:{RightArm:[-10f,0f,10f]}}" to nbt of {fam.%{_p}%} if {_type} is "armor": if {_familier} is set: set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "%{_h}%" set armor stand chestplate of {fam.%{_p}%} to leather chestplate with custom nbt "{display:{color:%{_c}%}}" set armor stand leggings of {fam.%{_p}%} to leather leggings with custom nbt "{display:{color:%{_l}%}}" set armor stand boots of {fam.%{_p}%} to leather boots with custom nbt "{display:{color:%{_b}%}}" FamilierAnimation({_p}, "%{_familier}%") if {_familier} is "player": set armor stand helmet of {fam.%{_p}%} to {_p}'s skull set armor stand chestplate of {fam.%{_p}%} to diamond chestplate FamilierAnimation({_p}, "player") if {_familier} is "fantome": add "{Invisible:1}" to nbt of {fam.%{_p}%} set armor stand leggings of {fam.%{_p}%} to air set armor stand boots of {fam.%{_p}%} to air FamilierAnimation({_p}, "fantome") if {_type} is "only-head": set tool of {fam.%{_p}%} to air set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "%{_h}%" set armor stand chestplate of {fam.%{_p}%} to air set armor stand leggings of {fam.%{_p}%} to air set armor stand boots of {fam.%{_p}%} to air add "{Invisible:1}" to nbt of {fam.%{_p}%} FamilierAnimation({_p}, "%{_familier}%") while {familier.%{_p}%} is set: if {@FamiliersAnimationVue} is true: if {familier.ch-it.%{_p}%} is "armor": add "{Pose:{Head:[%{_p}'s pitch%f,0f,0f]}}" to nbt of {fam.%{_p}%} if {@FamilierPos2} is "up": set {_o} to location of {_p}'s head remove 0.5 from y coord of {_o} if {@FamilierPos2} is "down": set {_o} to location of {_p} #remove 0.5 from y coord of {_o} set pitch of {_o} to 0 if {@FamiliersPos} is "right": set {_o} to location .7 right of {_o} if {@FamiliersPos} is "left": set {_o} to location .7 left of {_o} if {@FamiliersAnimationSneak} is true: if {_p} is sneaking: add "{Marker:1b}" to nbt of {fam.%{_p}%} teleport {fam.%{_p}%} to {_o} else: add "{Pose:{Body:[0f,0f,0f]}}" to nbt of {fam.%{_p}%} teleport {fam.%{_p}%} to {_o} if {@FamiliersAnimationToolChange} is true: if {familier.ch-it.%{_p}%} is "armor": set tool of {fam.%{_p}%} to tool of {_p} else: set tool of {fam.%{_p}%} to air wait 1 ticks else: send "{@NoPermission}" to {_p} # [ ✚ ] = PARTIE FAMILIERS ANIMATIONS | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function FamilierAnimation(p: player, anim: text): if {_anim} is "lantern": if {@FamiliersAnimationLantern} is true: while {familier.%{_p}%} is "lantern": loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.5 seconds loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.3 seconds loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.5 seconds loop 5 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.1 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.1 seconds if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait {@FamiliersAnimationLanternCooldown} seconds if {@FamiliersAnimationBras} is true: wait 1.5 seconds while {familier.%{_p}%} is set: set {_leftA} to -10 set {_leftB} to 10 loop 10 times: if {familier.%{_p}%} is set: add "{Pose:{LeftArm:[-10f,0f,%{_leftA}%f]}}" to nbt of {fam.%{_p}%} add "{Pose:{RightArm:[-10f,0f,%{_leftB}%f]}}" to nbt of {fam.%{_p}%} remove 1 from {_leftA} add 1 to {_leftB} wait 1.8 ticks else: stop loop 10 times: if {familier.%{_p}%} is set: add "{Pose:{LeftArm:[-10f,0f,%{_leftA}%f]}}" to nbt of {fam.%{_p}%} add "{Pose:{RightArm:[-10f,0f,%{_leftB}%f]}}" to nbt of {fam.%{_p}%} add 1 to {_leftA} remove 1 from {_leftB} else: stop wait 1.8 ticks wait 1 seconds # [ ✚ ] = PARTIE FAMILIERS| ➔ Système #-------------------------------------------------------------------------------------------------------------------------------- | on left click: if {@FamiliersAnimationAttack} is true: if {familier.%player%} is set: if {familier.ch-it.%player%} is "armor": set {_count} to 10 loop 5 times: add "{Pose:{RightArm:[-%{_count}%f]}}" to nbt of {fam.%player%} add 18 to {_count} wait 0.5 ticks set {_count} to 10 loop 5 times: add "{Pose:{RightArm:[%{_count}%f]}}" to nbt of {fam.%player%} add 18 to {_count} wait 0.5 ticks add "{Pose:{RightArm:[-10f,0f,0f]}}" to nbt of {fam.%player%} on damage: if victim is an armor stand: if {protect.%victim%} is set: cancel event on quit: delete {familier.%player%} delete {familier.ch-it.%player%} kill {fam.%player%} delete {fam.%player%} on teleport: if {@FamilierRemoveOnTeleport} is true: if {familier.%player%} is set: delete {familier.%player%} delete {familier.ch-it.%player%} kill {fam.%player%} delete {fam.%player%} else: stop on right click on an armor stand: if {@FamilierRide} is true: if {protect.%clicked entity%} is set: if {familier.%player%} is not set: make player ride clicked entity else: send "{@g_prefix} &cVous avez déjà un familier, vous ne pouvez pas monter sur d'autres familiers" #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # | # FIN DU CODE | ➔ Le code est fini ! Merci d'avoir télécharger mon Skript ! Version : 1.3.1 # | #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| #-------------------------------------------------------------------------------------------------------------------------------- | [spoiler=erreur console] [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! [skript] Severe Error: [19:26:54] [server thread/ERROR]: #!#! Could not load Familiers.sk [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Something went horribly wrong with Skript. [19:26:54] [server thread/ERROR]: #!#! This issue is NOT your fault! You can't probably fix it yourself, either. [19:26:54] [server thread/ERROR]: #!#! It looks like you are using some plugin(s) that alter how Skript works (addons). [19:26:54] [server thread/ERROR]: #!#! Here is full list of them: [19:26:54] [server thread/ERROR]: #!#! skRayFall (http://sk.rayfall.net/) Sketch SkStuff WildSkript (http://www.dzikoysk.net/) SkQuery Skellett (https://forums.skunity.com/topic/4902/skellett) Umbaska TuSKe [19:26:54] [server thread/ERROR]: #!#! We could not identify which of those are specially related, so this might also be Skript issue. [19:26:54] [server thread/ERROR]: #!#! You should try disabling those plugins one by one, trying to find which one causes it. [19:26:54] [server thread/ERROR]: #!#! If the error doesn't disappear even after disabling all listed plugins, it is probably Skript issue. [19:26:54] [server thread/ERROR]: #!#! In that case, you will be given instruction on how should you report it. [19:26:54] [server thread/ERROR]: #!#! On the other hand, if the error disappears when disabling some plugin, report it to author of that plugin. [19:26:54] [server thread/ERROR]: #!#! Only if the author tells you to do so, report it as Skript issue (url below) [19:26:54] [server thread/ERROR]: #!#! Issue tracker: https://github.com/bensku/Skript/issues (only if you know what you're doing!) [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Stack trace: [19:26:54] [server thread/ERROR]: #!#! java.lang.NullPointerException [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.Functions.registerCaller(Functions.java:96) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.FunctionReference.validateFunction(FunctionReference.java:167) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseFunction(SkriptParser.java:1130) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.EffFunctionCall.parse(EffFunctionCall.java:45) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Statement.parse(Statement.java:46) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:842) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:54) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:928) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:54) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:928) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.loadCommand(Commands.java:471) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:526) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.lambda$1(ScriptLoader.java:333) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:345) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:360) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:188) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:140) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.craftbukkit.v1_10_R1.CraftServer.dispatchCommand(CraftServer.java:646) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.Bukkit.dispatchCommand(Bukkit.java:580) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.Skript.dispatchCommand(Skript.java:1097) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.effects.EffCommand.execute(EffCommand.java:84) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Effect.run(Effect.java:52) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:61) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:89) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Trigger.execute(Trigger.java:55) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute2(ScriptCommand.java:220) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute(ScriptCommand.java:182) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.handleCommand(Commands.java:269) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands$1.onPlayerCommand(Commands.java:164) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [19:26:54] [server thread/ERROR]: #!#! at java.lang.reflect.Method.invoke(Method.java:498) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnection.handleCommand(PlayerConnection.java:1343) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnection.a(PlayerConnection.java:1186) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$1.run(SourceFile:13) [19:26:54] [server thread/ERROR]: #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [19:26:54] [server thread/ERROR]: #!#! at java.util.concurrent.FutureTask.run(FutureTask.java:266) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.D(MinecraftServer.java:732) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.DedicatedServer.D(DedicatedServer.java:400) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.C(MinecraftServer.java:668) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.java:567) [19:26:54] [server thread/ERROR]: #!#! at java.lang.Thread.run(Thread.java:745) [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Version Information: [19:26:54] [server thread/ERROR]: #!#! Skript: 2.2-dev30b (custom version) [19:26:54] [server thread/ERROR]: #!#! Bukkit: 1.10.2-R0.1-SNAPSHOT [19:26:54] [server thread/ERROR]: #!#! Minecraft: 1.10.2 [19:26:54] [server thread/ERROR]: #!#! Java: 1.8.0_72 (Java HotSpot(TM) 64-Bit Server VM 25.72-b15) [19:26:54] [server thread/ERROR]: #!#! OS: Linux amd64 3.16.0-4-amd64 [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Running CraftBukkit: false [19:26:54] [server thread/ERROR]: #!#! Running Spigot (or compatible): true [19:26:54] [server thread/ERROR]: #!#! Running Paper (or compatible): false [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Current node: Familiers(player, "1") (Familiers.sk, line 146) [19:26:54] [server thread/ERROR]: #!#! Current item: null [19:26:54] [server thread/ERROR]: #!#! Thread: Server thread [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Language: english [19:26:54] [server thread/ERROR]: #!#! Link parse mode: DISABLED [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! End of Error. [19:26:54] [server thread/ERROR]: #!#! il à ceci comme erreur dans la console: Ses addons : skellett, sketch, skquery 3, skquery 4, tuske, skrayfall, skstuff, umbaska. version 1.10 Merci :)
  7. LeCraftDeOuf

    FacSk - Tchat entre ally

    Personne qui peut m'aider ?
  8. LeCraftDeOuf

    FacSk - Tchat entre ally

    Bah j'ai pas de /f chat avec ce plugin
  9. Bonjour, bonsoir, J'ai fait un code pour que les joueurs dans la même faction peuvent parler entre eux sans que les autres joueurs vois les messages. [spoiler=Le Code] on chat: if first character of message is "!": set {_mplayer.%player%} to faction player from player set {_factionp.%player%} to faction of faction player {_mplayer.%player%} set {_fac.%player%} to name of faction {_factionp.%player%} cancel event set {_facplayer.%player%} to {_fac.%player%} if {_fac.%player%} isn't "WarZone" or "SafeZone" or "Wilderness": loop all players: set {_mplayer.%loop-player%} to faction player from loop-player set {_factionp.%loop-player%} to faction of faction player {_mplayer.%loop-player%} set {_fac.%loop-player%} to name of faction {_factionp.%loop-player%} if {_fac.%loop-player%} is {_facplayer.%player%}: send "&8[%{_fac.%loop-player%}%] &4[CHAT-FACTION] &2%player% > &7%message%" to loop-player Maintenant, j'aimerai faire pareil mais pour parler entre ally, J'ai cherche sur çà mais j'ai rien compris vous pouvez m'aider merci à vous :) Je suis en 1.8 Skript Dev 27
  10. Vous avez des ajouts à proposer pour ma ressource "Rank's me!" ?
  11. LeCraftDeOuf

    Reload-Annonce

    Aucun respect des travailles des autres ....
  12. Non c'est pas toi :p
  13. LeCraftDeOuf

    [Title] Bottlexp

    Ah j'avais pas vue j'était sur téléphone :/ Merci de prévenir.
  14. LeCraftDeOuf

    [Title] Bottlexp

    Pourquoi subtitle ? Tu veut un title ou une action bar
  15. LeCraftDeOuf

    [Title] Bottlexp

    https://www.skunity.com/search?search=Send+Title
  16. LeCraftDeOuf

    [Title] Bottlexp

    Oups j'ai beaucoup de chose à faire mais tqt je commence maintenant :) (Fusionné) Tien j'ai fait ceci après tu peut modifier pour mettre les title/bossbar: options: permission: bootle.xp permission_message: lol command /bootle: permission: {@permission} permission message: {@permission_message} trigger: if level of player >= 1: if player has enough space for 1 384: give 1 384 named "&6%level of player% Level(s)" to player send "&3Vous avez stocker &2%level of player% level(s)&3." else: drop 1 384 named "&6%level of player% Level(s)" at player send "&3Une bouteille d'xp vient d'être dropper." set level of player to 0 on rightclick: if id of item is 384: if name of item contains "Level(s)": set {_u} to name of item set {_u} to uncolored {_u} replace all " Level(s)" with "" in {_u} set {_u} to {_u} parsed as number add {_u} to level of player send "&3Vous avez reçu &2%{_u}% level(s)&3."
  17. facsk
  18. LeCraftDeOuf

    Cooldown par jour

    Moi non plus, un cooldown d'un jour mais pas de 24 heures.
  19. Pour récuperer la faction du joueur: set {_mplayer} to faction player from player set {_factionp} to faction of faction player {_mplayer} set {_fac} to name of faction {_factionp} ensuite la faction est dans la variable {_fac}
  20. non du tous :) J'ai due mal comprendre alors :)
  21. C'est bon c'est résolu passe en résolu ! :p
  22. on join: player has permission "join.messsage": broadcast "[+] %displayname of player%" on quit: player has permission "quit.messsage": broadcast "[-] %displayname of player%"
  23. LeCraftDeOuf

    [Title] Bottlexp

    Hum j'essaye d'en faire un classic je te redit quoi
  24. Pour reprendre le grade du joueur tu peut faire %displayname of player% puis remplacer le nom du joueur par rien
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