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Tout ce qui a été posté par Mastersfelix
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Tu utilises victim alors que tu ne peux utiliser victim que dans un on damage ou on death
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mets ton code entre les balises [.code][./code] sans les points
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Wow Nashoba.. on voit que tu défends bien ton point :P
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Je ne comprends pas trop le problème ? Pourrais tu reformuler stp ?
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Ben, si tu veux vraiment enlever le message, tu devrais utiliser quelque chose pour changer le temps du serveur sans passer par une commande donne moi 2 mins je regarde si je peux trouver quelque chose EDIT: set time in world of player to 8:00 <- Pour changer le temps du monde
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J’ai besoin d’aide pour trouver quelque chose ;)
Mastersfelix a répondu à un(e) question de SyToZ dans Résolus
Non il n'y a pas encore de livre sur skript (pourrait être une idée ?) :P Mais comme @Izychiel a dit, imprime toi les tutoriaux si tu veux une version papier -
Tu ne peux pas enlever le message vu qu'il ne vient pas de ton skript.
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non mais s'il veut envoyer un message avec le temps, il doit utiliser une loop. Sinon, si c juste un message répété c'est un while EDIT: Non, je suis juste con le while fonctionne aussi
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oui, si tu utilises une loop
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et oui, entre les guillemets tu mets la commande que la CONSOLE exécutera
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set {_s} to 0 loop size of {list::*} times: set {_player} to a random element out of {list::*} set {_player} to {_player} parsed as an offline player remove {_player} from {list::*} add 1 to {_s} teleport {_player} to {tntplay%{_s}%}
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Non, tu mets cette condition un peu partout dans ton code
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Le seul moyen de régler ton problème est de mettre une variable et de vérifier si cette variable est encore false. Si elle est true ben d'arrêter
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Ben tu ne peux pas avoir des dégats sans avoir de dégat ?
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le damage n'égalera jamais 0 ?
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on damage: set {_damage} to the damage: send message "%{_damage}%"
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Je ne comprends pas de quoi tu parles
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Bah, non minecraft vous limite à 16 caractères donc si le nom fait + de 16 caractère il prend des ciseaux et le coupe...
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http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/command-blocks/2209069-1-8-new-floating-text-technique-no-more-need-for
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command /ghost <text> [<text>]: trigger: if arg 1 is "join": if {ghost.join::%player%} is false: add 1 to {ghost.start} broadcast "&a%player% vient de rejoindre ! &b%{ghost.start}%/10" set {ghost.join::%player%} to true set {ghost.fin::%player%} to "" teleport player to {ghost.lobby} if {ghost.start} is equal to 10: #Pour le start set {ghost.en.cours} to true set {_s} to 10 loop 10 times: remove 1 from {_s} send message "&7La partie commence dans &e%{_s}% secondes" to loop-player play raw sound "level_random" at player with pitch 1 volume 10 wait 1 second loop all players: set {_r} to a random integer between 1 and 10 # Pour le random wait 0.5 tick if loop-player is in {ghost.start}: teleport loop-player to {ghost.list::%{_r}%} apply invisibility to loop-player for 15 seconds else: send "&aTu a deja de rejoindre la file d'attente !" if arg 1 is "leave": remove 1 from {ghost.start} broadcast "&b[Ghost&4] &a%player% vient de quitté ! %{ghost.start}%/10" teleport player to {ghost.quit} set {ghost.join::%player%} to false if {ghot.spectator} is true: make console execute "/fly %player%" set {ghot.spectator} to false set {ghost.chat.spectator} to false reveal player to all players if arg 1 is "setlobby": set {ghost.lobby} to location of player send "Tu viens de set le Lobby de Jeux !" if arg 1 is "setquit": set {ghost.quit} to location of player send "Tu vient de set le spawn de fin !" if arg 1 is "spectactor": broadcast "&4[&bGhost&4] &a%player% vient de rejoindre en tant que spectacteur" set {ghost.chat.spectator} to true set {ghot.spectator} to true make console execute "/fly %player%" hide player to all players if arg 1 is "stop": if player has permissions "ghost.stop": teleport {ghost.fin::*} to {ghost.quit} delete {ghost.join::*} delete {ghost.fin::*} delete {ghost.start} set {ghost.en.cours} to false send "&4Tu vient de stoper le jeux !" if arg 1 is "setspawn": if arg 2 is "1": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::1} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "2": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::2} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "3": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::3} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "4": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::4} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "5": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::5} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "6": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::6} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "7": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::7} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "8": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::8} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "9": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::9} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if player has permissions "ghost.setspawn": if arg 2 is "10": add arg 2 to {ghost.loc::*} set {ghost.loc::10} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" on break: if {ghost.join.%player%} is true: cancel event on place: if {ghost.join.%player%} is true: cancel event on death of player: if {ghost.join.%attacker%} is true: if {ghost.join.%victim%} is true: add 1 to {ghost.points.%attacker%} if {ghost.points.%attacker%} is equal to 10: broadcast "&a Fin de la partit: &b%player% &aVient de Win la partit !" teleport {ghost.fin::*} to {ghost.quit} delete {ghost.start} delete {ghost.join::%player%} # Panneaux # on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "Join": wait 1 tick set line 3 to "&4%{ghost.start}%/10" make player execute "/ghost join" if {ghost.start} is equal to 10: set line 2 to "&4En cours" set line 3 to "" on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "&4En cours": make player execute "/ghost spectactor" if {ghost.en.cours} is false: set line 2 to "Join" set line 3 to "" on chat: if {ghost.chat.spectator} is true: cancel event send "&4Tu ne peut pas parler quand tu et spectacteur !" command /test: trigger: set {ghost.join::%player%} to false command /test1: trigger: remove 1 from {ghost.start} command /add: trigger: add 1 to {ghost.start} [/c0de]
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on right click: player is holding a compass named "le nom de ta boussole": open chest with 6 rows named "&4&lMenu &6&lTiKi" to player wait 2 ticks set {_orange::*} to 10, 12, 14, 16, 28, 29, 30, 32, 33, 34, 37, 39, 40, 41 and 43 set {_s} to -1 loop 54 times: add 1 to {_s} format slot {_s} of player with 1 gray stained glass pane named " " to be unstealable loop {_orange::*}: format slot loop-value of player with 1 orange stained glass pane named " " to be unstealable format slot 11 of player with 1 gold sword of unbreaking 3 named "1vs1" to close then run "" format slot 13 of player with 1 iron sword of unbreaking 3 named "kit pvp" to close then run "" format slot 15 of player with 1 zombie head of unbreaking 3 named "MobArena" to close then run "" format slot 31 of player with 1 cake of unbreaking 3 named "Mini Jeux" to close then run "" format slot 38 of player with 1 snowball of unbreaking 3 named "paintball" to close then run "" format slot 42 of player with 1 tnt of unbreaking 3 named "tnt run" to close then run
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Pourrais tu nous donner ton code après avoir réglé les problèmes ? Sa nous donnerais une vu d'ensemble du code
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Assure toi que les tabs soient bien fait et que le joueur ait la bonne permission