Aller au contenu

LePanda

Membre
  • Compteur de contenus

    474
  • Inscription

  • Dernière visite

  • Jours gagnés

    5
  • Crédits

    5 [Faire un don]

LePanda a gagné pour la dernière fois le 26 novembre 2015

LePanda a eu le contenu le plus aimé !

Réputation sur la communauté

57 Tu commences à avoir des copains !

À propos de LePanda

  • Rang
    Habitué

Visiteurs récents du profil

Le bloc de visiteurs récents est désactivé et il n’est pas visible pour les autres utilisateurs.

  1. Bonne année ! Bonne santé !
  2. LePanda

    ArmorStand

    En skript je sais pas si tu peut
  3. LePanda

    Erreur a aidé

    Met en résolu
  4. command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if target is a player: apply blindness 250 to targeted-player for 99999 seconds apply resistance 250 to targeted-player for 99999 seconds apply slowness 250 to targeted-player for 99999 seconds apply jump -10 to player targeted-player 99999 seconds if player is holding blaze rod named "Kill": if target is a player: kill targeted-player if player is holding coal named "Clear": if target is a player: clear inventory of targeted-player
  5. LePanda

    Double Enchantement

    Ah de mémoire je crois que le mien marche , ah non tu a raison j'avais mis name ""
  6. LePanda

    Double Enchantement

    Pas obliger avec le set slot ;D
  7. LePanda

    Xray

    Apres avoir regarder sur le forum pas d'anti xray disponible pour le moment
  8. LePanda

    Lucky Block

    Tu ne peut pas rename en couleur donc sert toi de sa , meme si le joueur rename un objet luckyblock skript ne va pas detecter la couleur donc aucune action ne va se passer on break: if named of event-block is "&e&lLuckyBlock":
  9. Tu est toujours la pour me corriger toi ! ;D Re-Voila un code: command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else is {mod.%uuid of player%} is false: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if targeted-block is a player: apply blindness 250 to targeted-player for 99999 seconds apply resistance 250 to targeted-player for 99999 seconds apply slowness 250 to targeted-player for 99999 seconds apply jump -10 to player targeted-player 99999 seconds if player is holding blaze rod named "Kill": if targeted-block is a player: kill targeted-block if player is holding coal named "Clear": if targeted-block is a player: clear inventory of targeted-block
  10. Je pense qu'il marche , si il y a des erreur dit le moi en mp
  11. command /mod: trigger: if {mod.%uuid of player%} is true: clear player's inventory else is {mod.%uuid of player%} is false: set slot 0 of player to wooden sword named "KockSword" of knockback 5 set slot 2 of player to ice named "Freeze" set slot 4 of player to blaze rod named "Kill" set slot 6 of player to coal named "Clear" on rightclick: if player is holding ice named "Freeze": if targeted-block is a player: apply blindness 250 to targeted-block for 99999 seconds apply resistance 250 to targeted-block for 99999 seconds apply slowness 250 to targeted-block for 99999 seconds apply jump -10 to player targeted-block 99999 seconds if player is holding blaze rod named "Kill": if targeted-block is a player: kill targeted-block if player is holding coal named "Clear": if targeted-block is a player: clear inventory of targeted-block
  12. LePanda

    ArmorStand

    command /test: trigger: make console execute command "/summon ArmorStand ~ ~ ~ {Invisible:1b,NoGravity:1b,Equipment:[{},{},{},{},{id:"skull",Count:1b,Damage:3b,tag:{SkullOwner:"Notch"}}]}"
  13. LePanda

    Double Enchantement

    Au pire tu fait : set slot (numéro du slot dans le quelle tu veut que l'épée soit) to stone sword of sharpness 1, unbreaking 1
  14. LePanda

    Erreur a aidé

    Donc faut qu'il créer un skript grade , @Stanislas2013 tu peut maintenant te debrouiller avec les informations donné
×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.