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Affichage du contenu avec la meilleure réputation le 12/06/17 dans toutes les zones

  1. 2 points
    Pas de double postes ! Et comme @Lezed01 a dit faut "chercher sur Skunity ou google" y'en a surement plein
  2. 1 point
    Go voir mon profile :o y'a une surprise :)
  3. 1 point
    SERIEUX toi encore :c je me sens mal pour tout ce que je t'ai demander :( désolé Et merci ....
  4. 1 point
    Tien j'ai trover ca sur internet en faisant un peut de recherche on load: if {nombre.de.boss} is not set: set {nombre.de.boss} to 0 loop {boss.list::*}: if {boss.type.%loop-value%} is not set: set {boss.type.%loop-value%} to "zombie" parsed as an entity type if {boss.health.%loop-value%} is not set: set {boss.health.%loop-value%} to "10" parsed as an integer if {boss.dommage.%loop-value%} is not set: set {boss.dommage.%loop-value%} to "3" parsed as an integer stop command /boss [<text=help>] [<number>] [<text>]: trigger: if arg 1 is "help": message "&7/boss create &8: &7Crée un nouveau boss" message "&7/boss list &8: &7Liste des boss" message "&7/boss info <id> &8: &7Info sur un boss" message "&7/boss spawn <id> &8: &7Faire spawn un boss" message "&7/boss edit <id> &8: &7Editer un boss" message "&7Crée par SkyZik &8/ &7Version 0.1" stop if arg 1 is "create": if player has permission "boss.create": message "&aVous êtes rentré dans le mode édition." message "&7Ecrivez le nom du boss." set {chat.boss.name.%player%} to true set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "list": if player has permission "boss.list": set {_nombre} to 0 loop {boss.list::*}: message "&a%loop-value% &7- &aID &7: &a%{boss.id.%loop-value%}%" add 1 to {_nombre} message "&7Nombre total de boss : %{_nombre}%" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "info": if player has permission "boss.info": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} message "&aID &7: &a%{boss.id.%loop-value%}%" message "&aNom &7: &a%loop-value%" message "&aType &7: &a%{boss.type.%loop-value%}%" message "&aVie &7: &a%{boss.health.%loop-value%}%" message "&aDommage &7: &a%{boss.Dommage.%loop-value%}%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss info <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "spawn": if player has permission "boss.spawn": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} spawn {boss.type.%loop-value%} at player set name of spawned entity to "%loop-value%" set spawned entity's max health to {boss.health.%loop-value%} heal the spawned entity by {boss.health.%loop-value%} broadcast "&7Le boss &8""&a%loop-value%&8""&7 a spawn en&8: &a%location of spawned entity%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss spawn <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "edit": if player has permission "boss.edit": if arg 2 is set: if arg 3 is not set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} open chest with 1 rows named "&7Edit %loop-value%" to player wait 1 tick format slot 0 of player with a 397 named "&aEdit Type de Monstre" with lore "Type du boss actuel : %{boss.type.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% type"] format slot 4 of player with a poppy named "&cEdit Point de Vie" with lore "Point de vie actuel : %{boss.health.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% vie"] format slot 8 of player with a iron sword named "&3Edit Dommage" with lore "Dommage actuel : %{boss.dommage.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% dommage"] stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: if arg 3 is "vie": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%loop-value%&8""&7." set {chat.edit.health.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "type": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le type de monstre que sera &8""&a%loop-value%&8""&7." set {chat.edit.type.%player%} to true set {chat.edit.health.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "dommage": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de dommage que fera &8""&a%loop-value%&8""&7." set {chat.edit.dommage.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.health.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss edit <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop on join: set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false set {chat.edit.health.%player%} to false stop on chat: if {chat.boss.name.%player%} is true: cancel event add 1 to {nombre.de.boss} set {_id} to "%{nombre.de.boss}%" message "&7Tu as crée le boss %message% [id : %{_id}%]" set {boss.id.%message%} to "%{_id}%" add message to {boss.list::*} message "&7Ecrivez le type de monstre du boss." set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to true set {boss.type.%message%} to "zombie" parsed as an entity type set {boss.health.%message%} to "10" parsed as an integer set {boss.dommage.%message%} to "3" parsed as an integer set {chat.boss.id.%player%} to "%{_id}%" stop if {chat.boss.type.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message% [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type else: message "&7Veuillez écrire le type de monstre que sera le boss." stop message "&7Ecrivez le nombre de vie du boss." set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to true stop if {chat.boss.health.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss aura %message% de vie [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de vie qu'aura le boss." stop message "&7Ecrivez le nombre de dommage que le boss fait." set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to true stop if {chat.boss.dommage.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_dmg} to "%message%" parsed as an integer if {_dmg} is divisible by 2: message "&7Le boss fera %message% de dommage [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de dommage que fera le boss." stop message "&7L'édition du boss est finit." set {chat.boss.dommage.%player%} to false stop on damage: if attacker is not a player: loop {boss.list::*}: if name of attacker is "%loop-value%": set damage to {boss.dommage.%loop-value%}/ 2 stop on chat: if {chat.edit.health.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7aura maintenant %message% de vie." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer set {chat.edit.health.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%{_name}%&8""&7." stop if {chat.edit.type.%player%} is true: cancel event set {_id} to "%{chat.edit.boss.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message%." loop {boss.list::*}: if "%{_id}%" is "%loop-value%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type set {chat.edit.type.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le type de monstre que sera le boss." stop stop if {chat.edit.dommage.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7fera maintenant %message% de dommage." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer set {chat.edit.dommage.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de dommage que fera &8""&a%{_name}%&8""&7." stop
  5. 1 point
    Tu as quelle version de skript ? skript 2.1 ? EDIT: non je sais ! dans le "send" c'est pas RecupGrade(%player%) c'est RecupGrade(player)
  6. 1 point
    Mets sa dans ton code et fais /grade et envoie un screen x) function RecupGrade(p: player) :: string: set {_monde} to {_p}'s world set {_grade} to value "users.%{_p}%.group" get of "plugins/GroupManager/worlds/%{_monde}%/users.yml" return {_grade} command /grade: trigger: send "%RecupGrade(%player%)%"
  7. 1 point
    Du coup ca va donner [spoiler=nouveau code sans erreurs] on join: set {_monde} to player's world set {_a} to value "users.%player%.group" get of "plugins/GroupManager/worlds/%{_monde}%/users.yml" if {_a} is "Default": set {grade.%player%} to "Default" else if {_a} is "Essien": set {grade.%player%} to "Essien" wait 2 seconds broadcast "&cGrade : &6&l%{grade.%player%}%" #etc on damage: if {grade.%victim%} is {grade.%attacker%}: cancel event message "&cTu ne peux pas faire ça !" to attacker
  8. 1 point
    C'est pas grave x) @noftaly on a envoyé un message en même temps xD
  9. 1 point
  10. 1 point
    Vas-y go l'aider vas sur son Profile et donne lui la réponse :o
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