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Roma

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Tout ce qui a été posté par Roma

  1. Roma

    résolu Top X d'un variable

    Voici comment tu devrais faire: if {_votetext.3} is "1": set {derniervote.3.%uuid of arg player%} to now set {_split::*} to {pointvote::%uuid of arg player%} split at ":" set {_n} to "%{_split::2}%" parsed as number add 5 to {_n} # Ici tu ajoutes le nombre que tu veux set {pointvote::%uuid of arg player%} to "%arg player%:%{_n}%" play "ENTITY_VILLAGER_YES" to arg player at volume 0.3 send "&aVous avez reçu &65 &apoints." to arg player #Pour faire fonctionner ça, execute cette commande command /actionnerlesys: permission: op trigger: loop {poinvote::*}: set {_l} to loop-value remove loop-value from {_poinvote::*} set {_l2} to "PSEUDO:%{_l}%" add {_l2} to {_poinvote::*} Et donc utilise ça pour que ça marche ? command /topvote: trigger: loop {pointvote::*}: set {_split1::*} to loop-value split at ":" set {_number} to {_split1::2} parsed as number add "%{_split1::1}%:%{_number}%" to {pointvotenumber::*} loop {pointvotenumber::*}: set {spl::*} to loop-value split at ":" set {spli::2} to {spl::2} parsed as number if {test1} exist: set {spl1::*} to {test1} split at ":" set {spli1::2} to {spl1::2} parsed as number if {test2} exist: set {spl2::*} to {test2} split at ":" set {spli2::2} to {spl2::2} parsed as number if {test3} exist: set {spl3::*} to {test3} split at ":" set {spli3::2} to {spl3::2} parsed as number if {test4} exist: set {spl4::*} to {test4} split at ":" set {spli4::2} to {spl4::2} parsed as number if {test5} exist: set {spl5::*} to {test5} split at ":" set {spli5::2} to {spl5::2} parsed as number if {test1} doesn't exist: set {test1} to loop-value else if {spli::2} <= {spli1::2}: if {test2} exist: if {spli::2} > {spli2::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to loop-value else if {test3} exist: if {spli::2} > {spli3::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to loop-value else if {test4} exist: if {spli::2} > {spli4::2}: set {test5} to {test4} set {test4} to loop-value else if {test5} exist: if {spli::2} > {spli5::2}: set {test5} to loop-value else: set {test5} to loop-value else: set {test4} to loop-value else: set {test3} to loop-value else: set {test2} to loop-value else if {spli::2} > {spli1::2}: if {test2} exist: if {test3} exist: if {test4} exist: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test3} to {test2} set {test2} to {test1} else: set {test2} to {test1} set {test1} to loop-value broadcast "Top voteurs:" broadcast "" broadcast "&c&l1er : &b&l%{test1}%" broadcast "&c2è : &b&l%{test2}%" broadcast "&c3è : &b&l%{test3}%" broadcast "&c4è: &b%{test4}%" broadcast "&c5è : &b%{test5}%" clear {pointvotenumber::*} clear {test1} clear {test2} clear {test3} clear {test4} clear {test5}
  2. Roma

    résolu Top X d'un variable

    Ok. Donc c'est impossible si ta variable est stocké comme ça. Stocke là de la façon à se qu'il y ait le nom du joueur et ses points. Bien cordialement,
  3. Roma

    résolu Problème lore avec Tuske

    Essai de mettre redstone au lieu de redstone dust et essai en remplaçant format gui par make a gui
  4. Roma

    [ Skript ] Compétences.

    Je peux te le faire, précise-moi par exemple en combien de stone on monte lvl 1, ect
  5. Roma

    résolu Top X d'un variable

    Mets ça dans un skript: command /testpourRoma: permission: * trigger: loop {pointvote::*}: send "%loop-value%" to sender #A ce moment là, tu me montre ce qu'a donné le message en jeu
  6. Roma

    résolu Top X d'un variable

    je ne comprends pas le stockage de ta variable, donne moi un exemple avec un vrai nombre (genre 1) stp.
  7. Roma

    résolu Top X d'un variable

    Si le nombre c'est le "long", Essaie cela: command /topvote: trigger: loop {pointvote::*}: set {_split1::*} to loop-value split at ", " set {_split2::*} to {_split1::1} split at "::" set {_number} to {_split1::2} parsed as number add "%{_split2::2}%:%{_number}%" to {pointvotenumber::*} loop {pointvotenumber::*}: set {spl::*} to loop-value split at ":" set {spli::2} to {spl::2} parsed as number if {test1} exist: set {spl1::*} to {test1} split at ":" set {spli1::2} to {spl1::2} parsed as number if {test2} exist: set {spl2::*} to {test2} split at ":" set {spli2::2} to {spl2::2} parsed as number if {test3} exist: set {spl3::*} to {test3} split at ":" set {spli3::2} to {spl3::2} parsed as number if {test4} exist: set {spl4::*} to {test4} split at ":" set {spli4::2} to {spl4::2} parsed as number if {test5} exist: set {spl5::*} to {test5} split at ":" set {spli5::2} to {spl5::2} parsed as number if {test1} doesn't exist: set {test1} to loop-value else if {spli::2} <= {spli1::2}: if {test2} exist: if {spli::2} > {spli2::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to loop-value else if {test3} exist: if {spli::2} > {spli3::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to loop-value else if {test4} exist: if {spli::2} > {spli4::2}: set {test5} to {test4} set {test4} to loop-value else if {test5} exist: if {spli::2} > {spli5::2}: set {test5} to loop-value else: set {test5} to loop-value else: set {test4} to loop-value else: set {test3} to loop-value else: set {test2} to loop-value else if {spli::2} > {spli1::2}: if {test2} exist: if {test3} exist: if {test4} exist: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test3} to {test2} set {test2} to {test1} else: set {test2} to {test1} set {test1} to loop-value broadcast "Top voteurs:" broadcast "" broadcast "&c&l1er : &b&l%{test1}%" broadcast "&c2è : &b&l%{test2}%" broadcast "&c3è : &b&l%{test3}%" broadcast "&c4è: &b%{test4}%" broadcast "&c5è : &b%{test5}%" clear {pointvotenumber::*} clear {test1} clear {test2} clear {test3} clear {test4} clear {test5}
  8. Roma

    résolu Top X d'un variable

    ça veut dire que tes joueurs et les points ne sont pas stockés comme tu m'as dis. J'ai compris: "%player% => %points%" Est-ce exact ?
  9. Oui j'ai discord ajoute-moi: YouLosing#4201
  10. Peux-tu m'envoyer la commande /buyosbi, s'il-te-plaît ?
  11. Je ne pense pas que cela vient de TuSke mais plutôt de ta commande si j'ai bien compris.
  12. Roma

    résolu [ Skript ] Murs automatiques

    Tu l'as eu ton skript ? (Si non dis moi j'te l'fais) Le vl'a pour les autres s'ils le veulent command /mur [<text>]: trigger: open virtual chest inventory with size 6 named "&dObsiBloc" to player on inventory close: if inventory name of current inventory of player contains "&dObsiBloc": set {_n} to 0 loop 54 times: set {_truc} to slot {_n} of current inventory of player add {_truc} to {_variable::*} add 1 to {_n} loop {_variable::*}: if "%loop-value%" contains " ": set {_dufhduhfud} to "%loop-value%" set {_ifhushfus::*} to {_dufhduhfud} split at " " if "%{_ifhushfus::1}%" contains "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9": set {_dufhduhfud} to "%loop-value%" set {_ifhushfus::*} to {_dufhduhfud} split at " " set {_loopeuvalueuou} to "%{_ifhushfus::2}%" parsed as item else: set {_loopeuvalueuou} to loop-value if loop-value isn't air: if "%loop-value%" contains " ": set {_testing} to "%loop-value%" set {_split::*} to {_testing} split at " " if {_split::2} exist: if "%{_split::1}%" contains "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9": add {_split::1} parsed as number to {_itemsobsi} else: add 1 to {_itemsobsi} else: add 1 to {_itemsobsi} {_itemsobsi} exist set {_itemned} to "%{_itemsobsi}% obsidian" parsed as item give 1 obsidian of efficiency 1 named "%{_itemsobsi}% obsis" to player on place of obsidian of efficiency 1: set {_name} to player's held item's name remove player's held item from player's inventory set {_split::*} to {_name} split at " " set {_altitude} to event-block's altitude set {_coo} to event-block's location set {_n} to {_split::1} parsed as number add {_altitude} - 1 to {_n} if {_n} > 256: set {_n2} to {_n} - 255.5 while {_altitude} < 257: add 1 to y-coordinate of {_coo} set block at {_coo} to obsidian add 1 to {_altitude} give 1 obsidian of efficiency 1 named "%{_n2}% obsis" to player else: while {_altitude} < {_n}: add 1 to y-coordinate of {_coo} set block at {_coo} to obsidian add 1 to {_altitude}
  13. Roma

    résolu Top X d'un variable

    Voilà, j'ai testé sur mon serveur il marche! (Rip mon matin xD) command /topvote: trigger: loop {pointvote::*}: set {_split1::*} to loop-value split at " => " set {_number} to {_split1::2} parsed as number add "%{_split1::1}%:%{_number}%" to {pointvotenumber::*} loop {pointvotenumber::*}: set {spl::*} to loop-value split at ":" set {spli::2} to {spl::2} parsed as number if {test1} exist: set {spl1::*} to {test1} split at ":" set {spli1::2} to {spl1::2} parsed as number if {test2} exist: set {spl2::*} to {test2} split at ":" set {spli2::2} to {spl2::2} parsed as number if {test3} exist: set {spl3::*} to {test3} split at ":" set {spli3::2} to {spl3::2} parsed as number if {test4} exist: set {spl4::*} to {test4} split at ":" set {spli4::2} to {spl4::2} parsed as number if {test5} exist: set {spl5::*} to {test5} split at ":" set {spli5::2} to {spl5::2} parsed as number if {test1} doesn't exist: set {test1} to loop-value else if {spli::2} <= {spli1::2}: if {test2} exist: if {spli::2} > {spli2::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to loop-value else if {test3} exist: if {spli::2} > {spli3::2}: set {test5} to {test4} set {test4} to {test3} set {test3} to loop-value else if {test4} exist: if {spli::2} > {spli4::2}: set {test5} to {test4} set {test4} to loop-value else if {test5} exist: if {spli::2} > {spli5::2}: set {test5} to loop-value else: set {test5} to loop-value else: set {test4} to loop-value else: set {test3} to loop-value else: set {test2} to loop-value else if {spli::2} > {spli1::2}: if {test2} exist: if {test3} exist: if {test4} exist: set {test5} to {test4} set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test4} to {test3} set {test3} to {test2} set {test2} to {test1} else: set {test3} to {test2} set {test2} to {test1} else: set {test2} to {test1} set {test1} to loop-value broadcast "Top voteurs:" broadcast "" broadcast "&c&l1er : &b&l%{test1}%" broadcast "&c2è : &b&l%{test2}%" broadcast "&c3è : &b&l%{test3}%" broadcast "&c4è: &b%{test4}%" broadcast "&c5è : &b%{test5}%" clear {pointvotenumber::*} clear {test1} clear {test2} clear {test3} clear {test4} clear {test5}
  14. Roma

    résolu Top X d'un variable

    comment les joueurs et les points sont stockés dans ta liste?
  15. Essaie avec: command /atest [<number>]: trigger: if arg 1 exist: set {timer} to "%arg-1% hours" parsed as time span command /test: trigger: set {_Diff} to difference between {Time.%player%} and now if {_Diff} is less than {timer}: send "Non tu as déjà fait cette commande il y'a %{_Diff}%" else: send "OUI" set {Time.%player%} to now
  16. Je pense que cela fera l'affaire: set {_item} to "%{BM_price-%arg 1%}% emeralds" parsed as item if player has {_item} of sharpness 5: remove {_item} of sharpness 5 from player
  17. Roma

    WARP GUI MENU 2 PAGES

    J'ai corrigé le bug. [Contenu masqué]
  18. Roma

    WARP GUI MENU 2 PAGES

    Je te l'ai fait avec TuSKe: [Contenu masqué] Cordialement,
  19. Si j'ai bien compris: on rightclick on sugar canes: if {sugar.recolt.%player%} exist: if difference between now and {sugar.recolt.%player%} is smaller than 10 seconds: give sugar canes named "&aWeed" to player send "&aVous venez de récolter de la weed ! &4Faites attention de ne pas vous faire surprendre par la police !" else: if difference between now and {sugar.recolt.%player%} is smaller than 5 minutes: set {_time} to {sugar.recolt.%player%} add 5 minutes to {_time} set {_timeres} to difference between {_time} and now send "&cImpossible de ramasser de la weed. Veuillez attendre: %{_timeres}%" else: clear {sugar.recolt.%player%} give sugar canes named "&aWeed" to player send "&aVous venez de récolter de la weed ! &4Faites attention de ne pas vous faire surprendre par la police !" set {sugar.recolt.%player%} to now else: give sugar canes named "&aWeed" to player send "&aVous venez de récolter de la weed ! &4Faites attention de ne pas vous faire surprendre par la police !" set {sugar.recolt.%player%} to now
  20. Roma

    ListPro

    Roma submitted a new resource: [plain]ListPro[/plain] - [plain]Marre des loop à la bourre ? ListPro est la pour cela.[/plain] Read more about this resource...
  21. Roma

    Bug sk reload all

    Je n'ai point l'occasion de tester, mais essayons comme cela: options: guiname: <mm>/<yy> <m> function jday(j: number): add "lundi", "mardi", "mercredi", "jeudi", "vendredi", "Samedi" and "dimanche" to {_d::*} if {_j} is 0: set {_j} to 7 return {_d::%{_j}%} Every second: set {_time} to "%hour%:%minute%:%second%" if {_time} is "15:30:0": if "%jday(g({_t::2}, {_t::1}, {_t::3}))%" is "Mercredi": make console execute command "bc &6[Event]" stop else if "%jday(g({_t::2}, {_t::1}, {_t::3}))%" is "Samedi": make console execute command "bc &6[Event]" stop else if "%jday(g({_t::2}, {_t::1}, {_t::3}))%" is "Dimanche": make console execute command "bc &6[Event]" stop else: make console execute command "bc &7&lAucun event !" stop
  22. Roma

    Capture du papier

    Roma updated Capture du papier with a new update entry: Correction du crash serveur, + ajout d'options pour otpimiser encore mieu votre capture! Read the rest of this update entry...
  23. Roma

    Skript de mort

    Mais de toute façon l'objet sera en anglais. Et il est déconseillé de faire avec le attacker du on death. Fait comme ceci: on death: victim is a player set death message to "" set {_obj} to {attaqueur.%victim%}'s tool loop all players: execute console command "tellraw %loop-player% ["""",{""text"":""&b%victim% &eà été tué par &b%{attaqueur.%victim%}% &eavec ""},{""text"":""&a[%name of tool of {attaqueur.%victim%}%&a]"",""hoverEvent"":{""action"":""show_text"",""value"":""%{_obj}%""}}]" on damage: victim is a player set {attaqueur.%victim%} to attacker
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