-
Compteur de contenus
474 -
Inscription
-
Dernière visite
-
Jours gagnés
5 -
Crédits
5 [Faire un don]
Type de contenu
Profils
Forums
Téléchargements
Downloads Plus Support
module__dplus_manager
Tout ce qui a été posté par LePanda
-
En skript je sais pas si tu peut
-
command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if target is a player: apply blindness 250 to targeted-player for 99999 seconds apply resistance 250 to targeted-player for 99999 seconds apply slowness 250 to targeted-player for 99999 seconds apply jump -10 to player targeted-player 99999 seconds if player is holding blaze rod named "Kill": if target is a player: kill targeted-player if player is holding coal named "Clear": if target is a player: clear inventory of targeted-player
-
Ah de mémoire je crois que le mien marche , ah non tu a raison j'avais mis name ""
-
Pas obliger avec le set slot ;D
-
Apres avoir regarder sur le forum pas d'anti xray disponible pour le moment
-
Tu ne peut pas rename en couleur donc sert toi de sa , meme si le joueur rename un objet luckyblock skript ne va pas detecter la couleur donc aucune action ne va se passer on break: if named of event-block is "&e&lLuckyBlock":
-
Tu est toujours la pour me corriger toi ! ;D Re-Voila un code: command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else is {mod.%uuid of player%} is false: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if targeted-block is a player: apply blindness 250 to targeted-player for 99999 seconds apply resistance 250 to targeted-player for 99999 seconds apply slowness 250 to targeted-player for 99999 seconds apply jump -10 to player targeted-player 99999 seconds if player is holding blaze rod named "Kill": if targeted-block is a player: kill targeted-block if player is holding coal named "Clear": if targeted-block is a player: clear inventory of targeted-block
-
Je pense qu'il marche , si il y a des erreur dit le moi en mp
-
command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else is {mod.%uuid of player%} is false: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if targeted-block is a player: apply blindness 250 to targeted-block for 99999 seconds apply resistance 250 to targeted-block for 99999 seconds apply slowness 250 to targeted-block for 99999 seconds apply jump -10 to player targeted-block 99999 seconds if player is holding blaze rod named "Kill": if targeted-block is a player: kill targeted-block if player is holding coal named "Clear": if targeted-block is a player: clear inventory of targeted-block
-
command /test: trigger: make console execute command "/summon ArmorStand ~ ~ ~ {Invisible:1b,NoGravity:1b,Equipment:[{},{},{},{},{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:"Notch"}}]}"
-
Au pire tu fait : set slot (numéro du slot dans le quelle tu veut que l'épée soit) to stone sword of sharpness 1, unbreaking 1
-
Donc faut qu'il créer un skript grade , @Stanislas2013 tu peut maintenant te debrouiller avec les informations donné
-
On any move: set {world.%player%} to world of player On chat: if player is op: loop all player: broadcast "&c[Admin] %player%&f> %message%" in {world.%loop-player%} cancel event else: broadcast "&8%player%&f> %message%" in {world.%player%} cancel event if player has permission "modo.chat": loop all player: broadcast "&6[Moderateur] %player%&f> %message%" in {world.%loop-player%} cancel event
-
Ah merci j'avais pas vue cette erreur !
-
On any move: set {world.%player%} to world of player On chat: if player is op: loop all player: broadcast "&c[Admin] %player%&f> %message%" in {world.%loop-player%} cancel event else if: if player has permission "modo.chat": loop all player: broadcast "&6[Moderateur] %player%&f> %message%" in {world.%loop-player%} cancel event else: broadcast "&8%player%&f> %message%" in {world.%player%} cancel event
-
J'ai répondu a la personne hier en mp
-
Ok je te fait sa izi
-
bah tu remplace event-block par clicked-block ?