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Tout ce qui a été posté par LeCraftDeOuf
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Faut utiliser soit "projectile" ou "shooter" :)
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Tu met ton code entre les balise [.CODE] TON CODE [./CODE] (Sans les ".")
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LeCraftDeOuf updated Rank's me! with a new update entry: Correction de code Read the rest of this update entry...
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LeCraftDeOuf updated Rank's me! with a new update entry: Corrections d'erreurs Read the rest of this update entry...
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TutoGivré #3 : Faire un shop avec un villageois !
LeCraftDeOuf a répondu à un(e) sujet de Snowach dans Tutoriels
C'est spigot c'est pas bukkit :p -
TutoGivré #3 : Faire un shop avec un villageois !
LeCraftDeOuf a répondu à un(e) sujet de Snowach dans Tutoriels
non : https://dev.bukkit.org/projects/citizens -
LeCraftDeOuf submitted a new resource: [plain]Rank's me![/plain] - [plain]Gestion de tablist et de name tag personnalisable à 100%[/plain] Read more about this resource...
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Mdrr Je suis actuellement tous seul sur le forum :) https://image.noelshack.com/fichiers/2017/30/7/1501388647-capture.png
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retire le send "%loop-item%" c'était pour faire des teste :')
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J'essaye en solo je te redit quoi regarde bien ce poste je l'éditerai dés que j'ai resolu le soucis options: permission: permission permission_message: permission message commande: mod command /{@commande}: permission: {@permission} permission message: {permission_message} trigger: if {mod.%player%} isn't set: set {loct.%player%} to location of player set {mod.%player%} to true set health of player to 20 set hunger of player to 20 set player's flight mode to true execute player command "/vanish on" execute player command "/god on" clear {inv.%player%::*} wait 1 ticks add boots of player to {inv.%player%::*} add leggings of player to {inv.%player%::*} add chestplate of player to {inv.%player%::*} add helmet of player to {inv.%player%::*} loop items in player's inventory: add loop-item to {inv.%player%::*} send "%loop-item%" send "&aInventaire sauvegardée !" clear player's inventory else: teleport player to {loct.%player%} clear {mod.%player%} clear player's inventory set health of player to 20 set hunger of player to 20 set player's flight mode to false execute player command "/vanish off" execute player command "/god off" if {inv.%player%::*} is not set: send "&cAucun inventaire n'a ete sauvegardée !" stop trigger else: loop {inv.%player%::*}: give player loop-value wait 1 second clear {inv.%player%::*} voila
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Derien sa fait plaisir :p passe en résolu si s'est pas encore fait :)
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Ah oui mes des Guillemets à /staff "/staff"
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Les erreurs ?
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Redit moi s'il y a un soucis
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oups trompé ... options: permission: mod noperm: &4Erreur, vous n'avez pas la permission ! on command "/mod": if sender has permission "{@permission}": execute player command /staff else: send " {@noperm}"
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options: permission: mod noperm: &4Erreur, vous n'avez pas la permission ! on command /mod: if sender has permission "{@permission}": execute player command /staff else: send " {@noperm}"
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options: permission: permission permission_message: permission message commande: mod command /{@commande}: permission: {@permission} permission message: {permission_message} trigger: if {mod.%player%} isn't set: set {loct.%player%} to location of player set {mod.%player%} to true execute player command "/§save" set health of player to 20 set hunger of player to 20 set player's flight mode to true execute player command "/vanish on" execute player command "/god on" clear player's inventory else: teleport player to {loct.%player%} clear {mod.%player%} clear player's inventory set health of player to 20 set hunger of player to 20 set player's flight mode to false execute player command "/vanish off" execute player command "/god off" execute player command "/§restore" command /§save: trigger: clear {inv.%player%::*} wait 1 ticks add boots of player to {inv.%player%::*} add leggings of player to {inv.%player%::*} add chestplate of player to {inv.%player%::*} add helmet of player to {inv.%player%::*} loop items in player's inventory: add loop-item to {inv.%player%::*} send "&aInventaire sauvegardée !" command /§restore: trigger: if {inv.%player%::*} is not set: send "&cAucun inventaire n'a ete sauvegardée !" stop trigger else: loop {inv.%player%::*}: give player loop-value wait 1 second clear {inv.%player%::*} voila Enfaite j'ai clear l'inventaire puis après j'ai sauvegarder l'inventaire donc rien :p voila l'as sa devrai être bon :p
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Et là ? options: permission: permission permission_message: permission message commande: mod command /{@commande}: permission: {@permission} permission message: {permission_message} trigger: if {mod.%player%} isn't set: set {loct.%player%} to location of player set {mod.%player%} to true clear player's inventory execute player command "/§save" set health of player to 20 set hunger of player to 20 set player's flight mode to true execute player command "/vanish on" execute player command "/god on" else: teleport player to {loct.%player%} clear {mod.%player%} clear player's inventory execute player command "/§restore" set health of player to 20 set hunger of player to 20 set player's flight mode to false execute player command "/vanish off" execute player command "/god off" command /§save: trigger: clear {inv.%player%::*} wait 1 ticks add boots of player to {inv.%player%::*} add leggings of player to {inv.%player%::*} add chestplate of player to {inv.%player%::*} add helmet of player to {inv.%player%::*} loop items in player's inventory: add loop-item to {inv.%player%::*} send "&aInventaire sauvegardée !" command /§restore: trigger: if {inv.%player%::*} is not set: send "&cAucun inventaire n'a ete sauvegardée !" stop trigger else: loop {inv.%player%::*}: give player loop-value wait 1 second clear {inv.%player%::*}
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Ah oui c'est normal c'est options: permission: permission permission_message: permission message commande: mod command /{@commande}: permission: {@permission} permission message: {permission_message} trigger: if {mod.%player%} isn't set: set {loct.%player%} to location of player set {mod.%player%} to true execute player command "/§save" set health of player to 20 set hunger of player to 20 set player's flight mode to true execute player command "/vanish on" execute player command "/god on" else: teleport player to {loct.%player%} clear {mod.%player%} execute player command "/§restore" set health of player to 20 set hunger of player to 20 set player's flight mode to false execute player command "/vanish off" execute player command "/god off" command /§save: trigger: clear {inv.%player%::*} wait 1 ticks add boots of player to {inv.%player%::*} add leggings of player to {inv.%player%::*} add chestplate of player to {inv.%player%::*} add helmet of player to {inv.%player%::*} loop items in player's inventory: add loop-item to {inv.%player%::*} send "&aInventaire sauvegardée !" command /§restore: trigger: if {inv.%player%::*} is not set: send "&cAucun inventaire n'a ete sauvegardée !" stop trigger else: loop {inv.%player%::*}: give player loop-value wait 1 second clear {inv.%player%::*} Faute de ma part :)
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c'est on pickup et pas on recup :p
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Non tester: options: permission: permission permission_message: permission message commande: mod command /{@commande}: permission: {@permission} permission message: {permission_message} trigger: if {mod.%player%} isn't set: set location of player to {loct.%player%} set {mod.%player%} to true execute player command "/§save" set health of player to 20 set hunger of player to 20 if gamemode of player is survival or adventure or spectator: set player's gamemode to creative set player's flight mode to true execute player command "/vanish on" execute player command "/god on" else: teleport player to {loct.%player%} clear {mod.%player%} execute player command "/§restore" set health of player to 20 set hunger of player to 20 if gamemode of player is creative: set player's gamemode to survival set player's flight mode to false execute player command "/vanish off" execute player command "/god off" command /§save: trigger: clear {inv.%player%::*} wait 1 ticks add boots of player to {inv.%player%::*} add leggings of player to {inv.%player%::*} add chestplate of player to {inv.%player%::*} add helmet of player to {inv.%player%::*} loop items in player's inventory: add loop-item to {inv.%player%::*} send "&aInventaire sauvegardée !" command /§restore: trigger: if {inv.%player%::*} is not set: send "&cAucun inventaire n'a ete sauvegardée !" stop trigger else: loop {inv.%player%::*}: give player loop-value wait 1 second clear {inv.%player%::*}
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Jte fait sa après dès que j'ai fini lui que j'ai commencé (Un autre skript) si personne t'as aider
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Un on load tous seul ?
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Regarde t'as ligne 14 Message ceci: # Version: 2.0 Rajoute un # Devant
