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Tout ce qui a été posté par kumakuma215
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Ah d'accord ^^.
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Tu sais, il y a un Skript qui contient le bout de code demande : https://skript-mc.fr/forum/index.php?threads/skmagicswords-0-1-des-épées-et-des-arcs-magiques.1256/ Tu sais, y a des archives :)
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on explode: loop all players in radius 5 around The event-location: Add loop-player to {_ListesPlayers::*} loop all players in radius 5 around {tnt}: If {_ListesPlayers::*} contains loop-player: kill loop-player Je ne suis pas sûr que ça marche :/
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De rien ;).
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Le Code : on death of npc: if name of victim contains "BOT PVP": loop 36 times: set slot {_count} of player's inventory to {inventaire.%UUID of player%.%{_count}%} add 1 to {_count} set the player's helmet slot to {inventaire.%player's UUID%.Helmet} set the player's chestplate slot to {inventaire.%player's UUID%.Chestplate} set the player's leggings slot to {inventaire.%player's UUID%.Leggings} set the player's boots slot to {inventaire.%player's UUID%.Boots} teleport player to spawn set {_select} to the first element of {ListeAttente::*} remove {select} from {ListeAttente::*} make player run command "/1v1 BOT" command /1v1 BOT: trigger: if {1v1.EnCours} is true: send "&4Un 1vs1 est déjà en cours! Vous êtes désormais à la liste d'attente!" add player to {ListeAttente::*} else: send "&4Téléportation dans 3 secondes..." set {_count} to 0 loop 36 times: set {inventaire.%UUID of player%.%{_count}%} to slot {_count} of player's inventory add 1 to {_count} set {inventaire.%player's UUID%.Helmet} to the player's helmet slot set {inventaire.%player's UUID%.Chestplate} to the player's chestplate slot set {inventaire.%player's UUID%.Leggings} to the player's leggings slot set {inventaire.%player's UUID%.Boots} to the player's boots slot wait 3 seconds clear the player's inventory set the player's helmet slot to iron helmet set the player's chestplate slot to iron chestplate set the player's leggings slot to iron leggings set the player's boots slot to iron boots set the first slot of player to iron sword set the second slot of player to 64 steaks set the third slot of player to bow set the fourth slot of player to 4 arrows teleport player to {Spawn.Player} send "&4Bon combat!" /!\Je n'ai pas testé le code/!\
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Utilise un Skript de Double Jump ^^. (Oui, il y en a dans le forum :p) https://skript-mc.fr/forum/index.php?threads/les-dossier-n%C2%B03-double-jump.2034/#post-19947
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command /ms [<player>]: trigger: if arg 1 is not set: set {_ping} to the player's ping if {_ping} < 50: set {_ping} to player's ping send "&6Votre Ping &a%{_ping}% " to player else if {_ping} < 100: set {_ping} to player's ping send "&6Votre Ping &2%{_ping}% " to player else if {_ping} > 100: set {_ping} to player's ping send "&6Votre Ping &c%{_ping}% " to player else if {_ping} < 300: set {_ping} to player's ping send "&6Votre Ping &4%{_ping}% " to player else if arg 1 is set: set {_ping} to arg-1's ping send "&6Ping de &b%arg-1% &6: &c%{_ping}%&4ms " to player [/leave]
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Je te conseille de migrer vers PEX, c'est plus maniable avec Skript ;). Une fois que c'est fait, dit le dans ce topic, je pourrai t'aider ainsi ;)
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Merci du renseignement ;). Mais vu que je suis sur téléphone actuellement, je ne peux pas regarder le code :c. Je le regarderai plus tard :p
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Donc, on pourrait faire une sorte d'explosion depuis les coordonnées du joueurs? :3.
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D'accord ^^. Je vais essayer :3. Sinon, pour l'erreur à moitié rouge, je comprends pas pourquoi oO. on rightclick with slimeball: If player is holding a slimeball named "&a&lPOP-UP &r&a(Activé)": set {Popup.%player's UUID%} to false set {_slot} to slot of player's tool clear 1 slimeball named "&a&lPOP-UP &r&a(Activé)" from The player give 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" to The player on rightclick with magma cream: If player is holding a magma cream named "&a&lPOP-UP &r&c(Désactivé)": set {Popup.%player's UUID%} to true Remove 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" from The player give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to The player on rigtclick: if {Popup.%player's UUID%} is false: send "&4ERREUR: &eVous avez désactivé les POP-UPS" Else: if {Popup.%UUID of clicked entity%} is false: send "&4ERREUR: &eLe joueur %name of clicked entity% à désactivé les POP-UPS" Else: push The clicked entity upwards at speed 2 on join: If {Popup.%player's UUID%} isn't set: set {Popup.%player's UUID%} to true give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to player Pour celui de Mineplex: on rightclick with slimeball: If player is holding a slimeball named "&a&lPOP-UP &r&a(Activé)": set {Popup.%player's UUID%} to false clear 1 slimeball named "&a&lPOP-UP &r&a(Activé)" from The player Give 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" to The player on rightclick with magma cream: If player is holding a magma cream named "&a&lPOP-UP &r&c(Désactivé)": set {Popup.%player's UUID%} to true remove 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" from The player give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to The player on rigtclick on player: if {Popup.%player's UUID%} is false: send "&4ERREUR: &eVous avez désactivé les POP-UPS" Else: if {Popup.%UUID of clicked entity%} is false: send "&4ERREUR: &eLe joueur %name of clicked entity% à désactivé les POP-UPS" Else: make The clicked entity ride The player on join: If {Popup.%player's UUID%} isn't set: set {Popup.%player's UUID%} to true give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to player Normalement ça devrait marcher :3
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Un petit truc (pour les particules, je sais pas, @minouis55 @Izychiel si vous pouvez l'aider dans les particules svp :3) simple, je te le fais : on rightclick with slimeball: If player is holding a slimeball named "&a&lPOP-UP &r&a(Activé)": set {Popup.%player's UUID%} to false set {_slot} to slot of player's tool clear 1 slimeball named "&a&lPOP-UP &r&a(Activé)" from The player set slot {_slot} of player to magma cream named "&a&lPOP-UP &r&c(Désactivé)" on rightclick with magma cream: If player is holding a magma cream named "&a&lPOP-UP &r&c(Désactivé)": set {Popup.%player's UUID%} to true set {_slot} to slot of player's tool clear 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" set slot {_slot} of player to slimeball named "&a&lPOP-UP &r&a(Activé)" on rigtclick on player: if {Popup.%player's UUID%} is false: send "&4ERREUR: &eVous avez désactivé les POP-UPS" Else: if {Popup.%UUID of clicked entity%} is false: send "&4ERREUR: &eLe joueur %name of clicked entity% à désactivé les POP-UPS" Else: push The clicked entity upwards at speed 2 on join: If {Popup.%player's UUID%} isn't set: set {Popup.%player's UUID%} to true give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to player Pour celui de Mineplex: on rightclick with slimeball: If player is holding a slimeball named "&a&lPOP-UP &r&a(Activé)": set {Popup.%player's UUID%} to false set {_slot} to slot of player's tool clear 1 slimeball named "&a&lPOP-UP &r&a(Activé)" from The player set slot {_slot} of player to magma cream named "&a&lPOP-UP &r&c(Désactivé)" on rightclick with magma cream: If player is holding a magma cream named "&a&lPOP-UP &r&c(Désactivé)": set {Popup.%player's UUID%} to true set {_slot} to slot of player's tool clear 1 magma cream named "&a&lPOP-UP &r&c(Désactivé)" set slot {_slot} of player to slimeball named "&a&lPOP-UP &r&a(Activé)" on rigtclick on player: if {Popup.%player's UUID%} is false: send "&4ERREUR: &eVous avez désactivé les POP-UPS" Else: if {Popup.%UUID of clicked entity%} is false: send "&4ERREUR: &eLe joueur %name of clicked entity% à désactivé les POP-UPS" Else: make The clicked entity ride The player on join: If {Popup.%player's UUID%} isn't set: set {Popup.%player's UUID%} to true give 1 slimeball named "&a&lPOP-UP &r&a(Activé)" to player
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WinRAR?
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Comme ceci? : command /ban [<player>] [<text>]: permission: Skript.Ban permission message: &cTu n'as pas la permission de faire cette commande! trigger: If arg-1 isn't set: send "&4Usage: &c/ban <JOUEUR> <RAISON>" Else: If arg-2 isn't set: send "&4Usage: &c/ban %arg-1% <RAISON>" Else: ban arg-1 due to "%coloured arg-2%" loop all players: play raw sound "mob.enderdragon.death" at loop-player with pitch 1 volume 100 play raw sound "ambient.weather.thunder" at loop-player with pitch 1 volume 100 play raw sound "mob.wolf.bark" at loop-player with pitch 1 volume 100 play raw sound "mob.wither.death" at loop-players with pitch 1 volume 100 Si ca t'as aide, n'hésite pas à liker ce commentaire ;)
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Red mushroom = Brown mushroom:1 nan?
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Fait ca : command /pig: trigger: Disguise player as pig
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C'est disguise player as pig
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J'ai essayé, on ne peut pas déguiser pour une seule personne :c
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Pour le cochon, impossible :/. J'ai édité avec des trucs possibles :3
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Tu devrais rajouter l'extasie, voici ses effets: Force 3 pendant 1 minute Confusion 5 pendant 1 minute Speed 3 pendant 1 minute
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Tu as bien fait une verification pour savoir si le joueur est dans tes coordonnés?
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Tu as fait une verif pour savoir si le joueur est dans le KOTH? '-'
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Sinon, on peut faire ca avec des options, ce qui réduit un MAX les caractères :3
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Bruh :c. Essaie %passenger%?
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Vous avez qu'il y a un tuto? https://skript-mc.fr/forum/index.php?threads/recharger-un-monde-existant-umbaska-niveau-facile.2551/