flew 0 Posté : 5 juin 2020 Version de Minecraft : 1.12.2 Version de Skript : 2.4.1 Addons utilisés: tuske, beaucoup d'autres, ... Type du skript : Citation variables: #NE PAS CHANGER {game.%player%.join} = false {game.start.%arg 2%} = false {game.slots.%arg 2%} = 0 command /sumo <text> <text>: trigger: if arg 1 is equal to "help": message "&6========= &4Sumo by flew &6=========" message "&4> &r/sumo help &f- Voir la liste des commandes joueurs" message "&4> &r/sumoadmin help &f- Voir la liste des commandes administrateurs" message "&4> &r/sumo join/enter/play &f- Rejoindre la partie" message "&4> &r/sumo leave/quite/exite &f- Quitter la partie" message "&6========= &4Sumo by flew &6=========" if arg 1 is not set: make player execute "sumo help" stop if arg 1 is equal to "join" or "enter" or "play": if arg 2 is set: if {game.%player%.join} is true: send "&cVous êtes déja en jeu..." stop if {game.start.%arg 2%.%arg 2%} is true: send "&cLa partie à déja commencé..." stop if {game.slots.%arg 2%} is 2: send "&cLa partie est complète..." stop set {sumostart.%player%.%arg 2%} to true set {game.%player%.join} to true set {voidfalling} to false execute console command "clear %player%" message "&8&lSumo : &7Vous avez rejoint la partie" add 1 to {game.slots.%arg 2%} teleport player to {wait} set {sumo.invincible} to true set slot 8 of player to bed named "&l&7Quitter la partie &r&8(Clique droit)" with lore "&cNan ne quitte pas !" if {game.slots.%arg 2%} is greater than {sumo.minplayer}: wait 5 seconds set {game.start.%arg 2%} to true set {voidfalling} to true loop all players: if {sumostart.%player%.%arg 2%} is true: message "&a5" to loop-player wait 1 second message "&a4" to loop-player wait 1 second message "&a3" to loop-player wait 1 second message "&a2" to loop-player wait 1 second message "&a1" to loop-player wait 1 second message "&aBonne chance !" to loop-player give loop-player a fish named "&bGérard" set {_random} to a random integer between 1 and 2 wait 5 tick if {_random} is 1: teleport player to {sumospawn.%arg 2%.1} if {_random} is 2: teleport player to {sumospawn.%arg 2%.2} set {sumo.invincible} to false set {sumo.enjeu} to true stop stop if arg 1 is equal to "leave" or "quite" or "exite": if {game.%player%.join} is false: send "&cVous n'êtes pas en jeu !" stop set {game.%player%.join} to false set {sumostart.%player%.%arg 2%} to false teleport player to {hub} remove 1 from {game.slots.%arg 2%} set {sumo.invincible} to false set {sumo.enjeu} to false clear inventory of player if {game.slots.%arg 2%} is 1: loop all players: if {game.%loop-player%.join} is true: broadcast "&8&lSumo : &7&c%loop-player% &7a gagné la partie !" teleport loop-player to {hub} set {game.start.%arg 2%} to false set {game.%loop-player%.join} to false set {game.slots.%arg 2%} to 0 if arg 1 is "reset": if arg 2 is set: set {game.%player%.join} to false set {game.slots.%arg 2%} to 0 set {game.start.%arg 2%} to false on rightclick with bed: if name of tool is "&l&7Quitter la partie &r&8(Clique droit)": make player execute command "sumo leave" Options: Y: 50 on any movement: if player is in world "elestya_forest": if {voidfalling} is false: if y-coordinate of player is less than {@Y}: cancel event teleport player to {wait} Description du script : Bonjour, je souhaiterait savoir comment faire appelle à l'argument 2 dans les variables (en dehors de la commande). merci beaucoup. Partager ce message Lien à poster Partager sur d’autres sites
wyn___ 2 Répondu : 5 juin 2020 Salut, je n'ai pas vraiment compris ton problème Partager ce message Lien à poster Partager sur d’autres sites
Rush2Fer 105 Répondu : 22 juin 2020 Le sujet n'a pas reçu de réponse pouvant le résoudre. Il a donc été verrouillé. Cordialement, l'équipe. Partager ce message Lien à poster Partager sur d’autres sites