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Benjazt23

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  1. Edit, je crois que c'est bon :)
  2. Réédit
  3. Edité.
  4. command /luckycoins: trigger: if {luckycoins.used.%player%} is set: set {_timeleft} to difference between {luckycoins.temps.%player%} and {luckycoins.lasttime.%player%} send "&cIl reste {_timeleft} avant de pouvoir faire cela !" stop trigger else: chance of 10%: make console execute command "/money give 5 %player%" send player title "&aTu as gagné &65&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 50%: make console execute command "/money give 3 %player%" send player title "&aTu as gagné &63&a coins" for 2 seconds set {luckycoins.used.%player%} to true set {luckycoins.temps.%player%} to 2 hours set {luckycoins.lasttime.%player%} to now wait 2 hours delete {luckycoins.used.%player%} else: chance of 100%: make console execute command "/money give 1 %player%" send player title "&aTu as gagné &61&a coins" for 2 seconds set {luckycoins.used.%player%} to true set {luckycoins.temps.%player%} to 2 hours set {luckycoins.lasttime.%player%} to now wait 2 hours delete {luckycoins.used.%player%} on right click with tripwire hook: world is "Hub": if {luckycoins.used.%player%} is not set: send player title "&aSuspens..." for 2 seconds wait 3 seconds make player execute command "/luckycoins" play "NOTE_PLING" to player at volume 100% else: on right click with tripwire hook: world is "Hub": if {luckycoins.used.%player%} is not set: send player title "&aSuspens..." for 2 seconds wait 3 seconds make player execute command "/luckycoins" play "NOTE_PLING" to player at volume 100% else: set {_timeleft} to difference between now and {luckycoins.lasttime.%player%} send "&cIl reste %{_timeleft}% avant de pouvoir faire cela !" Il se peut qu'il ne fonctionne pas, je ne l'ai pas testé. Si c'est le cas, envoie moi les erreurs :)
  5. Je n'ai pas compris la demande ...
  6. command /luckycoins: trigger: if {luckycoins.used.%player%} is set: send "&cTu as déjà utilisé le lucky coins. Tu ne peux le faire que toutes les 2 heures." stop trigger else: chance of 10%: make console execute command "/money give 5 %player%" send player title "&aTu as gagné &65&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 50%: make console execute command "/money give 3 %player%" send player title "&aTu as gagné &63&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 100%: make console execute command "/money give 1 %player%" send player title "&aTu as gagné &61&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%}
  7. Benjazt23

    Clear Variable automatique ?

    Le code ne serait pas de refus ^^
  8. Edit, regarde et dis moi si ça fait le même bug :)
  9. on spawn of a zombie: if {spawn.bloc} is not set: spawn 2 zombie at event-location set {spawn.bloc} to true wait 1 second delete {spawn.bloc} else: cancel event on spawn of a skeleton: if {spawn.bloc} is not set: spawn 10 zombie at event-location set {spawn.bloc} to true wait 1 second delete {spawn.bloc} else: cancel event
  10. Benjazt23

    Problème de permission

    on join: if player have permission "staffconnect.say": wait 5 ticks loop all players: set action bar of loop-player to "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté." display "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté" to loop-player on quit: if player have permission "staffconnect.say": wait 5 ticks loop all players: set action bar of loop-player to "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté." display "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté" to loop-player on join: if player is op: display "&7&l[&a+&7&l] &c[OP] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &c[OP] %player%" to loop-player else: loop all players: display "&7&l[&a+&7&l] &6&oJoueur &f➽ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6&oJoueur &f➽ %player%" to loop-player if player have permission "sk.vip": loop all players: display "&7&l[&a+&7&l] &dV.I.P &5✪ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &dV.I.P &5✪ %player%" to loop-player if player have permission "sk.vip+": loop all players: display "&7&l[&a+&7&l] &3V.I.P&5+ &5❂ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &3V.I.P&5+ &5❂ %player%" to loop-player if player have permission "nte.youtuber": loop all players: display "&7&l[&a+&7&l] &4You&8tuber &6✦ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &4You&8tuber &6✦ %player%" to loop-player if player have permission "sk.host+": loop all players: display "&7&l[&a+&7&l] &6[Host&e+&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6[Host&e+&6] %player%" to loop-player if player have permission "sk.host": loop all players: display "&7&l[&a+&7&l] &6[Host&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6[Host&6] %player%" to loop-player on quit: loop all players: display "&7&l[&4-&7&l] &6&oJoueur &f➽ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6&oJoueur &f➽ %player%" to loop-player if player is op: display "&7&l[&4-&7&l] &c[OP] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a4&7&l] &c[OP] %player%" to loop-player else: if player have permission "sk.vip": loop all players: display "&7&l[&4-&7&l] &dV.I.P &5✪ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &dV.I.P &5✪ %player%" to loop-player if player have permission "sk.vip+": loop all players: display "&7&l[&4-&7&l] &3V.I.P&5+ &5❂ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &3V.I.P&5+ &5❂ %player%" to loop-player if player have permission "nte.youtuber": loop all players: display "&7&l[&4-&7&l] &4You&8tuber &6✦ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &4You&8tuber &6✦ %player%" to loop-player if player have permission "sk.host+": loop all players: display "&7&l[&4-&7&l] &6[Host&e+&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6[Host&e+&6] %player%" to loop-player if player have permission "sk.host": loop all players: display "&7&l[&4-&7&l] &6[Host&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6[Host&6] %player%" to loop-player
  11. Benjazt23

    Aide "on chat".

    Le cancel event va annuler tous les messages puisqu'il n'y a pas de condition d’annulation.
  12. Benjazt23

    Aide "on chat".

    Quel est le message d'erreur ?
  13. Benjazt23

    Evenement On break

    Passe le sujet en résolu! ^^
  14. Benjazt23

    Problème avec le "cancel event"

    Pas de soucis :)
  15. Benjazt23

    Problème avec le "cancel event"

    on fall-damage: if {guerrier.%player%.degat} is true: cancel event set {guerrier.%player%.degat} to false
  16. Benjazt23

    [Systeme] Pluie / Beau temps

    on weather change: if {temps.bloc} is set: cancel event command /tempslock trigger: if {temps.bloc} is set: delete {temps.bloc} stop trigger else: set {temps.bloc} to true Sinon le gamerule /gamerule DoDayLightCycle false-true
  17. A savoir que nous ne sommes pas des robots, ce genre de skript n'est pas simple à faire. Ne t'impatientes pas en 10 heures de temps, ça peut prendre beaucoup plus longtemps à coder.
  18. Benjazt23

    Aide "on chat".

    En gros ce qu'il faut c'est que le message s'annule et lance ton événement si j'ai tout compris ? EDIT: Si tel est le cas: on chat: if message contains "{@AyaStart}": cancel event make player execute command "/ayastart" command /ayastart [<offlineplayer>]: permission: aya.start trigger: if arg 1 is not set: if {aya.started.%player%} is true: send "&cNope, l'aya est déjà lancé !" else: set {aya.started.%player%} to true #Suite du code else: if {aya.started.%arg 1%} is not set: set {aya.started.%arg 1%} to true else: send "&cNope, l'aya est déjà lancé !"
  19. Bonjour. Voici le code: command /mod <offline player>: permission: mod.kick trigger: open chest with 1 rows named "&4[&cMod&4] &5%arg 1%" to player wait 2 tick format slot 0 of player with arrow named "&cKick" to close then run [make player execute command "/kickpanel %arg 1%"] format slot 1 of player with player head named "&cMute" to close then run [make player execute command "/mutepanel %arg 1%"] format slot 2 of player with cactus named "&cTempbannir" to close then run [make player execute command "/tempbanpanel %arg 1%"] format slot 3 of player with skeleton head named "&cBannir" to close then run [make player execute command "/banpanel %arg 1%"] format slot 4 of player with red glass named "&4[&cEryGuard&4] &5%arg 1%" to close format slot 5 of player with zombie head named "&aDébannir" to close then run [make player execute command "/pardon %arg 1%"] format slot 6 of player with creeper head named "&aDémute" to close then run [make player execute command "/unmute %arg 1%"] format slot 7 of player with book named "&aCasier judiciaire" to close then run [make player execute command "/casier %arg 1%"] format slot 8 of player with red glass named "&4[&cEryGuard&4] &5%arg 1%" to close Quand le code est mis sur le serveur, les objets dans le GUI s'équipent au joueur et les commandes ne s'effectuent pas. Merci pour votre aide.
  20. Benjazt23

    Un script de PvPBox ?

    Rajoute un on death: wait 1 second make player execute command "/pvpbox join"
  21. Je n'avais pas vu le bas du screen, sorry, je regarde et j'édite le msg. EDIT: Il te manque l'extension te permettant d'effectuer des titles et des plays sounds, il ne comprend pas l'effet (je ne sais pas laquelle c'est, un peu de recherche :rolleyes:)
  22. Le problème c'est les croix ?
  23. Bonjour. Sur le serveur, quand le joueur est connecté, tout fonctionne parfaitement bien. Cependant, quand il est hors ligne, la variable {mutes.%uuid of arg 1%} affiche un autre nombre que celui qui est affiché quand le joueur est connecté. command /mute <offlineplayer> <text> <time span>: permission: mod.mute trigger: if arg 1 have permission "freeze.except": send "{@Préfixe} Nope, tu ne peux pas mute ce joueur :D" else: if {mute.%arg 1%} is true: send "{@Préfixe} Ce joueur est déjà mute. :'(" else: set {raison.mute.%arg 1%} to arg 2 set {lastmute.%arg 1%} to arg 2 broadcast "{@Préfixe} &5%player% &ca réduit &5%arg 1% &cau silence pendant &5%arg 3% &cpour : %arg 2%." set {mute.%arg 1%} to true set {mute.now.%uuid of arg 1%} to now set {mute.time.%uuid of arg 1%} to arg 3 add 1 to {mutes.%uuid of arg 1%} wait arg 3 delete {mute.%arg 1%} delete {raison.mute.%arg 1%} command /casier <offlineplayer>: permission: casier.voir trigger: send "&7-----------------------------------------------------" send "&6Casier judiciaire de &5%arg 1%&6." send "&6Mutes : &5%{mutes.%uuid of arg 1%}%" send "&6Dernier mute: &5%{mute.now.%uuid of arg 1%}%&6. Cause : &5%{lastmute.%arg 1%}%&6." Merci pour votre aide.
  24. Du coup, comment faire pour un nombre de commande exécutée ?
  25. Bonsoir. Pour détecter le nombre d'éléments dans une liste, comment se fait-ce ? Style command /four: trigger: add 1 to {liste::*} add 1 tp {liste::*} command /assiette: trigger: send "{liste::*}" Et là il me dit qu'in y a eu 2 éléments dans la liste. (Chez moi, il me dit qu'il y en a 1 et 1 et non 2). Merci d'avance.
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