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module__dplus_manager
Tout ce qui a été posté par ThzCrapy
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on command "mage-4573": wait 5 seconds execute console command "&cTa commande" wait 2 seconds teleport player to {spawn}
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En code Command /mage-7548: trigger: send "Bravo tu as la classe Mage !"
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J'ai pas trés bien mais compris mais: on rightclick on sign: line 1 of the clicked block is "&4Repair" line 2 of the clicked block is "CLIQUE ICI": if player is holding diamond sword: repair the tool of player if player is wearing a diamond helmet: repair the helmet of player if player is wearing a diamond chestplate: repair the chestplate of player if player is wearing a diamond leggings: repair the leggings of player if player is wearing a diamond boots: repair the boots of player else: send "&cTu ne pas repair!" to player message "&eTu as réparé ton équipement avec succès."
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Tiens, cadeau: command /bowswap <text> [<player>]: description: BowSwap usage: /bowswap <activé:désactivé:toggle> permission: bowswap.admin trigger: if arg 1 is "activé": set {bowswap} to true send "&7BowSwap &a&lActivé!" if arg 1 is "désactivé": set {bowswap} to false message "&7BowSwap &c&lDésactivé!" if arg 1 is "toggle": if {bowswap} is true: set {bowswap} to false message "&7BowSwap &c&lDésactivé!" stop if {bowswap} is false: set {bowswap} to true message "&7BowSwap &a&lActivé!" stop on damage: if damage was caused by projectile: if projectile is arrow: chance of 30%: teleport attacker to victim teleport victim to {pos} on shoot: projectile is an arrow: set {pos} to location of shooter
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Mets : force respawn player's
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Je vais tester sa se soir attend
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[Skript] Paintball -- mettre deux conditions
ThzCrapy a répondu à un sujet de xTreme_leek dans Inactifs
Oui désolé -
[Skript] Paintball -- mettre deux conditions
ThzCrapy a répondu à un sujet de xTreme_leek dans Inactifs
Jsp j'ai mis sa comme sa -
[Skript] Paintball -- mettre deux conditions
ThzCrapy a répondu à un sujet de xTreme_leek dans Inactifs
Ah ah de rien contact moi si tu as un problème -
Olala, sa c'est impossible il faut modifier sa dans le spigot je croit
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Tiens, déja tu developpe mal tu parle de quoi en disant "ect" ? Et un bouquin d'inventaire, je sais pas comment on fait un random tp mais j'ai un début toi: on right click with stick: if name of tool of player is "&aVanish": if player's tool is a stick: make player execute command "/invisible" on right click with fence: if name of tool of player is "&cUnVanish": if player's tool is a fence: make player execute command "/unvisible" command /invisible: permission: vanish executable by: player trigger: player has permission "evanish.eban" hide the player from all players send "&aTu est maintenant invisible !" to the player command /kitmod: trigger: give 1 stick named "&aVanish" to player give 1 fence named "&cUnVanish" to player command /unvisible: permission: unvanish trigger: reveal the player from all players send "&cTu n'est plus invisible" to the player
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on death: if player has permission "mort.kick": kick player
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Oui, j'ai pris le plus simple hein
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Tu fait sa pour tous les block que tu veux mettre: on place of stone: #Remplace stone pas le nom de ton block wait 5 ticks give 1 stone to player #Remplace stone pas le nom de ton block
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Je me trompe Mastersfelix ? :c variables: {menu.beacon.%arg 1%} = 1 {menu.star.%arg 1%} = 1 {menu.feather.%arg 1%} = 1 {menu.steal.%arg 1%} = 1 command /menu [<text>] [<text>]: permission: skript.uhc trigger: if arg 1 is not set: open chest with 3 rows named "&9? &4&lRégles de l'UHC &9?" to player wait 3 tick if {menu.beacon.%arg 1%} = "1": format slot 0 of player with diamond ore named "&eMinage: StripMinning" with lore "||&a[Autorisé]" to close then run [make player execute command "/menu beacon 2"] else: format slot 0 of player with diamond ore named "&eMinage: StripMinning" with lore "||&c[Non autorisé]" to close then run [make player execute command "/menu beacon 1"] if {menu.star.%arg 1%} = "1": format slot 2 of player with lava bucket named "&eiPvP" with lore "||&a[Autorisé]" to close then run [make player execute command "/menu star 2"] else: format slot 2 of player with lava bucket named "&eiPvP" with lore "||&c[Non autorisé]" to close then run [make player execute command "/menu star 1"] if {menu.feather.%arg 1%} = "1": format slot 4 of player with feather named "&eStalk" with lore "||&a[Autorisé]" to close then run [make player execute command "/menu feather 2"] else: format slot 4 of player with feather named "&eStalk" with lore "||&c[Non autorisé]" to close then run [make player execute command "/menu feather 1"] if {menu.steal.%arg 1%} = "1": format slot 6 of player with diamond item named "&eSteal" with lore "||&a[Autorisé]" to close then run [make player execute command "/menu steal 2"] else: format slot 6 of player with diamond item named "&eSteal" with lore "||&c[Non autorisé]" to close then run [make player execute command "/menu steal 1"] else: if arg 2 is set: set {menu.%arg 1%.%player%} to "%arg 2%" command /regles: trigger: open chest with 3 rows named "&9? &4&lRégles de l'UHC &9?" to player wait 3 tick if {menu.beacon.%arg 1%} = "1": format slot 0 of player with diamond ore named "&eMinage: StripMinning" with lore "||&a[Autorisé]" to be unstealable else: format slot 0 of player with diamond ore named "&eMinage: StripMinning" with lore "||&c[Non autorisé]" to be unstealable if {menu.star.%arg 1%} = "1": format slot 2 of player with lava bucket named "&eiPvP" with lore "||&a[Autorisé]" to be unstealable else: format slot 2 of player with lava bucket named "&eiPvP" with lore "||&c[Non autorisé]" to be unstealable if {menu.feather.%arg 1%} = "1": format slot 4 of player with feather named "&eStalk" with lore "||&a[Autorisé]" to be unstealable else: format slot 4 of player with feather named "&eStalk" with lore "||&c[Non autorisé]" to be unstealable if {menu.steal.%arg 1%} = "1": format slot 6 of player with diamond item named "&eSteal" with lore "||&a[Autorisé]" to be unstealable else: format slot 6 of player with diamond item named "&eSteal" with lore "||&c[Non autorisé]" to be unstealable command /rgs: permission: skript.uhc trigger: give a cyan dye named "&6&lSéléctions des règles pour l'uhc" to player on rightclick with cyan dye: execute player command "menu"
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[Skript] Paintball -- mettre deux conditions
ThzCrapy a répondu à un sujet de xTreme_leek dans Inactifs
AH oui s'i tu veut que quandtu touche quelqu'un sa mets speed 4: command /paintball: trigger: give iron horse armour named "&b&lArme" to the player on right click with a iron horse armour: if player has 1 snowball in her inventory: if player is holding iron horse armour named "&b&lArme": shoot an snowball remove 1 snowball from player's inventory else: send "&cTu n'as pas de boule de neige !" to player on damage: if damage was caused by projectile: if projectile is snowball: if attacker is a player: apply speed 4 to attacker for 5 seconds -
[Skript] Paintball -- mettre deux conditions
ThzCrapy a répondu à un sujet de xTreme_leek dans Inactifs
command /paintball: trigger: give iron horse armour named "&b&lArme" to the player on right click with a iron horse armour: if player has 1 snowball in her inventory: if player is holding iron horse armour named "&b&lArme": shoot an snowball remove 1 snowball from player's inventory else: send "&cTu n'as pas de boule de neige !" to player Voila -
AH non, désolé, tu vas dans umbaskacordconfig.txt et tu mets tes bungee
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Oui, c'est possbile, il te faut l'addons Umbaska et WildSkript, il faut changer dans la config d'umbaka "use bungee" tu remplace false par true