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flew

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  1. flew

    résolu ✔ Erreur loop skript

    Merci, je viens juste de voir mon erreur, Vous pouvez fermer le sujet et le mettre en résolut
  2. Version de Minecraft : 1.12.2 Version de Skript : 2.4.1 Addons utilisés: presque tous Type du skript : VOICI TOUT MON CODE QUI EST TRES LONG command /sumoconf [<text=help>] [<text>] [<text>]: trigger: if arg 1 is "help": send "&c/sumoconf create (nom de l'arene)&7 - Cette commande servira à créer une arene" send "&c/sumoconf delete (nom de l'arene)&7 - Cette commande servira à supprimer une arene" send "&c/sumoconf list&7 - Cette commande servira à afficher la liste des arenes" send "&c/sumoconf list&7 - Cette commande servira à afficher la liste des arenes" if arg 1 is "create": if arg 2 is set: if {arenesumo.%arg 2%} isn't set: set {arenesumo.%arg 2%} to true add arg 2 to {list.arenesumo::*} send "&cVous venez de créer la arene %arg 2%" else: send "&cErreur : Cette arene existe déjà." else: send "&cErreur : Vous devez mettre un nom de arene" if arg 1 is "delete": if arg 2 is set: if {arenesumo.%arg 2%} is set: delete {arenesumo.%arg 2%} remove arg 2 from {list.arenesumo::*} send "&cVous venez de supprimer l'arene %arg 2%." else: send "&cErreur : Cette arene n'existe pas." else: send "&cErreur : Vous devez mettre le nom de l'arene." if arg 1 is "list": if {list.arenesumo::*} is set: loop {list.arenesumo::*}: send "&c%loop-index%. &7%loop-value%" else: send "&cErreur : Aucune arene n'a été créée." if arg 1 is "setwait": set {wait} to location of player send "&cSalle d'attente créée !" if arg 1 is "delwait": delete {wait} send "&cVous venez de supprimer la salle d'attente de l'arene %arg 2%." if arg 1 is "setspawn": if arg 2 is set: if {arenesumo.%arg 2%} is set: if arg 3 is "1" or "2": set {spawnsumo.%arg 2%.%arg 3%} to location of player send "&cVous venez de créer le spawn %arg 3% de l'arene %arg 2%." else: send "&cErreur : Cette arene n'existe pas." else: send "&cErreur : Vous devez mettre le nom de l'arene." # =________________________________________________________= # GUI # =________________________________________________________= on join: set {waitroom.sumo} to false make console execute command "/weather clear" if {game.slots.sumo} is not set: set {game.slots.sumo} to 0 if {game.slots.sumo1} is not set: set {game.slots.sumo1} to 0 if {game.slots.sumo2} is not set: set {game.slots.sumo2} to 0 if {game.slots.sumo3} is not set: set {game.slots.sumo3} to 0 if {game.slots.sumo4} is not set: set {game.slots.sumo4} to 0 if {game.slots.sumo5} is not set: set {game.slots.sumo5} to 0 command /sumolist: trigger: if {waitroom.sumo} is true: send "&cAucun acces" if {waitroom.sumo} is false: open chest with 3 rows named "&7Liste des &cSumo" to player wait 3 ticks format slot 0 of player with gray stained glass pane named "&7vide" to be unstealable format slot 1 of player with gray stained glass pane named "&7vide" to be unstealable format slot 2 of player with gray stained glass pane named "&7vide" to be unstealable format slot 3 of player with gray stained glass pane named "&7vide" to be unstealable format slot 4 of player with gray stained glass pane named "&7vide" to be unstealable format slot 5 of player with gray stained glass pane named "&7vide" to be unstealable format slot 6 of player with gray stained glass pane named "&7vide" to be unstealable format slot 7 of player with gray stained glass pane named "&7vide" to be unstealable format slot 8 of player with gray stained glass pane named "&7vide" to be unstealable format slot 9 of player with gray stained glass pane named "&7vide" to be unstealable format slot 10 of player with gray stained glass pane named "&7vide" to be unstealable format slot 11 of player with lead named "&7Sumo 1" with lore "&C%{game.slots.sumo}% &7Joueur(s) sur &c2" to run [make player execute command "sumo join sumo"] format slot 12 of player with lead named "&7Sumo 2" with lore "&C%{game.slots.sumo2}% &7Joueur(s) sur &c2 " to run [make player execute command "joinsumo sumo2"] format slot 13 of player with lead named "&7Sumo 3" with lore "&C%{game.slots.sumo3}% &7Joueur(s) sur &c2" to run [make player execute command "joinsumo sumo3"] format slot 14 of player with lead named "&7Sumo 4" with lore "&C%{game.slots.sumo4}% &7Joueur(s) sur &c2" to run [make player execute command "joinsumo sumo4"] format slot 15 of player with lead named "&7Sumo 5" with lore "&C%{game.slots.sumo5}% &7Joueur(s) sur &c2" to run [make player execute command "joinsumo sumo5"] format slot 16 of player with gray stained glass pane named "&7vide" to be unstealable format slot 17 of player with gray stained glass pane named "&7vide" to be unstealable format slot 18 of player with gray stained glass pane named "&7vide" to be unstealable format slot 19 of player with gray stained glass pane named "&7vide" to be unstealable format slot 20 of player with gray stained glass pane named "&7vide" to be unstealable format slot 21 of player with gray stained glass pane named "&7vide" to be unstealable format slot 22 of player with gray stained glass pane named "&7vide" to be unstealable format slot 23 of player with gray stained glass pane named "&7vide" to be unstealable format slot 24 of player with gray stained glass pane named "&7vide" to be unstealable format slot 25 of player with gray stained glass pane named "&7vide" to be unstealable format slot 26 of player with gray stained glass pane named "&7vide" to be unstealable options: World: elestya_forest NbrMax: 2 NbrStart: 1 #Nombre de joueurs requit pour débuter la partie ! {lifes.%player%}: 3 #Nombre de vie par joueurs Debut10: &8&lSumo : &7Début dans &610 &7secondes ! Debut9: &8&lSumo : &7Début dans &69 &7secondes ! Debut8: &8&lSumo : &7Début dans &68 &7secondes ! Debut7: &8&lSumo : &7Début dans &67 &7secondes ! Debut6: &8&lSumo : &7Début dans &66 &7secondes ! Debut5: &8&lSumo : &7Début dans &65 &7secondes ! Debut4: &8&lSumo : &7Début dans &64 &7secondes ! Debut3: &8&lSumo : &7Début dans &63 &7secondes ! Debut2: &8&lSumo : &7Début dans &62 &7secondes ! Debut1: &8&lSumo : &7Début dans &61 &7secondes ! MsgJoinOther: &8&lSumo : &7%player% &7a &7rejoint &7la partie ! &6%size of {FilePlayer.%arg 2%::*}% &6/&6 2 MsgJoin: &8&lSumo : &7Tu as &7rejoint &7la partie MsgQuit: &8&lSumo : &7Vous avez &cquitté &7la partie ! MsgQuitOther: &8&lSumo : &7%player% à &7quitté &7la partie ! &6 %size of {FilePlayer.%arg 2%::*}% / &62 EnCours: &8&lSumo : &7La partie est en cours ! Win: &8&lSumo : &7%loop-value% &7a gagné ! Full: &8&lSumo : &7La partie est complete command /sumo <text> <text>: trigger: if arg 1 is equal to "help": message "&6========= &4Sumo by flew &6=========" message "&4> &r/sumo help &f- Voir la liste des commandes joueurs" message "&4> &r/sumoadmin help &f- Voir la liste des commandes administrateurs" message "&4> &r/sumo join/enter/play &f- Rejoindre la partie" message "&4> &r/sumo leave/quite/exite &f- Quitter la partie" message "&6========= &4Sumo by flew &6=========" if arg 1 is not set: make player execute "sumo help" stop if arg 1 is equal to "join" or "enter" or "play": if arg 2 is set: if {InGame} is not set: if {InFile.%player%} is not set: if size of {FilePlayer.%arg 2%::*} > {@NbrMax}: send "{@Full}" stop else: set {InFile.%player%} to true add player to {FilePlayer.%arg 2%::*} teleport player to {File} set slot 8 of player to a bed named "&cRetour au hub" wait 1 tick loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@MsgJoinOther}" to loop-value send "{@MsgJoin}" to player make player execute command "/§consolestart" else: send "&cTu es dans la file" stop else: send "{@EnCours}" to player stop add "%player%" to {game.playerlist::*} add player to {FilePlayer.%arg 2%::*} set {sumostart.%player%.%arg 2%} to true set {game.%player%.join} to true set {voidfalling} to false execute console command "clear %player%" message "&8&lSumo : &7Vous avez rejoint la file d'attente" add 1 to {game.slots.%arg 2%} teleport player to {wait} set {sumo.invincible} to true set slot 8 of player to bed named "&l&7Quitter la partie &r&8(Clique droit)" with lore "&cNan ne quitte pas !" if {game.slots.%arg 2%} is 2: wait 1 seconds set {game.start.%arg 2%} to true set {voidfalling} to true if {sumostart.%player%.%arg 2%} is true: if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut10}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value set {InWait} to true wait 1 seconds {InWait} is true if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut9}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut8}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut7}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut6}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut5}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut4}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut3}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut2}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds if size of {FilePlayer.%arg 2%::*} > {@NbrStart}: loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@Debut1}" to loop-value play sound "entity.experience_orb.pickup" with volume 0.2 to loop-value wait 1 seconds loop {FilePlayer.%arg 2%::*}: loop-value is a player teleport loop-value to {Start} clear loop-value's inventory clear {InWait} clear {FilePlayer.%arg 1%::*} set {InGame} to true set {voidfalling} to true set {sumo.invincible} to false set {sumo.enjeu} to true if arg 1 is equal to "leave" or "quite" or "exite": if {InGame} is not set: if {InWait} is set: if arg 2 is set: if size of {FilePlayer.%arg 2%::*} = 2: if {InFile.%player%} is true: clear {InWait} clear {InFile.%player%} remove player from {FilePlayer.%arg 2%::*} teleport player to {hub} clear sender's inventory loop {FilePlayer.%arg 2%::*}: send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender else: if {InFile.%player%} is true: clear {InWait} clear {InFile.%player%} remove player from {FilePlayer.%arg 2%::*} teleport player to {hub} clear sender's inventory loop {FilePlayer.%arg 2%::*}: send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender else if {InFile.%player%} is not set: send "&cTu n'es pas dans la file" else: if {InFile.%player%} is true: remove player from {FilePlayer.%arg 2%::*} clear {InFile.%player%} teleport player to {hub} clear sender's inventory loop {FilePlayer.%arg 2%::*}: loop-value is a player send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender if size of {FilePlayer.%arg 2%::*} = 1: loop {FilePlayer.%arg 2%::*}: loop-value is a player broadcast "{@Win}" heal loop-value clear {InFile.%loop-value%} teleport loop-value to {hub} clear {FilePlayer.%arg 2%::*} clear {InGame} else if {InFile.%player%} is not set: send "&cTu n'es pas dans la file" on quit: make player execute command "/sumo leave sumo" command /resetsumo <text>: trigger: set {game.%player%.join} to false set {game.start.%arg 1%} to false delete {game.slots.%arg 1%} clear {game.playerlist.%arg 1%} clear {sumo.gameplayer.%arg 1%::*} clear {InGame} clear {InWait} clear {InFile.%player%} clear {FilePlayer.%arg 1%::*} delete {FilePlayer.%arg 1%::*} on script load: clear {InWait} on quit: if {game.%player%.join} is false: stop if {game.playerlist::*} is "%player%": make player execute command "/sumo leave sumo" on rightclick with bed: if name of tool is "&l&7Quitter la partie &r&8(Clique droit)": if {game.playerlist::*} is "%player%": make player execute command "/sumo leave sumo" Options: Y: 60 on any movement: if player is in world "elestya_forest": if {voidfalling} is false: set {boucleindf} to 0 if {boucleindf} is less than 1: set player's health to 40 on damage: if victim is in world "elestya_forest": if {voidfalling} is false: cancel event teleport victim to {wait} Description du script : Bonjour, j'essaye depuis quelque semaine de faire un sumo avec plusieurs arene. Mon probleme : Comme on peut le voir sur l'image, Les valeurs de joueurs sont fausses et que le décompte est doublé avez vous une expliquation et un moyens de corriger mon probleme ? Merci de votre compréhension
  3. Version de Minecraft : 1.12.2 Version de Skript : 2.4.1 Addons utilisés: tuske, beaucoup d'autres, ... Type du skript : Description du script : Bonjour, je souhaiterait savoir comment faire appelle à l'argument 2 dans les variables (en dehors de la commande). merci beaucoup.
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