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ThzCrapy

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Tout ce qui a été posté par ThzCrapy

  1. Essaye avec sa sans renommer ta tête, pour voir si cela viens du nom. on right click with head: apply saturation 255 to player for 5 second send "&aSort de Saturation lancé !" Edit: Essaye avec cela aussi si cela ne marche pas. on right click: If tool of player is head: apply saturation 255 to player for 5 second send "&aSort de Saturation lancé !"
  2. ThzCrapy

    [KitPvp] Les Enchantements

    Cela fais longtemps que je n'ai pas pratiquer Skript, je n'savais qu'il le faisait autant pour moi.
  3. ThzCrapy

    Skript de drop

    Bonjour, essaye avec sa. command /drop <text>: trigger: if arg 1 is "Nom de ton drop": set {_loc} to location of player set the block at {_loc} to chest set {chest.%player%} to true wait 5 seconds if {chest.%player%} is true: set the block at {_loc} to air set {chest.%player%} to false else: send "&cTon drop n'est pas valide" to player on rightclick on chest: if {chest.%player} is true: set the targeted block to air drop 1 #tonitem at player set {chest.%player%} to false else: stop
  4. ThzCrapy

    [KitPvp] Les Enchantements

    Essaye avec sa, je n'ai jamais tester redis moi si sa marche. command /givesword: trigger: make console execute command "give player minecraft:diamond_sword 1 0 {ench:[{id:16,lvl:10000}]}" execute console command "give player minecraft:diamond_sword 1 0 {ench:[{id:16,lvl:10000}]}"
  5. Essaye avec sa, c'est peut-être du au faite que "head" ne soit pas detecté on right click: If name of tool of player is "&c&lSort De Saturation": apply saturation 255 to player for 5 second send "&aSort de Saturation lancé !"
  6. ThzCrapy

    grade dans le tab

    Essaye avec les grades ou il n'y a pas d'erreurs et redis moi.
  7. on right click with head: If name of tool of player is "&c&lSort De Saturation": apply saturation 255 to player for 5 second send "&aSort de Saturation lancé !" Est ce que tu es sur que ta tête s'appelle bien "&c&lSort De Saturation" ? Et ton code avec les balises ce seras plus lisible
  8. ThzCrapy

    grade dans le tab

    command /tablist refresh: trigger: loop all players: if loop-player has permission "tab.fondateur": set tablist name of loop-player to "&c&l『 &c&lFondateur &c&l』) %display name of loop-player%" set display name of loop-player to "&c&l『 &c&lFondateur &c&l』) %display name of loop-player%" else if loop-player has permission "tab.modo": set tablist name of loop-player to "&e&l『 Modo 』) %display name of loop-player%" set display name of loop-player to "&e&l『 Modo 』) %display name of loop-player%" else if loop-player has permission "tab.chefbuild": set tablist name of loop-player to "&2&l『 Chef-Buildeur 』) %display name of loop-player%" set display name of loop-player to "&2&l『 Chef-Buildeur 』) %display name of loop-player%" else if loop-player has permission "tab.Youtubeur": set tablist name of loop-player to " &f&l『 &4&lYou&f&lTubeur 』) %display name of loop-player%" set display name of loop-player to " &f&l『 &4&lYou&f&lTubeur 』) %display name of loop-player%" else if loop-player has permission "tab.Builder": set tablist name of loop-player to "&a&l『 Buildeur 』) %display name of loop-player%" set display name of loop-player to "&a&l『 Buildeur 』) %display name of loop-player%" else if loop-player has permission "tab.Poséidon": set tablist name of loop-player to "&b&l『 Poséidon 』) %display name of loop-player%" set display name of loop-player to "&b&l『 Poséidon 』) %display name of loop-player%" else if loop-player has permission "tab.Zeus": set tablist name of loop-player to "&6&l『 Zeus 』) %display name of loop-player%" set display name of loop-player to "&6&l『 Zeus 』) %display name of loop-player%" else if loop-player has permission "tab.ChefModo": set tablist name of loop-player to "&e&l『 Chef-Modo 』) %display name of loop-player%" set display name of loop-player to "&e&l『 Chef-Modo 』) %display name of loop-player%" else if loop-player has permission "tab.Streameur": set tablist name of loop-player to "&5&l『 Streameur 』) %display name of loop-player%" set display name of loop-player to "&5&l『 Streameur 』) %display name of loop-player%" else if loop-player has permission "tab.Hadès": set tablist name of loop-player to "&4&l『 Hadès 』) %display name of loop-player%" set display name of loop-player to "&4&l『 Hadès 』) %display name of loop-player%" else if loop-player has permission "tab.Athénien": set tablist name of loop-player to "&3&l『 Athénien 』) %display name of loop-player%" set display name of loop-player to "&3&l『 Athénien 』) %display name of loop-player%" Essaye avec sa, sa devrais marcher.
  9. Parfait sa marche nickel j'ai vraiment chercher trop loin, merci infiniment je ne sais plus comment passer en résolu sa fais un petit moment que je n'était pas sur le site :c
  10. Ahhh je n'i avais pas pensais bien vu j'essaye sa tout de suite je te redis et je set les 2 variable ou q'une ?
  11. Bien le bonjour, j'ai un gros problème avec mon skript pratice, je vous explique quand un joueur duel un autre l'autre accepte et ils sont téléporter dans une arènes avec un kit il s'affronte celui qui gagne est redirigez au spawn et celui qui perd aussi jusque la pas de soucis mais si le joueur se deconnecte sans avois taper l'autre joueur bah l'autre joueur se retrouve dans l'arène et je n'arrivez a le teleporte a une location j'ai vraiment besoin d'aide j'ai tout essayer en vaint, j'espère avoir était claire si vous ne comprenez pas je peux vous répliquer, merci sur se bonne soirée. on join: set {duelinstant.%player%} to false set {dueltemp.%player%} to false teleport player to {spawn.pratice} set {player.%player%} to player set {online.%player%} to true if player is world "ver1": teleport player in world if player is in world "clay1": teleport player to {spawn.pratice} if player is in world "test": teleport player to {spawn.pratice} command /setspawn: permission: setspawn.pratice trigger: set {spawn.pratice} to location of player send "&aspawn set" to player command /spawn: permission: spawn.pratice trigger: teleport player to {spawn.pratice} command /duel <text>: usage: duel player trigger: if arg 1 is "%player%": send "&cTu ne peux pas te défié toi méme" to player else: if {duelinstant.%arg 1%} is false: if {dueltemp.%player%} is false: open chest with 1 row named "&e&lDuel %arg 1%" to player wait 1 ticks format slot 0 of player with 1 of splash Health potion item named "&6&lNo debuff" to close then run [make console execute command "requete %arg 1% %player% nd"] format slot 1 of player with 1 of golden apple item named "&6&lGapple" to close then run [make console execute command "requete %arg 1% %player% gp"] else: send "&cTu as déja demander en duel cette personne, patiente" else: send "&cCe player est déja en combats" to player on command: if {duelinstant.%player%} is true: if player has permission "commandbypass.pratice": send "&cnp" else: send "&cLes commands sont interdites en duel" to player cancel event command /arenacreate <text> <text>: permission: arena.pratice usage: "&6/arenacreate (nom de l'aréne) (setpos1/setpos2/complete) ou /arenahelp" trigger: if arg 1 is not set: send "&cChoissisez le nom de l'aréne" to player else: if arg 2 is "setpos1": set {arenapos1.%arg 1%} to location of player send "&aTu as set la pos1 de l'aréne" to player if arg 2 is "setpos2": set {arenapos2.%arg 1%} to location of player send "&aTu as set la pos2 de l'aréne" to player if arg 2 is "complete": add arg 1 to {arenalist::*} add 1 to {arenalost} set {arena.%arg 1%} to true set {arenaname.%arg 1%} to arg 1 send "&aTu as bien set l'aréne" to player command /arenadelete <text>: permission: arena.pratice usage: "&6/arenadelete (nom de l'aréne) ou /arenahelp" trigger: if arg 1 is {arenaname.%arg 1%}: send "&aL'aréne a bien était suprimer" to player delete {arenaname.%arg 1%} delete {arenapos1.%arg 1%} delete {arenapos2.%arg 1%} remove 1 from {arenalost} remove arg 1 from {arenalist::*} set {arena.%arg 1%} to false else: send "&c/arenalist pour connaitre les aréne" to player command /arenalist: permission: arenalist.pratice usage: "&6/arenalist ou /arenahelp" trigger: {arenalost} = 0: send "&cIl n'y a aucune aréne disponible" to player else: send "&aAréne disponible: %{arenalist::*}%" to player command /requete <player> <player> <text>: trigger: if arg 3 is "nd": send "&a%arg 2% te demande en duel [No Debuff] /accept %arg 2%" to arg 1 set {accept.%arg 1%} to true set {accept.%arg 2%} to true set {modfight.pratice.%arg 1%} to 1 set {modfight.pratice.%arg 2%} to 1 if arg 3 is "gp": send "&a%arg 2% te demande en duel [Gapple] /accept %arg 2%" to arg 1 set {accept.%arg 1%} to true set {accept.%arg 2%} to true set {modfight.pratice.%arg 1%} to 2 set {modfight.pratice.%arg 2%} to 2 command /accept <player>: usage: &6/accept <player> trigger: if {accept.%arg 1%} is true: if arg 1 is player: send "&cTu n'as pas de demande de duel" to player else: set {player.%player%} to player set {pratice.random} to random integer between 0 and 3 wait 1 ticks if {pratice.random} = 2 or 0: teleport player to {arenapos1.ver1} teleport arg 1 to {arenapos2.ver1} set {duelinstant.%arg 1%} to true set {duelinstant.%player%} to true {modfight.pratice.%arg 1%} = 1: {modfight.pratice.%player%} = 1: make console execute command "modnbk %player%" make console execute command "modnbk %arg 1%" {modfight.pratice.%arg 1%} = 2: {modfight.pratice.%player%} = 2: make console execute command "modgp %player%" make console execute command "modgp %arg 1%" set {duelinstant.%player%} to true {modfight.pratice.%arg 1%} = 1: {modfight.pratice.%player%} = 1: make console execute command "modnbk %player%" make console execute command "modnbk %arg 1%" {modfight.pratice.%arg 1%} = 2: {modfight.pratice.%player%} = 2: make console execute command "modgp %player%" make console execute command "modgp %arg 1%" if {pratice.random} = 1 or 3: teleport player to {arenapos1.clay1} teleport arg 1 to {arenapos2.clay1} set {duelinstant.%arg 1%} to true set {duelinstant.%player%} to true {modfight.pratice.%arg 1%} = 1: {modfight.pratice.%player%} = 1: make console execute command "modnbk %player%" make console execute command "modnbk %arg 1%" {modfight.pratice.%arg 1%} = 2: {modfight.pratice.%player%} = 2: make console execute command "modgp %player%" make console execute command "modgp %arg 1%" set {duelinstant.%player%} to true {modfight.pratice.%arg 1%} = 1: {modfight.pratice.%player%} = 1: make console execute command "modnbk %player%" make console execute command "modnbk %arg 1%" {modfight.pratice.%arg 1%} = 2: {modfight.pratice.%player%} = 2: make console execute command "modgp %player%" make console execute command "modgp %arg 1%" if {accept.%arg 1%} is false: send "&cTu n'as pas de demande de duel" to player command /modnbk <player>: permission: nb.kit trigger: clear arg 1' inventory set player's hunger bar to 10 heal player set arg 1's hunger to 10 heal arg 1 wait 2 ticks set chestplate of arg 1 to diamond chestplate of protection 2, unbreaking 3 wait 1 ticks set helmet of arg 1 to diamond helmet of protection 2, unbreaking 3 wait 1 ticks set leggings of arg 1 to diamond leggings of protection 2, unbreaking 3 wait 1 ticks set boots of arg 1 to diamond boots of protection 2, unbreaking 3 wait 1 ticks set slot 2 of arg 1 to 16 ender pearl wait 2 ticks set slot 0 of arg 1 to diamond sword of sharpness 3, unbreaking 3 set slot 1 of arg 1 to 64 carrots item set slot 2 of arg 1 to 16 ender pearl set slot 3 of arg 1 to potion of:8259 set slot 4 of arg 1 to potion of:8226 set slot 5 of arg 1 to potion of:16421 set slot 6 of arg 1 to potion of:16421 set slot 7 of arg 1 to potion of:16421 set slot 8 of arg 1 to potion of:16421 set slot 9 of arg 1 to potion of:16421 set slot 10 of arg 1 to potion of:16421 set slot 11 of arg 1 to potion of:16421 set slot 12 of arg 1 to potion of:16421 set slot 13 of arg 1 to potion of:16421 set slot 14 of arg 1 to potion of:16421 set slot 15 of arg 1 to potion of:16421 set slot 16 of arg 1 to potion of:16421 set slot 17 of arg 1 to potion of:8226 set slot 18 of arg 1 to potion of:16421 set slot 19 of arg 1 to potion of:16421 set slot 20 of arg 1 to potion of:16421 set slot 21 of arg 1 to potion of:16421 set slot 22 of arg 1 to potion of:16421 set slot 23 of arg 1 to potion of:16421 set slot 24 of arg 1 to potion of:16421 set slot 25 of arg 1 to potion of:16421 set slot 26 of arg 1 to potion of:8226 set slot 27 of arg 1 to potion of:16421 set slot 28 of arg 1 to potion of:16421 set slot 29 of arg 1 to potion of:16421 set slot 30 of arg 1 to potion of:16421 set slot 31 of arg 1 to potion of:16421 set slot 32 of arg 1 to potion of:16421 set slot 33 of arg 1 to potion of:16421 set slot 34 of arg 1 to potion of:16421 set slot 35 of arg 1 to potion of:8226 command /modgp <player>: permission: gb.kit trigger: clear arg 1' inventory set player's hunger bar to 10 heal player set arg 1's hunger to 10 heal arg 1 wait 2 ticks set chestplate of arg 1 to diamond chestplate of protection 4, unbreaking 3 wait 1 ticks set helmet of arg 1 to diamond helmet of protection 4, unbreaking 3 wait 1 ticks set leggings of arg 1 to diamond leggings of protection 4, unbreaking 3 wait 1 ticks set boots of arg 1 to diamond boots of protection 4, unbreaking 3 wait 1 ticks set slot 2 of arg 1 to 64 Enchanted Golden Apple command /vls: permission: vlc.pratice trigger: if {duelinstant.%player%} is true: send "&cvls on" to player if {duelinstant.%player%} is false: send "&avls off" command /exitd <player>: permission: exited.practice trigger: set {duelinstant.%arg 1%} to false teleport arg 1 to {spawn.pratice} send "&c&lLeave fight" to arg 1 on death: teleport player to {spawn.pratice} if {duelinstant.%player%} is true: set {duelinstant.%player%} to false set {duelinstant.%attacker%} to false set {dueltemp.%player%} to false set {dueltemp.%attacker%} to false set {accept.%victim%} to false set {accept.%attacker%} to false if attacker is player: send "&cTu as perdu" to player else: send "&aTu as gagner contre %victim%" to attacker send "&cTu as perdu contre %attacker%" to victim clear drops wait 3 seconds clear attacker's inventory clear victim's inventory force victim to respawn teleport player to {spawn.pratice} set {death.%player%} to location of player teleport attacker to {spawn.pratice} on death of a player: set death message to "" execute console command "/effect %player% clear" if {duelinstant.%player%} is false: if player is in world "ver1": teleport player to {spawn.pratice} if player is in world "clay1": teleport player to {spawn.pratice} if player is in world "test": teleport player to {spawn.pratice} On quit: set {online.%offline player%} to false set {loc.%player%} to location of player on break: if player don't have permission "build.pratice": cancel event on hunger meter change: if {duelinstant.%player%} is false: set player's hunger bar to 10 every 1 seconds: loop all players: if {online.%loop-player%} is false: spawn a zombie at {loc.%loop-player%} set name of spawned entity to "&a%loop-player%" command /testt <player>: trigger: set {pratice.random} to random integer between 0 and 3 wait 1 ticks send "&a%{pratice.random}%" to player command /duelset <player>: permission: duelset.pratice trigger: set {duelinstant.%arg 1%} to true send "&agood" to arg 1
  12. Merci beaucoup j'ai résolu le problème sa vener de l'id fin bref c'était buguer je vais suivre vos conseil merci
  13. Merci jvais essayer sa je te redis Cela ne marche pas j'ai toujours la meme erreur..
  14. Bonjour, j'ai un problème avec un skript: a la ligne 12 il me mets l'erreur ""requete %arg 1% %player% gp"]" is not a text alors que c'est exactement la même ligne que au dessus, je n'ai jamais eu ce problème aider moi svppp command /duel <text>: usage: duel player trigger: if arg 1 is "%player%": send "&cTu ne peux pas te défié toi méme" to player else: if {duelinstant.%arg 1%} is false: if {dueltemp.%player%} is false: open chest with 3 row named "&e&lDuel %arg 1%" to player wait 1 ticks format slot 0 of player with 1 of splash Health potion item named "&6&lNo debuff" to close then run [make console execute command "requete %arg 1% %player% nd"] format slot 1 of player with 1 of 322:1 item named "&6&lGapple" to close then run [make console execute command "requete %arg 1% %player% gp"] else: send "&cTu as déja demander en duel cette personne, patiente" else: send "&cCe player est déja en combats" to player
  15. ThzCrapy

    [Mobstacker] Version Skript

    Tu veux dire quoi par stack les mobs et return ?
  16. ThzCrapy

    Système de ban

    Pas trouvé pour les ban plus grand mais sinon j'ai sa, se skript fonctionne avec le plugin "Maxban" command /eban <player>: permission: ban.use permission message: "&cTu pas la perm sorry" trigger: open chest with 1 rows named "&c&lBan > &3&l%arg 1%" to player wait 1 ticks format slot 0 of player with dirt named "&cKill Aura" with lore "&3alBAn %arg 1% pour &c&lKillAura" to run then close [make player execute command "/tempban %arg 1% 14 days KillAura"] format slot 1 of player with stone named "&cFly" with lore "&3alBAn %arg 1% pour &c&lFly" to run then close [make player execute command "/tempban %arg 1% 14 days Fly"]
  17. on join: if {%player%.pointsBoutiques.compte} is not set: set {%player%.pointsBoutiques.compte} to 0 Ah une condition il y a toujours 2 point, et un tab aprés
  18. ThzCrapy

    Quelques questions

    Pourquoi cancel event ?
  19. Tkt on a vue sa sur SKype, et j'ai résolu les probléme, t'inquiéte, sa donne sa si tu veux voir: on walk on Glowstone: if world of player is "Jump": send "&aTu a commencé le jump!" to player set {start.jump} to true on walk on red wool: if world of player is "Jump": send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player set {checkpointstart.%player%} to true on walk on diamond block: if world of player is "Jump: brodcast "&a%player% A finis le jump avec %{vie.%player%}%" set {start.jump} to false delete {checkpoint.%player%} on region exit: wait 1 tick if "%region at player%" contains "Jump": {vie.%player%} = 0: set {start.jump} to false send "&cTu as perdu, essaye de rententer ta chance !" to player delete {checkpoint.%player%} if {start.jump} is true: teleport player to {checkpoint.%player%} send "&cIl te reste %{vie.%player%}%" to player
  20. ThzCrapy

    Ptit problème de broadcast

    Que veut tu dire par 3 fois ?
  21. Alors je resume, a la place de nom de ton monde tu mets le nom du monde ou il y a le jump, fait une region avec worldguard ou tu veux que les gens soit tp quand il sorte du jump ou tombe (Appel la Jump ou change dans le SKript) Laine Vert: Depart Laine Rouge: 1 Checkpoint (Donne 5 vie) Laine Bleu: 2 Checkpoint (Rajoute 2 vie) Laine Orange: 3 Checkpoint (Rajoute 2 vie) Laine rose: 4 Checkpoint (Rajoute 2 vie) Laine Jaune: 5 Checkpoint (Rajoute 2 vie) Laine bleu Cyan: 6 Checkpoint (Rajoute 2 vie) DIamond Block: Final, (Bordcast "Player a gagné le jump avec (vie) Pour les recompense dit moi se que tu veux je te renverrai le Skript En gros tyu mets les laine ou tu veux les Checkpoint, bon si j'ai pas était assez claire mon Skype: lucas.farinet , bonne continuation: on walk on green wool: if world of player is "Nom de ton monde": send "&aTu a commencé le jump!" to player set {start.jump} to true on walk on red wool: if world of player is "Nom de ton monde": send "&aTu gagne 5 vie !" to player add 5 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on blue wool: if world of player is "Nom de ton monde": send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on orange wool: if world of player is "Nom de ton monde": send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on pink wool: if world of player is "Nom de ton monde": send "&aTu gagne 5 vie !" to player add 5 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on yellow wool: if world of player is "Nom de ton monde": send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on cyan wool: if world of player is "Nom de ton monde": send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player on walk on diamond block: if world of player is "Nom de ton monde": brodcast "&a%player% A finis le jump avec %{vie.%player%}%" set {start.jump} to false delete {checkpoint.%player%} on region exit: wait 1 tick if "%region at player%" contains "Jump": {vie.%player%} = 0: set {start.jump} to false send "&cTu as perdu !" to player delete {checkpoint.%player%} if {start.jump} is true: teleport player to {checkpoint.%player%} send "&cIl te reste %{vie.%player%}%" to player
  22. ThzCrapy

    3 erreur a mon skript

    Fait gaffe au double poste fait editer ! Ta command est dja utitillisez dans un autre SKript (Enléve le info.sk)
  23. Bon, tu fait la command /createchest 1 2 3 4 aprés tu peux en rajouter pour faire apparaitre les coffre ou tu veux, et si ta compris le skript tu mets les item que tu veux: command /createchest <text>: permission: Chest.admin trigger: if arg 1 is "1": set {coffre1} to location of player if arg 1 is "2": set {coffre2} to location of player if arg 1 is "3": set {coffre3} to location of player if arg 1 is "4": set {coffre4} to location of player every 60 seconds: set block at {coffre1} to chest set block at {coffre2} to chest set block at {coffre3} to chest set block at {coffre4} to chest add {_objetrandom1} to inventory of block at {coffre1} add {_objetrandom2} to inventory of block at {coffre2} add {_objetrandom3} to inventory of block at {coffre3} add {_objetrandom4} to inventory of block at {coffre4} chance of 55%: add 1 diamond chestplate to {_objetrandom1} add 1 diamond sword to {_objetrandom2} wait 30 seconds: set block at {coffre1} to air set block at {coffre2} to air set block at {coffre3} to air set block at {coffre4} to air
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