command /sumo <text> <text>:
trigger:
if arg 1 is equal to "help":
message "&6========= &4Sumo by flew &6========="
message "&4> &r/sumo help &f- Voir la liste des commandes joueurs"
message "&4> &r/sumoadmin help &f- Voir la liste des commandes administrateurs"
message "&4> &r/sumo join/enter/play &f- Rejoindre la partie"
message "&4> &r/sumo leave/quite/exite &f- Quitter la partie"
message "&6========= &4Sumo by flew &6========="
if arg 1 is not set:
make player execute "sumo help"
stop
if arg 1 is equal to "join" or "enter" or "play":
if arg 2 is set:
if {game.%player%.join} is true:
send "&cVous êtes déja en jeu..."
stop
if {game.start.%arg 2%.%arg 2%} is true:
send "&cLa partie à déja commencé..."
stop
if {game.slots.%arg 2%} is 2:
send "&cLa partie est complète..."
stop
set {sumostart.%player%.%arg 2%} to true
set {game.%player%.join} to true
set {voidfalling} to false
execute console command "clear %player%"
message "&8&lSumo : &7Vous avez rejoint la partie"
add 1 to {game.slots.%arg 2%}
teleport player to {wait}
set {sumo.invincible} to true
set slot 8 of player to bed named "&l&7Quitter la partie &r&8(Clique droit)" with lore "&cNan ne quitte pas !"
if {game.slots.%arg 2%} is greater than {sumo.minplayer}:
wait 5 seconds
set {game.start.%arg 2%} to true
set {voidfalling} to true
loop all players:
if {sumostart.%player%.%arg 2%} is true:
message "&a5" to loop-player
wait 1 second
message "&a4" to loop-player
wait 1 second
message "&a3" to loop-player
wait 1 second
message "&a2" to loop-player
wait 1 second
message "&a1" to loop-player
wait 1 second
message "&aBonne chance !" to loop-player
give loop-player a fish named "&bGérard"
set {_random} to a random integer between 1 and 2
wait 5 tick
if {_random} is 1:
teleport player to {sumospawn.%arg 2%.1}
if {_random} is 2:
teleport player to {sumospawn.%arg 2%.2}
set {sumo.invincible} to false
set {sumo.enjeu} to true
stop
stop
if arg 1 is equal to "leave" or "quite" or "exite":
if {game.%player%.join} is false:
send "&cVous n'êtes pas en jeu !"
stop
set {game.%player%.join} to false
set {sumostart.%player%.%arg 2%} to false
teleport player to {hub}
remove 1 from {game.slots.%arg 2%}
set {sumo.invincible} to false
set {sumo.enjeu} to false
clear inventory of player
if {game.slots.%arg 2%} is 1:
loop all players:
if {game.%loop-player%.join} is true:
broadcast "&8&lSumo : &7&c%loop-player% &7a gagné la partie !"
teleport loop-player to {hub}
set {game.start.%arg 2%} to false
set {game.%loop-player%.join} to false
set {game.slots.%arg 2%} to 0
if arg 1 is "reset":
if arg 2 is set:
set {game.%player%.join} to false
set {game.slots.%arg 2%} to 0
set {game.start.%arg 2%} to false
on rightclick with bed:
if name of tool is "&l&7Quitter la partie &r&8(Clique droit)":
make player execute command "sumo leave"
Options:
Y: 50
on any movement:
if player is in world "elestya_forest":
if {voidfalling} is false:
if y-coordinate of player is less than {@Y}:
cancel event
teleport player to {wait}
Description du script :
Bonjour, je souhaiterait savoir comment faire appelle à l'argument 2 dans les variables (en dehors de la commande). merci beaucoup.
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Question
flew
Version de Minecraft : 1.12.2
Version de Skript : 2.4.1
Addons utilisés: tuske, beaucoup d'autres, ...
Type du skript :
Description du script :
Bonjour, je souhaiterait savoir comment faire appelle à l'argument 2 dans les variables (en dehors de la commande). merci beaucoup.
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