le probleme c'est qu'il me dit qu'il y a trop de tabs mais je ne vois pas pourquoi ....
options:
prefix: &b[&6HydraPearl&b]
command /hydraPearl <text> [<text>]:
trigger:
if arg 1 is "join":
if {hydraPearl.join} is true:
if {hydraPearl.cours} is true:
set {hydraPearl.join} to false
teleport player to {hydraPearl.lobby}
add 1 to {hydraPearl.nombre}
set {hydraPearl::%{hydraPearl.nombre}%} to "%player%"
add 1 to {hydraPearl.commence}
broadcast "{@prefix} %player% viens de rejoindre le jeux ! %{hydraPearl.nombre}% /10 "
if {hydraPearl.commence} = 2:
broadcast "{@prefix} Le jeux commence dans 10 seconds !"
wait 5 seconds
broadcast "{@prefix} Le jeux commence dans 5 seconds !"
wait 1 seconds
broadcast "{@prefix} Le jeux commence dans 4 seconds !"
wait 1 seconds
broadcast "{@prefix} Le jeux commence dans 3 seconds !"
wait 1 seconds
broadcast "{@prefix} Le jeux commence dans 2 seconds !"
wait 1 seconds
broadcast "{@prefix} Le jeux commence dans 1 seconds !"
wait 1 seconds
broadcast "{@prefix} Le jeux commence !"
wait 1 seconds
set {hydraPearl.cours} to false
delete {hydraPearl.nombre}
loop 10 times:
add 1 to {hydraPearl.nombre}
teleport {hydraPearl::%{hydraPearl.nombre}%} to {hydraPearl.spawn.%{hydraPearl.nombre}%}
make console execute "/give HydraPearl %{hydraPearl::%{hydraPearl.nombre}%}%"
make console execute "/clear %{hydraPearl::%{hydraPearl.nombre}%}%"
else:
send "{@prefix} &aLa partit a deja commencer !"
else:
send "{@prefix} &aTu et deja dans la partit !"
if arg 1 is "setlobby":
if player has permission "HydraPearl.*":
set {hydraPearl.lobby} to location of player
if arg 1 is "setspawn":
if arg 2 is "1":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "2":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "3":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "4":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "5":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "6":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "7":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "8":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "9":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
if arg 2 is "10":
set {hydraPearl.spawn.%arg 2%} to location of player
send "{@prefix} Tu viens de set le spawn Numero: %arg 2%"
on respawn:
if {hydraPearl.join} is false:
if {hydraPearl.cours} is false:
remove 1 from {hydraPearl.commence}
set {hydraPearl.join} to true
if {hydraPearl.commence} = 1:
delete {hydraPearl.commence}
delete {hydraPearl::*}
delete {hydraPearl.nombre}
loop all players:
if loop-player's world is "Event1":
teleport loop-player to {spawn}
broadcast ""
broadcast ""
broadcast "{@prefix} %loop-player% Viens de gagner l'hydraPearl"
broadcast ""
broadcast ""
set {hydraPearl.cours} to true
on join:
set {hydraPearl.join} to true
on quit:
if {hydraPearl.join} is false:
if {hydraPearl.cours} is false:
remove 1 from {hydraPearl.commence}
set {hydraPearl.join} to true
if {hydraPearl.commence} = 1:
delete {hydraPearl.commence}
delete {hydraPearl::*}
delete {hydraPearl.nombre}
loop all players:
if loop-player's world is "Event1":
teleport loop-player to {spawn}
broadcast ""
broadcast ""
broadcast "{@prefix} %loop-player% Viens de gagner l'hydraPearl"
broadcast ""
broadcast ""
set {hydraPearl.cours} to true
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Question
Yghore
Bonjour voici le code:
le probleme c'est qu'il me dit qu'il y a trop de tabs mais je ne vois pas pourquoi ....
options: prefix: &b[&6HydraPearl&b] command /hydraPearl <text> [<text>]: trigger: if arg 1 is "join": if {hydraPearl.join} is true: if {hydraPearl.cours} is true: set {hydraPearl.join} to false teleport player to {hydraPearl.lobby} add 1 to {hydraPearl.nombre} set {hydraPearl::%{hydraPearl.nombre}%} to "%player%" add 1 to {hydraPearl.commence} broadcast "{@prefix} %player% viens de rejoindre le jeux ! %{hydraPearl.nombre}% /10 " if {hydraPearl.commence} = 2: broadcast "{@prefix} Le jeux commence dans 10 seconds !" wait 5 seconds broadcast "{@prefix} Le jeux commence dans 5 seconds !" wait 1 seconds broadcast "{@prefix} Le jeux commence dans 4 seconds !" wait 1 seconds broadcast "{@prefix} Le jeux commence dans 3 seconds !" wait 1 seconds broadcast "{@prefix} Le jeux commence dans 2 seconds !" wait 1 seconds broadcast "{@prefix} Le jeux commence dans 1 seconds !" wait 1 seconds broadcast "{@prefix} Le jeux commence !" wait 1 seconds set {hydraPearl.cours} to false delete {hydraPearl.nombre} loop 10 times: add 1 to {hydraPearl.nombre} teleport {hydraPearl::%{hydraPearl.nombre}%} to {hydraPearl.spawn.%{hydraPearl.nombre}%} make console execute "/give HydraPearl %{hydraPearl::%{hydraPearl.nombre}%}%" make console execute "/clear %{hydraPearl::%{hydraPearl.nombre}%}%" else: send "{@prefix} &aLa partit a deja commencer !" else: send "{@prefix} &aTu et deja dans la partit !" if arg 1 is "setlobby": if player has permission "HydraPearl.*": set {hydraPearl.lobby} to location of player if arg 1 is "setspawn": if arg 2 is "1": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "2": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "3": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "4": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "5": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "6": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "7": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "8": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "9": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" if arg 2 is "10": set {hydraPearl.spawn.%arg 2%} to location of player send "{@prefix} Tu viens de set le spawn Numero: %arg 2%" on respawn: if {hydraPearl.join} is false: if {hydraPearl.cours} is false: remove 1 from {hydraPearl.commence} set {hydraPearl.join} to true if {hydraPearl.commence} = 1: delete {hydraPearl.commence} delete {hydraPearl::*} delete {hydraPearl.nombre} loop all players: if loop-player's world is "Event1": teleport loop-player to {spawn} broadcast "" broadcast "" broadcast "{@prefix} %loop-player% Viens de gagner l'hydraPearl" broadcast "" broadcast "" set {hydraPearl.cours} to true on join: set {hydraPearl.join} to true on quit: if {hydraPearl.join} is false: if {hydraPearl.cours} is false: remove 1 from {hydraPearl.commence} set {hydraPearl.join} to true if {hydraPearl.commence} = 1: delete {hydraPearl.commence} delete {hydraPearl::*} delete {hydraPearl.nombre} loop all players: if loop-player's world is "Event1": teleport loop-player to {spawn} broadcast "" broadcast "" broadcast "{@prefix} %loop-player% Viens de gagner l'hydraPearl" broadcast "" broadcast "" set {hydraPearl.cours} to true4 réponses à cette question
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