Aller au contenu

Classement

Contenu populaire

Affichage du contenu avec la meilleure réputation le 05/05/2016 dans toutes les zones

  1. Tu as toujours ton rank + nom de PermissionEx ? o_O
    1 point
  2. Je pensais peut-être trouver quelque chose dans la config mais non bref on va essayer de contourner le problème Fait : on chat: cancel event set {_d} to player's display name broadcast "%{_d}% &f: &7%message%"
    1 point
  3. De rien, met un petit j'aime ça me récompensera :)
    1 point
  4. Voila :) ! Ps : Skript de ligne droite créer par Professeur Craft on rightclick with redstone repeater item: cancel event set {_density} to 100 set {_loc} to location of player if player's horizontal facing is north: set {_loc}'s x-coord to {_loc}'s x-coord+0.2 else if player's horizontal facing is east: set {_loc}'s z-coord to {_loc}'s z-coord+0.2 else if player's horizontal facing is south: set {_loc}'s x-coord to {_loc}'s x-coord-0.2 else if player's horizontal facing is west: set {_loc}'s z-coord to {_loc}'s z-coord-0.2 set {_loc}'s y-coord to {_loc}'s y-coord+1.6 set {_t} to true set {_int} to 0 loop blocks forward {_loc}: add 1 to {_int} if {_t} is true: if loop-block is not air: set {_location.2} to location of loop-block set {_t} to false if {_int} > 50: set {_t} to false set {_location.2} to location of loop-block if {_location.2} is set: set {_location.1} to {_loc} set {_x.1} to x-coordinate of {_location.1} set {_x.2} to x-coordinate of {_location.2} set {_y.1} to y-coordinate of {_location.1} set {_y.2} to y-coordinate of {_location.2} set {_z.1} to z-coordinate of {_location.1} set {_z.2} to z-coordinate of {_location.2} set {_x.difference} to ({_x.2} - {_x.1}) / {_density} set {_y.difference} to ({_y.2} - {_y.1}) / {_density} set {_z.difference} to ({_z.2} - {_z.1}) / {_density} execute console command "/playsound mob.ghast.fireball @a %x-coordinate of {_location.1}% %y-coordinate of {_location.1}% %z-coordinate of {_location.1}% 1 1 1" loop {_density} times: increase x-coordinate of {_location.1} by {_x.difference} increase y-coordinate of {_location.1} by {_y.difference} increase z-coordinate of {_location.1} by {_z.difference} execute console command "particle flame %x-coordinate of {_location.1}% %y-coordinate of {_location.1}% %z-coordinate of {_location.1}% 0 0 0 0 1 force" wait 0.1 tick ignite targeted entity damage targeted entity by 20 hearts if targeted entity is a player: broadcast "&c%player% &7a tué &c%targeted entity%"
    1 point
  5. Donc voila une version avec toute les couleurs on rightclick with name tag: make player execute command "/name" command /name <text="open">: trigger: if arg 1 is "open": open chest with 4 rows named "&cCouleur du pseudo" to player wait 1 tick format slot 1 of player with blue wool named "&1Bleu" to close then run [make player execute command "/name &1"] format slot 10 of player with light blue dye named "&9Bleu clair" to close then run [make player execute command "/name &9"] format slot 19 of player with cyan wool named "&3Cyan" to close then run [make player execute command "/name &3"] format slot 28 of player with light blue wool named "&bBleu ciel" to close then run [make player execute command "/name &b"] format slot 2 of player with orange wool named "&6Orange" to close then run [make player execute command "/name &6"] format slot 11 of player with yellow wool named "&eYellow" to close then run [make player execute command "/name &e"] format slot 3 of player with green wool named "&2Vert" to close then run [make player execute command "/name &2"] format slot 12 of player with light green wool named "&aVert clair" to close then run [make player execute command "/name &a"] format slot 4 of player with red wool named "&4Rouge" to close then run [make player execute command "/name &4"] format slot 13 of player with rose red named "&cRouge clair" to close then run [make player execute command "/name &c"] format slot 5 of player with black wool named "&0Black" to close then run [make player execute command "/name &0"] format slot 14 of player with gray wool named "&8Gris" to close then run [make player execute command "/name &8"] format slot 23 of player with light gray wool named "&7Gris clair" to close then run [make player execute command "/name &7"] format slot 32 of player with white wool named "&fBlanc" to close then run [make player execute command "/name &f"] format slot 6 of player with purple wool named "&5Violet" to close then run [make player execute command "/name &5"] format slot 15 of player with magenta wool named "&dMagenta" to close then run [make player execute command "/name &d"] format slot 8 of player with barrier named "&4Quitter le menu" to close else: set the player's display name to "%arg 1%%player%" message "&aVotre nom est maintenant : %arg 1%%player%"
    1 point
  6. il suffit de faire cela: command /test <player>: trigger: wait 5 tick open chest with 5 row named "&6&n&lTest" to player wait 1 tick open chest with 5 row named "&6&n&lTest" to arg 1
    1 point
  7. Bah c'est c'que j'ai fais^^
    1 point
  8. Tu ne peut pas car automatiquement quand on place un block renomme il reprend son nom original donc je te conseille f´utiliser les loop et les variables pour définir les blocks. Et pour les panneaux: on sign change: if line 1 is "Bonjour" or "A++": set line 1 to "[spawn]" on right click on sign: if line 1 is "[spawn]": make player execute command "/spawn" Met un like si je t'ai aider :p.
    1 point
  9. Je te fait sa mais c'est 13 tick mini ou sa risque de buger si je met toute les couleurs.
    1 point
  10. Je comprend pas tu t'exprime mal..
    1 point
  11. Tien: on join: make player execute command "/name off" on command "/name on": if player has permission "ta perm": send "vous avez la perm pour ne pas faire /name on" cancel event
    1 point
×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.