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Affichage du contenu avec la meilleure réputation le 08/04/2016 dans toutes les zones
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Bonjour je recherche un skript pour l'end hcf genre un trou d'eau 3x3 qui tp dans le monde normal merci de m'avoir lu est envoyer vos skript :)1 point
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:) [spoiler=Code] on rightclick with a paper: open chest with 1 row named "&9[&6Rebelle&9]" to player format slot 0 of player with iron ingot named "&9&lCRebelle" with lore "Pour passez rebelle" to run [make console execute command ""] command /passerebelle <player>: executables by: console trigger: if arg 1 is set: make console execute command "manuadd %arg-1% Rebelle" message "&9Ti viens de passez Rebelle !" to arg-11 point
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on rightclick on a player: if clicked player has a light green dye named "&aBooster" with lore "&aClic droit pour desactiver" in his inventory: player is holding a light green dye named "&aBooster" with lore "&aClic droit pour desactiver" push clicked player in front of at speed 2 push clicked player upward at speed 2 send "&aTu as été propulsé par %player%" to clicked player send "&aTu as propulsé %clicked player%" to player stop else if clicked player has a gray dye named "Booster desactive" with lore "&aClic droit pour activer" in his inventory: player is holding a light green dye named "&aBooster" with lore "&aClic droit pour desactiver" send "&4Ce joueur a desactive le booster" to player stop else if player is holding a gray dye named "Booster desactive" with lore "&aClic droit pour activer": send "&4Ton booster n'est pas active" to player stop on leftclick: if player is holding a light green dye: player is holding a light green dye named "&aBooster" with lore "&aClic droit pour desactiver" remove all light green dye from the player wait 1 tick give player a gray dye named "Booster desactive" with lore "&aClic droit pour activer" send "&aTu as desactive ton booster" to player stop if player is holding a gray dye: player is holding a gray dye named "Booster desactive" with lore "&aClic droit pour activer" remove all gray dye from the player send "&aTu as active ton booster" to player wait 1 tick give player a light green dye named "&aBooster" with lore "&aClic droit pour desactiver" stop1 point
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comme ceci ?? on join: give a clock named "&6&l&nExplorateur" with lore "&4&l&k a&r&1&n&lCe téléporter au jeu est simple avec l'explorateur&r&4&l&k a" on drop a clock: cancel event1 point
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Bonjour, Oui c'est possible, quelques recherche serait sympas avant de créer un poste ;) https://skunity.com/search?search=Register+Furnace+Recipe Si je tes aidé pense a déposer un "j'aime" et passe ton poste en résolu.1 point
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Merci beaucoup de ta réponse. C'est ce qu'il me fallait pour faire le skript. Et merci pour l'aide sur le skript. Cordialement.1 point
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Bonjour, Voilà c'est corrigé, le code ci-dessous supprime le drop de la cobblestone. Code: on break of stone: cancel event delete event-block chance of 50%: drop 3 clay named "Bouts de pierres" chance of 50%: drop 2 clay named "Bouts de pierres" Si je tes aidé hésite pas à déposer un "j'aime" et à passer ton poste en résolu.1 point
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Voici le code rééditer: on join: if folder "plugins/Coins" doesn't exists: create folder "plugins/Coins" wait 1 seconds if file "plugins/Coins/%player%.yml" doesn't exist: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "0" command /ddse: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" message "%{_coins}%" on quit: if folder "plugins/Coins" doesn't exists: create folder "plugins/Coins" wait 1 seconds if file "plugins/Coins/%player%.yml" doesn't exist: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "0" command /exempleadd: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" set {_coins} to {_coins} parsed as number add 1 to {_coins} set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{_coins}%" message "%{_coins}%" command /exempleremove: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" set {_coins} to {_coins} parsed as number remove 1 from {_coins} set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{_coins}%" message "%{_coins}%" Cordialement, Elkios_1 point
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Pour les bases de données, c'est ici : https://skript-mc.fr/forum/threads/base-de-donn%C3%A9e-mysql-enregistrement-de-variable-tutoriel-complet.3478/ PS: je vais rééditer mon code pour les fichiers YML. Cordialement, Elkios_1 point
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Je viens de voir que tu ne veux plus utiliser les variables mais vu que j'ai quand même fais ce que tu m'as demander hier, voici: on join: if folder "plugins/Coins" doesn't exists: create folder "plugins/Coins" wait 1 seconds if {coins.%player%.coin} is not set: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "0" else: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{coins.%player%.coin}%" command /ddse: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" message "%{_coins}%" on quit: if folder "plugins/Coins" doesn't exists: create folder "plugins/Coins" wait 1 seconds if {coins.%player%.coin} is not set: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "0" else: set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{coins.%player%.coin}%" command /exempleadd: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" set {_coins} to {_coins} parsed as number add 1 to {_coins} set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{_coins}%" message "%{_coins}%" command /exempleremove: trigger: set {_coins} to yaml value "%player%.Coins" from file "../../Coins/%player%.yml" set {_coins} to {_coins} parsed as number remove 1 from {_coins} set yaml value "%player%.Coins" from file "../../Coins/%player%.yml" to "%{_coins}%" message "%{_coins}%" Cordialement, Elkios_1 point
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Bonjour, Je viens de tester Vault et la fonction économie de Skript ne fonctionne pas sans un plugin d'économie (essentials/iconomy/etc), tu à donc un plugin d'économie trouve le quel c'est ^^ Sinon tu peut créer un fichier yaml, mais c'est dommage d'en re créer alors qu'il existe déjà ...1 point
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/gamerule logAdminCommands off C'est pas ça que tu veux désactiver? Le fait qu'on voit EN JEU les LOGS des commandes ADMINS ?1 point
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OMG merci master j'étais fatigué. j'édit. on damage: if damage cause is void: message "tonmessage" to victim broadcast "tonmessage" teleport victim to {warp} make victim execute command "/commande" command /setpitchout: trigger: set {warp} to location of player1 point
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