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romax7

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Tout ce qui a été posté par romax7

  1. name of clicked item ne fonctionne pas?
  2. romax7

    Menu | Gui

    il peuvent déplacer la nether star c'est ça? Tu peux faire comme ça pour éviter qu'ils puissent: on inventory click: if name of clicked item is "&8>> &6Menu &8<<": cancel event close the player's inventory Comme ça il ne pourra pas cliquer sur l'item nommé &8>> &6Menu &8<<
  3. romax7

    Problème Umbaska

    Lis ceci [Contenu masqué] et evite le double/triple post!
  4. romax7

    Problème Umbaska

    Qu'as tu fais?
  5. romax7

    Problème Umbaska

    Normalement tout ce qui marche pour java 7 marche pour java 8 Si tu repasses sous java 7 plein de plugin risque de ne pas fonctionner
  6. apply slowness 20 to [ton entité] for 999999 days
  7. romax7

    Problème Umbaska

    ça doit donc venir de ta version de umbaska essaye d'en changer
  8. Passe en résolu s'il n'y a aucun bug ;)
  9. Ce sujet est il résolu après ce débat totalement puéril et sans aucun sens?
  10. romax7

    Skript tete

    set the block at the player to the player's skull Comme j'ai pas bien compris ton problème je te donne un extrait de code qui fonctionne sans savoir quoi en faire dans ton code xD
  11. romax7

    Citizens + commandes

    La prochaine fois essaye de mettre ça dans "demande de skript" car tu n'es pas dans la bonne section ici ;)
  12. j'ai testé ce code et il fonctionne très bien et est un peu plus optimisé que ton code ;) command /sethome [<text>]: trigger: if arg 1 is not set: send "&c Vous devez rajouter le nom du home à créer ! " else: set {_n} to number of {homes.%player%::*} send "%{_n}%" if {_n} = 2: send " Vous avez déjà 2 homes ! Supprimer des homes avec /delhome " else: set {homes.%player%::%text-arg%} to location of player message "&7Vous avez mis votre home %text-arg% en %player's location%!" command /home [<text>]: trigger: if arg 1 is not set: send "&c Vous devez rajouter le nom du home pour vous téléporter ! " if {homes.%player%::%text-arg%} is not set: send " &cAucun home n'a été mis avec ce nom ! " else: teleport player to {homes.%player%::%text-arg%} message "&7Tu as été téléporté à %text-arg%!" command /delhome [<text>]: trigger: if arg 1 is not set: send "&c Vous devez rajouter le nom du home à supprimer" if {homes.%player%::%text-arg%} is not set: send " &cAucun home n'a été mis avec ce nom ! " else: delete {homes.%player%::%text-arg%} message "&7Vous avez bien delete votre home !" command /homelist: trigger: loop {homes.%player%::*}: message "&8%loop-index% &7- &c%loop-value%"
  13. romax7

    Server full

    Mais de rien :D
  14. Juste pour info il avait deja fait le /sethome, le /home et le /delhome il cherchait juste à faire un /homelist x) De plus ton code est totalement faux jogoldirus :p de 1 ton /sethome ne save pas les positions xD de 2 ton loop dans ta commande /homelist ne doit pas fonctionnéà mon avis et de 3 le remove dans le /delhome ne fonctionnera pas non plus Donc pour faire un /homelist tu as juste à faire un loop d'une variable comme ceci loop {variable::*}: message loop-value
  15. romax7

    Problème avec "contain"

    Sinon tu changes tes variables de cette façon: {minigame.server.connected::%{server1}%::*} Ce qui donnera donc: on quit: remove player from {minigame.server.connected::*::*} Je ne suis pas sur que ça fonctionne mais il faut tester ;)
  16. romax7

    Problème avec "contain"

    on quit: loop {minigame.server::*}: set {server1} to loop-value remove player from {minigame.server.%{server1}%.connected::*} stop broadcast "%{server1}%" Pourquoi ne pas faire comme ceci? au pire si il n'est pas dans la liste et bien tant pis ça ne fera rien
  17. romax7

    Besoin d'aide par rapport a TuSKe

    Alors non il n'y a pas de plugin similaire vu qu'on ne peut pas enlever un dépendance...
  18. romax7

    Besoin d'aide par rapport a TuSKe

    Pourquoi as tu massivecore si tu ne sais meme pas à quoi il sert…?
  19. romax7

    Besoin d'aide par rapport a TuSKe

    Que fait MassiveCore exectement?
  20. romax7

    Besoin d'aide par rapport a TuSKe

    Alors il faut que tu attendes que les devs de tuske le mette à jour
  21. Ho la pute à like :O Choqué et fortement déçu
  22. romax7

    Problème Unknown type

    # Perms: hika.create.sk, hika.delete.sk, hika.setkit.sk, hika.setspawn.sk, hika.sethub.sk, hika.seekit.sk # Skript by iReyZe -> YT : iReyZe # Petite "PUB" -> Abonne toi si c'est déjà pas fait, ça fait tjrs plez de voir de nouveaux abonnés. # Fin du skript le 10/06/2017 # Si vous avez un probleme de give quand vous rejoignez go -> 274 Je Clear le joueur puis lui give options: hika: &b&lHika &7» server: &8[&b&lHy&7&lperia&8] command /hika [<text>] [<text>] [<text>] [<text>]: trigger: if arg 1 is set: if arg 1 is "arena": if arg 2 is set: if arg 2 is "create": if arg 3 is set: if {hika::%arg 3%} is not set: if player has permission "hika.create.sk": set {hika::%arg 3%} to arg 3 message "{@hika} &7Vous venez de créer l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de &acréer &cune arène" else: message "{@hika} &cL'arène &a%arg 3% &cexiste déjà" else: message "{@hika} &cArg 3: &fNom De L'arène" if arg 2 is "delete": if arg 3 is set: if {hika::%arg 3%} is set: if player has permission "hika.delete.sk": delete {hika::%arg 3%} message "{@hika} &7Vous venez de &csuprimer &7l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de &4Suprimer &cune arène" else: message "{@hika} &cL'arène &a%arg 3% &cn'existe pas" else: message "{@hika} &e/hika <list>" if arg 2 is "setkit": if arg 3 is set: if arg 3 is "bleu" or "orange": if player has permission "hika.setkit.sk": set {_count} to 0 loop 36 times: set {inv.%{_count}%.%arg 3%} to slot {_count} of player's inventory add 1 to {_count} set {inv.%arg 3%.helmet} to player's helmet set {inv.%arg 3%.chestplate} to player's chestplate set {inv.%arg 3%.leggings} to player's leggings set {inv.%arg 3%.boots} to player's boots else: message "{@server} &cVous n'avez pas la permission d'éditer les kits" else: message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <arena> <setkit> <BLEU/ORANGE>" if arg 2 is "setspawn": if arg 3 is set: if arg 3 is "bleu" or "orange": if arg 4 is set: if {hika::%arg 4%} is set: if player has permission "hika.setspawn.sk": set {hika.%arg 4%.%arg 3%} to location of player if arg 3 is "bleu": message "{@hika} &7Vous venez de définir le spawn &b&lBLEU" if arg 3 is "orange": message "{@hika} &7Vous venez de définir le spawn &6&lORANGE" else: message "{@server} &cVous n'avez pas la permission de set les spawn" else: message "{@hika} &cL'arène &a%arg 4% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>" else: message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>" if arg 2 is "sethub": if arg 3 is set: if {hika::%arg 3%} is set: if player has permission "hika.sethub.sk": set {hika.%arg 3%.hub} to location of player message "{@hika} &7Vous venez de set le &b&lHUB &7de l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de set le hub" else: message "{@hika} &cL'arène &a%arg 3% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <arena> <sethub> <arene>" if arg 2 is "setleave": set {hika.leave} to location of player message "{@hika} &7Vous venez de set le &e/hika leave" else: make player execute command "/hika help" if arg 1 is "§givekit": if arg 2 is set: if arg 2 is "bleu" or "orange": set {_count} to 0 loop 36 times: give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is sandstone: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is golden apple:0: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player add 1 to {_count} equip player with 1 of {inv.%arg 2%.helmet} equip player with 1 of {inv.%arg 2%.chestplate} equip player with 1 of {inv.%arg 2%.leggings} equip player with 1 of {inv.%arg 2%.boots} else: message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>" if arg 1 is "seekit": if arg 2 is set: if arg 2 is "bleu" or "orange": if player has permission "hika.seekit.sk": set {_count} to 0 loop 36 times: give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is sandstone: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is golden apple:0: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player add 1 to {_count} equip player with 1 of {inv.%arg 2%.helmet} equip player with 1 of {inv.%arg 2%.chestplate} equip player with 1 of {inv.%arg 2%.leggings} equip player with 1 of {inv.%arg 2%.boots} else: message "{@server} &cVous n'avez pas la permission de voir les kits" else: message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>" if arg 1 is "§scoreboard": wipe player sidebar set name of sidebar of player to "&7« &b&lHika &7»" set score " " in sidebar of player to 3 set score "&7- &bBleu&7: &a%{hika.bleu.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 2 set score "&7- &6Orange&7: &a%{hika.orange.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 1 if {hika.bleu.%{hika.arene.%player%}%} = 5: delete player sidebar if {hika.orange.%{hika.arene.%player%}%} = 5: delete player sidebar if arg 1 is "help": if player has permission "hika.help.sk": message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r" message "&6- &e/hika <arena> <create> <arene> &f> Créer une nouvelle arène" message "&6- &e/hika <arena> <delete> <arene> &f> Suprimer une arène" message "&6- &e/hika <arena> <setkit> <bleu/orange> &f> Définir les kits" message "&6- &e/hika <arena> <setspawn> <bleu/orange> <arene> &f> Définir les spawn" message "&6- &e/hika <arena> <sethub> <arene> &f> Définir le hub d'une arene" message "&6- &e/hika <arena> <setleave> &f> Définir le /hika leave" message "&6- &e/hika <seekit> <bleu/orange> &f> Voir les kits éditer" message "&6- &e/hika <leave> &f> Quiter une game" message "&6- &e/hika <join> <arene> &f> Rejoindre une game" message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r" if arg 1 is "leave": if {hika.ig.%player%} is true: if {hika.leave} is set: if {hika.player.%{hika.arene.%player%}%::2} is set: if {hika.player.%{hika.arene.%player%}%::1} is "%player%": message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::2} if {hika.player.%{hika.arene.%player%}%::2} is "%player%": message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::1} delete {hika.player.%{hika.arene.%player%}%::1} sidebar delete {hika.player.%{hika.arene.%player%}%::2} sidebar teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} wait 3 ticks make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" make console execute command "effect %{hika.player.%{hika.arene.%player%}%::1}% clear" make console execute command "effect %{hika.player.%{hika.arene.%player%}%::2}% clear" give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} clear {hika.number.%{hika.arene.%player%}%} loop all players: if {hika.ig.%loop-player%} is true: delete {hika.arene.%loop-player%} else: teleport player to {hika.leave} set {hika.ig.%player%} to false clear inventory of the player remove player from {hika.player.%{hika.arene.%player%}%::*} remove 1 from {hika.number.%{hika.arene.%player%}%} delete {hika.arene.%player%} wait 3 ticks give empty map named "&7» &b&lHika &7«" to slot 4 of player else: message "{@hika} &cLe leave n'a pas été définis" else: message "{@hika} &cVous n'êtes pas en game !" if arg 1 is "join": if arg 2 is set: if {hika::%arg 2%} is set: if {hika.%arg 2%.hub} is set: if {hika.player.%arg 2%::2} is not set: if {hika.ig.%player%} is false: set {hika.ig.%player%} to true set gamemode of player to survival teleport player to {hika.%arg 2%.hub} clear inventory of the player give bed named "&c&lLEAVE" to slot 4 of player set {hika.arene.%player%} to arg 2 add player to {hika.player.%arg 2%::*} add 1 to {hika.number.%arg 2%} message "{@hika} &a%executor% &7à rejoint la partie &6(&a%{hika.number.%arg 2%}%&8/&a2&6)" to {hika.player.%arg 2%::*} if {hika.player.%arg 2%::2} is set: set {_tp} to 1 set {color} to "bleu" if {color} is "bleu": set {hika.player.%arg 2%::%{_tp}%} tab name to "&b%{hika.player.%arg 2%::%{_tp}%}%" make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%" set {hika.ig.bleu.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%" teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.bleu} set {hika.bleu.%arg 2%} to 0 message "{@hika} &7Vous venez de rejoindre la team &b&lBLEU" to {hika.player.%arg 2%::%{_tp}%} make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit bleu" add 1 to {_tp} set {color} to "orange" if {color} is "orange": set {hika.player.%arg 2%::%{_tp}%} tab name to "&6%{hika.player.%arg 2%::%{_tp}%}%" make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%" set {hika.ig.orange.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%" teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.orange} set {hika.orange.%arg 2%} to 0 message "{@hika} &7Vous venez de rejoindre la team &6&lORANGE" to {hika.player.%arg 2%::%{_tp}%} make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit orange" set {_count} to 5 set {hika.%{hika.player.%arg 2%::1}%.nojump} to true set {hika.%{hika.player.%arg 2%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%arg 2%::1}%.nojump} to false set {hika.%{hika.player.%arg 2%::2}%.nojump} to false else: message "{@hika} &6Menque 1 joueur pour débuté la game !" else: message "{@hika} &cVous êtes déjà en game !" else: message "{@hika} &cArène pleine choisisez une autre !" else: message "{@hika} &cLe hub de l'arène &a%arg 2% &cn'a pas été définis" else: message "{@hika} &cL'arène &a%arg 2% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <join> <arene>" if arg 1 is not "join" or "leave" or "help" or "§scoreboard" or "seekit" or "§givekit" or "arena": if player has permission "hika.help.sk": make player execute command "/hika help" else: message "{@hika} &cCommande iconnu !" on join: # Pour give l'item quand il spawn wait 3 ticks clear inventory of the player wait 3 ticks give empty map named "&7» &b&lHika &7«" to slot 4 of player on click with empty map: if name of player's tool is "&7» &b&lHika &7«": cancel event open virtual chest inventory with size 5 named "&7» &b&lHika" to player wait 1 ticks make a gui slot 0 of player with stained glass pane named " " to do nothing make a gui slot 1 of player with stained glass pane named " " to do nothing make a gui slot 2 of player with stained glass pane named " " to do nothing make a gui slot 3 of player with stained glass pane named " " to do nothing make a gui slot 5 of player with stained glass pane named " " to do nothing make a gui slot 6 of player with stained glass pane named " " to do nothing make a gui slot 7 of player with stained glass pane named " " to do nothing make a gui slot 8 of player with stained glass pane named " " to do nothing make a gui slot 9 of player with stained glass pane named " " to do nothing make a gui slot 17 of player with stained glass pane named " " to do nothing make a gui slot 18 of player with stained glass pane named " " to do nothing make a gui slot 26 of player with stained glass pane named " " to do nothing make a gui slot 27 of player with stained glass pane named " " to do nothing make a gui slot 35 of player with stained glass pane named " " to do nothing make a gui slot 36 of player with stained glass pane named " " to do nothing make a gui slot 37 of player with stained glass pane named " " to do nothing make a gui slot 38 of player with stained glass pane named " " to do nothing make a gui slot 39 of player with stained glass pane named " " to do nothing make a gui slot 41 of player with stained glass pane named " " to do nothing make a gui slot 42 of player with stained glass pane named " " to do nothing make a gui slot 43 of player with stained glass pane named " " to do nothing make a gui slot 44 of player with stained glass pane named " " to do nothing make a gui slot 4 of player with barrier named "&7Revenir en arrière" to close make a gui slot 40 of player with barrier named "&7Revenir en arrière" to close set {_slot} to 10 loop {hika::*}: make a gui slot {_slot} of player with empty map named "&7Map: &e%{hika::%loop-value%}%" to close then run player command "/hika join %{hika::%loop-value%}%" if {_slot} = 16: add 2 to {_slot} if {_slot} = 24: add 2 to {_slot} if {_slot} = 34: stop else: add 2 to {_slot} on chat: if {hika.ig.%player%} is true: cancel event if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: message "&b&lHika&7&lChat: &6%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*} if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: message "&b&lHika&7&lChat: &b%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*} on place of sandstone: if {hika.ig.%player%} is true: give event-block to player's inventory on break: if {hika.ig.%player%} is true: if event-block is not sandstone: cancel event on click: if name of player's tool is "&c&lLEAVE": make player execute command "/hika leave" on place: if {hika.ig.%player%} is true: add event-block to {hika.block.%{hika.arene.%player%}%::*} on damage: if damage was caused by fall: if {hika.ig.%victim%} is true: cancel event on death: if attacker is a player: if victim is a player: if {hika.ig.%attacker%} is true: if {hika.ig.%victim%} is true: clear drops force respawn victim wait 3 ticks if "%victim%" is {hika.ig.orange.%{hika.arene.%victim%}%}: make victim execute command "/hika §givekit orange" teleport victim to {hika.%{hika.arene.%victim%}%.orange} if "%victim%" is {hika.ig.bleu.%{hika.arene.%victim%}%}: make victim execute command "/hika §givekit orange" teleport victim to {hika.%{hika.arene.%victim%}%.bleu} set death message to " " message "{@hika} &e%victim% &7est mort(e)" to {hika.player.%{hika.arene.%player%}%::*} on walk on barrier: if {hika.ig.%player%} is true: if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: teleport player to {hika.%{hika.arene.%player%}%.orange} if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: teleport player to {hika.%{hika.arene.%player%}%.bleu} on place: if {hika.ig.%player%} is true: if block under event-block is barrier: cancel event message "{@hika} &cVous ne pouvez pas placer de block ici" if block under event-block is bed: cancel event message "{@hika} &cVous ne pouvez pas placer de block ici" on quit: if {hika.ig.%player%} is true: message "{@hika} &7Le joueur &a%player% &7à quiter la game !" to {hika.player.%{hika.arene.%player%}%::*} make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika leave" make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika leave" on walk on bed: if {hika.ig.%player%} is true: if block under event-block is blue wool block: if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange} heal {hika.player.%{hika.arene.%player%}%::*} add 1 to {hika.orange.%{hika.arene.%player%}%} make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" if {hika.orange.%{hika.arene.%player%}%} = 5: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%" set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%" set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false clear {hika.ig.bleu.%{hika.arene.%player%}%} clear {hika.ig.orange.%{hika.arene.%player%}%} make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" clear {hika.number.%{hika.arene.%player%}%} teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} message "{@hika} &7Le joueur &6%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} else: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {_count} to 5 set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false else: message "{@hika} &a&lCoquin va" else: if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange} heal {hika.player.%{hika.arene.%player%}%::*} add 1 to {hika.bleu.%{hika.arene.%player%}%} make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" if {hika.bleu.%{hika.arene.%player%}%} = 5: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%" set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%" set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" clear {hika.ig.bleu.%{hika.arene.%player%}%} clear {hika.ig.orange.%{hika.arene.%player%}%} make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" clear {hika.number.%{hika.arene.%player%}%} teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} message "{@hika} &7Le joueur &b%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} else: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {_count} to 5 set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false else: message "{@hika} &a&lCoquin va" Essaye ça
  23. romax7

    Besoin d'aide par rapport a TuSKe

    Es tu sur de ne pas avoir 2 Tuske dans ton fichier plugin?
  24. romax7

    Bonjour besoin d'aide

    Click droit avec le papier dans la main
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