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Affichage du contenu avec la meilleure réputation le 15/04/2016 dans toutes les zones
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command /cheval: description: Invoquer un cheval Hiya Hiya ! permission: mq.cheval permission message: "&cHey %player% tu n'a pas la permission de faire ceci" executable by: players usage: /cheval aliases: cl trigger: spawn a horse at player set {_cheval} to spawned horse set {cheval::%player%} to the last spawned horse equip entity from {_cheval} with saddle equip entity from{_cheval} with 417 make player ride entity from {_cheval} tame entity from {_cheval} to player on toggle sneak: player is riding horse if player's world is "mq": kill entity from {cheval::%player%} on quit: if player's world is "mq": kill entity from {cheval::%player%} on death of horse: clear drops on damage: if attacker's world is "mq": cancel event send "&cHey %attacker% le pvp n'est pas activé !" to attacker2 points
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Bonjour, Voici le code de @Mastersfelix corrigé, il te faut minimum Umbaska 2.0 obligatoirement. command /cheval: description: Invoquer un cheval Hiya Hiya ! permission: mq.cheval permission message: "&cHey %player% tu n'a pas la permission de faire ceci" executable by: players usage: /cheval aliases: cl trigger: spawn a horse at player set {_cheval} to spawned horse set {cheval::%player%} to the last spawned horse equip entity from {_cheval} with saddle equip entity from{_cheval} with 417 make player ride entity from {_cheval} tame entity from {_cheval} to player on left the targeted entity: if player's world is "mq": kill entity from {cheval::%player%} on death of horse: clear drops on damage: if attacker's world is "mq": cancel event send "&cHey %attacker% le pvp n'est pas activé !" to attacker2 points
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2 points
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Bonjour, Je recherche un Skript pour que quand un joueur clique sur le panneau [Rebelle], si son /money est supérieure a 250.000€ ça le "/pex user %player group set rebelle" et ça lui "/eco take %player% 250000". S'il n'a pas assez ça marque ~ &c>> &bPole&7-&bEmplois &c<< Tu n'a pas assez d'argent pour achete le rebelle. Cordialement, GameZcraft.1 point
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1 point
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je reprends le code de @romax7 on chat: if player's world is "frieonf": set {_world} to "gfrsdne" set message to "&6[%{_world}%] &f%prefix's player% %player% - %message%"1 point
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Bonsoir, Voilà le skript il prend également en compte les mobs, je le posterais dans les ressources bientôt. il y a un correctif à apporté mais flemme de calculer se soir x) =-=-=-=-=-=-=-=-=-=-=-= Nom: WC - HealthBar Auteur: Spartan9802 Date: 15/04/2016 =-=-=-=-=-=-=-=-=-=-=-=1 point
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Tu a la flemme ?! et tu demande ?! Et tu a plein de Skript PvpBox ?! et te te fous de moi ?! ?! ?! .... Donc ca veut dire que Tu PEUT ou Que tu A les Comptetance ?! mais tu t'es dit "Au tiens des Mouton la bas " ! ....1 point
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Je susi entrain de le faire MET UN GROS JAIME car 900 lignes a remettre les tabs xD1 point
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1 point
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Il faut que tu fasse apres trigger wait 4 ticks open chest with 5 rows named "&4Menu %player%" to player wait 2 ticks Et apres tu met les format slot etc Met un like ou devien fan si sa ta aidé1 point
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Quand je fais le report /report pseudo sa m'ouvre le gui je choisis la raison puis quand je reçoi l'info en tant que staff cela me met pour le tp send json ça : Puis j'aimerais que vous ajoutiez dans les infos du report sont ip si possible merci le code : options: ld: &a&l[&c&lReport&a&l] &a-> command /report <player> [<text>]: usage: "{@ld} &cIndique un pseudonyme !" trigger: open chest with 3 rows named "&o&2Report &o&4--> &o&cMenu" to player format slot 0 of player with white glass named " " to be unstealable format slot 1 of player with white glass named " " to be unstealable format slot 2 of player with white glass named " " to be unstealable format slot 3 of player with white glass named " " to be unstealable format slot 4 of player with player head named "&c%arg 1%" to be unstealable format slot 5 of player with white glass named " " to be unstealable format slot 6 of player with white glass named " " to be unstealable format slot 7 of player with white glass named " " to be unstealable format slot 8 of player with white glass named " " to be unstealable format slot 9 of player with white glass named " " to be unstealable format slot 10 of player with diamond sword named "&cFREKILL" to close then run [make player execute command "/report %arg 1% FK"] format slot 11 of player with white glass named " " to be unstealable format slot 12 of player with white glass named " " to be unstealable format slot 13 of player with white glass named " " to be unstealable format slot 14 of player with white glass named " " to be unstealable format slot 15 of player with white glass named " " to be unstealable format slot 16 of player with white glass named " " to be unstealable format slot 17 of player with white glass named " " to be unstealable format slot 18 of player with white glass named " " to be unstealable format slot 19 of player with white glass named " " to be unstealable format slot 20 of player with white glass named " " to be unstealable format slot 22 of player with white glass named " " to be unstealable format slot 23 of player with white glass named " " to be unstealable format slot 24 of player with white glass named " " to be unstealable format slot 25 of player with white glass named " " to be unstealable format slot 26 of player with white glass named " " to be unstealable format slot 21 of player with white glass named " " to be unstealable if arg 2 is "FK": loop all players: if loop-player have permission "inovia.staff": message "&6&l====== Information du joueur %arg 1% ======" message "&4Pour: FreeKill" send json "&4TP Joueur: &c%arg 1%" tooltip "&aClique ici !" run "/tp %arg 1%" to loop-player message "&6&l====== Information du joueur %arg 1% ======"1 point
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1 point
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On break: add 1 to {block.break.%player%} wait 1 second delete {block.break.%player%} Et tu vérifie si il fait pas plus de 3 coup en une secondes :')1 point
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on break: if "%region at player%" is "taregion": add location of block to {broken.blocks::*} add type of block to {broken.type::*} set {ignore.locations::%location of event-block%} to true on place: if "%region at player%" is "taregion": add location of block to {placed.blocks::*} set {ignore.locations::%location of event-block%} to true command /regen: trigger: loop {broken.blocks::*}: set {_loc} to loop-value set block at {_loc} to {broken.type::%loop-index%} loop {placed.blocks::*}: set {_loc} to loop-value set block at {_loc} to air delete {broken.blocks::*} delete {placed.blocks::*} delete {broken.type::*} delete {ignore.locations::*}1 point
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Ah oui j'avais mis un if au départ mais je l'ai enlevé pour faire plus clair xd1 point
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Tu veux que sa fasse quoi ton truc ? si c'est pour que tout le monde voie tu fais broadcast ou message "tonlmessage" to all players1 point
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1 point
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Je suis trop méchant pour t'aider, car il existe déjà de nombreux post sur le sujet: https://skript-mc.fr/forum/threads/mettre-a-la-fin-dun-fight-que-une-map-se-refresh.4135/#post-37055 Tu n'as qu'à adapter le code pour qu'il te convienne1 point
