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Tout ce qui a été posté par LeCraftDeOuf
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J'avoue si vous pouvez mettre le code ici sa serai cool pour les joueurs qui cherche un code du même style :D
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Bonjour, Bonsoir, J'ai réaliser un skript de "hammer" mais le seul soucis c'est que si dans le rayon de 3x3x1 il y à un bloc de granite cela dropera une stone pourquoi ? parceque l'id du granite est "stone:1" et pas "granite" moi dans mon code je met drop block up at event-block ducoup sa donne drop stone at event-block et pas drop stone:1 at event-block. Voila quelqu'un peut m'aider ? Venez teamspeak (me mp) ou en mp pour avoir le code pour être plus compréhensible :D Merci beaucoup à celui qui aura réussi. Version: 1.8 skript: 2.2 dev 27
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Tu as quelle plugin de grade ?
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Oui j'utilise un plugins mais avec facsk je crois que c'est possible mais c'est complexe ...
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Comment il peut donc faire ?
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Bonjour un ami à une erreur avec le skript de familiers: [spoiler=Code familiers] # # ( ___) /__\ ( \/ ) (_ _) ( ) (_ _) ( ___) ( _ \ / __) # )__) /(__)\ ) ( _)(_ )(__ _)(_ )__) ) / \__ \ # (__) (__)(__) (_/\/\_) (____) (____) (____) (____) (_)\_) (___/ # #-------------------------------------------------------------------------------------------------------------------------------- | # # INFORMATIONS = # # ✪ Auteur : Mikioul # ➔ Version : 1.3.1 - (08/08/2017) # ➔ Type : Cosmetics pour serveur Minecraft (mini jeux de préférence) # # ➔ Lien Skript-mc : https://skript-mc.fr/forum/resources/familiers.1185/ # ➔ N'hésitez surtout pas a aller donner votre avis sur ma ressource : https://skript-mc.fr/forum/resources/familiers.1185/ # # ➔ Me signaler un problème : https://skript-mc.fr/forum/conversations/add?to=Mikioul # # ➔ Soon : # - Création personnelle de familiers ✔ # - Optimisation ✔ # - Ajout de familiers ✔ # - Compatibilité 1.12 # # ➔ Addons : # - Skquery # - SkStuff # - Tuske # - Skelett #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # | # CONFIGURATION | ➔ Faites toute la configuration dans cette partie # | #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| options: # [ ✚ ] = Ne pas changer cette valeur, elle vérifie si le skript est a jour ! version: 1.3.1 CheckVersion: true # ➔ Il s'agit du message de MAJ (true = Activer | false = Désactiver) # [ ✚ ] = Changer les préfix et messages Ici ! g_prefix: &f[&b&lFamiliers&f] # ➔ Ce réglage défini le "prefix" du skript, il apparaitra devant chaque message envoyer par le skript gui_prefix: &8[&7Familiers&8] # ➔ Ce réglage défini le "prefix" des menus du skript, il apparaitra dans les menus du skript NoPermission: &cVous n'avez pas la permission ! # ➔ Ce message apparaitra lorsqu'un joueur voulant faire une commande du skript n'a pas la permission # [ ✚ ] = Activer/Désactiver une fonctionalitée Ici ! (true = Activer | false = Désactiver) FamiliersPos: "right" # ➔ Il s'agit de l'emplacement du familier par rapport au joueur (right = Placer a droite | left = Placer a gauche) FamilierPos2: "down" # ➔ Il s'agit de l'emplacement du familier par rapport au joueur (down = Il sera au sol | up = Il sera a la hauteur de l'épaule du joueur) FamilierRemoveOnTeleport: false # ➔ Il s'agit du réglage pour supprimer le familier lors des téléportations (true = Activer | false = Désactiver) FamilierRide: true # ➔ Il s'agit de permettre de monter sur les familiers des autres (true = Activer | false = Désactiver) FamiliersAnimationToolChange: true # ➔ Il s'agit de l'ajout du bloc en main du joueur dans la main de l'armorstand quand il switch de slot (true = Activer | false = Désactiver) FamiliersNameSet: false # ➔ Il s'agit d'activer ou non le nom des familiers (true = Activer | false = Désactiver) FamiliersName: &6» &2Mini-%{_p}% # ➔ Définir le nom de base d'un familier ici (Code couleur = ON | Afficher le nom du joueur = %{_p}%) FamilierMaxLengthName: 16 # ➔ Définir la taille maximum d'un nom FamiliersAnimationSneak: true # ➔ Il s'agit de l'animation que le familier fait lorsque le joueur sneak (true = Activer | false = Désactiver) FamiliersAnimationBras: true # ➔ Il s'agit de l'animation des bras du familier comme le joueur (true = Activer | false = Désactiver) FamiliersAnimationAttack: true # ➔ Il s'agit de l'animation du familier quand le joueur tape (true = Activer | false = Désactiver) FamiliersAnimationVue: true # ➔ Il s'agit de l'animation de la vue du familier qui s'adaptera a celle du joueur (true = Activer | false = Désactiver) # napaslapermission: §4Vous n'avez pas la permission. # alapermission: §aVous avez la permission. napaslapermission: §7Accès ➔ §4§l✘ alapermission: §7Accès ➔ §a§l✔ # [ ✚ ] = Gérer les animations Ici ! (FamilierAnimation.. = true = Activer | false = Désactiver) (FamilierAnimation...Cooldown = <nombre> [C'est le temps avant que l'animation ne recommence]) FamiliersAnimationLantern: true # ➔ Animation = La lampe clignotera et disjonctera FamiliersAnimationLanternCooldown: 5 #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # SAUVEGARDES | ➔ Endroit où sont stockés les têtes customs, merci de ne pas y toucher ! #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| elf: {display:{Name:""&6&l» &eElf""},SkullOwner:{Id:""367ea5a0-cf6f-4993-9c7e-9f3466bf30ef"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmNlNjg1YmVhOGY2ZDk2NmU1MzNlMmFmNWJhYTU1NzdlMWE5OGY2Y2FkMTFiOGYwZjdmMjAxYmJlZjZlODIyIn19fQ==""}]}}} evil: {display:{Name:""&6&l» 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Cube""},SkullOwner:{Id:""7c6cf235-5edb-4087-b105-f6398311f0e5"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzM2ZWRjZmIwNzgxNGEzYjFjZTE4OTNmMmRhZGRkYmRhMDExMTY0ZDkwZjBiYTMwNzYzYzIyYzhjNjMifX19""}]}}} beachball: {display:{Name:""&6&l» &eBeachball""},SkullOwner:{Id:""a26ea47e-279a-4e92-acf5-f11c6f3f6201"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWE1YWIwNWVhMjU0YzMyZTNjNDhmM2ZkY2Y5ZmQ5ZDc3ZDNjYmEwNGU2YjVlYzJlNjhiM2NiZGNmYWMzZmQifX19""}]}}} lantern: {display:{Name:""&6&l» &eLanterne""},SkullOwner:{Id:""8c0662db-972a-4039-a360-3dc1a938390d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2NjMjE3YTliOWUzY2UzY2QwNDg0YzdlOGNlNDlkMWNmNzQxMjgxYmRkYTVhNGQ2Y2I4MjFmMzc4NzUyNzE4In19fQ==""}]}}} lantern-off: {display:{Name:""&6&l» &eLanterne-off""},SkullOwner:{Id:""b74968df-8511-4dec-b5d7-58f31e2144c4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDJjODFiNDM1ZGMyMmQyOWQ0Nzc4ZmZkMjJmZWI4NDZhNjhiNjQ4ZGQxYWY1ZGU4MThiNTE3ZjA1NzRkIn19fQ==""}]}}} speakers: {display:{Name:""&6&l» &eHaut parleur""},SkullOwner:{Id:""6b87c6e1-3cb7-4f9c-a98d-346bd75a6b21"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmU5OWY2Njk3MjVkMjM1ODYzNmFlMmY1YmMzNDM5ZDY2Nzg0OWRhYTg0NjJhZjkzYTQyZTIxMmFmMTJiMmEifX19""}]}}} present: {display:{Name:""&6&l» &eCadeau""},SkullOwner:{Id:""13e135fb-348f-4c6a-99e3-e6e3aa385e73"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTI4ZTY5MmQ4NmUyMjQ0OTc5MTVhMzk1ODNkYmUzOGVkZmZkMzljYmJhNDU3Y2M5NWE3YWMzZWEyNWQ0NDUifX19""}]}}} teal-dice: {display:{Name:""&6&l» &eDé""},SkullOwner:{Id:""2c932936-26ba-4d3d-9c7b-4c9392c6717c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg4ZmE5NzNlYTQ0NGNjODA4NzY4ZWE0OGJmMjY1N2FlOWE1NmMwYWY2MDI3NWU4NDQ2M2IxOTU2MjliY2UifX19""}]}}} air-orb: {display:{Name:""&6&l» &eAir Orb""},SkullOwner:{Id:""7154ed4c-c585-4d90-9f91-4b5f2f66caf4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjgyMjAyODJmMmVlNTk5NTExYjRmYzc0NjExMWM5NzM2ZDdiNDkxZThiY2ZiNjQ4YThhMTU2MjkyODFlZTUifX19""}]}}} panda: {display:{Name:""&6&l» &ePanda""},SkullOwner:{Id:""037eade6-2fc5-4eca-a0ae-a1b54239cd34"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODAxOGExNzcxZDY5YzExYjhkYWQ0MmNkMzEwMzc1YmEyZDgyNzkzMmIyNWVmMzU3ZjdlNTcyYzFiZDBmOSJ9fX0=""}]}}} turtle: {display:{Name:""&6&l» &eTortue""},SkullOwner:{Id:""ef56c7a3-a5e7-4a7f-9786-a4b6273a591d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJlNTQ4NDA4YWI3NWQ3ZGY4ZTZkNWQyNDQ2ZDkwYjZlYzYyYWE0ZjdmZWI3OTMwZDFlZTcxZWVmZGRmNjE4OSJ9fX0=""}]}}} bee: {display:{Name:""&6&l» &eAbeille""},SkullOwner:{Id:""bc1ca880-4dc5-4d17-9c05-027a7d3999b3"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==""}]}}} fish: {display:{Name:""&6&l» &ePoisson""},SkullOwner:{Id:""1cefa20f-693a-4a6f-a3fb-7efe2affe62c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzNiMTk1NWQzYjZlYjQyZjUwZTUzNmMxYTMyODVhYjczZWQ3ZTJiZTA1MWIwOWIyMWUxNzgxMWYxYTZkIn19fQ==""}]}}} owl: {display:{Name:""&6&l» &eChouette""},SkullOwner:{Id:""a4388936-115c-f194-b976-ac46f35c775f"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzllMmUxM2ZiZTY2YzIzZDgwZTE0YmEwOGNjMjk1Y2QzNjQ0MWQ4ZmNmM2VjZWQzZWM4ODdjZTM5YjM5NTMifX19""}]}}} little-dog: {display:{Name:""&6&l» &eChien""},SkullOwner:{Id:""d025f765-dd70-4e59-b46c-61fbbed638e7"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIyZjk3Yjk1MGE4MDMxNTAxOGViYmEyZTU4ZWViNTQ3MThlMjY5MDY2MmNlOWRkZmRjZWRlYzU1NGMyNyJ9fX0=""}]}}} rabbit: {display:{Name:""&6&l» &eRabbit""},SkullOwner:{Id:""69c0df0d-3fb6-4ad1-8a40-eaa950470aa4"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThhNGZiMjVhZmJjNmI3YWVjMTVhYmU4NzJmY2VhZDFlNWIzM2MxYWIxMjUyNTE0MWQ3N2JmZDI5OGZjMzJkOSJ9fX0=""}]}}} pug: {display:{Name:""&6&l» &ePug""},SkullOwner:{Id:""39a14194-8107-4b74-982f-e9770023d1fd"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzVmMjQyZWNlNmRkNzk5YTcyMmRjYmVlNTY1ZGU4ZWM0MWQwMTcyM2VmYWU1Mzg2ZDgxMzY5OWM3ZTM5ZmIifX19""}]}}} Arrow Left: {display:{Name:""&6&l« &ePage Précédente""},SkullOwner:{Id:""63dcc361-6c3e-42ed-87ec-01c356c8a6d9"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzM3NjQ4YWU3YTU2NGE1Mjg3NzkyYjA1ZmFjNzljNmI2YmQ0N2Y2MTZhNTU5Y2U4YjU0M2U2OTQ3MjM1YmNlIn19fQ==""}]}}} Arrow Right: {display:{Name:""&6&l» &ePage Suivante""},SkullOwner:{Id:""69e2e99e-7009-440e-a6d1-75b1c2ca5b6a"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWE0ZjY4YzhmYjI3OWU1MGFiNzg2ZjlmYTU0Yzg4Y2E0ZWNmZTFlYjVmZDVmMGMzOGM1NGM5YjFjNzIwM2Q3YSJ9fX0=""}]}}} #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # CODE | ➔ Cette partie concerne le développement du skript, Vous pouvez y toucher seulement si vous vous y connaissez un minimum, attention avec les mise a jour, elles pourraient effacer vos modifications #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # [ ✚ ] = Detection des mise a jour #-------------------------------------------------------------------------------------------------------------------------------- | on join: if {@CheckVersion} is true: if player have permission "familier.update" or "familier.*": if text from "https://pastebin.com/raw/4Ai2f9w4" isn't "{@version}": wait 1 seconds send "{@g_prefix}&c Une Mise a jour est disponible !" to player send "https://skript-mc.fr/forum/resources/familiers.1185/" to player # [ ✚ ] = Commande Principale #-------------------------------------------------------------------------------------------------------------------------------- | command /familiers [<text>] [<text>]: aliases: familier,pet trigger: if player has permission "familier.use" or "familier.*": if arg 1 is not set: Familiers(player, "1") if arg 1 is "help": send "&4&m----------&c&m--------&6&m------&e&m-----&6&m------&c&m--------&4&m----------" message centered "&8&lFAMILIERS" to player # send "" # message centered "&3/familiers add &b(en tenant l'item/bloc dans la main)" to player # message centered "&3/familiers rename &b<nom>" to player send "" message centered "&aComment l'utiliser » &f&o/familiers" to player message centered "&aPuis choisissez votre familier !" to player # if arg 1 is "rename": # if arg 2 is set: # if {familier.%player%} is set: # set {_length} to length of the string argument-2 # if {_length} <= {@FamilierMaxLengthName}: # add "{CustomName:%colored arg-2%}" to nbt of {fam.%player%} # else: # send "{@g_prefix} &cLa taille maximum du nom doit etre de : &f&o{@FamilierMaxLengthName} &c!" # else: # send "{@g_prefix} &cVous n'avez pas de familier !" # else: # send "{@g_prefix} &cVeuillez préciser un nom !" else: show an action bar from "{@NoPermission}" to player # [ ✚ ] = PARTIE FAMILIERS ARMORSTAND | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function Familiers(p: player, page: text): if {_page} is "1": open virtual chest inventory with size 6 named "{@gui_prefix} &7» &fPage &f&l1" to {_p} if {_p} has permission "familier.spawn.player" or "familier.spawn.*" or "familier.*": format gui slot 1 of {_p} with Skull of {_p} named "&6&l» &e%{_p}%" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","player", "0", "0", "3055850", "948670") else: format gui slot 1 of {_p} with Skull of {_p} named "&6&l» &e%{_p}%" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.elf" or "familier.spawn.*" or "familier.*": format gui slot 2 of {_p} with player head with custom nbt "{@elf}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","elf", "{@elf}", "12784419", "16777215", "12784419") else: format gui slot 2 of {_p} with player head with custom nbt "{@elf}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.evil" or "familier.spawn.*" or "familier.*": format gui slot 3 of {_p} with player head with custom nbt "{@evil}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","evil", "{@evil}", "10691850", "11092228", "10691850") else: format gui slot 3 of {_p} with player head with custom nbt "{@evil}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.alien " or "familier.spawn.*" or "familier.*": format gui slot 4 of {_p} with player head with custom nbt "{@alien}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","alien", "{@alien}", "4638244", "5298220", "7923546") else: format gui slot 4 of {_p} with player head with custom nbt "{@alien}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem" or "familier.spawn.*" or "familier.*": format gui slot 5 of {_p} with player head with custom nbt "{@golem-1}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem", "{@golem-1}", "4210752", "0", "1779495") else: format gui slot 5 of {_p} with player head with custom nbt "{@golem-1}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem-2" or "familier.spawn.*" or "familier.*": format gui slot 6 of {_p} with player head with custom nbt "{@golem-2}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem-2", "{@golem-2}", "5252646", "0", "4070685") else: format gui slot 6 of {_p} with player head with custom nbt "{@golem-2}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.golem-3" or "familier.spawn.*" or "familier.*": format gui slot 7 of {_p} with player head with custom nbt "{@golem-3}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","golem-3", "{@golem-3}", "2372182", "0", "1910334") else: format gui slot 7 of {_p} with player head with custom nbt "{@golem-3}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.fantome" or "familier.spawn.*" or "familier.*": format gui slot 10 of {_p} with player head with custom nbt "{@fantome}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","fantome", "{@fantome}", "15066853", "0", "0") else: format gui slot 10 of {_p} with player head with custom nbt "{@fantome}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.davy_jones" or "familier.spawn.*" or "familier.*": format gui slot 11 of {_p} with player head with custom nbt "{@davy-jones}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","davy_jones", "{@davy-jones}", "2376241", "2376241", "0") else: format gui slot 11 of {_p} with player head with custom nbt "{@davy-jones}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.dark_vador" or "familier.spawn.*" or "familier.*": format gui slot 12 of {_p} with player head with custom nbt "{@dark-vador}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","dark_vador", "{@dark-vador}", "0", "0", "0") else: format gui slot 12 of {_p} with player head with custom nbt "{@dark-vador}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.spongebob" or "familier.spawn.*" or "familier.*": format gui slot 13 of {_p} with player head with custom nbt "{@spongebob}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","spongebob", "{@spongebob}", "15393629", "16623378", "15393629") else: format gui slot 13 of {_p} with player head with custom nbt "{@spongebob}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.patrick" or "familier.spawn.*" or "familier.*": format gui slot 14 of {_p} with player head with custom nbt "{@patrick}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","patrick", "{@patrick}", "14717113", "7794223", "14717113") else: format gui slot 14 of {_p} with player head with custom nbt "{@patrick}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.panoramix" or "familier.spawn.*" or "familier.*": format gui slot 15 of {_p} with player head with custom nbt "{@panoramix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","panoramix", "{@panoramix}", "16777215", "16777215", "8960206") else: format gui slot 15 of {_p} with player head with custom nbt "{@panoramix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.asterix" or "familier.spawn.*" or "familier.*": format gui slot 16 of {_p} with player head with custom nbt "{@asterix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","asterix", "{@asterix}", "135447", "16256300", "14375219") else: format gui slot 16 of {_p} with player head with custom nbt "{@asterix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.obelix" or "familier.spawn.*" or "familier.*": format gui slot 19 of {_p} with player head with custom nbt "{@obelix}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","obelix", "{@obelix}", "6341602", "16777215", "14375219") else: format gui slot 19 of {_p} with player head with custom nbt "{@obelix}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.bob_omb" or "familier.spawn.*" or "familier.*": format gui slot 20 of {_p} with player head with custom nbt "{@bob-omb}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","bob_omb", "{@bob-omb}", "3882574", "3882574", "14527758") else: format gui slot 20 of {_p} with player head with custom nbt "{@bob-omb}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.angry_bird" or "familier.spawn.*" or "familier.*": format gui slot 21 of {_p} with player head with custom nbt "{@angry-bird}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","angry_bird", "{@angry-bird}", "15871532", "12258828", "16555011") else: format gui slot 21 of {_p} with player head with custom nbt "{@angry-bird}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.donald" or "familier.spawn.*" or "familier.*": format gui slot 22 of {_p} with player head with custom nbt "{@donald}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","donald", "{@donald}", "2007030", "16777215", "15571207") else: format gui slot 22 of {_p} with player head with custom nbt "{@donald}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.chewbacca" or "familier.spawn.*" or "familier.*": format gui slot 23 of {_p} with player head with custom nbt "{@chewbacca}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","chewbacca", "{@chewbacca}", "5583623", "6174984", "5583623") else: format gui slot 23 of {_p} with player head with custom nbt "{@chewbacca}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.yoda" or "familier.spawn.*" or "familier.*": format gui slot 24 of {_p} with player head with custom nbt "{@yoda}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","yoda", "{@yoda}", "16769208", "16769208", "3700484") else: format gui slot 24 of {_p} with player head with custom nbt "{@yoda}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.minion" or "familier.spawn.*" or "familier.*": format gui slot 25 of {_p} with player head with custom nbt "{@minion}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","minion", "{@minion}", "16115456", "884620", "0") else: format gui slot 25 of {_p} with player head with custom nbt "{@minion}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.sonic" or "familier.spawn.*" or "familier.*": format gui slot 28 of {_p} with player head with custom nbt "{@sonic}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","sonic", "{@sonic}", "1127124", "1127124", "16057088") else: format gui slot 28 of {_p} with player head with custom nbt "{@sonic}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.elmo" or "familier.spawn.*" or "familier.*": format gui slot 29 of {_p} with player head with custom nbt "{@elmo}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "armor","elmo", "{@elmo}", "13896739", "13896739", "13896739") else: format gui slot 29 of {_p} with player head with custom nbt "{@elmo}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.rubik_cube" or "familier.spawn.*" or "familier.*": format gui slot 30 of {_p} with player head with custom nbt "{@rubik_s-cube}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","rubik_cube", "{@rubik_s-cube}", "", "", "") else: format gui slot 30 of {_p} with player head with custom nbt "{@rubik_s-cube}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.beachball" or "familier.spawn.*" or "familier.*": format gui slot 31 of {_p} with player head with custom nbt "{@beachball}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","beachball", "{@beachball}", "", "", "") else: format gui slot 31 of {_p} with player head with custom nbt "{@beachball}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.lantern" or "familier.spawn.*" or "familier.*": format gui slot 32 of {_p} with player head with custom nbt "{@lantern}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","lantern", "{lantern}", "", "", "") else: format gui slot 32 of {_p} with player head with custom nbt "{@lantern}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.speakers" or "familier.spawn.*" or "familier.*": format gui slot 33 of {_p} with player head with custom nbt "{@speakers}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","speakers", "{@speakers}", "", "", "") else: format gui slot 33 of {_p} with player head with custom nbt "{@speakers}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.present" or "familier.spawn.*" or "familier.*": format gui slot 34 of {_p} with player head with custom nbt "{@present}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","present", "{@present}", "", "", "") else: format gui slot 34 of {_p} with player head with custom nbt "{@present}" with lore "||{@napaslapermission}" to do nothing format gui slot 50 of {_p} with player head with custom nbt "{@Arrow Right}" with lore "||{@alapermission}" to run function Familiers({_p}, "2") if {_page} is "2": open virtual chest inventory with size 6 named "{@gui_prefix} &7» &fPage &f&l2" to {_p} if {_p} has permission "familier.spawn.teal_dice" or "familier.spawn.*" or "familier.*": format gui slot 1 of {_p} with player head with custom nbt "{@teal-dice}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","teal_dice", "{@teal-dice}", "", "", "") else: format gui slot 1 of {_p} with player head with custom nbt "{@teal-dice}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.air_orb" or "familier.spawn.*" or "familier.*": format gui slot 2 of {_p} with player head with custom nbt "{@air-orb}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","air_orb", "{@air-orb}", "", "", "") else: format gui slot 2 of {_p} with player head with custom nbt "{@air-orb}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.panda" or "familier.spawn.*" or "familier.*": format gui slot 3 of {_p} with player head with custom nbt "{@panda}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","panda", "{@panda}", "", "", "") else: format gui slot 3 of {_p} with player head with custom nbt "{@panda}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.turtle" or "familier.spawn.*" or "familier.*": format gui slot 4 of {_p} with player head with custom nbt "{@turtle}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","turtle", "{@turtle}", "", "", "") else: format gui slot 4 of {_p} with player head with custom nbt "{@turtle}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.bee" or "familier.spawn.*" or "familier.*": format gui slot 5 of {_p} with player head with custom nbt "{@bee}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","bee", "{@bee}", "", "", "") else: format gui slot 5 of {_p} with player head with custom nbt "{@bee}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.fish" or "familier.spawn.*" or "familier.*": format gui slot 6 of {_p} with player head with custom nbt "{@fish}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","fish", "{@fish}", "", "", "") else: format gui slot 6 of {_p} with player head with custom nbt "{@fish}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.owl" or "familier.spawn.*" or "familier.*": format gui slot 7 of {_p} with player head with custom nbt "{@owl}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","owl", "{@owl}", "", "", "") else: format gui slot 7 of {_p} with player head with custom nbt "{@owl}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.little_dog" or "familier.spawn.*" or "familier.*": format gui slot 8 of {_p} with player head with custom nbt "{@little-dog}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","little_dog", "{@little-dog}", "", "", "") else: format gui slot 8 of {_p} with player head with custom nbt "{@little-dog}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.rabbit" or "familier.spawn.*" or "familier.*": format gui slot 10 of {_p} with player head with custom nbt "{@rabbit}" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","rabbit", "{@rabbit}", "", "", "") else: format gui slot 10 of {_p} with player head with custom nbt "{@rabbit}" with lore "||{@napaslapermission}" to do nothing if {_p} has permission "familier.spawn.pug" or "familier.spawn.*" or "familier.*": format gui slot 11 of {_p} with player head with custom nbt "{@pug}" with lore "||§7Permission ➔ §a§l✔" with lore "||{@alapermission}" to run function Runfamiliers({_p}, "only-head","pug", "{@pug}", "", "", "") else: format gui slot 11 of {_p} with player head with custom nbt "{@pug}" with lore "||{@napaslapermission}" to do nothing format gui slot 48 of {_p} with player head with custom nbt "{@Arrow Left}" with lore "||{@alapermission}" to run function Familiers({_p}, "1") format gui slot 49 of {_p} with barrier named "&4» &cSupprimer le familier" to run: delete {familier.%{_p}%} kill {fam.%{_p}%} close {_p}' inventory # [ ✚ ] = PARTIE FAMILIERS GET ARMORSTAND | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function Runfamiliers(p: player, type: text,familier: text, h: text, c: text, l: text, b: text): if {_p} has permission "familier.spawn.%{_familier}%" or "familier.spawn.*" or "familier.*": if {familier.%{_p}%} is set: close {_p}'s inventory send "{@g_prefix} &cVos avez déjà un familier actif, merci de le supprimer" to {_p} else: set {familier.%{_p}%} to "%{_familier}%" set {familier.ch-it.%{_p}%} to "%{_type}%" close {_p}'s inventory kill {fam.%{_p}%} wait 2 ticks if {@FamilierPos2} is "up": set {_o} to location of {_p}'s head remove 0.5 from y coord of {_o} if {@FamilierPos2} is "down": set {_o} to location of {_p} {_type} isn't "armor" remove 0.3 from y coord of {_o} set {_o} to location .7 right of {_o} spawn an armor stand at {_o} set {fam.%{_p}%} to spawned entity set {protect.%{fam.%{_p}%}%} to true set tool of {fam.%{_p}%} to tool of {_p} if {@FamiliersNameSet} is true: add "{NoGravity:1b,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583,ShowArms:1,Small:1,CustomNameVisible:1,CustomName:{@FamiliersName},Pose:{LeftArm:[-10f,0f,-10f]},Pose:{RightArm:[-10f,0f,10f]}}" to nbt of {fam.%{_p}%} if {@FamiliersNameSet} is false: add "{NoGravity:1b,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583,ShowArms:1,Small:1,Pose:{LeftArm:[-10f,0f,-10f]},Pose:{RightArm:[-10f,0f,10f]}}" to nbt of {fam.%{_p}%} if {_type} is "armor": if {_familier} is set: set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "%{_h}%" set armor stand chestplate of {fam.%{_p}%} to leather chestplate with custom nbt "{display:{color:%{_c}%}}" set armor stand leggings of {fam.%{_p}%} to leather leggings with custom nbt "{display:{color:%{_l}%}}" set armor stand boots of {fam.%{_p}%} to leather boots with custom nbt "{display:{color:%{_b}%}}" FamilierAnimation({_p}, "%{_familier}%") if {_familier} is "player": set armor stand helmet of {fam.%{_p}%} to {_p}'s skull set armor stand chestplate of {fam.%{_p}%} to diamond chestplate FamilierAnimation({_p}, "player") if {_familier} is "fantome": add "{Invisible:1}" to nbt of {fam.%{_p}%} set armor stand leggings of {fam.%{_p}%} to air set armor stand boots of {fam.%{_p}%} to air FamilierAnimation({_p}, "fantome") if {_type} is "only-head": set tool of {fam.%{_p}%} to air set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "%{_h}%" set armor stand chestplate of {fam.%{_p}%} to air set armor stand leggings of {fam.%{_p}%} to air set armor stand boots of {fam.%{_p}%} to air add "{Invisible:1}" to nbt of {fam.%{_p}%} FamilierAnimation({_p}, "%{_familier}%") while {familier.%{_p}%} is set: if {@FamiliersAnimationVue} is true: if {familier.ch-it.%{_p}%} is "armor": add "{Pose:{Head:[%{_p}'s pitch%f,0f,0f]}}" to nbt of {fam.%{_p}%} if {@FamilierPos2} is "up": set {_o} to location of {_p}'s head remove 0.5 from y coord of {_o} if {@FamilierPos2} is "down": set {_o} to location of {_p} #remove 0.5 from y coord of {_o} set pitch of {_o} to 0 if {@FamiliersPos} is "right": set {_o} to location .7 right of {_o} if {@FamiliersPos} is "left": set {_o} to location .7 left of {_o} if {@FamiliersAnimationSneak} is true: if {_p} is sneaking: add "{Marker:1b}" to nbt of {fam.%{_p}%} teleport {fam.%{_p}%} to {_o} else: add "{Pose:{Body:[0f,0f,0f]}}" to nbt of {fam.%{_p}%} teleport {fam.%{_p}%} to {_o} if {@FamiliersAnimationToolChange} is true: if {familier.ch-it.%{_p}%} is "armor": set tool of {fam.%{_p}%} to tool of {_p} else: set tool of {fam.%{_p}%} to air wait 1 ticks else: send "{@NoPermission}" to {_p} # [ ✚ ] = PARTIE FAMILIERS ANIMATIONS | ➔ Functions #-------------------------------------------------------------------------------------------------------------------------------- | function FamilierAnimation(p: player, anim: text): if {_anim} is "lantern": if {@FamiliersAnimationLantern} is true: while {familier.%{_p}%} is "lantern": loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.5 seconds loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.3 seconds loop 3 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.2 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.5 seconds loop 5 times: if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait 0.1 seconds set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern}" wait 0.1 seconds if {familier.%{_p}%} is "lantern": set armor stand helmet of {fam.%{_p}%} to player head with custom nbt "{@lantern-off}" wait {@FamiliersAnimationLanternCooldown} seconds if {@FamiliersAnimationBras} is true: wait 1.5 seconds while {familier.%{_p}%} is set: set {_leftA} to -10 set {_leftB} to 10 loop 10 times: if {familier.%{_p}%} is set: add "{Pose:{LeftArm:[-10f,0f,%{_leftA}%f]}}" to nbt of {fam.%{_p}%} add "{Pose:{RightArm:[-10f,0f,%{_leftB}%f]}}" to nbt of {fam.%{_p}%} remove 1 from {_leftA} add 1 to {_leftB} wait 1.8 ticks else: stop loop 10 times: if {familier.%{_p}%} is set: add "{Pose:{LeftArm:[-10f,0f,%{_leftA}%f]}}" to nbt of {fam.%{_p}%} add "{Pose:{RightArm:[-10f,0f,%{_leftB}%f]}}" to nbt of {fam.%{_p}%} add 1 to {_leftA} remove 1 from {_leftB} else: stop wait 1.8 ticks wait 1 seconds # [ ✚ ] = PARTIE FAMILIERS| ➔ Système #-------------------------------------------------------------------------------------------------------------------------------- | on left click: if {@FamiliersAnimationAttack} is true: if {familier.%player%} is set: if {familier.ch-it.%player%} is "armor": set {_count} to 10 loop 5 times: add "{Pose:{RightArm:[-%{_count}%f]}}" to nbt of {fam.%player%} add 18 to {_count} wait 0.5 ticks set {_count} to 10 loop 5 times: add "{Pose:{RightArm:[%{_count}%f]}}" to nbt of {fam.%player%} add 18 to {_count} wait 0.5 ticks add "{Pose:{RightArm:[-10f,0f,0f]}}" to nbt of {fam.%player%} on damage: if victim is an armor stand: if {protect.%victim%} is set: cancel event on quit: delete {familier.%player%} delete {familier.ch-it.%player%} kill {fam.%player%} delete {fam.%player%} on teleport: if {@FamilierRemoveOnTeleport} is true: if {familier.%player%} is set: delete {familier.%player%} delete {familier.ch-it.%player%} kill {fam.%player%} delete {fam.%player%} else: stop on right click on an armor stand: if {@FamilierRide} is true: if {protect.%clicked entity%} is set: if {familier.%player%} is not set: make player ride clicked entity else: send "{@g_prefix} &cVous avez déjà un familier, vous ne pouvez pas monter sur d'autres familiers" #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| # | # FIN DU CODE | ➔ Le code est fini ! Merci d'avoir télécharger mon Skript ! Version : 1.3.1 # | #⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊| #-------------------------------------------------------------------------------------------------------------------------------- | [spoiler=erreur console] [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! [skript] Severe Error: [19:26:54] [server thread/ERROR]: #!#! Could not load Familiers.sk [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Something went horribly wrong with Skript. [19:26:54] [server thread/ERROR]: #!#! This issue is NOT your fault! You can't probably fix it yourself, either. [19:26:54] [server thread/ERROR]: #!#! It looks like you are using some plugin(s) that alter how Skript works (addons). [19:26:54] [server thread/ERROR]: #!#! Here is full list of them: [19:26:54] [server thread/ERROR]: #!#! skRayFall (http://sk.rayfall.net/) Sketch SkStuff WildSkript (http://www.dzikoysk.net/) SkQuery Skellett (https://forums.skunity.com/topic/4902/skellett) Umbaska TuSKe [19:26:54] [server thread/ERROR]: #!#! We could not identify which of those are specially related, so this might also be Skript issue. [19:26:54] [server thread/ERROR]: #!#! You should try disabling those plugins one by one, trying to find which one causes it. [19:26:54] [server thread/ERROR]: #!#! If the error doesn't disappear even after disabling all listed plugins, it is probably Skript issue. [19:26:54] [server thread/ERROR]: #!#! In that case, you will be given instruction on how should you report it. [19:26:54] [server thread/ERROR]: #!#! On the other hand, if the error disappears when disabling some plugin, report it to author of that plugin. [19:26:54] [server thread/ERROR]: #!#! Only if the author tells you to do so, report it as Skript issue (url below) [19:26:54] [server thread/ERROR]: #!#! Issue tracker: https://github.com/bensku/Skript/issues (only if you know what you're doing!) [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Stack trace: [19:26:54] [server thread/ERROR]: #!#! java.lang.NullPointerException [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.Functions.registerCaller(Functions.java:96) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.FunctionReference.validateFunction(FunctionReference.java:167) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseFunction(SkriptParser.java:1130) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.function.EffFunctionCall.parse(EffFunctionCall.java:45) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Statement.parse(Statement.java:46) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:842) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:54) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:928) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:54) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:928) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.loadCommand(Commands.java:471) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:526) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.lambda$1(ScriptLoader.java:333) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:345) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:360) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:188) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:140) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.craftbukkit.v1_10_R1.CraftServer.dispatchCommand(CraftServer.java:646) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.Bukkit.dispatchCommand(Bukkit.java:580) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.Skript.dispatchCommand(Skript.java:1097) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.effects.EffCommand.execute(EffCommand.java:84) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Effect.run(Effect.java:52) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:61) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:89) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Trigger.execute(Trigger.java:55) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute2(ScriptCommand.java:220) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute(ScriptCommand.java:182) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.handleCommand(Commands.java:269) [19:26:54] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands$1.onPlayerCommand(Commands.java:164) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) [19:26:54] [server thread/ERROR]: #!#! at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [19:26:54] [server thread/ERROR]: #!#! at java.lang.reflect.Method.invoke(Method.java:498) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [19:26:54] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnection.handleCommand(PlayerConnection.java:1343) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnection.a(PlayerConnection.java:1186) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$1.run(SourceFile:13) [19:26:54] [server thread/ERROR]: #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [19:26:54] [server thread/ERROR]: #!#! at java.util.concurrent.FutureTask.run(FutureTask.java:266) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.D(MinecraftServer.java:732) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.DedicatedServer.D(DedicatedServer.java:400) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.C(MinecraftServer.java:668) [19:26:54] [server thread/ERROR]: #!#! at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.java:567) [19:26:54] [server thread/ERROR]: #!#! at java.lang.Thread.run(Thread.java:745) [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Version Information: [19:26:54] [server thread/ERROR]: #!#! Skript: 2.2-dev30b (custom version) [19:26:54] [server thread/ERROR]: #!#! Bukkit: 1.10.2-R0.1-SNAPSHOT [19:26:54] [server thread/ERROR]: #!#! Minecraft: 1.10.2 [19:26:54] [server thread/ERROR]: #!#! Java: 1.8.0_72 (Java HotSpot(TM) 64-Bit Server VM 25.72-b15) [19:26:54] [server thread/ERROR]: #!#! OS: Linux amd64 3.16.0-4-amd64 [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Running CraftBukkit: false [19:26:54] [server thread/ERROR]: #!#! Running Spigot (or compatible): true [19:26:54] [server thread/ERROR]: #!#! Running Paper (or compatible): false [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Current node: Familiers(player, "1") (Familiers.sk, line 146) [19:26:54] [server thread/ERROR]: #!#! Current item: null [19:26:54] [server thread/ERROR]: #!#! Thread: Server thread [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! Language: english [19:26:54] [server thread/ERROR]: #!#! Link parse mode: DISABLED [19:26:54] [server thread/ERROR]: #!#! [19:26:54] [server thread/ERROR]: #!#! End of Error. [19:26:54] [server thread/ERROR]: #!#! il à ceci comme erreur dans la console: Ses addons : skellett, sketch, skquery 3, skquery 4, tuske, skrayfall, skstuff, umbaska. version 1.10 Merci :)
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Personne qui peut m'aider ?
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Bah j'ai pas de /f chat avec ce plugin
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Bonjour, bonsoir, J'ai fait un code pour que les joueurs dans la même faction peuvent parler entre eux sans que les autres joueurs vois les messages. [spoiler=Le Code] on chat: if first character of message is "!": set {_mplayer.%player%} to faction player from player set {_factionp.%player%} to faction of faction player {_mplayer.%player%} set {_fac.%player%} to name of faction {_factionp.%player%} cancel event set {_facplayer.%player%} to {_fac.%player%} if {_fac.%player%} isn't "WarZone" or "SafeZone" or "Wilderness": loop all players: set {_mplayer.%loop-player%} to faction player from loop-player set {_factionp.%loop-player%} to faction of faction player {_mplayer.%loop-player%} set {_fac.%loop-player%} to name of faction {_factionp.%loop-player%} if {_fac.%loop-player%} is {_facplayer.%player%}: send "&8[%{_fac.%loop-player%}%] &4[CHAT-FACTION] &2%player% > &7%message%" to loop-player Maintenant, j'aimerai faire pareil mais pour parler entre ally, J'ai cherche sur çà mais j'ai rien compris vous pouvez m'aider merci à vous :) Je suis en 1.8 Skript Dev 27
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Aucun respect des travailles des autres ....
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Bloquer une zone a certain joueur SANS WORLDGUARD
LeCraftDeOuf a répondu à un(e) sujet de jogoldirus dans Fragments codes
Non c'est pas toi :p -
Ah j'avais pas vue j'était sur téléphone :/ Merci de prévenir.
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Pourquoi subtitle ? Tu veut un title ou une action bar
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https://www.skunity.com/search?search=Send+Title
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Oups j'ai beaucoup de chose à faire mais tqt je commence maintenant :) (Fusionné) Tien j'ai fait ceci après tu peut modifier pour mettre les title/bossbar: options: permission: bootle.xp permission_message: lol command /bootle: permission: {@permission} permission message: {@permission_message} trigger: if level of player >= 1: if player has enough space for 1 384: give 1 384 named "&6%level of player% Level(s)" to player send "&3Vous avez stocker &2%level of player% level(s)&3." else: drop 1 384 named "&6%level of player% Level(s)" at player send "&3Une bouteille d'xp vient d'être dropper." set level of player to 0 on rightclick: if id of item is 384: if name of item contains "Level(s)": set {_u} to name of item set {_u} to uncolored {_u} replace all " Level(s)" with "" in {_u} set {_u} to {_u} parsed as number add {_u} to level of player send "&3Vous avez reçu &2%{_u}% level(s)&3."
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Chat par monde avec le plugin faction
LeCraftDeOuf a répondu à un(e) question de Twinuts dans Inactifs
facsk -
Moi non plus, un cooldown d'un jour mais pas de 24 heures.
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Chat par monde avec le plugin faction
LeCraftDeOuf a répondu à un(e) question de Twinuts dans Inactifs
Pour récuperer la faction du joueur: set {_mplayer} to faction player from player set {_factionp} to faction of faction player {_mplayer} set {_fac} to name of faction {_factionp} ensuite la faction est dans la variable {_fac} -
non du tous :) J'ai due mal comprendre alors :)
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[Aide Rapide] Skript Displayname
LeCraftDeOuf a répondu à un(e) question de agentlois007 dans Résolus
C'est bon c'est résolu passe en résolu ! :p -
on join: player has permission "join.messsage": broadcast "[+] %displayname of player%" on quit: player has permission "quit.messsage": broadcast "[-] %displayname of player%"
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Hum j'essaye d'en faire un classic je te redit quoi
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Pour reprendre le grade du joueur tu peut faire %displayname of player% puis remplacer le nom du joueur par rien
