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Wildteams

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Tout ce qui a été posté par Wildteams

  1. Pas de problème ?
  2. Mon pierre-feuille-ciseaux ne marche pas en 1.7.10 ? command /pfc <player> [<text>]: trigger: if arg 1 is "%player%": send "&4[PFC] &f> &cVous ne pouvez pas jouer contre vous même !" to player stop if arg 2 is "refusé": if {demande.%player%.%arg 1%} is true: send "&4[PFC] &f> &c%player% &fviens de refusé votre demande de PFC !" to arg 1 send "&4[PFC] &f> Vous avez refusé la demande de PFC avec &c%arg 1% &f!" to player delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {Counter.ResultPFC} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} stop else: send "&4[PFC] &f> Vous n'avez aucune demande de PFC avec &c%arg 1% &f" to player stop if {demande.%player%.%arg 1%} isn't set: if player's account >= 250: if account of arg 1 >= 250: remove 250 from player's account remove 250 from account of arg 1 send "&4[PFC] &f> &c%player% &fviens de vous faire une demande de PFC. Faite ""/pfc %player%"" pour accepté le duel ! &6&l( 250$ )" to arg 1 send "&4[PFC] &f> Vous pouvez également faire ""/pfc %player% refusé"" pour décliner le duel !" to arg 1 send "&4[PFC] &f> &aVous venez d'envoyer une demande de PFC à &c%arg 1% &a! &6&l( 250$ )" to player set {demande.%arg 1%.%player%} to true else: send "&4[FPC] &f> &6%arg 1% &cn'a pas assez pour jouer !" to player stop else: send "&4[PFC] &f> &cVous n'avez pas 250$ pour jouer !" to player stop else if {demande.%player%.%arg 1%} is set: send "&4[PFC] &f> &aVous venez d'accepté le duel de PFC avec &c%arg 1% &a!" to player send "&4[PFC] &f> &c%player% &aviens d'accepté le duel de PFC avec vous !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} set {InGamePFC.%player%} to true set {InGamePFC.%arg 1%} to true open chest with 3 rows named "&6Choix" to player open chest with 3 rows named "&6Choix" to arg 1 wait 2 ticks format slot 11 of player with stone named "&3Pierre" to close then run [make player execute command "/§choix %arg 1% pierre"] format slot 13 of player with paper named "&3Papier" to close then run [make player execute command "/§choix %arg 1% papier"] format slot 15 of player with shears named "&3Ciseau" to close then run [make player execute command "/§choix %arg 1% ciseau"] format slot 11 of arg 1 with stone named "&3Pierre" to close then run [make arg 1 execute command "/§choix %player% pierre"] format slot 13 of arg 1 with paper named "&3Papier" to close then run [make arg 1 execute command "/§choix %player% papier"] format slot 15 of arg 1 with shears named "&3Ciseau" to close then run [make arg 1 execute command "/§choix %player% ciseau"] command /§choix <player> <text>: trigger: if arg 2 is "pierre": set {choix.%player%} to "pierre" set {CPFC.%player%} to true if arg 2 is "papier": set {choix.%player%} to "papier" set {CPFC.%player%} to true if arg 2 is "ciseau": set {choix.%player%} to "ciseau" set {CPFC.%player%} to true send "&aEn attente de &c%arg 1% &a!" to player wait 5 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] command /§ResultOK <player>: trigger: if {CPFC.%arg 1%} is true: wait 3 ticks open chest with 3 rows named "&6Résultat" to player wait 3 ticks open chest with 3 rows named "&6Résultat" to arg 1 wait 2 ticks format slot 9 of player with player's skull named "&6%player%" to be unstealable format slot 9 of arg 1 with player's skull named "&6%player%" to be unstealable format slot 17 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 17 of arg 1 with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 4 of player with white glass pane named "" to be unstealable format slot 13 of player with white glass pane named "" to be unstealable format slot 22 of player with white glass pane named "" to be unstealable format slot 4 of arg 1 with white glass pane named "" to be unstealable format slot 13 of arg 1 with white glass pane named "" to be unstealable format slot 22 of arg 1 with white glass pane named "" to be unstealable if {choix.%player%} is "pierre": format slot 11 of player with stone named "&3Pierre" to be unstealable format slot 11 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%player%} is "papier": format slot 11 of player with paper named "&3Papier" to be unstealable format slot 11 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%player%} is "ciseau": format slot 11 of player with shears named "&3Ciseau" to be unstealable format slot 11 of arg 1 with shears named "&3Ciseau" to be unstealable if {choix.%arg 1%} is "pierre": format slot 15 of player with stone named "&3Pierre" to be unstealable format slot 15 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%arg 1%} is "papier": format slot 15 of player with paper named "&3Papier" to be unstealable format slot 15 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%arg 1%} is "ciseau": format slot 15 of player with shears named "&3Ciseau" to be unstealable format slot 15 of arg 1 with shears named "&3Ciseau" to be unstealable wait 3 seconds close player's inventory close arg-1's inventory if {choix.%player%} is "pierre": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player if {choix.%player%} is "papier": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 if {choix.%player%} is "ciseau": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} else: send "&cLe joueur n'as pas fait sont choix !" to player wait 3 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] stop
  3. Et voila ? N'hésite pas à me le dire si j'ai oublier quelque chose ou mal compris un truc ? Pense bien à te déconnecter/reconnecter quand tu va faire /sk reload permis ! Normalement tout marche, j'ai essayer à plusieurs tout fonctionne ! Après a toi de remodif quelque truc du genre la cmd /permis, la /permis te give le permis voiture, si tu n'as plus de points et que tu fait /permis tout tes points reviens, donc après à toi de faire en sorte que le permis s'obtienne que quand par exemple le joueur à réussi sont exam. ou autre ? on join: if {Permis.%player%} isn't set: set {Permis.%player%} to 12 set {NegaPermis.%player%} to 0 else: stop on death: set {Permis.%player%} to 0 set {NegaPermis.%player%} to -12 send "&cVous avez perdu tout vos points de permis !" every 500 seconds: loop all players: if {Permis.%loop-player%} < 12: add 1 to {Permis.%loop-player%} add 1 to {NegaPermis.%loop-player%} send "&a+1 point" to loop-player stop command /permis: trigger: give a paper with name "&ePermis voiture" to player send "&aVous avez reçu votre permis !" to player set {Permis.%player%} to 12 set {NegaPermis.%player%} to 0 on rightclick with paper: if name of player's tool is "&ePermis voiture": if {Permis.%player%} = 12: send "&2Points: &a12" to player if {Permis.%player%} < 12: send "&2Points: &c%{Permis.%player%}% %nl% &4Points perdu: &c%{NegaPermis.%player%}%" to player command /retire-point <player>: permission: permis.sk trigger: open chest with 1 rows named "&cRetirez des points à %arg 1% !" to player wait 3 ticks format slot 2 of player with green wool named "&c -1 point" to close then run [make player execute command "/§removepoints 1 %arg 1%"] format slot 4 of player with green wool named "&c -2 points" to close then run [make player execute command "/§removepoints 2 %arg 1%"] format slot 6 of player with green wool named "&c -3 points" to close then run [make player execute command "/§removepoints 3 %arg 1%"] command /§removepoints <text> <player>: trigger: if {Permis.%player%} isn't 0: if arg 1 is "1": remove 1 from {Permis.%arg 2%} remove 1 from {NegaPermis.%arg 2%} send "&aVous avez retirez 1 point à %arg 2% !" to player send "&cVous avez perdu 1 point par %player% !" to arg 2 if {Permis.%arg 2%} < 1: set {Permis.%arg 2%} to 0 set {NegaPermis.%arg 2%} to 0 send "&cVous avez perdu tout vos points de permis ! %nl% Vous n'avez désormais plus aucun permis de conduire !" to arg 2 send "&a%arg 2% ne possède plus de permis de conduire !" to player remove 1 paper named "&ePermis voiture" from arg 2's inventory stop if arg 1 is "2": remove 2 from {Permis.%arg 2%} remove 2 from {NegaPermis.%arg 2%} send "&aVous avez retirez 2 points à %arg 2% !" to player send "&cVous avez perdu 2 points par %player% !" to arg 2 if {Permis.%arg 2%} < 1: set {Permis.%arg 2%} to 0 set {NegaPermis.%arg 2%} to 0 send "&cVous avez perdu tout vos points de permis !" to arg 2 send "&a%arg 2% ne possède plus de permis de conduire !" to player remove 1 paper named "&ePermis voiture" from arg 2's inventory stop if arg 1 is "3": remove 3 from {Permis.%arg 2%} remove 3 from {NegaPermis.%arg 2%} send "&aVous avez retirez 3 points à %arg 2% !" to player send "&cVous avez perdu 3 points par %player% !" to arg 2 if {Permis.%arg 2%} < 1: set {Permis.%arg 2%} to 0 set {NegaPermis.%arg 2%} to 0 send "&cVous avez perdu tout vos points de permis ! %nl% Vous n'avez désormais plus aucun permis de conduire !" to arg 2 send "&a%arg 2% ne possède plus de permis de conduire !" to player remove 1 paper named "&ePermis voiture" from arg 2's inventory stop else: send "&c%arg 2% ne possède aucun point !" to player stop command /debug-permis: permission: * trigger: delete {Permis.%player%} delete {NegaPermis.%player%}
  4. Voici le code: #=================================================================================================================================+ # # 1) Créer les régions: "Recrue", "Policier", "Brigadier", "Lieutenant", "Capitaine", "Commandant", "AdminPolice" # # 2) Mettre les permissions require pour chaque grade, Mettre au grade: Policier la perm: policier ET recrue etc. # #=================================================================================================================================+ on rightclick on iron_door: if "%region at player%" contains "Recrue": if player has permission "recrue": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lRecrue" to player if "%region at player%" contains "Policier": if player has permission "policier": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lPolicier" to player if "%region at player%" contains "Brigadier": if player has permission "brigadier": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lBrigadier" to player if "%region at player%" contains "Lieutenant": if player has permission "lieutenant": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lLieutenant" to player if "%region at player%" contains "Capitaine": if player has permission "capitaine": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lCapitaine" to player if "%region at player%" contains "Commandant": if player has permission "commandant": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lCommandant" to player if "%region at player%" contains "AdminPolice": if player has permission "adminpolice": open event-block send "&2Accès autoriser !" to player wait 2.5 seconds close event-block else: send "&cAccès refuser, Niveau requi: &9&lAdminPolice" to player
  5. Bonjour, je vais te passer le skript complet, et fonctionnel
  6. Oui cela reviens à ce que j'ai dit il y a 1 jour ^^'
  7. Bonsoir, le ' on rightclick ' ne peut pas marcher, la ton code bloque toute les Iron door, ce n'est pas ce qu'il veut, il veut que chaque grade est sa propre porte
  8. Oui il te faudra WorldGuard et WorldEdit pour les régions
  9. Si, il y a moyen avec des regions, si le joueur est dans la région " porte.gendarme ": si il a la permission " enter.porte.gendarme": Soit( regarder les portes à coté de lui avec un radius ) Soit( si le bloc qui regarde est une porte: -ouverture de la porte -fermeture de la porte je vais voir si j'ai le temps de te le faire, ?
  10. Bonjour, je vais voir ce que je peut faire, mais j'ai une petite question, - quel item voudrais tu garder dans l'inventaire ?
  11. Oui, déjà j'aurai pu mettre les deux joueurs dans une variable pour évitez de faire ' send " ~~~~ " to player / to arg 1 ' mais ' send "~~~~" to {var} '
  12. Ok pas de soucis, ( désoler du retard ) [EDIT] Voici le code ! ? command /pfc <player> [<text>]: trigger: if arg 1 is "%player%": send "&4[PFC] &f> &cVous ne pouvez pas jouer contre vous même !" to player stop if arg 2 is "refusé": if {demande.%player%.%arg 1%} is true: send "&4[PFC] &f> &c%player% &fviens de refusé votre demande de PFC !" to arg 1 send "&4[PFC] &f> Vous avez refusé la demande de PFC avec &c%arg 1% &f!" to player delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {Counter.ResultPFC} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} stop else: send "&4[PFC] &f> Vous n'avez aucune demande de PFC avec &c%arg 1% &f" to player stop if {demande.%player%.%arg 1%} isn't set: if player's account >= 250: if account of arg 1 >= 250: remove 250 from player's account remove 250 from account of arg 1 send "&4[PFC] &f> &c%player% &fviens de vous faire une demande de PFC. Faite ""/pfc %player%"" pour accepté le duel ! &6&l( 250$ )" to arg 1 send "&4[PFC] &f> Vous pouvez également faire ""/pfc %player% refusé"" pour décliner le duel !" to arg 1 send "&4[PFC] &f> &aVous venez d'envoyer une demande de PFC à &c%arg 1% &a! &6&l( 250$ )" to player set {demande.%arg 1%.%player%} to true else: send "&4[FPC] &f> &6%arg 1% &cn'a pas assez pour jouer !" to player stop else: send "&4[PFC] &f> &cVous n'avez pas 250$ pour jouer !" to player stop else if {demande.%player%.%arg 1%} is set: send "&4[PFC] &f> &aVous venez d'accepté le duel de PFC avec &c%arg 1% &a!" to player send "&4[PFC] &f> &c%player% &aviens d'accepté le duel de PFC avec vous !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} set {InGamePFC.%player%} to true set {InGamePFC.%arg 1%} to true open chest with 3 rows named "&6Choix" to player open chest with 3 rows named "&6Choix" to arg 1 wait 2 ticks format slot 11 of player with stone named "&3Pierre" to close then run [make player execute command "/§choix %arg 1% pierre"] format slot 13 of player with paper named "&3Papier" to close then run [make player execute command "/§choix %arg 1% papier"] format slot 15 of player with shears named "&3Ciseau" to close then run [make player execute command "/§choix %arg 1% ciseau"] format slot 11 of arg 1 with stone named "&3Pierre" to close then run [make arg 1 execute command "/§choix %player% pierre"] format slot 13 of arg 1 with paper named "&3Papier" to close then run [make arg 1 execute command "/§choix %player% papier"] format slot 15 of arg 1 with shears named "&3Ciseau" to close then run [make arg 1 execute command "/§choix %player% ciseau"] command /§choix <player> <text>: trigger: if arg 2 is "pierre": set {choix.%player%} to "pierre" set {CPFC.%player%} to true if arg 2 is "papier": set {choix.%player%} to "papier" set {CPFC.%player%} to true if arg 2 is "ciseau": set {choix.%player%} to "ciseau" set {CPFC.%player%} to true send "&aEn attente de &c%arg 1% &a!" to player wait 5 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] command /§ResultOK <player>: trigger: if {CPFC.%arg 1%} is true: wait 3 ticks open chest with 3 rows named "&6Résultat" to player wait 3 ticks open chest with 3 rows named "&6Résultat" to arg 1 wait 2 ticks format slot 9 of player with player's skull named "&6%player%" to be unstealable format slot 9 of arg 1 with player's skull named "&6%player%" to be unstealable format slot 17 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 17 of arg 1 with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 4 of player with white glass pane named "" to be unstealable format slot 13 of player with white glass pane named "" to be unstealable format slot 22 of player with white glass pane named "" to be unstealable format slot 4 of arg 1 with white glass pane named "" to be unstealable format slot 13 of arg 1 with white glass pane named "" to be unstealable format slot 22 of arg 1 with white glass pane named "" to be unstealable if {choix.%player%} is "pierre": format slot 11 of player with stone named "&3Pierre" to be unstealable format slot 11 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%player%} is "papier": format slot 11 of player with paper named "&3Papier" to be unstealable format slot 11 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%player%} is "ciseau": format slot 11 of player with shears named "&3Ciseau" to be unstealable format slot 11 of arg 1 with shears named "&3Ciseau" to be unstealable if {choix.%arg 1%} is "pierre": format slot 15 of player with stone named "&3Pierre" to be unstealable format slot 15 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%arg 1%} is "papier": format slot 15 of player with paper named "&3Papier" to be unstealable format slot 15 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%arg 1%} is "ciseau": format slot 15 of player with shears named "&3Ciseau" to be unstealable format slot 15 of arg 1 with shears named "&3Ciseau" to be unstealable wait 3 seconds close player's inventory close arg-1's inventory if {choix.%player%} is "pierre": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player if {choix.%player%} is "papier": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 if {choix.%player%} is "ciseau": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 add 500 to account of arg 1 send "&4[PFC] &f> &2+500$" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 add 500 to player's account send "&4[PFC] &f> &2+500$" to player if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} else: send "&cLe joueur n'as pas fait sont choix !" to player wait 3 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] stop
  13. Bonjour, j'ai fait ta demande, mais j'ai une petite question, le gagnant gagne de la money ? si oui, combien ? [edit] Tien voici le skript, ( sa ne donne pas de money ) command /pfc <player> [<text>]: trigger: if arg 2 is "refusé": if {demande.%player%.%arg 1%} is true: send "&4[PFC] &f> &c%player% &fviens de refusé votre demande de PFC !" to arg 1 send "&4[PFC] &f> Vous avez refusé la demande de PFC avec &c%arg 1% &f!" to player delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {Counter.ResultPFC} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} stop else: send "&4[PFC] &f> Vous n'avez aucune demande de PFC avec &c%arg 1% &f" to player stop if {demande.%player%.%arg 1%} isn't set: send "&4[PFC] &f> &c%player% &fviens de vous faire une demande de PFC. Faite ""/pfc %player%"" pour accepté le duel !" to arg 1 send "&4[PFC] &f> Vous pouvez également faire ""/pfc %player% refusé"" pour décliner le duel !" to arg 1 send "&4[PFC] &f> &aVous venez d'envoyer une demande de PFC à &c%arg 1% &a!" to player set {demande.%arg 1%.%player%} to true else if {demande.%player%.%arg 1%} is set: send "&4[PFC] &f> &aVous venez d'accepté le duel de PFC avec &c%arg 1% &a!" to player send "&4[PFC] &f> &c%player% &aviens d'accepté le duel de PFC avec vous !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} set {InGamePFC.%player%} to true set {InGamePFC.%arg 1%} to true open chest with 3 rows named "&6Choix" to player open chest with 3 rows named "&6Choix" to arg 1 wait 2 ticks format slot 11 of player with stone named "&3Pierre" to close then run [make player execute command "/§choix %arg 1% pierre"] format slot 13 of player with paper named "&3Papier" to close then run [make player execute command "/§choix %arg 1% papier"] format slot 15 of player with shears named "&3Ciseau" to close then run [make player execute command "/§choix %arg 1% ciseau"] format slot 11 of arg 1 with stone named "&3Pierre" to close then run [make arg 1 execute command "/§choix %player% pierre"] format slot 13 of arg 1 with paper named "&3Papier" to close then run [make arg 1 execute command "/§choix %player% papier"] format slot 15 of arg 1 with shears named "&3Ciseau" to close then run [make arg 1 execute command "/§choix %player% ciseau"] command /§choix <player> <text>: trigger: if arg 2 is "pierre": set {choix.%player%} to "pierre" set {CPFC.%player%} to true if arg 2 is "papier": set {choix.%player%} to "papier" set {CPFC.%player%} to true if arg 2 is "ciseau": set {choix.%player%} to "ciseau" set {CPFC.%player%} to true send "&aEn attente de &c%arg 1% &a!" to player wait 5 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] command /§ResultOK <player>: trigger: if {CPFC.%arg 1%} is true: wait 3 ticks open chest with 3 rows named "&6Résultat" to player wait 3 ticks open chest with 3 rows named "&6Résultat" to arg 1 wait 2 ticks format slot 9 of player with player's skull named "&6%player%" to be unstealable format slot 9 of arg 1 with player's skull named "&6%player%" to be unstealable format slot 17 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 17 of arg 1 with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 4 of player with white glass pane named "" to be unstealable format slot 13 of player with white glass pane named "" to be unstealable format slot 22 of player with white glass pane named "" to be unstealable format slot 4 of arg 1 with white glass pane named "" to be unstealable format slot 13 of arg 1 with white glass pane named "" to be unstealable format slot 22 of arg 1 with white glass pane named "" to be unstealable if {choix.%player%} is "pierre": format slot 11 of player with stone named "&3Pierre" to be unstealable format slot 11 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%player%} is "papier": format slot 11 of player with paper named "&3Papier" to be unstealable format slot 11 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%player%} is "ciseau": format slot 11 of player with shears named "&3Ciseau" to be unstealable format slot 11 of arg 1 with shears named "&3Ciseau" to be unstealable if {choix.%arg 1%} is "pierre": format slot 15 of player with stone named "&3Pierre" to be unstealable format slot 15 of arg 1 with stone named "&3Pierre" to be unstealable else if {choix.%arg 1%} is "papier": format slot 15 of player with paper named "&3Papier" to be unstealable format slot 15 of arg 1 with paper named "&3Papier" to be unstealable else if {choix.%arg 1%} is "ciseau": format slot 15 of player with shears named "&3Ciseau" to be unstealable format slot 15 of arg 1 with shears named "&3Ciseau" to be unstealable wait 3 seconds close player's inventory close arg-1's inventory if {choix.%player%} is "pierre": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 if {choix.%player%} is "papier": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 if {choix.%player%} is "ciseau": if {choix.%arg 1%} is "pierre": send "&4[PFC] &f> &cPerdu !" to player send "&4[PFC] &f> &aGagné !" to arg 1 stop if {choix.%arg 1%} is "papier": send "&4[PFC] &f> &aGagné !" to player send "&4[PFC] &f> &cPerdu !" to arg 1 if {choix.%arg 1%} is "ciseau": send "&4[PFC] &f> &6Egalité !" to player send "&4[PFC] &f> &6Egalité !" to arg 1 delete {demande.%arg 1%.%player%} delete {demande.%player%.%arg 1%} delete {CPFC.%player%} delete {CPFC.%arg 1%} delete {choix.%player%} delete {choix.%arg 1%} delete {InGamePFC.%player%} delete {InGamePFC.%arg 1%} else: send "&cLe joueur n'as pas fait sont choix !" to player wait 3 ticks open chest with 3 rows named "&6Voir Résultat" to player wait 2 ticks format slot 13 of player with paper named "&6Voir les résulats" to close then run [make player execute command "/§resultOK %arg 1%"] stop Voila, j'ai rajouter une commande "/pfc <JoueurQuiADemander> refusé" pour refusé la demande, si il y a des choses que tu veut changer dit moi ?
  14. bas c'est normal, skript ne peut pas vérifier si c'est la vrai personne IRL devant l'écran ^^ Sa peut très bien être quelqu'un d'autre
  15. Wildteams

    Boutique ?

    Je ne pense pas pouvoir le finir, Et encore une fois, je pense que si tu fait un peut de recherche, tu pourrait trouver un skript ou un plugin de Party ?
  16. je vais regarder si c'est possible dans la config MaxBans Edit: Je viens de vérifier, il y a un fichier: message.yml dedans il y a: announcement: Tu peut mettre les messages que tu veut
  17. De met souvenir, tu peut modifier "l'interface" dans sa config
  18. Si tu peut installer maxbans pourquoi tu ne le fait pas depuis le début ?
  19. Ahh ok, et tu a un système de /tempban ou tu veut que je t'en fasse un par Skript ?
  20. J'ai rien compris. tu veut un site pour acheter un unban, sa n'as aucun rapport avec du skript, et tu veut que quand ont fait /tempban <joueur> <temps> <raison>, sa écrit dans le chat: Ban > Joueur à été ban pour: <Raison> Durée: <Durée> ? Et qui doit avoir l'interface, le joueur banni ou celui qui fait /tempban ?
  21. Ce n'est pas un Vpn les ip dynamique, beaucoup de gens on des ip dynamique ( dont moi )
  22. Je me suis rendus compte, que, si tu met ton ip alors que tu a une ip dynamique, tu sera ban car ton ip aura changer, alors si ton ip n'est pas dynamique tu peut le faire, mais sinon met AuthMe
  23. Wildteams

    Boutique ?

    Évite Triple post, fait un edit sur ton message la prochaine fois ? Tu a un plugin / Skript Bedwars ? et PvpFactions ?
  24. Wildteams

    Boutique ?

    Re bonjour, Voici un tout petit bout du skript de Party si quelqu'un pourrait le continuer sa serait vraiment sympa, je n'ai pas trop le temps de le continuer désoler, command /party [<text>] [<text>]: trigger: if arg 1 isn't set: if arg 2 isn't set: make player execute command "/party help" if arg 1 is "help": if arg 2 isn't set: send "&c================================================" send " &dParty » &6Commandes:" send "" send "&d» &6/party invite" send "&8Invitez des amis dans votre groupe !" send "&d» &6/party accept" send "&8Rejoins l'invitation du groupe !" send "&d» &6/party create" send "&8Créer un groupe !" send "&d» &6/party leave" send "&8Quitte ton groupe !" send "&d» &6/party kick" send "&8Exclus un joueur de ton groupe ! &o(Executable par le Leader)" send "&d» &6/party list" send "&8Regarde les joueurs dans ton groupe !" send "&d» &6/party lead" send "&8Passe leader un de ton groupe ! &o(Executable par le Leader)" send "" send "&c================================================" if arg 1 is "create": if arg 2 isn't set: if {Party.%player%.%player's name%} is set: send "&cVous avez déjà un groupe !" else: send "&aVous avez créer un groupe !" set {Party.%player%.%player's name%} to true set {PartyLead.%player%.%player's name%} to true if arg 1 is "leave": if arg 2 isn't set: if {Party.%player%.%player's name%} is set: delete {Party.%player%.%player's name%} delete {PartyLead.%player%.%player's name%} send "&aVous avez quitter votre groupe !" else: send "&cVous n'êtes dans aucun groupe !" Je n'ai fait que le /party create et le /party leave Cordialement Wildteams,
  25. Wildteams

    Boutique ?

    Bonjour, partie 1: on join: set slot 0 of player to nether star named "&6Menu" on click with nether star: name of tool is "&6Menu" cancel event open chest with 3 rows named "&6Menu" to player wait 1 tick format slot 0 of player with red wool named "&6BedWars" to close then run [make player execute command "/Commande pour rejoindre Bedwars"] wait 1 tick format slot 2 of player with diamond sword named "&6PvP-FacPvP-Factions" to close then run [make player execute command "/Commande pour rejoindre PvP-Factions"] on drop: if player's tool is nether star named "&6Menu": cancel event J'ai remplacer le lit par une laine rouge, car pour moi, quand je fait apparaître un lit dans un menu, le lit bug, il ne s'affiche qu'une fois sur deux Partie 2: Il y a des plugins de scoreboard qui marche très bien et qui ont toute les fonctionnalité voulus, faire des scoreboard skript bug souvent ( pour ma part ) Partie 3: Je te le passerait plus tard, il faut que je le fasse ?
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