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Affichage du contenu avec la meilleure réputation le 20/03/2016 dans toutes les zones
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3 points
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Salut, tien :) on place a netherrack: make player execute command "lingot" command /lingot: trigger: set {lingot} to true set {block} to location of player every 3 second in world "tonmonde!!!": if {lingot} is true: drop gold ingot at {block} on break a netherrack: if player does not have permission "lingot.break": send "Interdit" else: execute console command "eco give %player% 35000000" set {lingot} to false2 points
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Parfait je prend ;) Cordialement, Teewull2 points
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_WaZzY_ submitted a new resource: [plain]LoveThat[/plain] - [plain]Sert à envoyé des j'aime / j'aime pas et même devenir Fan :D[/plain] Read more about this resource...1 point
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pour l'item faut que tu utilise le %tool of player% ou le %player tool% pour le nom c'est %name of tool% ou %name of player's tool% Je suis pas sûr mais test quand même1 point
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Il te suffit d'ajouter un condition à tes événements de ton skript: #Par exemple # if player is in world "EXEMPLE": # tes effets ici #1 point
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Tiens voila : command "/annonce <text>": permission: admin.annonce trigger: broadcast "&4[Annonce de &a%player%] : &6 %arg 1%"1 point
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Se code est faux car celle est sur le serveur et non sur le monde ! Tentative de reprise de mon code sans savoir comment l'utiliser <!>1 point
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Voila je te laisse comprendre comment changer les objets options: logo: &8&l[&c&lTreasure&8&l] nom.cle: &6Cle du coffre description.cle: ||&cA utiliser sur le coffre Mystique ! erreur.cle: &cIl vous manque une clé mystique command /treasure <text>: permission: treasure.setting permission message: &cVous n'avez pas la perm trigger: if arg 1 is "coffre": set {treasure.location} to location of the target block message "{@logo} &cVous avez set le coffre en &7%{treasure.location}%" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {treasure.location}: if player is holding a tripwire hook: cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}"1 point
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skQuery n'a pas encore été update, mais il fonctionne en 1.9. Je t'invite à lire ce topic: https://skript-mc.fr/forum/threads/skript-et-la-version-1-9.4145/ pour plus d'informations concernant les versions et leurs compatibilités.1 point
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Hello @Noa, merci pour ta réponse rapide :) Comme je l'ai souligné, tout fonctionne parfaitement sauf le hors-ligne actuellement ^^ Merci pour ton aide tout de même ;) Amicalement, Damien05031 point
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Salut, pour le hors ligne je ne sais pas pour sois même je pense savoir, je texte aussi, enviyer aussi.1 point
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Voilà pour toi ;) ! [spoiler=Code] options: perm : sk.annonce #Permission ! perm_error : &cTu n'as pas acces a cette command ! #Permission erreur ! argnotset : &c Command /annonce <text> #Commande Erreur msg_annonce : [Annonce de *%player%*] > %arg-1% #Format d'annonce dans le chat ! command /annonce <text>: trigger: if arg 1 is set: if player have a permission "{@perm}": broadcast "{@msg_annonce" else: message "{@perm_error}" to player else: message "{@argnotset}" to player1 point
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