# Perms: hika.create.sk, hika.delete.sk, hika.setkit.sk, hika.setspawn.sk, hika.sethub.sk, hika.seekit.sk
# Skript by iReyZe -> YT : iReyZe
# Petite "PUB" -> Abonne toi si c'est déjà pas fait, ça fait tjrs plez de voir de nouveaux abonnés.
# Fin du skript le 10/06/2017
# Si vous avez un probleme de give quand vous rejoignez go -> 274 Je Clear le joueur puis lui give
options:
hika: &b&lHika &7»
server: &8[&b&lHy&7&lperia&8]
command /hika [<text>] [<text>] [<text>] [<text>]:
trigger:
if arg 1 is set:
if arg 1 is "arena":
if arg 2 is set:
if arg 2 is "create":
if arg 3 is set:
if {hika::%arg 3%} is not set:
if player has permission "hika.create.sk":
set {hika::%arg 3%} to arg 3
message "{@hika} &7Vous venez de créer l'arène &a%arg 3%"
else:
message "{@server} &cVous n'avez pas la permission de &acréer &cune arène"
else:
message "{@hika} &cL'arène &a%arg 3% &cexiste déjà"
else:
message "{@hika} &cArg 3: &fNom De L'arène"
if arg 2 is "delete":
if arg 3 is set:
if {hika::%arg 3%} is set:
if player has permission "hika.delete.sk":
delete {hika::%arg 3%}
message "{@hika} &7Vous venez de &csuprimer &7l'arène &a%arg 3%"
else:
message "{@server} &cVous n'avez pas la permission de &4Suprimer &cune arène"
else:
message "{@hika} &cL'arène &a%arg 3% &cn'existe pas"
else:
message "{@hika} &e/hika <list>"
if arg 2 is "setkit":
if arg 3 is set:
if arg 3 is "bleu" or "orange":
if player has permission "hika.setkit.sk":
set {_count} to 0
loop 36 times:
set {inv.%{_count}%.%arg 3%} to slot {_count} of player's inventory
add 1 to {_count}
set {inv.%arg 3%.helmet} to player's helmet
set {inv.%arg 3%.chestplate} to player's chestplate
set {inv.%arg 3%.leggings} to player's leggings
set {inv.%arg 3%.boots} to player's boots
else:
message "{@server} &cVous n'avez pas la permission d'éditer les kits"
else:
message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE"
else:
message "{@hika} &6Usage: &e/hika <arena> <setkit> <BLEU/ORANGE>"
if arg 2 is "setspawn":
if arg 3 is set:
if arg 3 is "bleu" or "orange":
if arg 4 is set:
if {hika::%arg 4%} is set:
if player has permission "hika.setspawn.sk":
set {hika.%arg 4%.%arg 3%} to location of player
if arg 3 is "bleu":
message "{@hika} &7Vous venez de définir le spawn &b&lBLEU"
if arg 3 is "orange":
message "{@hika} &7Vous venez de définir le spawn &6&lORANGE"
else:
message "{@server} &cVous n'avez pas la permission de set les spawn"
else:
message "{@hika} &cL'arène &a%arg 4% &cn'existe pas"
else:
message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>"
else:
message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE"
else:
message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>"
if arg 2 is "sethub":
if arg 3 is set:
if {hika::%arg 3%} is set:
if player has permission "hika.sethub.sk":
set {hika.%arg 3%.hub} to location of player
message "{@hika} &7Vous venez de set le &b&lHUB &7de l'arène &a%arg 3%"
else:
message "{@server} &cVous n'avez pas la permission de set le hub"
else:
message "{@hika} &cL'arène &a%arg 3% &cn'existe pas"
else:
message "{@hika} &6Usage: &e/hika <arena> <sethub> <arene>"
if arg 2 is "setleave":
set {hika.leave} to location of player
message "{@hika} &7Vous venez de set le &e/hika leave"
else:
make player execute command "/hika help"
if arg 1 is "§givekit":
if arg 2 is set:
if arg 2 is "bleu" or "orange":
set {_count} to 0
loop 36 times:
give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
if {inv.%{_count}%.%arg 2%} is sandstone:
give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
if {inv.%{_count}%.%arg 2%} is golden apple:0:
give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
add 1 to {_count}
equip player with 1 of {inv.%arg 2%.helmet}
equip player with 1 of {inv.%arg 2%.chestplate}
equip player with 1 of {inv.%arg 2%.leggings}
equip player with 1 of {inv.%arg 2%.boots}
else:
message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE"
else:
message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>"
if arg 1 is "seekit":
if arg 2 is set:
if arg 2 is "bleu" or "orange":
if player has permission "hika.seekit.sk":
set {_count} to 0
loop 36 times:
give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
if {inv.%{_count}%.%arg 2%} is sandstone:
give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
if {inv.%{_count}%.%arg 2%} is golden apple:0:
give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player
add 1 to {_count}
equip player with 1 of {inv.%arg 2%.helmet}
equip player with 1 of {inv.%arg 2%.chestplate}
equip player with 1 of {inv.%arg 2%.leggings}
equip player with 1 of {inv.%arg 2%.boots}
else:
message "{@server} &cVous n'avez pas la permission de voir les kits"
else:
message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE"
else:
message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>"
if arg 1 is "§scoreboard":
wipe player sidebar
set name of sidebar of player to "&7« &b&lHika &7»"
set score " " in sidebar of player to 3
set score "&7- &bBleu&7: &a%{hika.bleu.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 2
set score "&7- &6Orange&7: &a%{hika.orange.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 1
if {hika.bleu.%{hika.arene.%player%}%} = 5:
delete player sidebar
if {hika.orange.%{hika.arene.%player%}%} = 5:
delete player sidebar
if arg 1 is "help":
if player has permission "hika.help.sk":
message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r"
message "&6- &e/hika <arena> <create> <arene> &f> Créer une nouvelle arène"
message "&6- &e/hika <arena> <delete> <arene> &f> Suprimer une arène"
message "&6- &e/hika <arena> <setkit> <bleu/orange> &f> Définir les kits"
message "&6- &e/hika <arena> <setspawn> <bleu/orange> <arene> &f> Définir les spawn"
message "&6- &e/hika <arena> <sethub> <arene> &f> Définir le hub d'une arene"
message "&6- &e/hika <arena> <setleave> &f> Définir le /hika leave"
message "&6- &e/hika <seekit> <bleu/orange> &f> Voir les kits éditer"
message "&6- &e/hika <leave> &f> Quiter une game"
message "&6- &e/hika <join> <arene> &f> Rejoindre une game"
message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r"
if arg 1 is "leave":
if {hika.ig.%player%} is true:
if {hika.leave} is set:
if {hika.player.%{hika.arene.%player%}%::2} is set:
if {hika.player.%{hika.arene.%player%}%::1} is "%player%":
message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::2}
if {hika.player.%{hika.arene.%player%}%::2} is "%player%":
message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::1}
delete {hika.player.%{hika.arene.%player%}%::1} sidebar
delete {hika.player.%{hika.arene.%player%}%::2} sidebar
teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave}
teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave}
wait 3 ticks
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%"
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%"
make console execute command "effect %{hika.player.%{hika.arene.%player%}%::1}% clear"
make console execute command "effect %{hika.player.%{hika.arene.%player%}%::2}% clear"
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1}
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2}
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false
remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*}
remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*}
clear {hika.number.%{hika.arene.%player%}%}
loop all players:
if {hika.ig.%loop-player%} is true:
delete {hika.arene.%loop-player%}
else:
teleport player to {hika.leave}
set {hika.ig.%player%} to false
clear inventory of the player
remove player from {hika.player.%{hika.arene.%player%}%::*}
remove 1 from {hika.number.%{hika.arene.%player%}%}
delete {hika.arene.%player%}
wait 3 ticks
give empty map named "&7» &b&lHika &7«" to slot 4 of player
else:
message "{@hika} &cLe leave n'a pas été définis"
else:
message "{@hika} &cVous n'êtes pas en game !"
if arg 1 is "join":
if arg 2 is set:
if {hika::%arg 2%} is set:
if {hika.%arg 2%.hub} is set:
if {hika.player.%arg 2%::2} is not set:
if {hika.ig.%player%} is false:
set {hika.ig.%player%} to true
set gamemode of player to survival
teleport player to {hika.%arg 2%.hub}
clear inventory of the player
give bed named "&c&lLEAVE" to slot 4 of player
set {hika.arene.%player%} to arg 2
add player to {hika.player.%arg 2%::*}
add 1 to {hika.number.%arg 2%}
message "{@hika} &a%executor% &7à rejoint la partie &6(&a%{hika.number.%arg 2%}%&8/&a2&6)" to {hika.player.%arg 2%::*}
if {hika.player.%arg 2%::2} is set:
set {_tp} to 1
set {color} to "bleu"
if {color} is "bleu":
set {hika.player.%arg 2%::%{_tp}%} tab name to "&b%{hika.player.%arg 2%::%{_tp}%}%"
make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%"
set {hika.ig.bleu.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%"
teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.bleu}
set {hika.bleu.%arg 2%} to 0
message "{@hika} &7Vous venez de rejoindre la team &b&lBLEU" to {hika.player.%arg 2%::%{_tp}%}
make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit bleu"
add 1 to {_tp}
set {color} to "orange"
if {color} is "orange":
set {hika.player.%arg 2%::%{_tp}%} tab name to "&6%{hika.player.%arg 2%::%{_tp}%}%"
make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%"
set {hika.ig.orange.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%"
teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.orange}
set {hika.orange.%arg 2%} to 0
message "{@hika} &7Vous venez de rejoindre la team &6&lORANGE" to {hika.player.%arg 2%::%{_tp}%}
make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit orange"
set {_count} to 5
set {hika.%{hika.player.%arg 2%::1}%.nojump} to true
set {hika.%{hika.player.%arg 2%::2}%.nojump} to true
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true"
loop 5 times:
wait a second
set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)"
if {_count} = 1:
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op
else:
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op
remove 1 from {_count}
set {hika.%{hika.player.%arg 2%::1}%.nojump} to false
set {hika.%{hika.player.%arg 2%::2}%.nojump} to false
else:
message "{@hika} &6Menque 1 joueur pour débuté la game !"
else:
message "{@hika} &cVous êtes déjà en game !"
else:
message "{@hika} &cArène pleine choisisez une autre !"
else:
message "{@hika} &cLe hub de l'arène &a%arg 2% &cn'a pas été définis"
else:
message "{@hika} &cL'arène &a%arg 2% &cn'existe pas"
else:
message "{@hika} &6Usage: &e/hika <join> <arene>"
if arg 1 is not "join" or "leave" or "help" or "§scoreboard" or "seekit" or "§givekit" or "arena":
if player has permission "hika.help.sk":
make player execute command "/hika help"
else:
message "{@hika} &cCommande iconnu !"
on join: # Pour give l'item quand il spawn
wait 3 ticks
clear inventory of the player
wait 3 ticks
give empty map named "&7» &b&lHika &7«" to slot 4 of player
on click with empty map:
if name of player's tool is "&7» &b&lHika &7«":
cancel event
open virtual chest inventory with size 5 named "&7» &b&lHika" to player
wait 1 ticks
make a gui slot 0 of player with stained glass pane named " " to do nothing
make a gui slot 1 of player with stained glass pane named " " to do nothing
make a gui slot 2 of player with stained glass pane named " " to do nothing
make a gui slot 3 of player with stained glass pane named " " to do nothing
make a gui slot 5 of player with stained glass pane named " " to do nothing
make a gui slot 6 of player with stained glass pane named " " to do nothing
make a gui slot 7 of player with stained glass pane named " " to do nothing
make a gui slot 8 of player with stained glass pane named " " to do nothing
make a gui slot 9 of player with stained glass pane named " " to do nothing
make a gui slot 17 of player with stained glass pane named " " to do nothing
make a gui slot 18 of player with stained glass pane named " " to do nothing
make a gui slot 26 of player with stained glass pane named " " to do nothing
make a gui slot 27 of player with stained glass pane named " " to do nothing
make a gui slot 35 of player with stained glass pane named " " to do nothing
make a gui slot 36 of player with stained glass pane named " " to do nothing
make a gui slot 37 of player with stained glass pane named " " to do nothing
make a gui slot 38 of player with stained glass pane named " " to do nothing
make a gui slot 39 of player with stained glass pane named " " to do nothing
make a gui slot 41 of player with stained glass pane named " " to do nothing
make a gui slot 42 of player with stained glass pane named " " to do nothing
make a gui slot 43 of player with stained glass pane named " " to do nothing
make a gui slot 44 of player with stained glass pane named " " to do nothing
make a gui slot 4 of player with barrier named "&7Revenir en arrière" to close
make a gui slot 40 of player with barrier named "&7Revenir en arrière" to close
set {_slot} to 10
loop {hika::*}:
make a gui slot {_slot} of player with empty map named "&7Map: &e%{hika::%loop-value%}%" to close then run player command "/hika join %{hika::%loop-value%}%"
if {_slot} = 16:
add 2 to {_slot}
if {_slot} = 24:
add 2 to {_slot}
if {_slot} = 34:
stop
else:
add 2 to {_slot}
on chat:
if {hika.ig.%player%} is true:
cancel event
if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}:
message "&b&lHika&7&lChat: &6%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*}
if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}:
message "&b&lHika&7&lChat: &b%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*}
on place of sandstone:
if {hika.ig.%player%} is true:
give event-block to player's inventory
on break:
if {hika.ig.%player%} is true:
if event-block is not sandstone:
cancel event
on click:
if name of player's tool is "&c&lLEAVE":
make player execute command "/hika leave"
on place:
if {hika.ig.%player%} is true:
add event-block to {hika.block.%{hika.arene.%player%}%::*}
on damage:
if damage was caused by fall:
if {hika.ig.%victim%} is true:
cancel event
on death:
if attacker is a player:
if victim is a player:
if {hika.ig.%attacker%} is true:
if {hika.ig.%victim%} is true:
clear drops
force respawn victim
wait 3 ticks
if "%victim%" is {hika.ig.orange.%{hika.arene.%victim%}%}:
make victim execute command "/hika §givekit orange"
teleport victim to {hika.%{hika.arene.%victim%}%.orange}
if "%victim%" is {hika.ig.bleu.%{hika.arene.%victim%}%}:
make victim execute command "/hika §givekit orange"
teleport victim to {hika.%{hika.arene.%victim%}%.bleu}
set death message to " "
message "{@hika} &e%victim% &7est mort(e)" to {hika.player.%{hika.arene.%player%}%::*}
on walk on barrier:
if {hika.ig.%player%} is true:
if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}:
teleport player to {hika.%{hika.arene.%player%}%.orange}
if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}:
teleport player to {hika.%{hika.arene.%player%}%.bleu}
on place:
if {hika.ig.%player%} is true:
if block under event-block is barrier:
cancel event
message "{@hika} &cVous ne pouvez pas placer de block ici"
if block under event-block is bed:
cancel event
message "{@hika} &cVous ne pouvez pas placer de block ici"
on quit:
if {hika.ig.%player%} is true:
message "{@hika} &7Le joueur &a%player% &7à quiter la game !" to {hika.player.%{hika.arene.%player%}%::*}
make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika leave"
make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika leave"
on walk on bed:
if {hika.ig.%player%} is true:
if block under event-block is blue wool block:
if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}:
teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu}
teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange}
heal {hika.player.%{hika.arene.%player%}%::*}
add 1 to {hika.orange.%{hika.arene.%player%}%}
make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard"
make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard"
if {hika.orange.%{hika.arene.%player%}%} = 5:
loop {hika.block.%{hika.arene.%player%}%::*}:
set {_loc} to location of loop-value
set block at {_loc} to air
clear {hika.block.%{hika.arene.%player%}%::*}
set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%"
set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%"
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false
clear {hika.ig.bleu.%{hika.arene.%player%}%}
clear {hika.ig.orange.%{hika.arene.%player%}%}
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%"
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%"
clear {hika.number.%{hika.arene.%player%}%}
teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave}
teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave}
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1}
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2}
message "{@hika} &7Le joueur &6%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*}
remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*}
remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*}
else:
loop {hika.block.%{hika.arene.%player%}%::*}:
set {_loc} to location of loop-value
set block at {_loc} to air
clear {hika.block.%{hika.arene.%player%}%::*}
set {_count} to 5
set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true
set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true"
loop 5 times:
wait a second
set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)"
if {_count} = 1:
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op
else:
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op
remove 1 from {_count}
set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false
set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false
else:
message "{@hika} &a&lCoquin va"
else:
if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}:
teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu}
teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange}
heal {hika.player.%{hika.arene.%player%}%::*}
add 1 to {hika.bleu.%{hika.arene.%player%}%}
make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard"
make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard"
if {hika.bleu.%{hika.arene.%player%}%} = 5:
loop {hika.block.%{hika.arene.%player%}%::*}:
set {_loc} to location of loop-value
set block at {_loc} to air
clear {hika.block.%{hika.arene.%player%}%::*}
set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%"
set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%"
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false
set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false
make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard"
make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard"
clear {hika.ig.bleu.%{hika.arene.%player%}%}
clear {hika.ig.orange.%{hika.arene.%player%}%}
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%"
make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%"
clear {hika.number.%{hika.arene.%player%}%}
teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave}
teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave}
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1}
give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2}
message "{@hika} &7Le joueur &b%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*}
remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*}
remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*}
else:
loop {hika.block.%{hika.arene.%player%}%::*}:
set {_loc} to location of loop-value
set block at {_loc} to air
clear {hika.block.%{hika.arene.%player%}%::*}
set {_count} to 5
set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true
set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true"
make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true"
loop 5 times:
wait a second
set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)"
if {_count} = 1:
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op
else:
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op
run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op
remove 1 from {_count}
set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false
set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false
else:
message "{@hika} &a&lCoquin va"
Essaye ça