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Tout ce qui a été posté par Howk
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ouai sinon essaie ça ^^
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c'est mieux en inventaire :/ sinon le modérateur devront vider leurs inventaires
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tu set une variable dans le on damage qui dit que si cette variable est true, tu n'applique pas de poison
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Il te faut un inventaire ou tu veux les gives au joueur ?
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Comme whaxion a dit, dans notepad++ ou autre, tu sélectionne "UTF-8" dans l'onglet encodage
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x)
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et possible avec un -> send etc... ?
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format slot 5 with diamond sword to close then run [make console execute command "LA COMMANDE"] command /reportfinal : executable by: console trigger: send etc... en gros j'ai déjà une commande de mise après le format etc... mais elle execute une commande console, et si je cible le %player%, ça va retourner le pseudo du receveur
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je sais ça ^^ je veux juste que le message s'envoie uniquement si le joueur clique sur l'un des items, or l y a déjà des commandes
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pas possible de le mettre dans le /reportfinal ? parce si je met %player% dedans ça va ciblé le joueur qui reçois le message
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ce que je veux dire c'est que le message s'envoie même si le joueurs n'appuie pas sur un item, j'ai juste mis un temps pour etre sur. Pour résumer, je veux que dès que le joueur clique sur le briquet par exemple, sa lui envoie le message.
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Bonjour, J'ai créer un skript de report intégré dans un gui mais j'ai un soucie: Avec ça : command /report [<text>]: trigger: if arg 1 is not set: send json of "&3>> &6Report &3<< &6/report [pseudo] pour signaler &6un joueur" suggest "/report" to player stop open chest with 3 rows named " &3>> &6Report Manager &3<<" to player format slot 0 of player with red stained glass named " " to be unstealable format slot 1 of player with red stained glass named " " to be unstealable format slot 2 of player with red stained glass named " " to be unstealable format slot 3 of player with red stained glass named " " to be unstealable format slot 4 of player with red stained glass named " " to be unstealable format slot 5 of player with red stained glass named " " to be unstealable format slot 6 of player with red stained glass named " " to be unstealable format slot 7 of player with red stained glass named " " to be unstealable format slot 8 of player with red stained glass named " " to be unstealable format slot 9 of player with red stained glass named " " to be unstealable format slot 10 of player with red stained glass named " " to be unstealable format slot 11 of player with flint and steel named "&3>> &6Publicité &3<<" to close then run [make console execute command "reportfinal %world% %arg 1% Pub"] format slot 12 of player with name tag named "&3>> &6Spam &3<<" to close then run [make console execute command "reportfinal %world% %arg 1% Spam"] format slot 13 of player with fire charge named "&3>> &6Language &3<<" to close then run [make console execute command "reportfinal %world% %arg 1% Languge"] format slot 14 of player with fishing rod named "&3>> &6Anti-Jeux &3<<" to close then run [make console execute command "reportfinal %world% %arg 1% Anti-Jeux"] format slot 15 of player with diamond sword named "&3>> &6Cheat &3<<" to close then run [make console execute command "reportfinal %world% %arg 1% Cheat"] format slot 16 of player with red stained glass named " " to be unstealable format slot 17 of player with red stained glass named " " to be unstealable format slot 18 of player with red stained glass named " " to be unstealable format slot 19 of player with red stained glass named " " to be unstealable format slot 20 of player with red stained glass named " " to be unstealable format slot 21 of player with red stained glass named " " to be unstealable format slot 22 of player with red stained glass named " " to be unstealable format slot 23 of player with red stained glass named " " to be unstealable format slot 24 of player with red stained glass named " " to be unstealable format slot 25 of player with red stained glass named " " to be unstealable format slot 26 of player with red stained glass named " " to be unstealable set {report.wait} to true wait 5 seconds message "&3>> &6Report &3<< &6Report Envoyé" wait 1 tick message "&3>> &aAide &3<< &aTu as trouvé un bug ? signale le à Tatsuke sur le TeamSpeak" wait 10 minutes set {report.wait} to false message "&3>> &6Report &3<< &6Tu peux de nouveau faire /report" command /reportfinal [<text>] [<text>] [<text>]: executable by: console trigger: loop all players: if loop-players has permission "report.see": send "&3========[&6Report Manager ]&3========" to loop-player send "&6Monde: &3%arg 1%" to loop-player send "&6Contre: &3%arg 2%" to loop-player send "&6Motif: &3%arg 3%" to loop-player send "&3========[&6Report Manager ]&3========" to loop-player set {report.true} to false on command "/report": if {report.wait} is true: cancel event message "&3>> &6Report &3<< &6Tu dois attendre 10 minutes entre chaque report" on quit: set {report.wait} to false on join: set {report.wait} to false je voudrais que : set {report.wait} to true wait 5 seconds message "&3>> &6Report &3<< &6Report Envoyé" wait 1 tick message "&3>> &aAide &3<< &aTu as trouvé un bug ? signale le à Tatsuke sur le TeamSpeak soit remplacé par un morceau de code qui ferait un message une fois la commande executé au joueur qui a /report
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le loop all players ne cible donc que les joueurs sur le serveur ? :/ et pour le [<player>] on peut toujours faire la commande sans.
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Bonjour/Bonsoir à tous Pour commencer, bonne année à tous/toute. Ensuite, j'ai dans l'idée de faire un skript de report intégrer dans un gui mais problème : j'ai une erreur "le world ne peut être utilisé que par un joueur" Voici le code : (vous pouvez le prendre pour vous ou même le modifier sans m'en informer) command /report [<text>]: trigger: if arg 1 is not set: send json of "&3>> &6Report &3<<" suggest "" to player stop open chest with 3 rows named " &3>> &6Report Manager &3<<" to player format slot 0 of player with red stained glass named " " to be unstealable format slot 1 of player with red stained glass named " " to be unstealable format slot 2 of player with red stained glass named " " to be unstealable format slot 3 of player with red stained glass named " " to be unstealable format slot 4 of player with red stained glass named " " to be unstealable format slot 5 of player with red stained glass named " " to be unstealable format slot 6 of player with red stained glass named " " to be unstealable format slot 7 of player with red stained glass named " " to be unstealable format slot 8 of player with red stained glass named " " to be unstealable format slot 9 of player with red stained glass named " " to be unstealable format slot 10 of player with red stained glass named " " to be unstealable format slot 11 of player with wood sword named "&3>> &6Publicité &3<<" to close then run "%world% %arg 1% pub" format slot 12 of player with stone sword named "&3>> &6Spam &3<<" to be unstealable format slot 13 of player with iron sword named "&3>> &6Language &3<<" to be unstealable format slot 14 of player with golden sword named "&3>> &6Anti-Jeux &3<<" to be unstealable format slot 15 of player with diamond sword named "&3>> &6Cheat &3<<" to be unstealable format slot 16 of player with red stained glass named " " to be unstealable format slot 17 of player with red stained glass named " " to be unstealable format slot 18 of player with red stained glass named " " to be unstealable format slot 19 of player with red stained glass named " " to be unstealable format slot 20 of player with red stained glass named " " to be unstealable format slot 21 of player with red stained glass named " " to be unstealable format slot 22 of player with red stained glass named " " to be unstealable format slot 23 of player with red stained glass named " " to be unstealable format slot 24 of player with red stained glass named " " to be unstealable format slot 25 of player with red stained glass named " " to be unstealable format slot 26 of player with red stained glass named " " to be unstealable command /reportfinal [<text>] [<text>] [<text>]: executable by: console trigger: loop all players: if loop-players has permission "report.see": send "&3========[&6Report Manager ]&3========" to loop-player send "&6Monde: &3%arg 1%" to loop-player send "&6Contre: &3%arg 2%" to loop-player send "&6Motif: &3%arg 3%" to loop-player send "&3========[&6Report Manager ]&3========" to loop-player set {report.true} to false Je voudrais aussi que le message du /reportfinal soit multiserveur, en gros je veux recevoir le message peut importe le serveur sur lequel je me trouve. Je voudrais aussi que le /report [<text>] ne marche que si "[<text>]" est un joueur
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variables: {killstreak.%player%} = 0 on death of player: set {killstreak.%victim%} to 0 add 1 to {killstreak.%attacker%} command /killstreat: trigger: send "&3KillStreat : &c%{killstreak.%player%}%" J'ai juste copier/coller le code de Bynow
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Alors ? :c
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quelles erreurs ?
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vérifie les tabs --' command /kban [<player>] [<text>]: description : kBan est créer pour simplicité les modérateurs à bannir trigger: broadcast "&5[&6Kraken&7-&4Server&5] &3%player-argument% &best banni par &4%player%&b pour &c%argument-2%" wait 1 seconds strike lightning at the player pop ball large firework colored red at player wait 1 tick ban player-argument due to "&5[&6Kraken&7-&4Server&5] &bVous avez été banni pour : &c%argument-2%&b."
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command /kban [<player>] [<text>]: description : kBan est créer pour simplicité les modérateurs à bannir trigger: broadcast "&5[&6Kraken&7-&4Server&5] &3%player-argument% &best banni par &4%player%&b pour &c%argument-2%" wait 1 seconds strike lightning at the player pop ball large firework colored red at player wait 1 tick ban player-argument due to "&5[&6Kraken&7-&4Server&5] &bVous avez été banni pour : &c%argument-2%&b."
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Pourquoi tu kick et tu ban ?
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Bonjour à tous, J'aurais voulus un skipt me permettant de supprimer un monde et d'en recréer un avec des générations de minerais précises. Par exemple, je voudrais que toutes les 48h, un le monde multiverse "minage" se supprime et se regénère avec des générations de minerais de mods Merci d'avance, BrowNeez
