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Tout ce qui a été posté par Rush2Fer
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Bonsoir, problème résolu, je lock.
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Bonjour, problème résolu, je lock.
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Si le joueur n'a pas cette item dans son inventaire
Rush2Fer a répondu à un(e) question de Darkmariosan dans Résolus
Bonsoir, problème résolu, je lock. -
comment bloquer les commandes dans le chat
Rush2Fer a répondu à un(e) question de Neox13730 dans Résolus
Bonjour, le problème est résolu, je passe la discussion en résolu et je lock. -
Bonsoir, une ligne importante était manquante. [spoiler=Code] command /p: trigger: wipe player's sidebar if {p.%player%} is false: set {p.%player%} to true message "&atest" else if {p.%player%} is true: set {p.%player%} to false message "&ctest" command /k: trigger: wipe player's sidebar set name of sidebar of player to "Skript-MC" set {_y.%player%} to rounded y-coordinate of player set {_z.%player%} to rounded z-coordinate of player set {_x.%player%} to rounded x-coordinate of player set score "&c%time%" in sidebar of player to 1 set score "Test" in sidebar of player to -1 set score "x: %{_x.%player%}% y: %{_y.%player%}% z: %{_z.%player%}%" in sidebar of player to 0 every 1 second: loop all players: if {p.%loop-player%} is true: execute loop-player command "/k"
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Bonjour, il suffit de doubler le # .
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comment faire en sort qu'un joueur respawn sans cliquer sur respawn
Rush2Fer a répondu à un(e) question de SkyLackSK. dans Résolus
Bonjour, problème résolu, je lock -
Empêcher le joueurs de clicker sur une machine qui ne leurs appartient pas
Rush2Fer a répondu à un(e) question de Lockface77 dans Résolus
Bonsoir, problème résolu, je lock ;). -
Bonsoir, problème résolu, je lock.
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Nom de discussion changé: Raison: Titre Incorrect
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Bonjour, post passé en Résolu et lock.
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Divers problèmes lors de la création d'un skript téléphone
Rush2Fer a répondu à un(e) question de LavaPower dans Inactifs
Bonjour, problème résolu, je lock. -
Si dans ton code, dans tous les cas tu set {lot.%{_p}%} à "500 coins", c'est normal ^^, a toi de revoir ton code
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Bonjour, problème résolu, je lock.
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Bonjour, [spoiler=Code] function winlot(p: player): chance of 2%: make console execute command "/admincoins add UltraCoins %{_p}% 1500" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 12%: make console execute command "/admincoins add Coins %{_p}% 3000" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 14%: make console execute command "/admincoins add UltraCoins %{_p}% 550" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 23%: make console execute command "/admincoins add Coins %{_p}% 2200" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 27%: make console execute command "/admincoins add UltraCoins %{_p}% 115" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 34%: make console execute command "/admincoins add UltraCoins %{_p}% 50" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 48%: make console execute command "/admincoins add Coins %{_p}% 1200" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 52%: make console execute command "/admincoins add Coins %{_p}% 850" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 100%: make console execute command "/admincoins add Coins %{_p}% 500" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" on rightclick on end portal frame: if player is holding 402: if {lang.%player%} is 1: open chest with 3 rows named "&aOuverture de &f➤ &bIreal&6Box" to player if {lang.%player%} is 2: open chest with 3 rows named "&aOpening the &f➤ &bIreal&6Box" to player wait 3 ticks set {_1} to 0 set {_2} to 9 loop 27 times: format slot {_1} of player with blue stained glass pane named "" to be unstealable add 1 to {_1} loop 9 times: format slot {_2} of player with light blue stained glass pane named "" to be unstealable add 1 to {_2} format slot 9 of player with blue stained glass pane named "" to be unstealable format slot 17 of player with blue stained glass pane named "" to be unstealable if {lang.%player%} is 1: format slot 11 of player with light green dye named "&f&l➤ &aContinuer l'ouverture" to close then run [make console execute command "/Open %player%"] format slot 15 of player with gray dye named "&f&l➤ &cAnnuler l'ouverture" to close if {lang.%player%} is 2: format slot 11 of player with light green dye named "&f&l➤ &aContinue opening" to close then run [make console execute command "/Open %player%"] format slot 15 of player with gray dye named "&f&l➤ &cCancel opening" to close else: push player upwards at speed 0.3 push player in direction of player at speed -0.9 command /open <player>: executable by: console trigger: if {lang.%arg 1%} is 1: send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 3 secondes" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 2 secondes" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 1 seconde" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture..." for 1.3 second wait 1 second winlot(arg 1) wait 5 ticks loop all players: send "&8[&bIreal&6Box&8] &7» &a%arg 1% &7a ouvert une caisse et a &eremporté %{lot.%arg 1%}%" to loop-player play raw sound "random.orb" at loop-player with pitch 1 volume 10 delete {lot.%arg 1%} if {lang.%arg 1%} is 2: send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 3 seconds" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 2 seconds" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 1 second" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening..." for 1.3 second wait 1 second winlot(arg 1) remove 402 from arg 1's inventory wait 5 ticks loop all players: send "&8[&bIreal&6Box&8] &7» &a%arg 1% &7opened a case and &ewon %{lot.%arg 1%}%" to loop-player play raw sound "random.orb" at loop-player with pitch 1 volume 10 delete {lot.%arg 1%} make console execute command "particle flame %x coordinate of arg 1% %y coordinate of arg 1 + 2.5% %z coordinate of arg 1% 0 0 0 0.06 100 10" bind hologram "&r;ItemStack:Gold Ingot;&r" to arg 1 for 3 seconds offset by 0.0, 3.0, 0.0
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Bonjour, Une réponse a été donnée, je lock.
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Bonjour, problème résolu, je lock.
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Problème d'affiche avec des if size of (Je pense ^^")
Rush2Fer a répondu à un(e) question de eclairedu24 dans Résolus
Bonsoir, problème résolu, je lock. -
L'armure est normalement prise en compte ça n'inflige pas 1 damage ;)
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Bonjour, on walk on sandstone: if {locations.sandpiege::*} where [location of event-block is object input] is set: set {_b} to location of event-block set event-block to air remove {_b} from {locations.sandpiege::*} on break of sandstone: if {locations.sandpiege::*} where [location of event-block is object input] is set: remove location of event-block from {locations.sandpiege::*} N'oublies pas de clear ta variable list avant d'utiliser le code
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Bonsoir, on leftclick: player is holding a diamond sword distance between player and targeted entity >= 5 make player damage targeted entity by 1
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Bonjour, :) on click on crafting table: if {proprio::%clicked block's location%} is not set: set {proprio::%clicked block's location%} to player else: if "%{proprio::%clicked block's location%}%" is not "%player%": cancel event send " Cette table de craft ne t'appartient pas." else: send "Voici ta table de craft.
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Bon tutoriel ! :p Petite remarque: on peut changer le nom du GUI. ;)
