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Tout ce qui a été posté par Benjazt23
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Edit, je crois que c'est bon :)
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Réédit
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Edité.
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command /luckycoins: trigger: if {luckycoins.used.%player%} is set: set {_timeleft} to difference between {luckycoins.temps.%player%} and {luckycoins.lasttime.%player%} send "&cIl reste {_timeleft} avant de pouvoir faire cela !" stop trigger else: chance of 10%: make console execute command "/money give 5 %player%" send player title "&aTu as gagné &65&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 50%: make console execute command "/money give 3 %player%" send player title "&aTu as gagné &63&a coins" for 2 seconds set {luckycoins.used.%player%} to true set {luckycoins.temps.%player%} to 2 hours set {luckycoins.lasttime.%player%} to now wait 2 hours delete {luckycoins.used.%player%} else: chance of 100%: make console execute command "/money give 1 %player%" send player title "&aTu as gagné &61&a coins" for 2 seconds set {luckycoins.used.%player%} to true set {luckycoins.temps.%player%} to 2 hours set {luckycoins.lasttime.%player%} to now wait 2 hours delete {luckycoins.used.%player%} on right click with tripwire hook: world is "Hub": if {luckycoins.used.%player%} is not set: send player title "&aSuspens..." for 2 seconds wait 3 seconds make player execute command "/luckycoins" play "NOTE_PLING" to player at volume 100% else: on right click with tripwire hook: world is "Hub": if {luckycoins.used.%player%} is not set: send player title "&aSuspens..." for 2 seconds wait 3 seconds make player execute command "/luckycoins" play "NOTE_PLING" to player at volume 100% else: set {_timeleft} to difference between now and {luckycoins.lasttime.%player%} send "&cIl reste %{_timeleft}% avant de pouvoir faire cela !" Il se peut qu'il ne fonctionne pas, je ne l'ai pas testé. Si c'est le cas, envoie moi les erreurs :)
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Je n'ai pas compris la demande ...
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command /luckycoins: trigger: if {luckycoins.used.%player%} is set: send "&cTu as déjà utilisé le lucky coins. Tu ne peux le faire que toutes les 2 heures." stop trigger else: chance of 10%: make console execute command "/money give 5 %player%" send player title "&aTu as gagné &65&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 50%: make console execute command "/money give 3 %player%" send player title "&aTu as gagné &63&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%} else: chance of 100%: make console execute command "/money give 1 %player%" send player title "&aTu as gagné &61&a coins" for 2 seconds set {luckycoins.used.%player%} to true wait 2 hours delete {luckycoins.used.%player%}
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Le code ne serait pas de refus ^^
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Edit, regarde et dis moi si ça fait le même bug :)
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on spawn of a zombie: if {spawn.bloc} is not set: spawn 2 zombie at event-location set {spawn.bloc} to true wait 1 second delete {spawn.bloc} else: cancel event on spawn of a skeleton: if {spawn.bloc} is not set: spawn 10 zombie at event-location set {spawn.bloc} to true wait 1 second delete {spawn.bloc} else: cancel event
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on join: if player have permission "staffconnect.say": wait 5 ticks loop all players: set action bar of loop-player to "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté." display "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&a&lLe membre du Staff &2&l%player% &a&ls'est connecté" to loop-player on quit: if player have permission "staffconnect.say": wait 5 ticks loop all players: set action bar of loop-player to "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté." display "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&c&lLe membre du Staff &2&l%player% &c&ls'est déconnecté" to loop-player on join: if player is op: display "&7&l[&a+&7&l] &c[OP] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &c[OP] %player%" to loop-player else: loop all players: display "&7&l[&a+&7&l] &6&oJoueur &f➽ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6&oJoueur &f➽ %player%" to loop-player if player have permission "sk.vip": loop all players: display "&7&l[&a+&7&l] &dV.I.P &5✪ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &dV.I.P &5✪ %player%" to loop-player if player have permission "sk.vip+": loop all players: display "&7&l[&a+&7&l] &3V.I.P&5+ &5❂ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &3V.I.P&5+ &5❂ %player%" to loop-player if player have permission "nte.youtuber": loop all players: display "&7&l[&a+&7&l] &4You&8tuber &6✦ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &4You&8tuber &6✦ %player%" to loop-player if player have permission "sk.host+": loop all players: display "&7&l[&a+&7&l] &6[Host&e+&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6[Host&e+&6] %player%" to loop-player if player have permission "sk.host": loop all players: display "&7&l[&a+&7&l] &6[Host&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a+&7&l] &6[Host&6] %player%" to loop-player on quit: loop all players: display "&7&l[&4-&7&l] &6&oJoueur &f➽ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6&oJoueur &f➽ %player%" to loop-player if player is op: display "&7&l[&4-&7&l] &c[OP] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&a4&7&l] &c[OP] %player%" to loop-player else: if player have permission "sk.vip": loop all players: display "&7&l[&4-&7&l] &dV.I.P &5✪ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &dV.I.P &5✪ %player%" to loop-player if player have permission "sk.vip+": loop all players: display "&7&l[&4-&7&l] &3V.I.P&5+ &5❂ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &3V.I.P&5+ &5❂ %player%" to loop-player if player have permission "nte.youtuber": loop all players: display "&7&l[&4-&7&l] &4You&8tuber &6✦ %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &4You&8tuber &6✦ %player%" to loop-player if player have permission "sk.host+": loop all players: display "&7&l[&4-&7&l] &6[Host&e+&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6[Host&e+&6] %player%" to loop-player if player have permission "sk.host": loop all players: display "&7&l[&4-&7&l] &6[Host&6] %player%" on bossbar with 100 percent by 5 seconds for loop-player if {message.join.%loop-player%} is 1: send "&7&l[&4-&7&l] &6[Host&6] %player%" to loop-player
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Le cancel event va annuler tous les messages puisqu'il n'y a pas de condition d’annulation.
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Quel est le message d'erreur ?
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Passe le sujet en résolu! ^^
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Pas de soucis :)
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on fall-damage: if {guerrier.%player%.degat} is true: cancel event set {guerrier.%player%.degat} to false
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on weather change: if {temps.bloc} is set: cancel event command /tempslock trigger: if {temps.bloc} is set: delete {temps.bloc} stop trigger else: set {temps.bloc} to true Sinon le gamerule /gamerule DoDayLightCycle false-true
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A savoir que nous ne sommes pas des robots, ce genre de skript n'est pas simple à faire. Ne t'impatientes pas en 10 heures de temps, ça peut prendre beaucoup plus longtemps à coder.
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En gros ce qu'il faut c'est que le message s'annule et lance ton événement si j'ai tout compris ? EDIT: Si tel est le cas: on chat: if message contains "{@AyaStart}": cancel event make player execute command "/ayastart" command /ayastart [<offlineplayer>]: permission: aya.start trigger: if arg 1 is not set: if {aya.started.%player%} is true: send "&cNope, l'aya est déjà lancé !" else: set {aya.started.%player%} to true #Suite du code else: if {aya.started.%arg 1%} is not set: set {aya.started.%arg 1%} to true else: send "&cNope, l'aya est déjà lancé !"
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Bonjour. Voici le code: command /mod <offline player>: permission: mod.kick trigger: open chest with 1 rows named "&4[&cMod&4] &5%arg 1%" to player wait 2 tick format slot 0 of player with arrow named "&cKick" to close then run [make player execute command "/kickpanel %arg 1%"] format slot 1 of player with player head named "&cMute" to close then run [make player execute command "/mutepanel %arg 1%"] format slot 2 of player with cactus named "&cTempbannir" to close then run [make player execute command "/tempbanpanel %arg 1%"] format slot 3 of player with skeleton head named "&cBannir" to close then run [make player execute command "/banpanel %arg 1%"] format slot 4 of player with red glass named "&4[&cEryGuard&4] &5%arg 1%" to close format slot 5 of player with zombie head named "&aDébannir" to close then run [make player execute command "/pardon %arg 1%"] format slot 6 of player with creeper head named "&aDémute" to close then run [make player execute command "/unmute %arg 1%"] format slot 7 of player with book named "&aCasier judiciaire" to close then run [make player execute command "/casier %arg 1%"] format slot 8 of player with red glass named "&4[&cEryGuard&4] &5%arg 1%" to close Quand le code est mis sur le serveur, les objets dans le GUI s'équipent au joueur et les commandes ne s'effectuent pas. Merci pour votre aide.
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Rajoute un on death: wait 1 second make player execute command "/pvpbox join"
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Je n'avais pas vu le bas du screen, sorry, je regarde et j'édite le msg. EDIT: Il te manque l'extension te permettant d'effectuer des titles et des plays sounds, il ne comprend pas l'effet (je ne sais pas laquelle c'est, un peu de recherche :rolleyes:)
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Le problème c'est les croix ?
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Bonjour. Sur le serveur, quand le joueur est connecté, tout fonctionne parfaitement bien. Cependant, quand il est hors ligne, la variable {mutes.%uuid of arg 1%} affiche un autre nombre que celui qui est affiché quand le joueur est connecté. command /mute <offlineplayer> <text> <time span>: permission: mod.mute trigger: if arg 1 have permission "freeze.except": send "{@Préfixe} Nope, tu ne peux pas mute ce joueur :D" else: if {mute.%arg 1%} is true: send "{@Préfixe} Ce joueur est déjà mute. :'(" else: set {raison.mute.%arg 1%} to arg 2 set {lastmute.%arg 1%} to arg 2 broadcast "{@Préfixe} &5%player% &ca réduit &5%arg 1% &cau silence pendant &5%arg 3% &cpour : %arg 2%." set {mute.%arg 1%} to true set {mute.now.%uuid of arg 1%} to now set {mute.time.%uuid of arg 1%} to arg 3 add 1 to {mutes.%uuid of arg 1%} wait arg 3 delete {mute.%arg 1%} delete {raison.mute.%arg 1%} command /casier <offlineplayer>: permission: casier.voir trigger: send "&7-----------------------------------------------------" send "&6Casier judiciaire de &5%arg 1%&6." send "&6Mutes : &5%{mutes.%uuid of arg 1%}%" send "&6Dernier mute: &5%{mute.now.%uuid of arg 1%}%&6. Cause : &5%{lastmute.%arg 1%}%&6." Merci pour votre aide.
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Skript School #5 - Les listes et les boucles
Benjazt23 a répondu à un(e) sujet de Polymeth dans Tutoriels
Du coup, comment faire pour un nombre de commande exécutée ? -
Skript School #5 - Les listes et les boucles
Benjazt23 a répondu à un(e) sujet de Polymeth dans Tutoriels
Bonsoir. Pour détecter le nombre d'éléments dans une liste, comment se fait-ce ? Style command /four: trigger: add 1 to {liste::*} add 1 tp {liste::*} command /assiette: trigger: send "{liste::*}" Et là il me dit qu'in y a eu 2 éléments dans la liste. (Chez moi, il me dit qu'il y en a 1 et 1 et non 2). Merci d'avance.