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Affichage du contenu avec la meilleure réputation le 20/04/2017 dans toutes les zones

  1. Bonjour, Je souhaite comme indiqué dans le titre, bloquer des coups Je cherche à bloquerdes coups et non à les annuler. C'est à dire : Je veux bloquer un coup donc qu'il n'y ai aucun dégats, et aucun kb, mais pas en le bloquant une fois que le coup a été donné Je ne sais pas si c'est très clair, merci d'avance
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  2. Essaie ça =) on damage: if attacker is player: if victim is player: heal the victim push victim in direction of attacker at speed 1 Ajuste pour juste empêcher le joueur de prendre du KB, pour ça remplace le 1 de "speed 1" par d'autre valeur plus ou moin élevé comme "speed 3" ou "speed 0.5" =)
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  3. Yo ! Essaie ça, pour moi cela fonctionne =) command /McMoney <text> <player> <number>: trigger: if arg 1 is "pay": if {money.%player%} >= arg 3: remove arg 3 from {money.%player%} add arg 3 to {money.%arg 2%} send "Tu as donné &a%arg 3%$ &fà &a%arg 1%&f!" send "Vous avez reçue &a%arg 3%$ &fde la par de &a%player%&f!" to arg 2 stop else: send "&cTu n'as pas les fonds necéssaire!" stop
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  4. command /sms <player> <text>: trigger: if player's tool is 4420: send "&2[&a&TELEPHONE&2]&6 À %arg 1% -> %arg 2%" to player send "&2[&a&TELEPHONE&2]&6 REÇU DE %player% -> %arg 2%" to arg 1 else: send "&2[&aINFO&2]&6 Tu dois avoir un téléphone en main pour réaliser cette action" command /msg <player> <text>: trigger: make player execute command "/sms %arg 1% %arg 2%"
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  5. pas trop compris mais essaye ça on leftclick on entity: cancel event
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  6. Il y a fire mais aussi lava et burning
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  7. Plop, Le %damage cause% donnera "fire": Donc normalement ceci fonctionnera ^.^ : on damage: damage was caused by lava, fire or burning victim is a player cancel event
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  8. GhostKiller tu es fou de mettre un "on any move" t'imagine il y a 20 personnes sur le serveur et que ça save une variable chaque mouvement ? Tu aurais créé une machine à lag :') on world change: wait 1 tick make console execute command "/minecraft:clear %player%" wait 1 tick set player's helmet to {inv.%world of player%.%player%.helmet.main} set player's chestplate to {inv.%world of player%.%player%.chest.main} set player's leggings to {inv.%world of player%.%player%.legs.main} set player's boots to {inv.%world of player%.%player%.feet.main} restore inventory of player from {inventory.%world of player%.%player%} on pickup: set {inventory.%world of player%.%player%} to player's serialized inventory set {inv.%world of player%.%player%.helmet.main} to the helmet of the player set {inv.%world of player%.%player%.chest.main} to the chestplate of the player set {inv.%world of player%.%player%.legs.main} to the leggings of the player set {inv.%world of player%.%player%.feet.main} to the boots of the player on inventory click: set {inventory.%world of player%.%player%} to player's serialized inventory set {inv.%world of player%.%player%.helmet.main} to the helmet of the player set {inv.%world of player%.%player%.chest.main} to the chestplate of the player set {inv.%world of player%.%player%.legs.main} to the leggings of the player set {inv.%world of player%.%player%.feet.main} to the boots of the player J'ai modifié ton code pour qu'ils soient beaucoup plus optimisé (pas trop mais j'ai fais vite)
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  9. Je te conseille de plutôt mettre quelque chose comme ça :p options: temps: 30 on break: if event-block is coal ore: add location of event-block to {location.charbon::*} command /charbon: permission: apparait.admin permission message: &cPermission insuffisante ! trigger: loop {location.charbon::*}: set block at {location.charbon::%loop-index%} to coal ore broadcast "&7La mine de charbon a été remise à zéro !" on command "/reload": loop {location.charbon::*}: set block at {location.charbon::%loop-index%} to coal ore broadcast "&7La mine de charbon a été remise à zéro !" every {@temps}: loop {location.charbon::*}: set block at {location.charbon::%loop-index%} to coal ore broadcast "&7La mine de charbon a été remise à zéro !"
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  11. Il te dit quoi dans le chat quand tu met ça ? on damage: send "%damage cause%" to victim
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  12. Gg, new modérateur!
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  13. Daccord tien mais la je l'ai laisse le id car j'avais essayer avant et ca ne faisait rien: #! VERSION: 2.0.5! #Clean up, ID order and updated by tim740, I will be updating this from now on! #Check out my other content here: https://tim740.github.io/ #Download at: https://forums.skunity.com/t/latest-aliases-v1-9-9-id-order-full-1-11-support/40?u=tim740 item = item¦s block = block¦s # List of alias groups. Only groups listed here are allowed below, # but you can easily define your own by adding it to this list. # The groups will be loaded in this order, # e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases. aliases = default aliases, collections, custom aliases custom aliases: # === Custom Aliases === # I recommend putting your own aliases here. # You do not have to create an alias if you intend to use it in only one script, # but you can put it at the beginning of the script like this: # aliases: # admin blocks = bedrock, TNT, 52, 56 # wand = blaze rod # This also has the advantage that your script can be used by other people without having to add the aliases to their config. # If you want to edit a default alias, you should copy & paste it here to edit it. # This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case # you can then simply download the updated config and copy & paste this section into it. # # The default aliases are loaded before these, so you can use them here. # You can also override them by creating an alias with the same name. #example: shorten names # ss = sandstone # llb = lapis lazuli block # ms = monster spawner #etc. collections: # === Collections === # all ores ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore # fuels, i.e. items which can be burned in the furnace fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, oak trapdoor, sapling, stick, chest, jukebox, note block # note: the above aliases are used in 'furnace automatisation.cfg' # all food which can be eaten by rightclicking, i.e. doesn't include cake. food¦s = any apple, mushroom soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie # the same list but without raw food & rotten flesh healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie # all vehicles, i.e. all minecarts and the boat vehicle¦s = any minecart, boat # all plants. By default this does not include pumpkins and melons, but their stems. plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart default aliases: # === Default Aliases === # -- special -- anything @- = : something @- = : everything @- = * #VARIABLES TYPES <any> map¦s = 358:0-32767 # -- minecart rails -- {minerail}: straight = :0-5 straight flat = :0-1 flat straight = :0-1 curved = :6-9 flat = :0-1, :6-9 inclined = :2-5 {minerail straight}: flat = :0-1, :8-9 inclined = :2-5, :10-13 # normal rail [any] {minerail} [minecart] (rail|track)[s] = 27, 28, 66 {minerail} [minecart] (rail|track)[s] (item|block) = 66 # powered rail {minerail straight} powered [minecart] (rail|track) = 27 {minerail straight} [minecart] booster¦s = 27 {minerail straight} [minecart] booster (rail|track)¦s = 27 {minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15 {minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7 {minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15 {minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7 {minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15 {minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7 {minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15 {minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7 {minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15 {minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7 {minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15 {minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7 # detector rail {minerail straight} detector [minecart] (rail|track)¦s = 28 {minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15 {minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7 {minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15 {minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7 # activator rail {minerail straight} activator [minecart] (rail|track)¦s = 157 {huge mushroom type}: {default} = 99, 100 brown = 99 red = 100 huge {huge mushroom type} mushroom¦s = : huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece mushroom stem4 block = 99:10 mushroom stem6 block = 99:15 mushroom plain block = 99:0 {flower pot}: (empty|nothing) = :0 (rose|red flower) = :1 (dandelion|yellow flower) = :2 flower = :1-2 (normal|regular|oak) sapling = :3 (pine|redwood|fir|spruce) sapling = :4 birch sapling = :5 jungle [tree] sapling = :6 sapling = :3-6 red mushroom = :7 brown mushroom = :8 mushroom = :7-8 cactus = :9 dead bush = :10 fern = :11 red sandstone double slab¦s = 181 red sandstone slab¦s = 182 nether brick slab¦s = 44:6 nether quartz slab¦s = 44:7 oak(_| )stair¦s= 126:0 spruce(_| )stair¦= 126:1 birch(_| )stair¦= 126:2 jungle(_| )stair¦= 126:3 acacia(_| )stair¦= 126:4 dark(_| )oak(_| )stair¦= 126:5 # -- single & double steps / slabs -- {any slab}: {default} = 44, 126, 181, 182 single = 44, 126, 182 double = 43, 125, 181 {stone slab}: {default} = 44 single = 44 double = 43 {wooden slab}: {default} = 126 single = 126 double = 125 {red sandstone slab}: {default} = 182 single = 182 double = 181 {slab facing}: {default} = :0-7 regular = :0-7 default = :0-7 upside-down = :8-15 any = :0-15 {slab facing no default}: regular = :0-7 default = :0-7 upside-down = :8-15 any = :0-15 {wooden slab type}: {default} = :0-5, :8-13 <any> = :0-5, :8-13 (oak|regular|normal) = :0, :8 (spruce|fir|redwood|pine) = :1, :9 birch = :2, :10 jungle = :3, :11 acacia = :4, :12 dark(_| )oak = :5, :13 {stone slab type}: {default} = :0-1, :3-5, :8-9, :11-13 <any> = :0-1, :3-5, :8-9, :11-13 stone = :0, :8 sandstone = :1, :9 cobble[stone] = :3, :11 brick = :4, :12 stone(_| )brick[s] = :5, :13 {stone slab type no default}: <any> = :0-1, :3-5, :8-9, :11-13 stone = :0, :8 sandstone = :1, :9 cobble[stone] = :3, :11 brick = :4, :12 stone(_| )brick[s] = :5, :13 {slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = : {slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = : {slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = : {slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = : {slab facing no default} {any slab} (step|slab)¦s = : {slab facing} {any slab} (step|slab) (block|item)¦s = : # -- stairs -- {stairs}: {default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156, 180 (oak|regular|normal)(_| )[wood] = 53 (spruce|fir|redwood|pine)(_| )[wood] = 134 birch(_| )[wood] = 135 jungle(_| )[wood] = 136 [any](_| )wood[en] = 53, 134, 135, 136 cobble[stone] = 67 [clay](_| )brick[s] = 108 stone(_| )brick[s] = 109 nether(_| )[brick[s]] = 114 sand[(_| )]stone = 128 red(_| )sand[(_| )]stone = 180 [nether](_| )quartz = 156 acacia(_| )[wood] = 163 dark(_| )oak(_| )[wood] = 164 {stairs direction}: {default} = :0-3 any = :0-7 upside-down = :4-7 {stairs direction no default}: any = :0-7 upside-down = :4-7 {stairs direction no default} {stairs} stair[s] = : {stairs direction} {stairs} stair[s] (block|item)¦s = : # -- doors, trapdoors and fence(_| )gates -- # I currently discourage from creating aliases like 'open door' or doors with specific facings # as any 'block is <alias>' condition will fail if you click the wrong part of the door. # 'set <block> to door:1' will correctly place an open door though. {button}: {default} = 77, 143 stone = 77 wood[en] = 143 {button} button¦s = : {button} button¦ on¦s on = :8-15 pressed {button} button¦s = :8-15 active {button} button¦s = :8-15 {button} button¦ off¦s off = :0-7 unpressed {button} button¦s = :0-7 inactive {button} button¦s = :0-7 # -- mob head -- {mob head direction}: floor = :1 wall = :2-5 {mob head type}: skeleton = :0 wither skeleton = :1 zombie = :2 (human|player) = :3 creeper = :4 # -- fish -- {fish}: {default} = #-# fish¦es = :0 salmon¦s = :1 clownfish¦es = :2 pufferfish¦es = :3 # -- wood, leaves, saplings & planks -- {tree type}: {default} = :0-15 (normal|regular|oak) = :0, :4, :8, :12 (pine|redwood|fir|spruce) = :1, :5, :9, :13 birch = :2, :6, :10, :14 jungle = :3, :7, :11, :15 {tree type 2}: {default} = :0-15 acacia = :0, :4, :8, :12, :2, :6, :10, :14 dark oak = :1, :5, :9, :13, :3, :7, :11, :15 {wood type}: {default} = :0-5 <any> = :0-5 (oak|regular|normal) = :0 (spruce|fir|redwood|pine) = :1 birch = :2 jungle = :3 acacia = :4 dark oak = :5 {log direction}: {default} = :0-3 vertical = :0-3 east-west = :4-7 west-east = :4-7 south-north = :8-11 north-south = :8-11 horizontal = :4-11 rotated = :4-11 full[[ ]block] = :12-15 <any> = :0-15 {log direction no default}: vertical = :0-3 east-west = :4-7 west-east = :4-7 south-north = :8-11 north-south = :8-11 horizontal = :4-11 rotated = :4-11 full[[ ]block] = :12-15 <any> = :0-15 #End # -- 1.9 -- end[er](_| )rod¦s = 198 chorus(_| )plant¦s = 199 chorus(_| )flower¦s = 200 purpur(_| )block¦s = 201 purpur(_| )pillar¦s = 202 purpur(_| )stairs = 203 purpur(_| )double(_| )slab¦s = 204 purpur(_| )slab¦s = 205 endstone(_| )bricks = 206 beetroot(_| )block¦s = 207 grass(_| )path¦s = 208 ender(_| )gateway¦s = 209 repeating(_| )command(_| )block¦s = 210 chain(_| )command(_| )block¦s = 211 frosted(_| )ice¦s = 212 structure(_| )block¦s = 255 dragon(_| )head¦s = 397:5 ender(_| )crystal¦s = 426 chorus(_| )fruit¦s = 432 popped(_| )chorus(_| )fruit¦s = 433 beetroot¦s = 434 beetroot(_| )seeds = 435 beetroot(_| )soup¦s = 436 dragon(_| )breath¦s = 437 splash(_| )potion¦s = 438 spectral(_| )arrow¦s = 439 tipped(_| )arrow¦s = 440 lingering(_| )potion¦s = 441 shield¦s = 442 elytra¦s = 443 spruce(_| )boat¦s = 444 birch(_| )boat¦s = 445 jungle(_| )boat¦s = 446 acacia(_| )boat¦s = 447 dark(_| )oak(_| )boat¦s = 448 #Armor Sets leather(_| )armo[u]r¦s = 298, 299, 300, 301 chain[mail](_| )armo[u]r¦s = 302, 303, 304, 305 iron(_| )armo[u]r¦s = 306, 307, 308, 309 diamond(_| )armo[u]r¦s = 310, 311, 312, 313 gold(_| )armo[u]r¦s= 314, 315, 316, 317 [<any>](_| )helmet = 298, 302, 306, 310, 314 [<any>](_| )chestplate = 299, 303, 307, 311, 315 [<any>](_| )leggings = 300, 304, 308, 312, 316 [<any>](_| )boots = 301, 305, 309, 313, 317 [<any>](_| )sword = 268, 272, 283, 267, 276 [<any>](_| )pickaxe = 257, 270, 274, 278, 285 [<any>](_| )axe = 258, 271, 275, 279, 286 [<any>](_| )shovel = 256, 269, 273, 277, 284 [<any>](_| )hoe = 290, 291, 292, 293, 294 [<any>](_| )fence(_| )gate¦s = 107, 183, 184, 185, 186, 187 [<any>](_| )trapdoor¦s = 96, 167 [<any>](_| )normal(_| )pressure(_| )plate¦s = 70, 72 [<any>](_| )weight(_| )pressure(_| )plate¦s = 147, 148 [<any>](_| )pressure(_| )plate¦s = 70, 72, 147, 148 # IN ID ORDER STARTING NOW (air|nothing|none|empty) @- = 0 (empty|bare)(_| )(hand|fist)¦s = 0 stone¦s = 1 granite = 1:1 polished(_| )granite = 1:2 diorite = 1:3 polished(_| )diorite = 1:4 andesite = 1:5 polished(_| )andesite = 1:6 grass(_| )[block] = 2 dirt = 3 coarse(_| )dirt = 3:1 podzol = 3:2 cobble[stone] = 4 {wood type}(_| )(plank|wood[en] plank)¦s = 5 {wood type}(_| )sapling¦s = 6 bedrock = 7 water = 8 water = 9 stationary(_| )water = 8:0, 9:0 water(_| )source = 8:0, 9:0 flowing(_| )water = 8:1-8, 9:1-8 # change to ':1-7' if you want to exclude falling water falling(_| )water = 8:8, 9:8 moving(_| )water = 8:1-8, 9:1-8 lava = 10 lava = 11 stationary(_| )lava = 10:0, 11:0 lava(_| )source = 10:0, 11:0 flowing(_| )lava = 10:1-8, 11:1-8 # change to ':1-7' if you want to exclude falling lava falling(_| )lava = 10:8, 11:8 moving(_| )lava = 10:1-8, 11:1-8 [<any>](_| )sand = 12:0-1 sand = 12 normal(_| )sand = 12:0 redsand(_| )= 12:1 gravel(_| )= 13 gold(_| )ore¦s = 14 iron(_| )ore¦s @an = 15 coal(_| )ore¦s = 16 {log direction no default}(_| ){tree type}(_| )(log¦s|wood) = 17 {log direction} {tree type}(_| )(log|wood)(_| )<item/block> = 17 {log direction no default}(_| )(log¦s|wood) = 17, 162 {log direction}(_| )log(_| )<item/block> = 17, 162 [<any>](_| )oak(_| )leaves = 18, 18:4, 18:8, 18:12 [<any>](_| )spruce(_| )leaves = 18:1, 18:5, 18:9, 18:13 [<any>](_| )birch(_| )leaves = 18:2, 18:6, 18:10, 18:14 [<any>](_| )jungle(_| )leaves = 18:3, 18:7, 18:11, 18:15 [<any>](_| )acacia(_| )leaves = 161, 161:4, 161:8, 161:12 [<any>](_| )dark(_| )oak(_| )leaves = 161:1, 161:5, 161:9, 161:13 [<any>](_| )leaves = 18:0-15, 161:0-1, 161:4-5, 161:8-9, 161:12-13 [<any>](_| )normal(_| )leaves = 18:0-3, 161:0-1 [<any>](_| )undecaying(_| )leaves = 18:4-7, 161:4-5 [<any>](_| )decaying(_| )leaves = 18:8-11, 161:8-9 [<any>](_| )decaying(_| )undecaying(_| )leaves = 18:12-15, 161:12-13 oak(_| )leaves = 18 spruce(_| )leaves = 18:1 birch(_| )leaves = 18:2 jungle(_| )leaves = 18:3 acacia(_| )leaves = 161 dark(_| )oak(_| )leaves = 161:1 undecaying(_| )oak(_| )leaves = 18:4 undecaying(_| )spruce(_| )leaves = 18:5 undecaying(_| )birch(_| )leaves = 18:6 undecaying(_| )jungle(_| )leaves = 18:7 undecaying(_| )acacia(_| )leaves = 161:4 undecaying(_| )dark(_| )oak(_| )leaves = 161:5 decaying(_| )oak(_| )leaves = 18:8 decaying(_| )spruce(_| )leaves = 18:9 decaying(_| )birch(_| )leaves = 18:10 decaying(_| )jungle(_| )leaves = 18:11 decaying(_| )acacia(_| )leaves = 161:8 decaying(_| )dark(_| )oak(_| )leaves = 161:9 decaying(_| )undecaying(_| )oak(_| )leaves = 18:12 decaying(_| )undecaying(_| )spruce(_| )leaves = 18:13 decaying(_| )undecaying(_| )birch(_| )leaves = 18:14 decaying(_| )undecaying(_| )jungle(_| )leaves = 18:15 decaying(_| )undecaying(_| )acacia(_| )leaves = 161:12 decaying(_| )undecaying(_| )dark(_| )oak(_| )leaves = 161:13 sponge¦s = 19 wet(_| )sponge¦s = 19:1 [plain(_| )]glass(_| )block¦s = 20 lapis(_| )[lazuli(_| )]ore¦s = 21 lapis(_| )[lazuli(_| )]block¦s = 22 dispenser¦s = 23 sand[ ]stone¦s = 24 chiseled(_| )sand[ ]stone¦s = 24:1 smooth(_| )sand[ ]stone¦s = 24:2 note(_| )block¦s = 25 bed(_| )block¦s = 26 bed(_| )item¦s = 355 (head|top)(_| )bed(_| )block = 26:8-15 (foot|bottom)(_| )bed(_| )block = 26:0-7 [<any>](_| )bed¦s = 26, 355 #power rail=27 detector rail=28 sticky(_| )piston(_| )base¦s = 29 retracted(_| )sticky(_| )piston¦s = 29:0-5 extended(_| )sticky(_| )piston(_| )base¦s = 29:8-13 cobweb¦s = 30 [<any>](_| )tall(_| )grass = 31:1-2 dead(_| )grass = 31:0 (tall|long)(_| )grass = 31:1 fern¦s = 31:2 dead(_| )(shrub¦s|bush¦es) = 32 piston(_| )base¦s = 33 extended(_| )piston(_| )base¦s = 33:8-13 [<any>](_| )piston(_| )base¦s = 33, 29 [<any>](_| )piston¦s = 29, 33, 34 retracted(_| )piston¦s = 33:0-5 piston(_| )extension¦s = 34:0-5 sticky(_| )piston(_| )extension¦s = 34:8-13 [<any>](_| )piston(_| )extension¦s = 34 white(_| )wool(_| )block = 35 orange(_| )wool(_| )block = 35:1 magenta(_| )wool(_| )block = 35:2 light(_| )blue(_| )wool(_| )block = 35:3 yellow(_| )wool(_| )block = 35:4 light(_| )green(_| )wool(_| )block = 35:5 pink(_| )wool(_| )block = 35:6 gray(_| )wool(_| )block = 35:7 light(_| )gray(_| )wool(_| )block = 35:8 cyan(_| )wool(_| )block = 35:9 purple(_| )wool(_| )block = 35:10 blue(_| )wool(_| )block = 35:11 brown(_| )wool(_| )block = 35:12 [dark(_| )]green(_| )wool(_| )block = 35:13 red(_| )wool(_| )block = 35:14 black(_| )wool(_| )block = 35:15 [<any>](_| )wool(_| )block = 35:0-15 block(_| )36 = 36 block(_| )moved(_| )by(_| )piston = 36 moving(_| )block¦s = 36 dandelion¦s = 37 yellow(_| )flower¦s = 37 rose¦s = 38:0 red(_| )(rose¦s|flower¦s|popp¦y¦ies) = 38:0 [blue](_| )orchid¦s = 38:1 allium¦s @an = 38:2 azure(_| )bluet¦s @an = 38:3 red(_| )tulip¦s = 38:4 orange(_| )tulip¦s @an = 38:5 white(_| )tulip¦s = 38:6 pink(_| )tulip¦s = 38:7 ox[-]eye(_| )dais¦y¦ies @an = 38:8 ox[-]eye¦s @an = 38:8 dais¦y¦ies = 38:8 [<any>](_| )small(_| )flower¦s = 37, 38:0-8 mushroom¦s = 39, 40 brown(_| )mushroom¦s = 39 red(_| )mushroom¦s = 40 gold(_| )block¦s = 41 iron(_| )block¦s @an = 42 #double stone slab=43 slab=44 [clay](_| )brick¦s = 45, 336 [clay](_| )brick[s](_| )block = 45 (TNT|dynamite)¦s = 46 bookshel¦f¦ves = 47 mossy(_| )cobble[stone] = 48 obsidian = 49 torch¦es = 50 (ground|floor)(_| )torch = 50:5 wall(_| )torch = 50:1-4 fire¦s = 51 (eternal|infinite)(_| )fire¦s = 51:15 #never tested this myself finite(_| )fire¦s = 51:0-14 (new|fresh)(_| )fire¦s = 51:0 mob(_| )spawner¦s = 52 #oak stairs=53 chest¦s = 54 [redstone](_| )wire¦s = 55 [redstone](_| )wire¦(_| )on¦s(_| )on = 55:1-15 [redstone](_| )wire¦(_| )off¦s(_| )off = 55:0 diamond(_| )ore¦s = 56 diamond(_| )block¦s = 57 block¦¦s¦(_| )of(_| )diamond = 57 crafting(_| )table¦s = 58 workbench¦es = 58 crops = 59 wheat(_| )block¦s = 59 wheat = 59, 296 freshly(_| )planted(_| )(crops|wheat) = 59:0 ripe(_| )(crops|wheat) = 59:7 (farmland|soil) = 60 dry(_| )(farmland|soil) = 60:0 wet(_| )(farmland|soil) = 60:1-8 (non-burning|unlighted|unlit|extinguished)(_| )furnace¦s = 61 furnace¦(_| )off¦s(_| )off = 61 furnace¦(_| )on¦s(_| )on = 62 furnace¦s = 61, 62 (burning|lighted|lit)(_| )furnace¦s = 62 sign(_| )post¦s = 63 sign(_| )block¦s = 63, 68 oak(_| )door = 64 oak(_| )door(_| )top = 64:8-9 oak(_| )door(_| )bottom = 64:0-7 ladder¦s = 65 #rail=66 cobble stairs=67 wall(_| )sign¦s = 68 sign¦s = 63, 68, 323 lever¦s = 69 (unpulled|unthrown|inactive)(_| )lever¦s = 69:0-7 (pulled|thrown|active)(_| )lever = 69:8-15 (unpulled|unthrown|inactive)(_| )wall(_| )lever¦s = 69:1-4 (pulled|thrown|active)(_| )wall(_| )lever = 69:9-12 (unpulled|unthrown|inactive)(_| )wall(_| )lever¦s = 69:5-6 (pulled|thrown|active)(_| )ground(_| )lever = 69:13-14 [inactive(_| )]stone(_| )pressure(_| )plate = 70 active(_| )stone(_| )pressure(_| )plate = 70:1 iron(_| )door = 71 iron(_| )door(_| )top = 71:8-9 iron(_| )door(_| )bottom = 71:0-7 [inactive(_| )]wood[en](_| )pressure(_| )plate = 72 active(_| )wood[en](_| )pressure(_| )plate = 72:1 redstone(_| )ore¦(_| )off¦s(_| )off = 73 (inactive|non-glowing)(_| )redstone(_| )ore¦s = 73 redstone(_| )ore¦s = 73, 74 (active|glowing)(_| )redstone(_| )ore¦s = 74 redstone(_| )ore¦(_| )on¦s(_| )on = 74 redstone(_| )torch(_| )off = 75 inactive(_| )redstone(_| )torch = 75 (ground|floor)(_| )redstone(_| )torch(_| )off = 75:5 (ground|floor)inactive(_| )redstone(_| )torch = 75:5 wall(_| )redstone(_| )torch(_| )off = 75:1-4 wall(_| )inactive(_| )redstone(_| )torch = 75:1-4 redstone(_| )torch(_| )on = 76 active(_| )redstone(_| )torch = 76 (ground|floor)(_| )redstone(_| )torch(_| )on = 76:5 (ground|floor)active(_| )redstone(_| )torch = 76:5 wall(_| )active(_| )redstone(_| )torch = 76:1-4 wall(_| )redstone(_| )torch(_| )on = 76:1-4 #stone button=77 snow(_| )layer¦s = 78 ice = 79 ice(_| )block(_| ) = 79 snow = 80 snow(_| )block = 80 cact¦us¦i = 81 clay = 82, 337 clay(_| )block = 82 [sugar](_| )cane(_| )block¦s = 83 [sugar](_| )cane¦s = 83, 338 jukebox¦es = 84 fence¦s = 85 pumpkin¦s = 86 netherrack¦s = 87 soul[(_| )]sand¦s = 88 glowstone¦s = 89 [nether](_| )portal¦s = 90 jack-o-lantern¦s = 91 glowing(_| )pumpkin¦s = 91 cake(_| )block¦s = 92 cake¦s = 92, 354 [1-tick[-delay](_| )]redstone(_| )repeater(_| )off = 93:0-3 2-tick[-delay](_| )redstone(_| )repeater(_| )off = 93:4-7 3-tick[-delay](_| )redstone(_| )repeater(_| )off = 93:8-11 4-tick[-delay](_| )redstone(_| )repeater(_| )off = 93:12-15 [1-tick[-delay](_| )]redstone(_| )repeater(_| )on = 94:0-3 2-tick[-delay](_| )redstone(_| )repeater(_| )on = 94:4-7 3-tick[-delay](_| )redstone(_| )repeater(_| )on = 94:8-11 4-tick[-delay](_| )redstone(_| )repeater(_| )on = 94:12-15 redstone(_| )repeater(_| )item = 356 [<any>](_| )redstone(_| )repeater = 356, 93, 94 white(_| )glass(_| )block = 95 orange(_| )glass(_| )block = 95:1 magenta(_| )glass(_| )block = 95:2 light(_| )blue(_| )glass(_| )block = 95:3 yellow(_| )glass(_| )block = 95:4 light(_| )green(_| )glass(_| )block = 95:5 pink(_| )glass(_| )block = 95:6 gray(_| )glass(_| )block = 95:7 light(_| )gray(_| )glass(_| )block = 95:8 cyan(_| )glass(_| )block = 95:9 purple(_| )glass(_| )block = 95:10 blue(_| )glass(_| )block = 95:11 brown(_| )glass(_| )block = 95:12 [dark(_| )]green(_| )glass(_| )block = 95:13 red(_| )glass(_| )block = 95:14 black(_| )glass(_| )block = 95:15 [<any>](_| )glass(_| )block = 95:0-15 oak trapdoor¦s = 96 open[ed] oak trapdoor¦s = 96:4-7 closed oak trapdoor¦s = 96:0-3 silverfish(_| )block¦s = 97:0-2 hidden(_| )silverfish¦es = 97:0-2 [hidden](_| )[smooth](_| )stone(_| )silverfish¦es = 97:0 [hidden](_| )cobble[stone](_| )silverfish¦es = 97:1 [hidden](_| )stone(_| )brick[s](_| )silverfish¦es = 97:2 stone(_| )brick¦s = 98:0-3 [<any>](_| )stone(_| )brick¦s = 98:0-3 stone(_| )brick[s](_| )(item|block)¦s = 98:0 smooth(_| )[stone](_| )brick¦s = 98:0 mossy(_| )[stone](_| )brick¦s = 98:1 cracked(_| )[stone](_| )brick¦s = 98:2 (circle|fancy|decorated)(_| )[stone](_| )brick¦s = 98:3 #brown mushroom block=99/red=100 bars(_| )@x = 101 [plain(_| )]glass(_| )pane¦s = 102 melon¦s = 103 melon(_| )block¦s = 103 pumpkin(_| )stem¦s = 104 melon(_| )stem¦s = 105 vine¦s = 106 single(_| )vine = 106:1, 106:2, 106:4, 106:8 double(_| )vine[s] = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12 triple(_| )vine[s] = 106:7, 106:11, 106:13, 106:14 quadruple(_| )vine[s] = 106:15 #oak oak(_| )fence(_| )gate¦s = 107 open[ed](_| )oak(_| )fence(_| )gate¦s = 107:4-7 closed(_| )oak(_| )fence(_| )gate¦s = 107:0-3 #brick stairs=108 stone brick stairs=109 mycelium = 110 mushroom(_| )(floor|ground|grass) = 110 lily(_| )pad¦s = 111 nether(_| )brick(_| )block¦s = 112 nether(_| )brick¦s = 112, 405 nether(_| )[brick[s]](_| )fence¦s = 113 #nether brick stairs=114 nether(_| )wart(_| )block¦s = 115 freshly(_| )planted(_| )nether(_| )wart¦s = 115:0 ripe(_| )nether(_| )wart¦s = 115:3 nether(_| )wart¦s = 115, 372 enchantment(_| )table¦s = 116 brewing(_| )stand(_| )block¦s = 117 empty(_| )brewing(_| )stand¦s(_| )@an = 117:0 full(_| )brewing(_| )stand¦s = 117:7 brewing(_| )stand¦s = 117, 379 cauldron(_| )block¦s = 118 empty(_| )cauldron¦s(_| )@an = 118:0 full(_| )cauldron¦s = 118:3 cauldron¦s = 118, 380 end[er](_| )portal¦s(_| )@an = 119 end[er](_| )portal(_| )frame¦s(_| )@an = 120 empty(_| )end[er](_| )portal(_| )frame¦s @an = 120:0-3 filled(_| )end[er](_| )portal(_| )frame¦s = 120:4-7 end[er](_| )stone¦s @an = 121 dragon(_| )egg¦s = 122 ender[(_| )]dragon(_| )egg¦s(_| )@an = 122 (inactive|unpowered|unlit)(_| )restone(_| )lamp¦s = 123 restone(_| )lamp¦(_| )off¦s(_| )off = 123 redstone(_| )lamp¦s = 123, 124 (active|glowing|powered|lit)(_| )redstone(_| )lamp¦s = 124 redstone(_| )lamp¦(_| )on¦s(_| )on = 124 #double slab=125 normal slab=126 cocoa = 127 cocoa(_| )plant¦s = 127 (freshly(_| )planted|small)(_| )cocoa(_| )[plant¦s] = 127:0-3 medium(_| )cocoa(_| )[plant¦s] = 127:4-7 (ripe|big|large)(_| )cocoa(_| )[plant¦s] = 127:8-11 #sandstone stairs=128 emerald(_| )ore¦s @an = 129 ender(_| )chest¦s @an = 130 [tripwire](_| )hook¦s = 131 tripwire¦s = 132 emerald(_| )block¦s @an = 133 block¦¦s¦(_| )of(_| )emerald = 133 #spruce wood(_| )stairs=134/birch=135/jungle=136 command(_| )block¦s = 137 beacon¦s = 138 cobble[stone](_| )wall¦s = 139:0-1 cobble[stone](_| )wall(_| )(item|block)¦s = 139:0 (normal|regular)(_| )cobble[stone](_| )wall¦s = 139:0 moss[y](_| )cobble[stone](_| )wall¦s = 139:1 {flower pot}(_| )flower(_| )pot¦s = 140 {flower pot}(_| )flower(_| )pot(_| )block¦s = 140 flower(_| )pot(_| )(holding|containing|with)(_| )[a[n]](_| ){flower pot} = 140 flower(_| )pot = 140 flower(_| )pot(_| )item = 390 [<any>](_| )flower(_| )pot¦s = 140, 390 carrot(_| )plant¦s = 141 carrot[s](_| )block¦s = 141 potato(_| )plant¦s = 142 potato[es](_| )block¦s = 142 #wooden button=143 {mob head direction}(_| )[mob](_| )head[(_| )block]¦s = 144 [mob](_| )head¦s = 144, 397 [(regular|complete|undamaged)(_| )]anvil = 145:0-1 [slightly(_| )]damaged(_| )anvil = 145:4-5 (very|heavily|severely)(_| )damaged(_| )anvil = 145:8-9 trapped(_| )chest¦s = 146 [inactive(_| )](gold[en]|light)(_| )pressure(_| )plate = 147 active(_| )(gold[en]|light)(_| )pressure(_| )plate = 147:1 [inactive(_| )](iron|heavy)(_| )pressure(_| )plate = 148 active(_| )(iron|heavy)(_| )pressure(_| )plate = 148:1 (inactive|unpowered)(_| )redstone(_| )comparator¦s = 149 redstone(_| )comparator(_| )block¦s = 149 redstone(_| )comparator¦s = 149, 150 (active|powered)(_| )redstone(_| )comparator¦s = 150 daylight(_| )sensor¦s = 151 redstone(_| )block¦s = 152 block¦¦s¦(_| )of(_| )redstone = 152 [nether](_| )quartz(_| )ore = 153 hopper¦s = 154 quartz(_| )block¦s = 155 chiselled(_| )quartz(_| )block¦s = 155:1 [vertical](_| )pillar(_| )quartz(_| )block¦s = 155:2 [horizontal](_| )pillar(_| )quartz(_| )block¦s = 155:3-4 [nether](_| )quartz = 155, 406 #quartz stairs=156 activator rail=157 dropper¦s = 158 white(_| )[stained](_| )[hard[ened]](_| )clay = 159 orange(_| )[stained](_| )[hard[ened]](_| )clay = 159:1 magenta(_| )[stained](_| )[hard[ened]](_| )clay = 159:2 light(_| )blue(_| )[stained](_| )[hard[ened]](_| )clay = 159:3 yellow(_| )[stained](_| )[hard[ened]](_| )clay = 159:4 light(_| )green(_| )[stained](_| )[hard[ened]](_| )clay = 159:5 pink(_| )[stained](_| )[hard[ened]](_| )clay = 159:6 gray(_| )[stained](_| )[hard[ened]](_| )clay = 159:7 light(_| )gray(_| )[stained](_| )[hard[ened]](_| )clay = 159:8 cyan(_| )[stained](_| )[hard[ened]](_| )clay = 159:9 purple(_| )[stained](_| )[hard[ened]](_| )clay = 159:10 blue(_| )[stained](_| )[hard[ened]](_| )clay = 159:11 brown(_| )[stained](_| )[hard[ened]](_| )clay = 159:12 [dark(_| )]green(_| )[stained](_| )[hard[ened]](_| )clay = 159:13 red(_| )[stained](_| )[hard[ened]](_| )clay = 159:14 black(_| )[stained](_| )[hard[ened]](_| )clay = 159:15 [<any>](_| )[stained](_| )[hard[ened]](_| )clay = 159:0-15 white(_| )[stained](_| )glass(_| )[pane] = 160 orange(_| )[stained](_| )glass(_| )[pane] = 160:1 magenta(_| )[stained](_| )glass(_| )[pane] = 160:2 light(_| )blue(_| )[stained](_| )glass(_| )[pane] = 160:3 yellow(_| )[stained](_| )glass(_| )[pane] = 160:4 light(_| )green(_| )[stained](_| )glass(_| )[pane] = 160:5 pink(_| )[stained](_| )glass(_| )[pane] = 160:6 gray(_| )[stained](_| )glass(_| )[pane] = 160:7 light(_| )gray(_| )[stained](_| )glass(_| )[pane] = 160:8 cyan(_| )[stained](_| )glass(_| )[pane] = 160:9 purple(_| )[stained](_| )glass(_| )[pane] = 160:10 blue(_| )[stained](_| )glass(_| )[pane] = 160:11 brown(_| )[stained](_| )glass(_| )[pane] = 160:12 [dark(_| )]green(_| )[stained](_| )glass(_| )[pane] = 160:13 red(_| )[stained](_| )glass(_| )[pane] = 160:14 black(_| )[stained](_| )glass(_| )[pane] = 160:15 [<any>](_| )[stained](_| )glass(_| )[pane] = 160:0-15 acacia(_| )leaves = 161 dark(_| )oak(_| )leaves = 161:1 {tree type 2}(_| )leaves(_| )@x = 161 {tree type 2}(_| )permanent(_| )leaves(_| )@x = 161:4-7, 161:12-15 acacia(_| )wood(_| )block = 162:0 dark(_| )oak(_| )wood(_| )block = 162:1 {log direction no default}(_| ){tree type 2}(_| )(log¦s|wood) = 162 {log direction}(_| ){tree type 2}(_| )(log|wood)(_| )<item/block> = 162 #acacia stairs=163/dark oak=164 slime(_| )block = 165 barrier = 166 iron trapdoor¦s = 167 iron open[ed] trapdoor¦s = 167:4-7 iron closed trapdoor¦s = 167:0-3 prismarine = 168 prismarine(_| )bricks = 168:1 dark(_| )prismarine = 168:2 sea(_| )lantern = 169 (hay|wheat)(_| )block¦s = 170 block¦¦s¦(_| )of(_| )(hay|wheat) = 170 white(_| )(carpet|rug)¦s = 171 orange(_| )(carpet|rug)¦s = 171:1 magenta(_| )(carpet|rug)¦s = 171:2 light(_| )blue(_| )(carpet|rug)¦s = 171:3 yellow(_| )(carpet|rug)¦s = 171:4 light(_| )green(_| )(carpet|rug)¦s = 171:5 pink(_| )(carpet|rug)¦s = 171:6 gray(_| )(carpet|rug)¦s = 171:7 light(_| )gray(_| )(carpet|rug)¦s = 171:8 cyan(_| )(carpet|rug)¦s = 171:9 purple(_| )(carpet|rug)¦s = 171:10 blue(_| )(carpet|rug)¦s = 171:11 brown(_| )(carpet|rug)¦s = 171:12 [dark(_| )]green(_| )(carpet|rug)¦s = 171:13 red(_| )(carpet|rug)¦s = 171:14 black(_| )(carpet|rug)¦s = 171:15 [<any>](_| )(carpet|rug)¦s = 171:0-15 hard[ened](_| )clay = 172 coal(_| )block = 173 block¦¦s¦(_| )of(_| )coal = 173 coal = 263:0, 173 packed(_| )ice = 174 packed(_| )ice(_| )block = 174 sunflower¦s = 175:0 lilac¦s = 175:1 double((_| )|-)(tall|long)(_| )grass = 175:2 large(_| )fern¦s = 175:3 rose(_| )bush¦es = 175:4 peon¦y¦ies = 175:5 [<any>](_| )large(_| )flower¦s = 175:0-1, 175:4-5 [<any>](_| )large(_| )plant¦s = 175:0-5 long(_| )grass = 175:6-15 # standing(_| )banner = 176 # wall(_| )banner = 177 daylight(_| )detector(_| )inverted = 178 red(_| )sand[(_| )]stone¦s = 179 chiseled(_| )red(_| )sand[(_| )]stone¦s = 179:1 smooth(_| )red(_| )sand[(_| )]stone¦s = 179:2 #red sandstone stairs=180 double stone slab2=181 stone slab2=182 #spruce spruce(_| )fence(_| )gate¦s = 183 open[ed](_| )spruce fence(_| )gate¦s = 183:4-7 closed(_| )spruce fence(_| )gate¦s = 183:0-3 #birch birch(_| )fence(_| )gate¦s = 184 open[ed](_| )birch(_| )fence(_| )gate¦s = 184:4-7 closed(_| )birch(_| )fence(_| )gate¦s = 184:0-3 #jungle jungle(_| )fence(_| )gate¦s = 185 open[ed](_| )jungle fence(_| )gate¦s = 185:4-7 closed(_| )jungle(_| )fence(_| )gate¦s = 185:0-3 #dark oak dark(_| )oak(_| )fence(_| )gate¦s = 186 open[ed](_| )dark(_| )oak(_| )fence(_| )gate¦s = 186:4-7 closed(_| )dark(_| )oak(_| )fence(_| )gate¦s = 186:0-3 #acacia acacia(_| )fence(_| )gate¦s = 187 open[ed](_| )acacia(_| )fence(_| )gate¦s = 187:4-7 closed(_| )acacia(_| )fence(_| )gate¦s = 187:0-3 spruce(_| )fence = 188 birch(_| )fence = 189 jungle(_| )fence = 190 dark(_| )oak(_| )fence = 191 acacia(_| )fence = 192 spruce(_| )door = 193 spruce(_| )door(_| )top = 193:8-9 spruce(_| )door(_| )bottom = 193:0-7 birch(_| )door = 194 birch(_| )door(_| )top = 194:8-9 birch(_| )door(_| )bottom = 194:0-7 jungle(_| )door = 195 jungle(_| )door(_| )top = 195:8-9 jungle(_| )door(_| )bottom = 195:0-7 acacia(_| )door = 196 acacia(_| )door(_| )top = 196:8-9 acacia(_| )door(_| )bottom = 196:0-7 dark(_| )oak(_| )door = 197 dark(_| )oak(_| )door(_| )top = 197:8-9 dark(_| )oak(_| )door(_| )bottom = 197:0-7 spruce(_| )door item¦s = 427 spruce(_| )door¦s = 427, 193 birch(_| )door item¦s = 428 birch(_| )door¦s = 428, 194 jungle(_| )door item¦s = 429 jungle(_| )door¦s = 429, 195 dark(_| )oak(_| )door item¦s = 430 dark(_| )oak(_| )door¦s = 430, 196 acacia(_| )door item¦s = 431 acacia(_| )door¦s = 431, 197 [<any>](_| )wood[en](_| )door¦s = 64, 193, 194, 195, 196, 197 [<any>](_| )door¦s = 64, 71, 193, 194, 195, 196, 197 #empty 198-255 sword¦s = 267, 268, 272, 276, 283 pick[axe]¦s = 270, 274, 257, 278, 285 axe¦s(_| )@an = 271, 275, 258, 279, 286 shovel¦s = 269, 273, 256, 277, 284 spade¦s = shovel hoe¦s = 290, 291, 292, 293, 294 iron(_| )(shovel|spade)¦s @an = 256 iron(_| )pick[axe]¦s @an = 257 iron(_| )axe¦s @an = 258 flint(_| )and(_| )steel¦s = 259 flint'n'steel¦s = 259 apple¦s @an = 260 red(_| )apple¦s = 260 [<any>](_| )apple¦s = 260, 322:0-1 bow¦s = 261 arrow¦s = 262 [<any>](_| )coal = 263:0-1 charcoal = 263:1 coal(_| )<item> = 263:0 diamond¦s = 264 iron(_| )(ingot|bar)¦s @an = 265 gold[en](_| )(ingot|bar)¦s = 266 ingot¦s @an = 265, 266 wood[en](_| )tool¦s = 268, 269, 270, 271, 290 stone(_| )tool¦s = 272,273, 274, 275, 291 iron(_| )tool¦s @an = 256, 257, 258, 267, 292 diamond(_| )tool¦s = 276, 277, 278, 279, 293 gold[en](_| )tool¦s = 283, 284, 285, 286, 294 iron(_| )sword¦s @an = 267 wood[en](_| )sword¦s = 268 wood[en](_| )(shovel|spade)¦s = 269 wood[en](_| )pick[axe]¦s = 270 wood[en](_| )axe¦s = 271 stone(_| )sword¦s = 272 stone(_| )(shovel|spade)¦s = 273 stone(_| )pick[axe]¦s = 274 stone(_| )axe¦s = 275 diamond(_| )sword¦s = 276 diamond(_| )(shovel|spade)¦s = 277 diamond(_| )pick[axe]¦s = 278 diamond(_| )axe¦s = 279 stick¦s = 280 bowl¦s = 281 empty(_| )bowl¦s @an = 281 [mushroom](_| )(stew|soup)¦s = 282 gold[en](_| )sword¦s = 283 gold[en](_| )(shovel|spade)¦s = 284 gold[en](_| )pick[axe]¦s = 285 gold[en](_| )axe¦s = 286 string¦s = 287 feather¦s = 288 sulphur = 289 gunpowder = 289 wood[en](_| )hoe¦s = 290 stone(_| )hoe¦s = 291 iron(_| )hoe¦s@an = 292 diamond(_| )hoe¦s = 293 gold[en](_| )hoe¦s = 294 [wheat](_| )seeds = 295 wheat(_| )item¦s = 296 bread¦s = 297 helmet¦s = 298, 302, 306, 310, 314 chestplate¦s = 299, 303, 307, 311, 315 leg[ging]s @x = 300, 304, 308, 312, 316 boots @x = 301, 305, 309, 313, 317 leather(_| )(cap|helmet)¦s = 298 leather(_| )(tunic|chest[plate])¦s = 299 leather(_| )(pants|leg[ging]s) @x = 300 leather(_| )boots @x = 301 chain[mail](_| )helmet¦s = 302 chain[mail](_| )chestplate¦s = 303 chain[mail](_| )leggings @x = 304 chain[mail](_| )boots @x = 305 iron(_| )helmet¦s @an = 306 iron(_| )chest[plate]¦s @an = 307 iron(_| )leg[ging]s @x = 308 iron(_| )boots @x = 309 diamond(_| )helmet¦s = 310 diamond(_| )chest[plate]¦s = 311 diamond(_| )leg[ging]s @x = 312 diamond(_| )boots @x = 313 gold[en](_| )helmet¦s = 314 gold[en](_| )chest[plate]¦s = 315 gold[en](_| )leg[ging]s @x = 316 gold[en](_| )boots @x = 317 flint¦s = 318 [<any>] pork[chop]¦s = 319, 320 pork[chop](_| )item¦s = 319 raw(_| )pork[chop]¦s = 319 (cooked|grilled)(_| )pork[chop]¦s = 320 painting¦s = 321 painting(_| )item¦s = 321 golden(_| )apple¦s = 322:0-1 golden(_| )apple(_| )item¦s = 322:0 enchanted(_| )golden(_| )apple¦s @an = 322:1 (god|notch)(_| )apple¦s @an = 322:1 sign(_| )item¦s = 323 oak(_| )door item¦s = 324 oak(_| )door¦s = 324, 194 [empty](_| )bucket¦s = 325 water(_| )bucket¦s = 326 bucket¦¦s¦(_| )of(_| )water = 326 lava(_| )bucket¦s = 327 bucket¦¦s¦(_| )of(_| )lava = 327 [<any>] minecart¦s = 328, 342, 343, 407, 408 minecart(_| )item¦s = 328 saddle¦s = 329 iron(_| )door item¦s = 330 iron(_| )door¦s = 330, 71 redstone = 331 redstone(_| )dust = 331 snowball¦s = 332 boat¦s = 333 leather = 334 milk(_| )[bucket¦s] = 335 [clay](_| )brick[s](_| )<item> = 336 clay(_| )<item> = 337 clay(_| )ball¦s = 337 [sugar](_| )cane(_| )item¦s = 338 paper = 339 book¦s = 340 slime[ball¦s] = 341 storage(_| )minecart¦s = 342 chest(_| )minecart¦s = 342 powered(_| )minecart¦s = 343 furnace(_| )minecart¦s = 343 egg¦s = 344 chicken(_| )egg¦s = 344 compass¦es = 345 fishing(_| )rod¦s = 346 clock¦s = 347 glowstone(_| )dust = 348 {fish}(_| )item¦s = 349 raw(_| ){fish} = 349 [<any>] {fish} = 349, 350 cooked(_| ){fish} = 350 dye¦s = 351:0-15 white(_| )dye¦s = 351:15 bone[(_| )]meal¦s = 351:15 orange(_| )dye¦s = 351:14 magenta(_| )dye¦s = 351:13 light(_| )blue(_| )dye¦s = 351:12 yellow(_| )dye¦s = 351:11 dandelion(_| )yellow(_| )[dye¦s] = 351:11 light(_| )green(_| )dye¦s = 351:10 pink(_| )dye¦s = 351:9 gray(_| )dye¦s = 351:8 light(_| )gray(_| )dye¦s = 351:7 cyan(_| )dye¦s = 351:6 purple(_| )dye¦s = 351:5 blue(_| )dye¦s = 351:4 lapis(_| )[lazuli¦s] = 351:4 cocoa(_| )beans = 351:3 brown(_| )dye¦s = 351:3 [dark](_| )green(_| )dye¦s = 351:2 cactus(_| )green(_| )[dye¦s] = 351:2 red(_| )dye¦s = 351:1 rose(_| )red = 351:1 black(_| )dye¦s = 351:0 ink(_| )sack¦s = 351:0 bone¦s = 352 sugar = 353 cake(_| )item¦s = 354 [redstone](_| )(repeater|diode)(_| )item¦s = 356 cookie¦s = 357 map¦s = 358 shears = 359 melon(_| )slice¦s = 360 pumpkin(_| )seeds = 361 melon(_| )seeds = 362 [<any>](_| )beef = 363, 364 beef(_| )item¦s = 363, 364 [raw](_| )beef = 363 steak¦s = 364 cooked(_| )beef = 364 [<any>](_| )chicken¦s = 365, 366 chicken(_| )item¦s = 365 raw(_| )chicken¦s = 365 cooked(_| )chicken¦s = 366 rotten(_| )flesh = 367 ender(_| )pearl¦s @an = 368 blaze(_| )rod¦s = 369 ghast(_| )tear¦s = 370 gold(_| )nugget¦s = 371 nether(_| )wart(_| )item¦s = 372 water(_| )bottle¦s = 373 potion¦s = 373 bottle¦¦s¦(_| )of(_| )water = 373 [glass](_| )bottle¦s = 374 vial¦s = 374 spider(_| )eye¦s = 375 fermented(_| )spider(_| )eye¦s = 376 blaze(_| )powder = 377 magma(_| )cream¦s = 378 brewing(_| )stand(_| )item¦s = 379 cauldron(_| )item¦s = 380 eye¦¦s¦(_| )of(_| )ender @an = 381 glistering(_| )melon¦s = 382 spawn(_| )egg¦s = 383 noegg = 383:1 bottle¦¦s¦(_| )(o'|of)(_| )enchanting = 384 (xp|exp[erience])(_| )bottle¦s @an = 384 fire(_| )charge¦s = 385 book¦¦s¦(_| )(and|with)(_| )quill = 386 written(_| )book¦s = 387 emerald¦s = 388 item(_| )frame¦s = 389 flower(_| )pot(_| )item¦s = 390 carrot[s](_| )[item¦s] = 391 [<any>](_| )carrot[s](_| )[item¦s] = 391, 396 potato¦es = 392 potato[es](_| )item¦s = 392 baked(_| )potato¦es = 393 poisonous(_| )potato¦es = 394 [<any>](_| )potato¦es = 392, 393, 394 empty(_| )map¦s @an = 395 golden(_| )carrot¦s = 396 {mob head type}(_| )[mob](_| )head[(_| )item]¦s = 397 carrot¦(_| )on(_| )a(_| )stick¦s(_| )on(_| )sticks = 398 (nether|wither)(_| )star¦s = 399 pumpkin(_| )pie¦s = 400 firework(_| )rocket¦s = 401 firework(_| )star¦s = 402 enchanted(_| )book¦s @an = 403 redstone(_| )comparator(_| )item¦s = 404 nether(_| )brick(_| )item¦s = 405 [nether](_| )quartz(_| )item¦s = 406 TNT(_| )minecart¦s = 407 hopper(_| )minecart¦s = 408 prismarine(_| )shard¦s = 409:0 prismarine(_| )crystal¦s = 410 [<any>](_| )rabbit(_| )meat = 411, 412 raw(_| )rabbit = 411 cooked(_| )rabbit = 412 rabbit(_| )stew = 413 rabbit(_| )foot = 414 rabbit(_| )hide = 415 armor(_| )stand = 416 iron(_| )horse(_| )armo[u]r¦s = 417 gold(_| )horse(_| )armo[u]r¦s = 418 diamond(_| )horse(_| )armo[u]r¦s = 419 lead¦s = 420 name(_| )tag¦s = 421 command(_| )block(_| )minecart¦¦s¦ = 422 [<any>](_| )mutton = 423, 424 raw(_| )mutton = 423 cooked(_| )mutton = 424 [<any>](_| )banner = 176:0-15, 177:0-15, 425:0-15 [<any>](_| )banner(_| )block = 176:0-15, 177:0-15 black(_| )banner(_| )item = 425 red(_| )banner(_| )item = 425:1 [dark(_| )]green(_| )banner(_| )item = 425:2 brown(_| )banner(_| )item = 425:3 blue(_| )banner(_| )item = 425:4 purple(_| )banner(_| )item = 425:5 cyan(_| )banner(_| )item = 425:6 light(_| )gray(_| )banner(_| )item = 425:7 gray(_| )banner(_| )item = 425:8 pink(_| )banner(_| )item = 425:9 (lime|light(_| )green)(_| )banner(_| )item = 425:10 yellow(_| )banner(_| )item = 425:11 light(_| )blue(_| )banner(_| )item = 425:12 magenta(_| )banner(_| )item = 425:13 orange(_| )banner(_| )item = 425:14 white(_| )banner(_| )item = 425:15 [<any>](_| )banner(_| )item = 425:0-15 black(_| )standing(_| )banner[(_| )block] = 176 red(_| )standing(_| )banner[(_| )block] = 176:1 [dark(_| )]green(_| )standing(_| )banner[(_| )block] = 176:2 brown(_| )standing(_| )banner[(_| )block] = 176:3 blue(_| )standing(_| )banner[(_| )block] = 176:4 purple(_| )standing(_| )banner[(_| )block] = 176:5 cyan(_| )standing(_| )banner[(_| )block] = 176:6 light(_| )gray(_| )standing(_| )banner[(_| )block] = 176:7 gray(_| )standing(_| )banner[(_| )block] = 176:8 pink(_| )standing(_| )banner[(_| )block] = 176:9 (lime|light(_| )green)(_| )standing(_| )banner[(_| )block] = 176:10 yellow(_| )standing(_| )banner[(_| )block] = 176:11 light(_| )blue(_| )standing(_| )banner[(_| )block] = 176:12 magenta(_| )standing(_| )banner[(_| )block] = 176:13 orange(_| )standing(_| )banner[(_| )block] = 176:14 white(_| )standing(_| )banner[(_| )block] = 176:15 [<any>](_| )standing(_| )banner[(_| )block] = 176:0-15 black(_| )wall(_| )banner[(_| )block] = 177 red(_| )wall(_| )banner[(_| )block] = 177:1 [dark(_| )]green(_| )wall(_| )banner[(_| )block] = 177:2 brown(_| )wall(_| )banner[(_| )block] = 177:3 blue(_| )wall(_| )banner[(_| )block] = 177:4 purple(_| )wall(_| )banner[(_| )block] = 177:5 cyan(_| )wall(_| )banner[(_| )block] = 177:6 light(_| )gray(_| )wall(_| )banner[(_| )block] = 177:7 gray(_| )wall(_| )banner[(_| )block] = 177:8 pink(_| )wall(_| )banner[(_| )block] = 177:9 (lime|light(_| )green)(_| )wall(_| )banner[(_| )block] = 177:10 yellow(_| )wall(_| )banner[(_| )block] = 177:11 light(_| )blue(_| )wall(_| )banner[(_| )block] = 177:12 magenta(_| )wall(_| )banner[(_| )block] = 177:13 orange(_| )wall(_| )banner[(_| )block] = 177:14 white(_| )wall(_| )banner[(_| )block] = 177:15 [<any>](_| )wall(_| )banner[(_| )block] = 177:0-15 #TYPE TO TYPE piston¦s = piston base, piston extension piston (item|block)¦s = piston base sticky piston¦s = sticky piston base, sticky piston extension sticky piston (item|block)¦s = sticky piston base [<any>](_| )extended piston base¦s = extended piston base, extended sticky piston base extended piston¦s = extended piston base, piston extension extended sticky piston¦s = extended sticky piston base, sticky piston extension [<any>](_| )extended piston¦s = any extended piston base, any piston extension [<any>](_| )retracted piston¦s = retracted piston, retracted sticky piston powered [redstone] wire¦s = redstone wire on [redstone] wire¦s = redstone wire off active [redstone] wire¦s = redstone wire on inactive [redstone] wire¦s = redstone wire off [<any>](_| )stained glass block = 95:0-15 #[<any>](_| )glass block = 20, [<any>](_| )stained glass block [<any>](_| )stained glass pane = 160:0-15 #[<any>](_| )glass pane = 102, [<any>](_| )stained glass pane #[<any>](_| )glass = [<any>](_| )glass block, [<any>](_| )glass pane [<any>](_| )log = 162:0-1, 17:0-3 [<any>] leaves = 18:0-15, 161:0-15 [<any>] permanent leaves = 18:4-7, 18:12-15, 161:4-7, 161:12-15 [<any>] flower¦s = any small flower, any large flower # -- music discs -- music(_| )disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267 record¦s = music disc gold(_| )[music] disc¦s = 2256 13-disc¦s = 2256 (green|cat)(_| )[music](_| )disc¦s = 2257 blocks(_| )[music](_| )disc¦s = 2258 chirp(_| )[music](_| )disc¦s = 2259 far(_| )[music](_| )disc¦s = 2260 mall(_| )[music](_| )disc¦s = 2261 mellohi(_| )[music](_| )disc¦s = 2262 stal(_| )[music](_| )disc¦s = 2263 strad(_| )[music](_| )disc¦s = 2264 ward(_| )[music](_| )disc¦s = 2265 11-disc¦s = 2266 wait(_| )[music](_| )disc¦s = 2267 Ps je n'ai pas trouver comment envoyer le fichier.
    1 point
  14. Merci ;) A oui j'ai testé avec un compte ALT (que j'ai quand j'ai testé mon AntiCheat) et sa marche. Mais si le builder est OP il y aura écrit fondateur.
    1 point
  15. Oui mais j'ai mis un else if et GG le modo ! ;)
    1 point
  16. Les joueurs OP ont toutes les permissions, donc il ont la permission des builders.
    1 point
  17. A d'accord, outil de la discussion -> éditer le titre -> cliquer sur aucun préfix -> Résolu.
    1 point
  18. Résolu ? Elles sont longues ces 10 minutes :p
    1 point
  19. 1 point
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