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jarod54

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Tout ce qui a été posté par jarod54

  1. Bonjour, Peux-tu joindre ton code ? Merci ^^
  2. Essaye connect player to "nomduserveur"
  3. J'ai eu le même problème, je suis passé par une redirection HTML
  4. Essaye en changeant le : plugin priority (config skript)
  5. jarod54

    Ce tp pas

    Salut, Je ne vois pas d'erreur à part le player join world. on join: if player's world is "TnTWars": if {game.start.tntwars} is true: teleport player to {spawn} send "&cLe jeux a déjà commencé !"
  6. jarod54

    Menu Skript

    Je te conseil de lire ceci, https://github.com/Tuke-Nuke/TuSKe/wiki/GUI-Manager, c'est le wiki de l'addon TuSKe.
  7. jarod54

    |HELP] Team Skript

    Salut, Je n'ai pas testé ce skript, mais il doit marché. command /team [<text>] [<player>] [<text>]: permission: op permission message: &cVous devez être OP. trigger: if arg 1 is "set" or "remove": if arg 3 is not set: send "&c Veuillez renseignez l'équipe" else: if arg 1 is "set": if arg 3 is "blue": if {team.%arg 2%} is "blue": send "&7[&l&4EQUIPE&7] &cCe joueur est déjà dans cette équipe." else: send "&7[&l&4EQUIPE&7] &a%arg 2% &ca rejoint l'équipe &1Bleu" send "&7[&l&4EQUIPE&7] &cVous avez rejoint l'équipe : &1Bleu" to arg 2 set {team.%arg 2%} to "blue" if arg 3 is "yellow": if {team.%arg 2%} is "yellow": send "&7[&l&4EQUIPE&7] &cCe joueur est déjà dans cette équipe." else: send "&7[&l&4EQUIPE&7] &a%arg 2% &ca rejoint l'équipe &6Jaune" send "&7[&l&4EQUIPE&7] &cVous avez rejoint l'équipe : &6Jaune" to arg 2 set {team.%arg 2%} to "yellow" if arg 1 is "remove": if arg 3 is "blue": if {team.%arg 2%} is not "blue": send "&7[&l&4EQUIPE&7] &cCe joueur n'est pas dans cette équipe." else: send "&7[&l&4EQUIPE&7] &a%arg 2% &ca quitté l'équipe &1Bleu" send "&7[&l&4EQUIPE&7] &cVous avez quitté l'équipe : &1Bleu" to arg 2 delete {team.%arg 2%} if arg 3 is "yellow": if {team.%arg 2%} is not "yellow": send "&7[&l&4EQUIPE&7] &cCe joueur n'est pas dans cette équipe." else: send "&7[&l&4EQUIPE&7] &a%arg 2% &ca quitté l'équipe &6Jaune" send "&7[&l&4EQUIPE&7] &cVous avez quitté l'équipe : &6Jaune" to arg 2 delete {team.%arg 2%} stop send "&7[&4ERREUR&7] &cVous avez executer une mauvaise commandes : /team set/remove &5<player> &1blue&c/&6yellow"
  8. De rien 😉
  9. Salut, Il y a peut-être des symboles (invisibles) dans ton script? Il m'est arrivé la même chose une fois et c'était un [TAB] un peu bizzare, essaye de vérifier ceci ?
  10. Jarod54 = TyouZ
  11. jarod54

    Bug lors du reload d'un skript

    C'est bon j'ai réussi a fixé ce problème, j'avais Umbaska7 alors que je suis en Java8
  12. jarod54

    Bug lors du reload d'un skript

    Euh mais du coup je fais quoi ?
  13. jarod54

    Bug lors du reload d'un skript

    Désolé mais je ne sais pour quel raison il ne veut pas ce mettre voilà: http://textup.fr/193929yo
  14. Bonjour, aujourd'hui je me suis rendu compte que un de mes skript fesait planter ma console, avec cette érreur: [spoiler="[17:07:17 WARN]: Unexpected exception while parsing console command "sk reload mod" org.bukkit.command.CommandException: Unhandled exception executing command 'sk' in plugin Skript v2.1.2 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[spigot.jar:git-Spigot-0359393-9cd1111] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:141) ~[spigot.jar:git-Spigot-0359393-9cd1111] at org.bukkit.craftbukkit.v1_8_R3.CraftServer.dispatchCommand(CraftServer.java:641) ~[spigot.jar:git-Spigot-0359393-9cd1111] at org.bukkit.craftbukkit.v1_8_R3.CraftServer.dispatchServerCommand(CraftServer.java:627) [spigot.jar:git-Spigot-0359393-9cd1111] at net.minecraft.server.v1_8_R3.DedicatedServer.aO(DedicatedServer.java:412) [spigot.jar:git-Spigot-0359393-9cd1111] at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:375) [spigot.jar:git-Spigot-0359393-9cd1111] at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:653) [spigot.jar:git-Spigot-0359393-9cd1111] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:556) [spigot.jar:git-Spigot-0359393-9cd1111] at java.lang.Thread.run(Unknown Source) [?:1.8.0_121] Caused by: java.lang.NoSuchMethodError: com.sk89q.worldguard.protection.flags.DefaultFlag.fuzzyMatchFlag(Ljava/lang/String;)Lcom/sk89q/worldguard/protection/flags/Flag; at uk.co.umbaska.Managers.Enums$6.parse(Enums.java:265) ~[?:?] at uk.co.umbaska.Managers.Enums$6.parse(Enums.java:262) ~[?:?] at ch.njol.skript.registrations.Classes.parseSimple(Classes.java:398) ~[?:?] at ch.njol.skript.registrations.Classes.parse(Classes.java:427) ~[?:?] at ch.njol.skript.lang.UnparsedLiteral.getConvertedExpression(UnparsedLiteral.java:97) ~[?:?] at ch.njol.skript.lang.UnparsedLiteral.getConvertedExpression(UnparsedLiteral.java:86) ~[?:?] at ch.njol.skript.lang.UnparsedLiteral.getConvertedExpression(UnparsedLiteral.java:1) ~[?:?] at ch.njol.skript.conditions.CondCompare.init(CondCompare.java:174) ~[?:?] at ch.njol.skript.conditions.CondCompare.init(CondCompare.java:126) ~[?:?] at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:237) ~[?:?] at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:164) ~[?:?] at ch.njol.skript.lang.Condition.parse(Condition.java:80) ~[?:?] at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:694) ~[?:?] at ch.njol.skript.command.Commands.loadCommand(Commands.java:449) ~[?:?] at ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:462) ~[?:?] at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:262) ~[?:?] at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:155) ~[?:?] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[spigot.jar:git-Spigot-0359393-9cd1111] ... 8 more"] Ce qui est ma fois très gênant car les autres marche, voici mon skript: http://textup.fr/193928Zu
  15. jarod54

    Quand un joueur arrive sur la map

    Il y a plus simple: on world change: if player's world is "Le nom de ton monde": send "&aTon méssage" to player
  16. jarod54

    Vérifier variable nombre

    De rien
  17. jarod54

    Vérifier variable nombre

    If {tavariable} is a number:
  18. jarod54

    Probleme 'else if' or 'else'

    N'oublie pas de mettre en résolu :) PS: https://skript-mc.fr/forum/threads/comment-et-pourquoi-passer-son-post-en-r%C3%A9solu.7185/ Source : SkriptMC - RaZoRiX06
  19. jarod54

    Probleme 'else if' or 'else'

    Juste quelque problèmes de TAB =) PS: J'ai modif le broadcast, pour évité le spam de la console x) command /kitsorcier [<text>]: trigger: if arg 1 is not set: wait 4 ticks open chest with 1 rows named "&aValidation &c(200 Tokens)" to player wait 1 tick format slot 0 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 1 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 2 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 3 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 4 of player with black stained glass pane named " " to close format slot 5 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitsorcier confirm"] format slot 6 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitsorcier confirm"] format slot 7 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitsorcier confirm"] format slot 8 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitsorcier confirm"] else if arg 1 is "confirm": if {tokens.%UUID of player%} >= 200: remove 200 from {tokens.%UUID of player%} message "&eMerci &c%player% &epour ton achat" make console execute command "manuaddp %player% essentials.kits.sorcier" broadcast "&cMerci à&a %player% d'avoir acheté le kit &8Sorcier&a!" else: message "&8[&e&l!&8] &cIl vous faut 200 tokens pour ceci, vous n'en avez que &e%{tokens.%UUID of player%}%" command /kitalchimiste [<text>]: trigger: if arg 1 is not set: wait 4 ticks open chest with 1 rows named "&aValidation &c(200 Tokens)" to player wait 1 tick format slot 0 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 1 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 2 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 3 of player with red stained glass pane named "&cAnnuler" to close then run [make player execute command "annuler"] format slot 4 of player with black stained glass pane named " " to close format slot 5 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitalchimiste confirm"] format slot 6 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitalchimiste confirm"] format slot 7 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitalchimiste confirm"] format slot 8 of player with green stained glass pane named "&aConfirmer" to close then run [make player execute command "/kitalchimiste confirm"] else if arg 1 is "confirm": if {tokens.%UUID of player%} >= 200: remove 200 from {tokens.%UUID of player%} message "&eMerci &c%player% &epour ton achat" make console execute command "manuaddp %player% essentials.kits.alchimiste" broadcast "&cMerci à&a %player% d'avoir acheté le kit &8Alchimiste&a!" else: message "&8[&e&l!&8] &cIl vous faut 200 tokens pour ceci, vous n'en avez que &e%{tokens.%UUID of player%}%" command /kitdestructeur [<text>]: trigger: if arg 1 is not set: wait 4 ticks open chest with 1 rows named "&aValidation &c(250 Tokens)" to player wait 1 ticks format slot 0 of player with red stained glass pane named "&cAnnuler " to close then run [make player execute command "annuler"] format slot 1 of player with red stained glass pane named "&cAnnuler " to close then run [make player execute command "annuler"] format slot 2 of player with red stained glass pane named "&cAnnuler " to close then run [make player execute command "annuler"] format slot 3 of player with red stained glass pane named "&cAnnuler " to close then run [make player execute command "annuler"] format slot 4 of player with black stained glass pane named " " to close format slot 5 of player with green stained glass pane named "&aConfirmer " to close then run [make player execute command "kitdestructeur confirm"] format slot 6 of player with green stained glass pane named "&aConfirmer " to close then run [make player execute command "kitdestructeur confirm"] format slot 7 of player with green stained glass pane named "&aConfirmer " to close then run [make player execute command "kitdestructeur confirm"] format slot 8 of player with green stained glass pane named "&aConfirmer " to close then run [make player execute command "kitdestructeur confirm"] else if arg 1 is "confirm": if {tokens.%UUID of player%} >= 250: remove 250 from {tokens.%UUID of player%} message "&eMerci &c%player% &epour ton achat" make console execute command "manuaddp %player% essentials.kits.destructeur" broadcast "&cMerci à&a %player% d'avoir acheté le kit &8Destructeur&a!" else: message "&8[&e&l!&8] &cIl vous faut 250 tokens pour ceci, vous n'en avez que &e%{tokens.%UUID of player%}%"
  20. jarod54

    Probleme 'else if' or 'else'

    Je m'en occupe :)
  21. De rien
  22. jarod54

    ForceField

    Essai ceci : command /forcefield [<player>] [<text>]: aliases: ff permission: "mod.*" permission message: &cTu ne peux pas faire cette commande. trigger: if arg-1 is set: if arg-2 isn't set: create a citizen named "FF0-%arg-1%" behind player-arg wait 2 seconds despawn citizen last created citizen id if {ff.%player-arg's UUID%} is true: if {ff1.%player-arg's UUID%}==1: create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id clear {ff1.%player-arg's UUID%} if {ff.%player-arg's UUID%}>=15: execute console command "ban %player-arg% &4&lForceField" else: send "&f&l[&4&lCheatWarn&f&l] &r&c%player-arg% &aa touché moins de &c25 bots&a" set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on join: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false command /tt: trigger: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on npc left click: if npc is named "FF-%player%": if {ff.%player's UUID%} is true: add 1 to {ff.%player's UUID%} on npc left click: if npc is named "FF0-%player%": set {ff0.%player's UUID%} to false set {ff.%player's UUID%} to false set {ff2.%player's UUID%} to false wait 1 tick set {ff.%player's UUID%} to true add 1 to {ff1.%player's UUID%}
  23. jarod54

    ForceField

    Je vais voir ça tout de suite.
  24. Every 30 seconds: Loop all players: execute loop-player command "test"
  25. jarod54

    Cadeau chaque jour

    Ou essaye ceci: on join: if {%player%.cadeau} is not set: set {%player%.cadeau} to now give player a stick wait a second send "(&6Cadeau&f) &bVoici un cadeau =)" stop if {%player%.cadeau} is set: if now is {%player%.cadeau}: stop if now is not {%player%.cadeau}: set {%player%.cadeau} to now give player a stick wait a second send "(&6Cadeau&f) &bVoici un cadeau =)" stop
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