options:
Max-Land: 30 # The max land default players can claim.
# Set to -1 for unlimited land claiming for default players)
Max-Land-VIP: 60 # The max land VIP's can claim. Requires permission node land.claim.vip
# Set to -1 for unlimited land claiming for VIP's)
Max-Land-OP: -1 # The max land staff can claim. Requires permission node land.claim.op
# Set to -1 for unlimited land claiming for staff)
World: monde # The world default players can claim.
spawn_region : new # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/land"
# ----------------------------------------------------------------------------------------------
variables:
{landclaims.%player%} = 0
{claimedland.%player%} = 0
on join:
if {played.%player%} is not set:
set {played.%player%} to true
every 1 ticks in world "{@World}":
loop all players:
{chunk.%chunk at location of loop-player%} is not set:
{landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.":
send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
{landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}:
{chunk.%chunk at location of loop-player%} is not set:
{landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.":
# send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
set {land.unclaim.%loop-player%} to true
{chunk.%chunk at location of loop-player%} is set:
send "&aLe terrain appartient à &e%{chunk.%chunk at location of loop-player%}%&a." to loop-player
set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%}
{landnotify.%loop-player%} is not set:
{chunk.%chunk at location of loop-player%} is not set:
send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
set {land.unclaim.%loop-player%} to true
on command "/land":
if "%region at player%" contains "{@spawn_region}":
cancel event
message "LandClaim &9> &7Impossible de claim cette region !"
on region enter:
wait 2 ticks
if "%region at player%" contains "{@spawn_region}":
set action bar of player to "&aCette zone est protégé !"
on exiting of region "spawn_survie":
set action bar of player to "&aCette zone n'est plus protégé !"
#startfold
command /land [<text>] [<offlineplayer>]:
description: For all land related commands
usage: &c/land (claim, unclaim, add, remove)
trigger:
argument 1 is not set:
message "-----------------------------------------------------"
message "Nombre de terrain claim &9> &7%{claimedland.%player%}%"
message "-----------------------------------------------------"
#subfold @help
argument 1 is "help" or "h":
message "-----------------------------------------------------"
message "/land &9> &7Pour afficher le nombre de terrain claim"
message "/land list &9> &7Affiche la liste de vos claim"
message "/land claim &9> &7Pour claim un terrain"
message "/land unclaim &9> &7Pour unclaim un terrain"
message "/land info &9> &7Affiche les informations du terrain ou vous vous trouvez"
message "/land add <player> &9> &7Ajouter un joueur à votre claim"
message "/land remove <player> &9> &7Supprimer un joueur de votre claim"
message "/land teleport &9> &7Se teleporter à votre premier claim"
message "/land delhome &9> &7Supprimer votre home"
if player has permission "land.bypass":
message "/land bypass &9> &7Accéder à tous les claims"
message "-----------------------------------------------------"
#subfold @stats
argument 1 is "info" or "i":
if {chunk.%chunk at location of player%} is set:
message "-----------------------------------------------------"
message "Propriétaire du terrain &9> &7 %{chunk.%chunk at location of player%}%"
message "Membre(s) autorisé &9> &7 %{land.%chunk at location of player%::*}%"
message "-----------------------------------------------------"
stop
message "&6Cette zone n'appartient actuellement à personne."
stop
#subfold @error
argument 1 is "error":
if player has permission "land.bypass":
message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'"
else:
message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'"
message "&7 ()'s = Options, []'s = Requis."
stop
#subfold @claim
argument 1 is "claim" or "c":
if {chunk.%chunk at location of player%} is set:
message "&cCette zone est déjà claim."
stop
if {@Max-Land} is -1:
add name of player to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%} to name of player
set {chunk.%chunk at location of player%.%player%} to true
message "&6Vous possédez maintenant cette terre."
add 1 to {claimedland.%player%}
log "%player% dans le monde %world% en %player's location%" to "LandClaim/Claim.log"
if {home.%player%} is not set:
set {home.%player%} to location of the player
stop
else:
if {@Max-Land} is 0:
if player has permission "land.claim.vip" or "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-VIP} -1:
if player has permission "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-OP} -1:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
if {claimedland.%player%} is greater than {@Max-Land} -1:
if player has permission "land.claim.vip" or "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-VIP} -1:
if player has permission "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-OP} -1:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
add name of player to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%} to name of player
set {chunk.%chunk at location of player%.%player%} to true
set {loc.chunks::%chunk at location of player%} to location of player
set {loc.chunks.%player%::%chunk at location of player%} to location of player
message "&6Vous êtes maintenant propriétaire de cette zone."
add 1 to {claimedland.%player%}
log "%player% avec %world% at %player's location%" to "LandClaim/Claim.log"
if {home.%player%} is not set:
set {home.%player%} to location of the player
stop
stop
#subfold @unclaim
argument 1 is "unclaim" or "u":
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim."
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is not true:
message "&cVous ne possédez pas cette terre."
stop
else:
if {bypassland.%player%} is true:
remove 1 from {claimedland.%{chunk.%chunk at location of player%}%}
clear {land.%chunk at location of player%::*}
clear {chunk.%chunk at location of player%}
delete {loc.chunks::%chunk at location of player%}
message "&6Vous avez unclaim cette terre."
stop
message "&cVous ne possédez pas cette terre."
message "&cLe terrain appartient à %{chunk.%chunk at location of player%}%"
else:
if {chunk.%chunk at location of player%} is name of player:
remove 1 from {claimedland.%{chunk.%chunk at location of player%}%}
clear {land.%chunk at location of player%::*}
clear {chunk.%chunk at location of player%}
delete {loc.chunks::%chunk at location of player%}
message "&6Vous avez unclaim cette terre."
if {home.%player%} is set:
delete {home.%player%}
stop
# subfold @add
argument 1 is "add":
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim"
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is true:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
message "&6%name of argument 2% peut maintenant construire sur cette terre."
stop
else:
message "&cVous ne possédez pas cette terre."
stop
if {played.%argument 2%} is not set:
message "&cCe joueur n'existe pas."
stop
if {chunk.%chunk at location of player%} is argument 2:
message "&cVous ne pouvez pas vous ajouter à votre propre terre."
stop
set {_playersearch} to 0
loop 10000 times:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add 1 to {_playersearch}
if {_playersearch} is 10000:
message "&6%name of argument 2% peut maintenant construire sur cette terre."
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
stop
#subfold @remove
argument 1 is "remove" or "r":
if argument 2 is not set:
make player execute command "&cland error"
stop
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim."
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is not true:
message "&cVous ne possédez pas cette terre."
stop
else:
if {bypassland.%player%} is true:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
message "&6%name of argument 2% peut maintenant construire sur cette terre."
stop
if {played.%argument 2%} is not set:
message "&cCe joueur n'existe pas."
stop
if {chunk.%chunk at location of player%} is argument 2:
message "&cVous ne pouvez pas vous retirer de votre propre terre."
stop
loop {land.%chunk at location of player%::*}:
if loop-value is argument 2:
clear {chunk.%chunk at location of player%.%argument 2%}
delete {land.%chunk at location of player%::%loop-index%}
exit loop
clear {chunk.%chunk at location of player%.%argument 2%}
message "&6%name of argument 2% ne peut plus construire sur cette terre."
stop
#subfold @bypass
argument 1 is "bypass":
player has permission "land.bypass":
if {bypassland.%player%} is true:
clear {bypassland.%player%}
message "&6Vous ne pouvez plus accéder à toutes les terres."
stop
set {bypassland.%player%} to true
message "&6Vous avez maintenant accés à toutes les terres claim."
stop
message "&cVous n'avez pas la permission d'utiliser cette commande."
stop
#subfold @list
argument 1 is "list" or "l":
argument 2 is not set:
loop {loc.chunks.%player%::*}:
set {_loc} to {loc.chunks.%player%::%loop-index%}
set {_chunk} to chunk at location of {_loc}
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_count} is not set:
set {_count} to 0
add 1 to {_count}
{chunk.name.%{_chunk}%} is not set:
set {chunk.name.%{_chunk}%} to "%{_count}%"
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_chunk.name} is not set:
set {_chunk.name} to "&cNot Named"
send "&a%{_count}% ------ %{_chunk}% ------ %{_chunk.name}%" to player
stop
argument 2 is set:
loop {loc.chunks.%argument 2%::*}:
set {_loc} to loop-value
set {_chunk} to chunk at location of {_loc}
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_count} is not set:
set {_count} to 0
{_chunk.name} is not set:
set {_chunk.name} to "&cNot Named"
{chunk.%{_chunk}%.%player%} is true:
add 1 to {_count}
send "&a%{_count}%----->%{_chunk}%---->%{_chunk.name}%" to player
stop
#subfold @tp
argument 1 is "teleport" or "tp":
if {home.%player%} is set:
teleport player to {home.%player%}
send "&aTéléportation réussie !" to player
stop
else:
send "&cAucun home, vous devez claim au moins une fois !"
stop
#subfold @delhomeclaim
argument 1 is "delhome" or "dh":
if {home.%player%} is set:
delete {home.%player%}
send "&cVotre home a été supprimé."
stop
else:
send "&cAucun home, vous devez claim au moins une fois !"
stop
#endfold
on quit:
if {bypassland.%player%} is true:
clear {bypassland.%player%}
on place:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on break:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on right click:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on right click on horse:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cTu ne peux pas monter cet animal!" to event-player
cancel event
stop trigger
on place of tnt:
if {bypassland.%player%} is true:
stop
loop blocks in radius 10 of block:
if {chunk.%chunk at location of loop-block%} is set:
if {chunk.%chunk at location of loop-block%.%player%} is true:
exit loop
else:
cancel event
message "&cVous ne pouvez pas utiliser d'explosifs ici."
stop
on explode:
entity is creeper
loop blocks in radius 10 of entity:
if {chunk.live.%chunk at location of loop-block%} is set:
cancel event
set {_safe} to true
{_safe} is set:
create safe explosion of force 3 at event-location
on damage of a entity:
victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame
attacker is a player
victim is a cow:
attacker's tool is a empty bucket
stop
if {bypassland.%attacker%} is true:
stop
loop blocks in radius 3 of victim:
if {chunk.%chunk at location of loop-block%} is set:
if {chunk.%chunk at location of loop-block%.%attacker%} is true:
stop
send "&cTu ne peux pas tuer ce &7%victim% &c!" to attacker
cancel event
stop
on break glass:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player
cancel event
stop trigger
on right click on lead:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player
cancel event
stop trigger
on enderman pickup:
if {chunk.live.%chunk at location of block%} is set:
cancel event
Voilà alors quand quelqu'un claim et que une personne vient sur son claim et que la personne à des plantations il peut les casser, et je souhaiterai bloquer cela
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Question
MaxDu56YT
Voilà alors quand quelqu'un claim et que une personne vient sur son claim et que la personne à des plantations il peut les casser, et je souhaiterai bloquer cela
Skript : dev36
1.12.2
4 réponses à cette question
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