Aller au contenu

TomMarie24

Membre
  • Compteur de contenus

    21
  • Inscription

  • Dernière visite

Réputation sur la communauté

0 Neutre

À propos de TomMarie24

  • Rang
    Intérresé
  1. 1 de mes Développeurs essai de le faire et il est gratuit
  2. Je tenterai d'avoir une personne qui puisse me le faire gratuitement car je n'ai pas envie de dépenser mon argent pour ça. J'ai déjà le serveur à payer. Mais merci de l'info !
  3. Merci pour l'encouragement. Si personne ne sait le faire, j'essayerai de voir avec des Développeurs Java. Encore merci !
  4. Bonjour ! J'aimerai ajouté une fonctionnalité à un Skript. J'aimerai un Skript de Crochetage pour Véhicule Flan's Mod compatible avec un Skript de Clé pour véhicule déjà fais ! (Version : 1.7.10) Modification de Skript Voici un Skript de "Nom RP" qui permet quand on fait "/nomrp (text)" de se renommé avec 2 noms. J'aimerai ajouté la fonctionnalité d'être OBLIGÉ de mettre les 2 mots . En gros si quelqu'un fais "/nomrp Arthur", ça ne doit pas fonctionné, il doit impérativement écrire 2 mots, "/nomrp Arthur Lewis" par exemple. J'aimerai également faire en sorte que quand la personne se connecte pour la 1ère fois, il ai son pseudo normal et pas "<none>". Voici le Skript : command /nomrp [<text>]: trigger: if arg 1 is not set: message "&6&lNom RP &8- &eVeuillez saisir un Prénom et un Nom. &7&o(ex: /nomrp Alex Lewis)&e." stop trigger if arg 1 is set: message "&6&lNom RP &8- &eVotre nom est maintenant&6&l %arg 1%&e." set {nick.%player%} to arg 1 set {nick-value.%player%} to true Clé J'ai déjà fais un Skript de "Clé" pour Véhicule Flan's, mais j'aimerai que vous ajoutiez le Lockpick (détaillé ci-dessous) sans qu'il y ai de problèmes avec le Skript de Clé. aliases: KEY= 4675 on rightclick on an entity: if clicked entity is not a player: if tool of player is a KEY: if {statut.%clicked entity%.cle} is not set: set {statut.%clicked entity%.cle} to false loop all entities in radius 4 of clicked entity: if loop-entity is not a player: set {statut.%loop-entity%.cle} to false set {proprio.%clicked entity%} to "%player%" set {proprio.%loop-entity%} to "%player%" message "&6[&cClé&6] &cVéhicule verrouillé !" cancel event else: if {statut.%clicked entity%.cle} is false: if {proprio.%clicked entity%} is "%player%": loop all entities in radius 3 of clicked entity: if loop-entity is not a player: set {statut.%loop-entity%.cle} to true set {statut.%clicked entity%.cle} to true message "&6[&cClé&6] &aVéhicule déverouillé !" cancel event else: message "&6[&cClé&6] &cCe véhicule ne vous appartient pas !" cancel event else if {statut.%clicked entity%.cle} is true: if {proprio.%clicked entity%} is "%player%": loop all entities in radius 4 of clicked entity: if loop-entity is not a player: set {statut.%loop-entity%.cle} to false set {statut.%clicked entity%.cle} to false message "&6[&cClé&6] &cVéhicule verrouillé !" cancel event else: message "&6[&cClé&6] &cCe véhicule ne vous appartient pas !" cancel event else: if {statut.%clicked entity%.cle} is false: message "&6[&cClé&6] &cVéhicule verrouillé !" cancel event Lockpick : J'aimerai que quand on fait un click gauche avec un Lockpick (ID: 4174) sur un Véhicule Flan's, il y ai dans le tchat des messages : [CROCHETAGE] Crochetage effectué à 10% [CROCHETAGE] Crochetage effectué à 20% [CROCHETAGE] Crochetage effectué à 30% ... Après 1 minute, le joueur reçoit un message "[CROCHETAGE] Crochetage réussi !" et la voiture est dévérouillé. Et s'il le souhaite, il peut aller acheter une Clé de Véhicule pour l'attribuer à son véhicule crocheté. /!\ Il faudrait que si le joueur s'éloigne de 5 blocks du véhicule, il reçoive un message "[CROCHETAGE] Revenez près du véhicule !" et si il ne revient pas dans les 5 seconds près du véhicule, il reçoit un message : "[CROCHETAGE] Crochetage raté !". Même chose si la personne se déconnecte : "[CROCHETAGE] Crochetage raté !". Merci d'avance ! Si vous avez la moindre question, n'hésitez pas ! Cordialement, - Noxl24
  5. TomMarie24

    Skript d'Agriculture

    Skript : 1.7.10 Addons installés : SkQuery, SkRayFall, SkStuff, Umbaska, WildSkript. Bonjour ! J'aimerai un skript qui ajouterai de la vitesse à la pelle en pierre et en fer. J'aimerai que quand on essai de casser le bloc ayant l'ID 222 avec une pelle en pierre ça ai un peu plus vite qu'une pelle en bois et si on essai avec une pelle en fer pierre encore un peu plus vite. Sans enchantement si possible, mais si c'est pas possible, c'est pas grave Merci d'avance !
  6. TomMarie24

    Braquage + Radio avec plusieurs fréquences

    D'accord. Merci !
  7. TomMarie24

    Braquage + Radio avec plusieurs fréquences

    Je me suis déop et maintenant, il apparaît que 2 fois...
  8. TomMarie24

    Braquage + Radio avec plusieurs fréquences

    Merci Boucki, le skript marche très bien mais il y a juste 1 petite erreur et j'ai pas réussi à la modifier : Quand quelqu'un envoi 1 message sur la Fréquence 112, le message est affiché 3 fois. Tu sais comment résoudre ça ?? Merci d'avance !
  9. TomMarie24

    Braquage + Radio avec plusieurs fréquences

    UP
  10. TomMarie24

    Braquage + Radio avec plusieurs fréquences

    Statut : J'attends toujours qu'une personne me répondre svp
  11. Bonjour ! Version : 1.7.10 ------------------------- J'aimerai 2 choses ; - Modifier un Skript d'ATM - Un skript de braquage ------------------------- ATM J'ai un skript d'ATM mais pas le système pour mettre/retirer de l'argent car j'aimerai que ça se fasse avec l'économie d'Essentials ! Et je ne sais pas comment faire. Il faut modifier les commandes, les variables, moi je ne m'y connais pas.. Voici le skript : aliases: atm = 215 money = 4651 billet5 = 6461 billet10 = 6462 billet20 = 6463 billet50 = 6464 billet100 = 6465 billet500 = 6467 billet1000 = 6468 idcarte = 6164 vitre = 160 ok = 35:5 reset = 35:14 bp = 77 command /carte: trigger: give 1 idcarte named "&c[&6 Carte de crédit &c] &e%player%" with lore "%player%" to player set {code.idcarte.%player%} to random integer between 1000 and 9999 message "&6[&cATM&6] &6Code de la carte de crédit : &f&l%{code.idcarte.%player%}%" message "&6[&cATM&6] &c&lNe l'oublie pas !" command /atm [<text> <number>] [<number>]: trigger: if arg 1 is not set: if {lore.carte.%player%} is set: wait 2 tick set {atmopen.%player%} to true open chest with 6 rows named "&6ATM" to player wait 1 tick format slot 1 of player with billet5 named "&3Retirer 5$" to run [make player execute command "/eco take 5"] format slot 2 of player with billet10 named "&3Retirer 10$" to run [make player execute command "/eco take 10"] format slot 3 of player with billet20 named "&3Retirer 20$" to run [make player execute command "/eco take 20"] format slot 4 of player with billet50 named "&3Retirer 50$" to run [make player execute command "/eco take 50"] format slot 5 of player with billet100 named "&3Retirer 100$" to run [make player execute command "/eco take 100"] format slot 6 of player with billet500 named "&3Retirer 500$" to run [make player execute command "/eco take 500"] format slot 7 of player with billet1000 named "&3Retirer 1.000$" to run [make player execute command "/eco take 1000"] format slot 10 of player with 16 of billet5 named "&3Retirer 80$" to run [make player execute command "/eco take 80"] format slot 11 of player with 16 of billet10 named "&3Retirer 160$" to run [make player execute command "/atm retirer 160"] format slot 12 of player with 16 of billet20 named "&3Retirer 320$" to run [make player execute command "/eco take 320"] format slot 13 of player with 16 of billet50 named "&3Retirer 800$" to run [make player execute command "/eco take 800"] format slot 14 of player with 16 of billet100 named "&3Retirer 1600$" to run [make player execute command "/eco take 1600"] format slot 15 of player with 16 of billet500 named "&3Retirer 8.000$" to run [make player execute command "/eco take 8000"] format slot 16 of player with 16 of billet1000 named "&3Retirer 16.000$" to run [make player execute command "/eco take 16000"] format slot 46 of player with billet5 named "&3Deposer 5$" to run [make player execute command "/eco give 5"] format slot 47 of player with billet10 named "&3Deposer 10$" to run [make player execute command "/eco give 10"] format slot 48 of player with billet20 named "&3Deposer 20$" to run [make player execute command "/eco give 20"] format slot 49 of player with billet50 named "&3Deposer 50$" to run [make player execute command "/eco give 50"] format slot 50 of player with billet100 named "&3Deposer 100$" to run [make player execute command "/eco give 100"] format slot 51 of player with billet500 named "&3Deposer 500$" to run [make player execute command "/eco give 500"] format slot 52 of player with billet1000 named "&3Deposer 1.000$" to run [make player execute command "/eco give 1000"] format slot 37 of player with 16 of billet5 named "&3Deposer 80$" to run [make player execute command "/eco give 80"] format slot 38 of player with 16 of billet10 named "&3Deposer 160$" to run [make player execute command "/eco give 160"] format slot 39 of player with 16 of billet20 named "&3Deposer 320$" to run [make player execute command "/eco give 320"] format slot 40 of player with 16 of billet50 named "&3Deposer 800$" to run [make player execute command "/eco give 800"] format slot 41 of player with 16 of billet100 named "&3Deposer 1.600$" to run [make player execute command "/eco give 1600"] format slot 42 of player with 16 of billet500 named "&3Deposer 8.000$" to run [make player execute command "/eco give 8000"] format slot 43 of player with 16 of billet1000 named "&3Deposer 16.000$" to run [make player execute command "/eco give 16000"] format slot 0 of player with 160 named " " to be unstealable format slot 8 of player with 160 named " " to be unstealable format slot 17 of player with 160 named " " to be unstealable format slot 19 of player with 160 named " " to be unstealable format slot 20 of player with 160 named " " to be unstealable format slot 21 of player with 160 named " " to be unstealable format slot 22 of player with 160 named " " to be unstealable format slot 23 of player with 160 named " " to be unstealable format slot 24 of player with 160 named " " to be unstealable format slot 25 of player with 160 named " " to be unstealable format slot 26 of player with 160 named " " to be unstealable format slot 28 of player with 160 named " " to be unstealable format slot 29 of player with 160 named " " to be unstealable format slot 30 of player with 160 named " " to be unstealable format slot 31 of player with 160 named " " to be unstealable format slot 32 of player with 160 named " " to be unstealable format slot 33 of player with 160 named " " to be unstealable format slot 34 of player with 160 named " " to be unstealable format slot 35 of player with 160 named " " to be unstealable format slot 36 of player with 160 named " " to be unstealable format slot 44 of player with 160 named " " to be unstealable format slot 53 of player with 160 named " " to be unstealable format slot 9 of player with 160 named " " to be unstealable format slot 18 of player with 160 named " " to be unstealable format slot 27 of player with 160 named " " to be unstealable format slot 45 of player with 160 named " " to be unstealable command /setcode: trigger: if {lore.carte.%player%} is set: set {atmopen2.%player%} to true wait 2 tick open chest with 6 rows named "&6ATM &7- &6Connexion" to player wait 1 tick set {_slot} to 0 loop 18 times: format slot {_slot} of player with vitre named " " to be unstealable add 1 to {_slot} set {number.1.%player%} to "*" set {number.2.%player%} to "*" set {number.3.%player%} to "*" set {number.4.%player%} to "*" format slot 4 of player with paper named "&f%{number.1.%player%}% %{number.2.%player%}% %{number.3.%player%}% %{number.4.%player%}%" to be unstealable format slot 18 of player with vitre named " " to be unstealable format slot 19 of player with vitre named " " to be unstealable format slot 20 of player with vitre named " " to be unstealable format slot 21 of player with bp named "7" to run [make player execute command "set_code 7"] format slot 22 of player with bp named "8" to run [make player execute command "set_code 8"] format slot 23 of player with bp named "9" to run [make player execute command "set_code 9"] format slot 24 of player with vitre named " " to be unstealable format slot 25 of player with vitre named " " to be unstealable format slot 26 of player with vitre named " " to be unstealable format slot 27 of player with vitre named " " to be unstealable format slot 28 of player with vitre named " " to be unstealable format slot 29 of player with vitre named " " to be unstealable format slot 30 of player with bp named "4" to run [make player execute command "set_code 4"] format slot 31 of player with bp named "5" to run [make player execute command "set_code 5"] format slot 32 of player with bp named "6" to run [make player execute command "set_code 6"] format slot 33 of player with vitre named " " to be unstealable format slot 34 of player with vitre named " " to be unstealable format slot 35 of player with vitre named " " to be unstealable format slot 36 of player with vitre named " " to be unstealable format slot 37 of player with vitre named " " to be unstealable format slot 38 of player with ok named "&aValider" to close then run [make player execute command "verif_code %{number.1.%player%}% %{number.2.%player%}% %{number.3.%player%}% %{number.4.%player%}%"] format slot 39 of player with bp named "1" to run [make player execute command "set_code 1"] format slot 40 of player with bp named "2" to run [make player execute command "set_code 2"] format slot 41 of player with bp named "3" to run [make player execute command "set_code 3"] format slot 42 of player with reset named "&cAnnuler" to close then run [make player execute command "set_code annuler"] format slot 43 of player with vitre named " " to be unstealable format slot 44 of player with vitre named " " to be unstealable set {_slot} to 45 loop 9 times: format slot {_slot} of player with vitre named " " to be unstealable add 1 to {_slot} format slot 49 of player with bp named "0" to run [make player execute command "set_code 0"] command /set_code <text>: trigger: if arg 1 is "annuler": give 1 idcarte named "%{name.carte.%player%}%" with lore "%{lore.carte.%player%}%" to player set {atmopen2.%player%} to false wait 1 ticks delete {number.1.%player%} delete {number.2.%player%} delete {number.3.%player%} delete {number.4.%player%} delete {lore.carte.%player%} delete {name.carte.%player%} else: if {number.1.%player%} is "*": set {number.1.%player%} to "%arg 1%" else if {number.2.%player%} is "*": set {number.2.%player%} to "%arg 1%" else if {number.3.%player%} is "*": set {number.3.%player%} to "%arg 1%" else if {number.4.%player%} is "*": set {number.4.%player%} to "%arg 1%" format slot 21 of player with vitre named " " to be unstealable format slot 22 of player with vitre named " " to be unstealable format slot 23 of player with vitre named " " to be unstealable format slot 30 of player with vitre named " " to be unstealable format slot 31 of player with vitre named " " to be unstealable format slot 32 of player with vitre named " " to be unstealable format slot 39 of player with vitre named " " to be unstealable format slot 40 of player with vitre named " " to be unstealable format slot 41 of player with vitre named " " to be unstealable format slot 49 of player with vitre named " " to be unstealable format slot 4 of player with paper named "&f%{number.1.%player%}% %{number.2.%player%}% %{number.3.%player%}% %{number.4.%player%}%" to be unstealable command /verif_code <text> <text> <text> <text>: trigger: if arg 1, arg 2, arg 3 or arg 4 is not "*": set {_code} to "%arg 1%%arg 2%%arg 3%%arg 4%" parsed as number set {_code.offi} to "%{code.idcarte.%{lore.carte.%player%}%}%" parsed as number if {_code.offi} = {_code}: message "&6[&cATM&6] &aCode : &f* * * * &a... Accepter !" set {atmopen2.%player%} to false wait 3 ticks make player execute command "/atm" delete {number.1.%player%} delete {number.2.%player%} delete {number.3.%player%} delete {number.4.%player%} else: give 1 idcarte named "%{name.carte.%player%}%" with lore "%{lore.carte.%player%}%" to player message "&6[&cATM&6] &cCode : &f* * * * &c... Refuser" set {atmopen2.%player%} to false wait 1 ticks delete {number.1.%player%} delete {number.2.%player%} delete {number.3.%player%} delete {number.4.%player%} delete {lore.carte.%player%} delete {name.carte.%player%} else: message "&6[&cATM&6] &cCode incorrect !" give 1 idcarte named "%{name.carte.%player%}%" with lore "%{lore.carte.%player%}%" to player set {atmopen2.%player%} to false wait 1 ticks delete {number.1.%player%} delete {number.2.%player%} delete {number.3.%player%} delete {number.4.%player%} delete {lore.carte.%player%} delete {name.carte.%player%} BRAQUAGE J'aimerai que quand un joueur fasse un clique droit sur le block ayant l'ID : 4654:474 qui est aux coordonnés : -1029 6 -161 : il y ai un broadcast qui dit : "[BRAQUAGE] Attention ! La Banque se fait braquer ! Toutes les unités d'interventions doivent se rendre sur place !" Du côté du braqueur, il reçoit un message disant "[BRAQUAGE] Vous braquez la Banque. Restez dans un périmètre de 5 blocks." Il faudrait donc que le braqueur doivent rester dans un périmètre de 5 blocks sinon le braquage s'arrête. Le braqueur a un timer de 20 minutes avant de pouvoir recevoir l'argent. Il devrait avoir un message toutes les 5 minutes disant "[BRAQUAGE] Il reste X minutes restantes." Après les 20 minutes écoulées, le braqueur doit recevoir 100 x l'item ayant l'ID : 6468 Quand quelqu'un braque la banque, j'aimerai que si quelqu'un d'autre essaie de cliquer sur le block, un message s'affiche marquant : "[BRAQUAGE] La Banque se fait déjà braquée". Et quand un braquage est terminé, il faudrait un cooldown de 1 heure avant de pouvoir la re-braquer. Merci d'avance !!! ------------------------- En attente d'une réponse, Tom.
  12. TomMarie24

    Modification d'un skript

    Comment je fais ?
  13. TomMarie24

    Modification d'un skript

    Merci beaucoup !
  14. TomMarie24

    Modification d'un skript

    Bonjour, j'ai un skript d'ATM et de Banque. Et j'aimerai qu'il soit modifié. Le skript montre que quand on fait /carte ; une carte bancaire apparait dans l'inventaire du joueur en question, avec dessus, son pseudo. Un code PIN s'indique, lui, dans le tchat. Si on donne sa carte bancaire ainsi que son Code PIN à un autre joueur, cet autre joueur à accès à la Banque du premier ! Ce qui est réaliste, mais j'aimerai que cela soit impossible. J'aimerai que quand quelqu'un fasse un click droit avec la carte sur le block d'ATM, que le Skript regarde le pseudo indiqué sur la carte bancaire et s'il est égal au joueur qui fait le click droit, ça fonctionne et que ça marque un message dans le tchat "Compte correct." quelque chose comme ça. Et si ce n'est pas le cas, le skript ne donne pas accès au compte de la personne et un message apparait dans le tchat : "Cette Carte Bancaire ne vous appartient pas." Voici le skript : Merci d'avance ! - Tom
×

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.