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Rush2Fer

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Tout ce qui a été posté par Rush2Fer

  1. Haha :D
  2. Bonsoir, problème résolu, je lock.
  3. Rush2Fer

    cancel event ne marche pas

    Bonjour, problème résolu, je lock.
  4. Bonsoir, problème résolu, je lock.
  5. Bonjour, le problème est résolu, je passe la discussion en résolu et je lock.
  6. Rush2Fer

    Bug !

    Bonsoir, une ligne importante était manquante. [spoiler=Code] command /p: trigger: wipe player's sidebar if {p.%player%} is false: set {p.%player%} to true message "&atest" else if {p.%player%} is true: set {p.%player%} to false message "&ctest" command /k: trigger: wipe player's sidebar set name of sidebar of player to "Skript-MC" set {_y.%player%} to rounded y-coordinate of player set {_z.%player%} to rounded z-coordinate of player set {_x.%player%} to rounded x-coordinate of player set score "&c%time%" in sidebar of player to 1 set score "Test" in sidebar of player to -1 set score "x: %{_x.%player%}% y: %{_y.%player%}% z: %{_z.%player%}%" in sidebar of player to 0 every 1 second: loop all players: if {p.%loop-player%} is true: execute loop-player command "/k"
  7. Bonjour, il suffit de doubler le # .
  8. Bonjour, problème résolu, je lock
  9. Bonsoir, problème résolu, je lock ;).
  10. Bonsoir, problème résolu, je lock.
  11. Nom de discussion changé: Raison: Titre Incorrect
  12. Rush2Fer

    Erreur Scoreboard

    Bonjour, post passé en Résolu et lock.
  13. Bonjour, problème résolu, je lock.
  14. Rush2Fer

    <none> qui n'a pas raison d'être

    Si dans ton code, dans tous les cas tu set {lot.%{_p}%} à "500 coins", c'est normal ^^, a toi de revoir ton code
  15. Rush2Fer

    Menu GUI via TuSKe

    Bonjour, problème résolu, je lock.
  16. Rush2Fer

    <none> qui n'a pas raison d'être

    Bonjour, [spoiler=Code] function winlot(p: player): chance of 2%: make console execute command "/admincoins add UltraCoins %{_p}% 1500" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 12%: make console execute command "/admincoins add Coins %{_p}% 3000" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 14%: make console execute command "/admincoins add UltraCoins %{_p}% 550" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 23%: make console execute command "/admincoins add Coins %{_p}% 2200" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 27%: make console execute command "/admincoins add UltraCoins %{_p}% 115" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 34%: make console execute command "/admincoins add UltraCoins %{_p}% 50" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 set {lot.%{_p}%} to "500 coins ✩" chance of 48%: make console execute command "/admincoins add Coins %{_p}% 1200" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 52%: make console execute command "/admincoins add Coins %{_p}% 850" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" chance of 100%: make console execute command "/admincoins add Coins %{_p}% 500" edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "500 coins ✧" on rightclick on end portal frame: if player is holding 402: if {lang.%player%} is 1: open chest with 3 rows named "&aOuverture de &f➤ &bIreal&6Box" to player if {lang.%player%} is 2: open chest with 3 rows named "&aOpening the &f➤ &bIreal&6Box" to player wait 3 ticks set {_1} to 0 set {_2} to 9 loop 27 times: format slot {_1} of player with blue stained glass pane named "" to be unstealable add 1 to {_1} loop 9 times: format slot {_2} of player with light blue stained glass pane named "" to be unstealable add 1 to {_2} format slot 9 of player with blue stained glass pane named "" to be unstealable format slot 17 of player with blue stained glass pane named "" to be unstealable if {lang.%player%} is 1: format slot 11 of player with light green dye named "&f&l➤ &aContinuer l'ouverture" to close then run [make console execute command "/Open %player%"] format slot 15 of player with gray dye named "&f&l➤ &cAnnuler l'ouverture" to close if {lang.%player%} is 2: format slot 11 of player with light green dye named "&f&l➤ &aContinue opening" to close then run [make console execute command "/Open %player%"] format slot 15 of player with gray dye named "&f&l➤ &cCancel opening" to close else: push player upwards at speed 0.3 push player in direction of player at speed -0.9 command /open <player>: executable by: console trigger: if {lang.%arg 1%} is 1: send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 3 secondes" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 2 secondes" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture dans 1 seconde" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOuverture..." for 1.3 second wait 1 second winlot(arg 1) wait 5 ticks loop all players: send "&8[&bIreal&6Box&8] &7» &a%arg 1% &7a ouvert une caisse et a &eremporté %{lot.%arg 1%}%" to loop-player play raw sound "random.orb" at loop-player with pitch 1 volume 10 delete {lot.%arg 1%} if {lang.%arg 1%} is 2: send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 3 seconds" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 2 seconds" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening in 1 second" for 0.9 second wait 1 second send arg 1 title "&8[&bIreal&6Box&8]" with subtitle "&aOpening..." for 1.3 second wait 1 second winlot(arg 1) remove 402 from arg 1's inventory wait 5 ticks loop all players: send "&8[&bIreal&6Box&8] &7» &a%arg 1% &7opened a case and &ewon %{lot.%arg 1%}%" to loop-player play raw sound "random.orb" at loop-player with pitch 1 volume 10 delete {lot.%arg 1%} make console execute command "particle flame %x coordinate of arg 1% %y coordinate of arg 1 + 2.5% %z coordinate of arg 1% 0 0 0 0.06 100 10" bind hologram "&r;ItemStack:Gold Ingot;&r" to arg 1 for 3 seconds offset by 0.0, 3.0, 0.0
  17. Rush2Fer

    Teleportation

    Bonjour, Une réponse a été donnée, je lock.
  18. Rush2Fer

    Problème give coins

    Bonjour, problème résolu, je lock.
  19. Bonsoir, problème résolu, je lock.
  20. Rush2Fer

    Reach avec un Item

    L'armure est normalement prise en compte ça n'inflige pas 1 damage ;)
  21. Rush2Fer

    Bloc special (piege)

    Bonjour, on walk on sandstone: if {locations.sandpiege::*} where [location of event-block is object input] is set: set {_b} to location of event-block set event-block to air remove {_b} from {locations.sandpiege::*} on break of sandstone: if {locations.sandpiege::*} where [location of event-block is object input] is set: remove location of event-block from {locations.sandpiege::*} N'oublies pas de clear ta variable list avant d'utiliser le code
  22. Rush2Fer

    Reach avec un Item

    Bonsoir, on leftclick: player is holding a diamond sword distance between player and targeted entity >= 5 make player damage targeted entity by 1
  23. Rush2Fer

    Block ayant un propriétaire

    Bonjour, :) on click on crafting table: if {proprio::%clicked block's location%} is not set: set {proprio::%clicked block's location%} to player else: if "%{proprio::%clicked block's location%}%" is not "%player%": cancel event send " Cette table de craft ne t'appartient pas." else: send "Voici ta table de craft.
  24. Grosse UPDATE de WAROUSP à venir ;)
  25. Bon tutoriel ! :p Petite remarque: on peut changer le nom du GUI. ;)
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