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Tout ce qui a été posté par Xamez
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Bizzard, moi ca marche
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D'accord j'essaye avec protocol lib :) Edit: Marche toujours pas, avec protocol lib, même erreurs
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Par contre moi j'ai l'addons et j'ai mis le skript command /example_tablist: trigger: enable array tablist for player #This creates a 4 x 20 grid of tabs in the player's tablist, there is further syntax for other amounts of rows/columns set display name of tab 1, 1 for player to "Hello!" #This sets the first tab as "Hello!" set icon of tab 4, 20 for player to alex #This sets the icon of the last tab as the alex skin set display name of tab 4, 20 for player to "ALEX" #This sets the last tab as "ALEX!" loop 20 times: set display name of tab 2, loop-number for player to "Column 2, Row %loop-number%" #This sets all of the tabs in the second column to display their column and row set icon of tab 2, loop-number for player to steve #This sets all of the tabs in the second column to have a steve skin as their icon Mais j'ai 6 erreurs donc jsp xD :/
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D'accord merci :)
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J'ai une question, a quoi sert le "Command /§sms" j'ai jamais compris a quoi ca servait le "§" xD Sinon, je pense que angelus76 à raison, cela dois marcher
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Pas de problème Kriiista ;) Lache un like, ca fait toujours plaisir
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Perso je sais pas :/
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D'accord merci, je suis désolé d'avant mal lut ;)
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Toujours même erreur Code: [spoiler=Code] function winlot(p: player): set {_chance} to a random integer bitween 0 and 100 if {_chance} is smaller than or equal than 2: make console execute command "/admincoins add UltraCoins %{_p}% 1500" set {lot.%{_p}%} to "1500 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller than or equal to 11: make console execute command "/admincoins add Coins %{_p}% 3000" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "3000 coins ✧" else if {_chance} is smaller than or equal to 18: make console execute command "/admincoins add UltraCoins %{_p}% 550" set {lot.%{_p}%} to "550 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller than or equal to 25: make console execute command "/admincoins add Coins %{_p}% 2200" set {lot.%{_p}%} to "2200 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller than or equal to 31: make console execute command "/admincoins add UltraCoins %{_p}% 115" set {lot.%{_p}%} to "115 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller than or equal to 48: make console execute command "/admincoins add UltraCoins %{_p}% 50" set {lot.%{_p}%} to "50 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller than or equal to 52: make console execute command "/admincoins add Coins %{_p}% 1200" set {lot.%{_p}%} to "1200 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller than or equal to 64: make console execute command "/admincoins add Coins %{_p}% 850" set {lot.%{_p}%} to "850 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller than or equal to 100: make console execute command "/admincoins add Coins %{_p}% 500" set {lot.%{_p}%} to "500 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4
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J'ai fini avec le code mais j'ai ces erreurs: [spoiler=Les Erreurs] [14:53:43 ERROR]: can't understand this condition: '{_chance} is smaller or equal than 2' (Sanction.sk, line 18: if {_chance} is smaller or equal than 2:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 23: else if {_chance} is smaller or equal to 11:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 28: else if {_chance} is smaller or equal to 18:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 33: else if {_chance} is smaller or equal to 25:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 38: else if {_chance} is smaller or equal to 31:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 43: else if {_chance} is smaller or equal to 48:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 48: else if {_chance} is smaller or equal to 52:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 53: else if {_chance} is smaller or equal to 64:') [14:53:43 ERROR]: 'else if' has to be placed just after another 'if' or 'else if' section (Sanction.sk, line 58: else if {_chance} is smaller or equal to 100:') Et le code: [spoiler=Le code] function winlot(p: player): set {_chance} to a random integer bitween 0 and 100 if {_chance} is smaller or equal than 2: make console execute command "/admincoins add UltraCoins %{_p}% 1500" set {lot.%{_p}%} to "1500 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller or equal to 11: make console execute command "/admincoins add Coins %{_p}% 3000" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "3000 coins ✧" else if {_chance} is smaller or equal to 18: make console execute command "/admincoins add UltraCoins %{_p}% 550" set {lot.%{_p}%} to "550 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller or equal to 25: make console execute command "/admincoins add Coins %{_p}% 2200" set {lot.%{_p}%} to "2200 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller or equal to 31: make console execute command "/admincoins add UltraCoins %{_p}% 115" set {lot.%{_p}%} to "115 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller or equal to 48: make console execute command "/admincoins add UltraCoins %{_p}% 50" set {lot.%{_p}%} to "50 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller or equal to 52: make console execute command "/admincoins add Coins %{_p}% 1200" set {lot.%{_p}%} to "1200 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller or equal to 64: make console execute command "/admincoins add Coins %{_p}% 850" set {lot.%{_p}%} to "850 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 else if {_chance} is smaller or equal to 100: make console execute command "/admincoins add Coins %{_p}% 500" set {lot.%{_p}%} to "500 coins ✧" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4
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D'accord merci, je vais essayer :) Pour le moment ca donne ca: set {_chance} to a random integer bitween 0 and 100 if {_chance} is smaller or equal to 2: make console execute command "/admincoins add UltraCoins %{_p}% 1500" set {lot.%{_p}%} to "1500 Ultracoins ✩" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✩" and 3 else if {_chance} is smaller or equal to 12: make console execute command "/admincoins add Coins %{_p}% 3000" wait 2 ticks edit score id "Coins.%{_p}%" to "&7Coins: &e%{Coins.%{_p}%}% ✧" and 4 set {lot.%{_p}%} to "3000 coins ✧"
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D'accord merci j'avais pas vu :) Voila le code est refait ! Merci de ton aide mais maintenant j'ai plusieurs récompse quand j'ouvre une caisse :(
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Salut, merci pour le code mais j'obtient toujours la même chose : 500 coins surtout c'est bizzrad car y a que 2% de chance de l'avoit donc je ne comprends pas et aussi tu as inversé les lots, genre c'est 2% pour le truc à 100 % ect.. mais ca je règlerais mais par contre comme déjà dit, c'est toujours le même que j'obtient
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J'ai réussi mais ca met tous le temps le même lot, je dois mal utilisé les "chance of X%:" Comment faire xD ?
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Enfaite ca ne va pas car ca envoie a tous les joueurs mais même a ceux qui ont sélectionner la langue francais donc c'est mort.
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Merci, je test ca demain
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Ouais par skype demain je suis libre. Skype: zemax.t et précise qui tu es
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Comme dit plus haut, c est un forum de skript d ou son nom : skript-mc.
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Essaye cela ( même si Azer_Flaash ne seras pas content :) ) on walk on sandstone: loop {locations.sandpiege::*}: set {_l} to event-block's location loop-value contains "%{_l}%" set {_yes} to true if {_yes} is true: set event-block to air remove location of event-block from {locations.sandpiege::*} Pexu être aussi que le "loop-value is "%{_l}%" marche mais que le problème viens de remove location of event-block from {locations.sandpiege::*} Bonne soirée Cordialement.
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Dans ce cas là, le "contains" ne pose pas de problème car c'est des valeurs et non des "Caractères"
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Peux être mais on est sur un forum de skript donc parler de java.... De plus, cela a aucun rapport avec skript.
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Salut, Technologic95 -> "À ce que j'ai vu, il faudrait SkRayFall & Umbaska" du poste "https://skript-mc.fr/forum/threads/scoreboard-limit%C3%A9-%C3%A0-16-caract%C3%A8res.3419/" Donc essaye de télécharger Umbaska (Umbaska n'est pas cité :)) Cordialement
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Salut, DynMap est bien un plugin .Jar ? Si oui alors pourqoi le poster un un forum de SKRIPT ??
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Salut, Ya 2 moyen: on entity shoot: if event-entity is a player: if {arrow.%attacker%} is true: set {_r} to a random integer between 1 and 4 if {_r} = 1: apply poison to the event-entity for 6 seconds #ton code du poison if {_r} = 2: #ton code fire if {_r} = 3: #ton code faiblesse if {_r} = 4: stop #ca fait rien # OU SINON chance of 25%: #ton code fire chance of 25%: #ton code faiblesse chance of 25%: #ton code poison chance of 25%: stop #ca fait rien #Ci le truc avec les "chance of 25%:" marche pas, fait comme ca: chance of 25%: #ton code fire chance of 50%: #ton code faiblesse chance of 75%: #ton code poison chance of 100%: stop #ca fait rien Code non testé mais ca dois marcher :)
