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Benjazt23

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  1. Benjazt23

    Skript d'atm

    on join: if {money.%player%} is not set: set {money.%player%} to 0 on right click on 0583:8 with 6025 : open chest with 1 rows named " &aATM" to player wait 1 tick format slot 3 of player with chest named "&aRetirer de l'argent" to run [make player execute command "money take"] format slot 5 of player with chest named "&aDéposer de l'argent" to run [make player execute command "money deposit"] format slot 4 of player with book named "&aDétails" with lore "&9Vous avez&7: &6%{money.%player%}% billets" to be unstealable command /money [<text>] [<text>] [<text>] [<text>]: trigger: if arg 1 is "take": if arg 2 is not set: open chest with 1 rows named " &aRetirer de l'argent" to player wait 1 tick format slot 0 of player with 6018 named "&a1 billet" to run [make player execute command "money take 1"] format slot 2 of player with 6020 named "&a5 billet" to run [make player execute command "money take 5"] format slot 4 of player with 6021 named "&a10 billet" to run [make player execute command "money take 10"] format slot 6 of player with 6023 named "&a50 billet" to run [make player execute command "money take 50"] format slot 8 of player with 6024 named "&a100 billet" to run [make player execute command "money take 100"] if arg 2 is set: set {_number} to arg 2 set {money.%player%} to {money.%player%} parsed as number if {money.%player%} is 0: message "Tu as %{money.%player%}% billets !" else: if arg 2 is "1": if {money.%player%} is greater than 0 : add -1 to {money.%player%} give 1 6018 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "5": if {money.%player%} is greater than 4 : add -5 to {money.%player%} give 1 6020 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "10": if {money.%player%} is greater than 9 : add -10 to {money.%player%} give 1 6021 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "50": if {money.%player%} is greater than 49 : add -50 to {money.%player%} give 1 6023 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "100": if {money.%player%} is greater than 99 : add -100 to {money.%player%} give 1 6024 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 1 is "deposit": if arg 2 is not set: open chest with 1 rows named " &aDéposer de l'argent" to player wait 1 tick format slot 0 of player with 6018 named "&a1 billet" to run [make player execute command "money deposit 1"] format slot 2 of player with 6020 named "&a5 billet" to run [make player execute command "money deposit 5"] format slot 4 of player with 6021 named "&a10 billet" to run [make player execute command "money deposit 10"] format slot 6 of player with 6023 named "&a50 billet" to run [make player execute command "money deposit 50"] format slot 8 of player with 6024 named "&a100 billet" to run [make player execute command "money deposit 100"] if arg 2 is set: if arg 2 is "1": if player has 1 6018 : remove 1 6018 from player add -1 to {money.%player%} else: message "Tu n'as de billet de 1" if arg 2 is "5": if player has 1 6020 : remove 1 6020 from player add 5 to {money.%player%} else: message "Tu n'as de billet de 5" if arg 2 is "10": if player has 1 6021 : remove 1 6021 from player add 10 to {money.%player%} else: message "Tu n'as de billet de 10" if arg 2 is "50": if player has 1 6023 : remove 1 6023 from player add 50 to {money.%player%} else: message "Tu n'as de billet de 50" if arg 2 is "100": if player has 1 6024 : remove 1 6024 from player add 100 to {money.%player%} else: message "Tu n'as de billet de 100" if arg 1 is "add": set {money.%player%} to arg 2
  2. Benjazt23

    Skript Socialspy

    Bonsoir. Mon code ci présent command /m <offline player> <text>: aliases: message, mp, send, tell, msg, t trigger: if arg 1 is online: if {nomp.%arg 1%} is set: if player does not have permission "nomp.bypass": send "&cVous ne pouvez pas contacter ce joueur en privé pour le moment." else: if arg 2 is set: send "&5[&7&oMoi &5-> &7&o%arg 1%&5] &7&o%arg 2%" send "&5[&7&o%player% &5-> &7&oMoi&5] &7&o%arg 2%" to arg 1 loop all players: if {espion.voir.%loop-player%.%player%} is set: send "&4(Espion) &5[&7&o%player% &5-> &7&o%arg 1%&5] &7&o%arg 2%" to loop-player if {espion.voir.%loop-player%.%arg 1%} is set: send "&4(Espion) &5[&7&o%player% &5-> &7&o%arg 1%&5] &7&o%arg 2%" to loop-player if {socialspy.%loop-player%} is set: send "&4(SocialSpy) &5[&7&o%{player}% &5-> &7&o%{arg 1}%&5] &7&o%arg 2%" to loop-player a pour problème que lors de la commande, aucune personne n'ayant les variables activées ne reçoit les messages envoyés. Le message s'envoie bien au destinataire mais n'envoie pas le message aux personnes tierses ayant activé l'espion ou le socialspy. Une âme généreuse pour m'aider ?
  3. Spam pas, ça viendra pas plus vite De plus ta demande prend un minimum de temps à être réalisée si quelqu'un s'y attarde, donc la moindre des chose serait de pas les presser ^^
  4. Loop la commande x nombre de fois au pire ^^
  5. #=============================================================================# # LES TEAM # #=============================================================================# on click with red wool: if name of player's tool is "&4Team Rouge": cancel event if {pvp.join.red.%player%} is set: if {pvp.red.player} is equal to 1: send "{@pvp} L'équipe &4rouge &fest pleine !" to player stop else: remove 1 from {pvp.blue.player} remove player from {pvp.blue.player::*} delete {pvp.join.blue.%player%} send "{@pvp} Tu viens de rejoindre l'équipe &4rouge &f!" to player set {pvp.join.red.%player%} to true add 1 to {pvp.red.player} add player to {pvp.red.player::*} clear player's inventory wait 1 ticks set slot 0 of player to red wool named "&4Team Rouge" with lore "&f- %{pvp.red.player::*}%" set slot 1 of player to blue wool named "&1Team Bleu" with lore "&f- %{pvp.blue.player::*}%" set slot 8 of player to wooden door named "&cQuitter" else: if {pvp.red.player} is equal to 1: send "{@pvp} L'équipe &1bleu &fest pleine !" to player stop else: send "{@pvp} Tu viens de rejoindre l'équipe &4rouge &f!" to player set {pvp.join.red.%player%} to true add 1 to {pvp.red.player} add player to {pvp.red.player::*} clear player's inventory wait 1 ticks set slot 0 of player to red wool named "&4Team Rouge" with lore "&f- %{pvp.red.player::*}%" set slot 1 of player to blue wool named "&1Team Bleu" with lore "&f- %{pvp.blue.player::*}%" set slot 8 of player to wooden door named "&cQuitter" on click with blue wool: if name of player's tool is "&1Team Bleu": cancel event if {pvp.join.red.%player%} is set: if {pvp.blue.player} is equal to 1: send "{@pvp} L'équipe &1bleu &fest pleine !" to player stop else: remove 1 from {pvp.red.player} remove player from {pvp.red.player::*} delete {pvp.join.red.%player%} send "{@pvp} Tu viens de rejoindre l'équipe &1bleu &f!" to player set {pvp.join.blue.%player%} to true add 1 to {pvp.blue.player} add player to {pvp.blue.player::*} clear player's inventory wait 1 ticks set slot 0 of player to red wool named "&4Team Rouge" with lore "&f- %{pvp.red.player::*}%" set slot 1 of player to blue wool named "&1Team Bleu" with lore "&f- %{pvp.blue.player::*}%" set slot 8 of player to wooden door named "&cQuitter" else: if {pvp.blue.player} is equal to 1: send "{@pvp} L'équipe &1bleu &fest pleine !" to player stop else: send "{@pvp} Tu viens de rejoindre l'équipe &1bleu &f!" to player set {pvp.join.blue.%player%} to true add 1 to {pvp.blue.player} add player to {pvp.blue.player::*} clear player's inventory wait 1 ticks set slot 0 of player to red wool named "&4Team Rouge" with lore "&f- %{pvp.red.player::*}%" set slot 1 of player to blue wool named "&1Team Bleu" with lore "&f- %{pvp.blue.player::*}%" set slot 8 of player to wooden door named "&cQuitter" command /zbeub zbeub: trigger: set {pvp.blue.player} to 0 set {pvp.red.player} to 0 delete {pvp.red.player::*} loop all players: delete {pvp.join.red.%loop-player%} delete {pvp.join.blue.%loop-player%} stop La dernière commande est pour tout débugger si tes tests ne sont pas concluants
  6. On join: if player has permission "dirt.modo": if player has dirt: stop else: set slot 9 of player to dirt Il faut SkQuery
  7. Benjazt23

    Ajouter une IP à une liste

    Up
  8. Benjazt23

    Problème Skript

    Restaure le code supprimé et renvoie le, pour qu'on corrige les erreurs
  9. on mine: if player is holding a diamond pickaxe named "&6AleziaPickaxe": apply haste 3 to player for 999 seconds
  10. Benjazt23

    Tirage aléatoire

    T'as pas un début de code, histoire qu'on sorte pas de nulle part ?
  11. Benjazt23

    Socialspy en Skript

    Bonjour. Mon code ne présente aucune erreur, mais les joueurs de la liste {socialspy.players::*} ne reçoivent rien. command /m <offlineplayer> <text>: aliases: tell, message, mp, msg trigger: if {mute.%player%} is true: send "&4[&cEryGuard&4] &cTu ne peux pas mp quelqu'un quand tu es mute. :p" else: if arg 1 is not set: send "&4[&cEryGuard&4] &cTu parles au vide ? :c" else: if arg 2 is not set: send "&4[&cEryGuard&4] &cTu tapes une commande pour ne rien dire ? :c" else: if arg 1 is offline: send "&4[&cEryGuard&4] &cLe joueur est déconnecté ou n'existe pas. :c" else: send "&5[&6%player% &5-> &6Moi&5] &7%arg 2%" to arg 1 send "&5[&6Moi &5-> &6%arg 1%&5] &7%arg 2%" to player send "&6%player% &5-> &6%arg 1% &5: &f%arg 2%" to players in {socialspy.players::*} set {rep.%arg 1%} to player set {rep.%player%} to arg 1 loop players in {socialspy.players::*}: if {socialspy.%loop-player%} is set: send "%player% -> %{rep.%player%}% : %arg 1%" to loop-players command /r <text>: aliases: rep, reponse trigger: if {rep.%player%} is not set: send "&4[&cEryGuard&4]&c Tu n'as personne à qui répondre. Triste ? :'(" else: if {mute.%player%} is not set: make player execute command "m %{rep.%player%}% %arg 1%" send "&6Le dernier message de &5%player% &6était une réponse &5(&6/r&5) &6!" to players in {socialspy.players::*} loop players in {socialspy.players::*}: if {socialspy.%loop-player%} is set: send "%player% -> %{rep.%player%}% : %arg 1%" to loop-players else: stop else: send "&4[&cEryGuard&4] &cTu ne peux pas mp quelqu'un quand tu es mute. :p" command /socialspy: permission: social.spy trigger: if player have permission "social.spy": loop {socialspy.players::*}: if {socialspy.%player%} is set: send "&6EryInfo &5>> &6Socialspy désactivé" remove player from {socialspy.players::*} delete {socialspy.%player%} stop trigger else: add player to {socialspy.players::*} send "&6EryInfo &5>> &6Socialspy activé" set {socialspy.%player%} to true stop trigger
  12. Benjazt23

    Ajouter une IP à une liste

    player is object input] is not an item stack. Désolé :/ Ca ne fonctionne toujours pas
  13. Bonjour. on join: if {IPS.%player%::*} where player's IP is not set: add "%IP of player%" to {IPS.%player%::*} Je cherche à faire une liste des IPs que le joueur a utilisées pour se connecter. Le code ci-dessus ne fonctionne pas, "player's IP is not a types.predicates" Merci pour votre aide.
  14. C'est l'objectif, le mettre au dessus du nom d'item ^^
  15. Yep, 1.7.2
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