Ce que j'ai fait en utilisant le code de Ghost:
-Système freeze, kill, entorse, nombre de kill.
Le reste est encore à faire.
(Si les any move font lag, reviens me voir)
on right click with clock:
loop all players:
if player is holding an clock named "&eInformations sur &b%loop-player%":
open chest with 6 rows named "&f> &bInformations" to player
wait 2 ticks
format slot 0 of player with stained glass pane named " " to be unstealable
format slot 1 of player with stained glass pane named " " to be unstealable
format slot 2 of player with stained glass pane named " " to be unstealable
format slot 3 of player with stained glass pane named " " to be unstealable
format slot 4 of player with loop-player's skull named "&e&l%loop-player%" to be unstealable
format slot 5 of player with stained glass pane named " " to be unstealable
format slot 6 of player with stained glass pane named " " to be unstealable
format slot 7 of player with stained glass pane named " " to be unstealable
format slot 8 of player with stained glass pane named " " to be unstealable
format slot 11 of player with ice named "&9&lFreeze %loop-player%" to close then run [make player execute command "/freeze %loop-player%"]
format slot 12 of player with bone named "&f&lKill %loop-player%" to close then run [make player execute command "/kill %loop-player%]
format slot 13 of player with iron sword named "&0&lKill : %{kill.%loop-player%}%" to be unstealable
format slot 14 of player with 166 named "&cEntorse" to close then run [make player execute command "/entorse %loop-player%"]
command /freeze <player>:
permission: mod
trigger:
if arg 1 is set:
message "&c%arg 1% à était freeze"
set {no.moove.%arg 1%} to true
on any move:
if {no.moove.%player%} is true:
cancel event
message "&cImpossible de bouger, tu es freeze"
else if {no.moove.%player%} is false:
delete {no.moove.%player%}
on connect:
set {kill.%player%} to 0
on disconnect:
delete {kill.%player%}
on death of player:
add 1 to {kill.%attacker%}
command /entorse <player>:
trigger:
if arg 1 is set:
apply slowness 1 to player for 15 seconds
message "&fTu a une entorse !" to arg 1
message "&f%arg 1% a reçu une entosce"
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