Bonjour, voilà en faite j'ai 2 skript qui fonctionne très bien seul soucis c'est que le skript de claim si dessous voici le code
Skript : dev35b
Version : 1.12.2
# ----------------------------------------------------------------------------------------------
options:
Max-Land: 30 # The max land default players can claim.
# Set to -1 for unlimited land claiming for default players)
Max-Land-VIP: 60 # The max land VIP's can claim. Requires permission node land.claim.vip
# Set to -1 for unlimited land claiming for VIP's)
Max-Land-OP: -1 # The max land staff can claim. Requires permission node land.claim.op
# Set to -1 for unlimited land claiming for staff)
World: monde # The world default players can claim.
spawn_region : spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/land"
# ----------------------------------------------------------------------------------------------
variables:
{landclaims.%player%} = 0
{claimedland.%player%} = 0
on join:
if {played.%player%} is not set:
set {played.%player%} to true
every 1 ticks in world "{@World}":
loop all players:
{chunk.%chunk at location of loop-player%} is not set:
{landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.":
send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
{landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}:
{chunk.%chunk at location of loop-player%} is not set:
{landnotify.%loop-player%} is not "&6» Ce terrain n'est pas claim.":
# send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
set {land.unclaim.%loop-player%} to true
{chunk.%chunk at location of loop-player%} is set:
send "&aLe terrain appartient à &e%{chunk.%chunk at location of loop-player%}%&a." to loop-player
set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%}
{landnotify.%loop-player%} is not set:
{chunk.%chunk at location of loop-player%} is not set:
send "&aLe terrain est libre." to loop-player
set {landnotify.%loop-player%} to "&6» Ce terrain n'est pas claim."
set {land.unclaim.%loop-player%} to true
on command "/land":
if "%region at player%" contains "{@spawn_region}":
cancel event
message "LandClaim &9> &7Impossible de claim cette region !"
on region enter:
wait 2 ticks
if "%region at player%" contains "{@spawn_region}":
set action bar of player to "&aCette zone est protégé !"
on exiting of region "spawn_survie":
set action bar of player to "&aCette zone n'est plus protégé !"
#startfold
command /land [<text>] [<offline player>]:
description: For all land related commands
usage: &c/land (claim, unclaim, add, remove)
trigger:
argument 1 is not set:
message "-----------------------------------------------------"
message "Nombre de terrain claim &9> &7%{claimedland.%player%}%"
message "-----------------------------------------------------"
#subfold @help
argument 1 is "help" or "h":
message "-----------------------------------------------------"
message "/land &9> &7Pour afficher le nombre de terrain claim"
message "/land list &9> &7Affiche la liste de vos claim"
message "/land claim &9> &7Pour claim un terrain"
message "/land unclaim &9> &7Pour unclaim un terrain"
message "/land info &9> &7Affiche les informations du terrain ou vous vous trouvez"
message "/land add <player> &9> &7Ajouter un joueur à votre claim"
message "/land remove <player> &9> &7Supprimer un joueur de votre claim"
message "/land teleport &9> &7Se teleporter à votre premier claim"
message "/land delhome &9> &7Supprimer votre home"
message "/land map &9> &7Affiche une mini-map"
if player has permission "land.bypass":
message "/land bypass &9> &7Accéder à tous les claims"
message "-----------------------------------------------------"
#subfold @stats
argument 1 is "info" or "i":
if {chunk.%chunk at location of player%} is set:
message "-----------------------------------------------------"
message "Propriétaire du terrain &9> &7 %{chunk.%chunk at location of player%}%"
message "Membre(s) autorisé &9> &7 %{land.%chunk at location of player%::*}%"
message "-----------------------------------------------------"
stop
message "&6Cette zone n'appartient actuellement à personne."
stop
#subfold @error
argument 1 is "error":
if player has permission "land.bypass":
message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'"
else:
message "&cUtilisation incorrect. Essayez '/land [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'"
message "&7 ()'s = Options, []'s = Requis."
stop
#subfold @claim
argument 1 is "claim" or "c":
if {chunk.%chunk at location of player%} is set:
message "&cCette zone est déjà claim."
stop
if {@Max-Land} is -1:
add name of player to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%} to name of player
set {chunk.%chunk at location of player%.%player%} to true
message "&6Vous possédez maintenant cette terre."
add 1 to {claimedland.%player%}
log "%player% dans le monde %world% en %player's location%" to "LandClaim/Claim.log"
if {home.%player%} is not set:
set {home.%player%} to location of the player
stop
else:
if {@Max-Land} is 0:
if player has permission "land.claim.vip" or "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-VIP} -1:
if player has permission "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-OP} -1:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
if {claimedland.%player%} is greater than {@Max-Land} -1:
if player has permission "land.claim.vip" or "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-VIP} -1:
if player has permission "land.claim.op":
if {claimedland.%player%} is greater than {@Max-Land-OP} -1:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
else:
message "&cVous avez atteint votre limite de claim."
stop
add name of player to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%} to name of player
set {chunk.%chunk at location of player%.%player%} to true
set {loc.chunks::%chunk at location of player%} to location of player
set {loc.chunks.%player%::%chunk at location of player%} to location of player
message "&6Vous êtes maintenant propriétaire de cette zone."
add 1 to {claimedland.%player%}
log "%player% avec %world% at %player's location%" to "LandClaim/Claim.log"
if {home.%player%} is not set:
set {home.%player%} to location of the player
stop
stop
#subfold @unclaim
argument 1 is "unclaim" or "u":
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim."
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is not true:
message "&cVous ne possédez pas cette terre."
stop
else:
if {bypassland.%player%} is true:
remove 1 from {claimedland.%{chunk.%chunk at location of player%}%}
clear {land.%chunk at location of player%::*}
clear {chunk.%chunk at location of player%}
delete {loc.chunks::%chunk at location of player%}
message "&6Vous avez unclaim cette terre."
stop
message "&cVous ne possédez pas cette terre."
message "&cLe terrain appartient à %{chunk.%chunk at location of player%}%"
else:
if {chunk.%chunk at location of player%} is name of player:
remove 1 from {claimedland.%{chunk.%chunk at location of player%}%}
clear {land.%chunk at location of player%::*}
clear {chunk.%chunk at location of player%}
delete {loc.chunks::%chunk at location of player%}
message "&6Vous avez unclaim cette terre."
if {home.%player%} is set:
delete {home.%player%}
stop
# subfold @add
argument 1 is "add":
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim"
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is true:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
message "&6%name of argument 2% peut maintenant construire sur cette terre."
stop
else:
message "&cVous ne possédez pas cette terre."
stop
if {played.%argument 2%} is not set:
message "&cCe joueur n'existe pas."
stop
if {chunk.%chunk at location of player%} is argument 2:
message "&cVous ne pouvez pas vous ajouter à votre propre terre."
stop
set {_playersearch} to 0
loop 10000 times:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add 1 to {_playersearch}
if {_playersearch} is 10000:
message "&6%name of argument 2% peut maintenant construire sur cette terre."
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
stop
#subfold @remove
argument 1 is "remove" or "r":
if argument 2 is not set:
make player execute command "&cland error"
stop
if {chunk.%chunk at location of player%} is not set:
message "&cCe terrain n'est pas claim."
stop
if {chunk.%chunk at location of player%} is not name of player:
if {bypassland.%player%} is not true:
message "&cVous ne possédez pas cette terre."
stop
else:
if {bypassland.%player%} is true:
if {land.%chunk at location of player%::%{_playersearch}%} is argument 2:
message "&cCe joueur est déjà membre de cette terre."
stop
else:
add "%name of argument 2%" to {land.%chunk at location of player%::*}
set {chunk.%chunk at location of player%.%argument 2%} to true
message "&6%name of argument 2% peut maintenant construire sur cette terre."
stop
if {played.%argument 2%} is not set:
message "&cCe joueur n'existe pas."
stop
if {chunk.%chunk at location of player%} is argument 2:
message "&cVous ne pouvez pas vous retirer de votre propre terre."
stop
loop {land.%chunk at location of player%::*}:
if loop-value is argument 2:
clear {chunk.%chunk at location of player%.%argument 2%}
delete {land.%chunk at location of player%::%loop-index%}
exit loop
clear {chunk.%chunk at location of player%.%argument 2%}
message "&6%name of argument 2% ne peut plus construire sur cette terre."
stop
#subfold @bypass
argument 1 is "bypass":
player has permission "land.bypass":
if {bypassland.%player%} is true:
clear {bypassland.%player%}
message "&6Vous ne pouvez plus accéder à toutes les terres."
stop
set {bypassland.%player%} to true
message "&6Vous avez maintenant accés à toutes les terres claim."
stop
message "&cVous n'avez pas la permission d'utiliser cette commande."
stop
#subfold @list
argument 1 is "list" or "l":
argument 2 is not set:
loop {loc.chunks.%player%::*}:
set {_loc} to {loc.chunks.%player%::%loop-index%}
set {_chunk} to chunk at location of {_loc}
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_count} is not set:
set {_count} to 0
add 1 to {_count}
{chunk.name.%{_chunk}%} is not set:
set {chunk.name.%{_chunk}%} to "%{_count}%"
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_chunk.name} is not set:
set {_chunk.name} to "&cNot Named"
send "&a%{_count}% ------ %{_chunk}% ------ %{_chunk.name}%" to player
stop
argument 2 is set:
loop {loc.chunks.%argument 2%::*}:
set {_loc} to loop-value
set {_chunk} to chunk at location of {_loc}
set {_chunk.name} to {chunk.name.%{_chunk}%}
{_count} is not set:
set {_count} to 0
{_chunk.name} is not set:
set {_chunk.name} to "&cNot Named"
{chunk.%{_chunk}%.%player%} is true:
add 1 to {_count}
send "&a%{_count}%----->%{_chunk}%---->%{_chunk.name}%" to player
stop
#subfold @map
argument 1 is "map" or "m":
message "------------ [ Mini Map ] ------------"
set {_mapX} to 11
set {_mapY} to 6
set {_m} to ""
loop 13 times:
loop 23 times:
set {_x} to {_mapX} * 16
set {_y} to {_mapY} * 16
set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player
if {loc.chunks::%{_chunk2}%} isn't set:
set {_result} to ""
else:
set {_result} to {loc.chunks::%{_chunk2}%}
# Position du joueur sur la mini-map
if {_chunk2} is chunk at player:
set {_m} to "%{_m}%&2█"
# Claim du joueur
else if {_result} is {loc.chunks.%player%::%{_chunk2}%}:
set {_m} to "%{_m}%&a█"
else if {_result} is "":
set {_m} to "%{_m}%&7█"
else:
set {_m} to "%{_m}%&c█"
add -1 to {_mapX}
message "%{_m}%" to player
set {_m} to ""
add -1 to {_mapY}
set {_mapX} to 11
set {_n} to "N"
set {_s} to "S"
set {_e} to "E"
set {_w} to "W"
if facing of player is north:
set {_n} to "&4N&6"
else if facing of player is south:
set {_s} to "&4S&6"
else if facing of player is west:
set {_w} to "&4W&6"
else if facing of player is east:
set {_e} to "&4E&6"
message " "
message "&a█&7 &aVos claim &2█&7 &2Vous &c█&7 &cAutre joueur &6\%{_n}%/"
message "&7█ Zone Libre &6%{_w}%+%{_e}%"
message " &6/%{_s}%\"
#subfold @tp
argument 1 is "teleport" or "tp":
if {home.%player%} is set:
teleport player to {home.%player%}
send "&aTéléportation réussie !" to player
stop
else:
send "&cAucun home, vous devez claim au moins une fois !"
stop
#subfold @delhomeclaim
argument 1 is "delhome" or "dh":
if {home.%player%} is set:
delete {home.%player%}
send "&cVotre home a été supprimé."
stop
else:
send "&cAucun home, vous devez claim au moins une fois !"
stop
#endfold
on quit:
if {bypassland.%player%} is true:
clear {bypassland.%player%}
on place:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on break:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on right click:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of block%} is set:
if {chunk.%chunk at location of block%.%player%} is true:
stop
message "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c."
cancel event
on right click on horse:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cTu ne peux pas monter cet animal!" to event-player
cancel event
stop trigger
on place of tnt:
if {bypassland.%player%} is true:
stop
loop blocks in radius 10 of block:
if {chunk.%chunk at location of loop-block%} is set:
if {chunk.%chunk at location of loop-block%.%player%} is true:
exit loop
else:
cancel event
message "&cVous ne pouvez pas utiliser d'explosifs ici."
stop
on explode:
entity is creeper
loop blocks in radius 10 of entity:
if {chunk.live.%chunk at location of loop-block%} is set:
cancel event
set {_safe} to true
{_safe} is set:
create safe explosion of force 3 at event-location
on damage of a entity:
victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame
attacker is a player
victim is a cow:
attacker's tool is a empty bucket
stop
if {bypassland.%attacker%} is true:
stop
loop blocks in radius 3 of victim:
if {chunk.%chunk at location of loop-block%} is set:
if {chunk.%chunk at location of loop-block%.%attacker%} is true:
stop
send "&cTu ne peux pas tuer ce &7%victim% &c!" to attacker
cancel event
stop
on break glass:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player
cancel event
stop trigger
on right click on lead:
if {bypassland.%player%} is true:
stop
if {chunk.%chunk at location of event-player%} is set:
{chunk.%chunk at location of event-player%} is not event-player:
{chunk.%chunk at location of event-player%.%event-player%} is set:
stop
send "&cCe terrain appartient à &7%{chunk.%chunk at location of block%}%&c." to event-player
cancel event
stop trigger
on enderman pickup:
if {chunk.live.%chunk at location of block%} is set:
cancel event
Et j'ai le skript hammeur :
options:
GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !"
NNerr: "&cNombres négatifs non-autorisés !"
command /hammeur [<text>] [<number>] [<player>]:
permission: hammeur.give
trigger:
if arg 1 is "give":
if arg-2 > 0:
give arg-2 of iron pickaxe of efficiency 6 and unbreaking 4 and fortune 3 named "&c[&6Hammeur&c]" to arg-3
send {@GHamMSG}
else:
send {@NNerr}
on break:
if name of player's tool is "&c[&6Hammeur&c]":
set {_1.%player%} to location of event-block
set {_2.%player%} to location of event-block
if player's pitch is between -50 and 50:
add 1 to y-coord of {_1.%player%}
subtract 1 from y-coord of {_2.%player%}
if player's horizontal facing is west or east:
add 1 to z-coord of {_1.%player%}
subtract 1 from z-coord of {_2.%player%}
loop blocks within {_1.%player%} to {_2.%player%}:
id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65
break loop-block with player's tool
if player's tool is enchanted with fortune 1:
chance of 3%:
drop 1 diamond at loop-block
else if player's tool is enchanted with fortune 2:
chance of 2%:
drop 2 diamond at loop-block
else if player's tool is enchanted with fortune 3:
chance of 3%:
drop 3 diamond at loop-block
else if player's tool is enchanted with fortune 4:
chance of 3%:
drop 4 diamond at loop-block
else if player's tool is enchanted with fortune 5:
chance of 3%:
drop 5 diamond at loop-block
else if player's horizontal facing is north or south:
add 1 to x-coord of {_1.%player%}
subtract 1 from x-coord of {_2.%player%}
loop blocks within {_1.%player%} to {_2.%player%}:
id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65
break loop-block with player's tool
if player's tool is enchanted with fortune 1:
chance of 3%:
drop 1 diamond at loop-block
else if player's tool is enchanted with fortune 2:
chance of 3%:
drop 2 diamond at loop-block
else if player's tool is enchanted with fortune 3:
chance of 3%:
drop 3 diamond at loop-block
else if player's tool is enchanted with fortune 4:
chance of 3%:
drop 4 diamond at loop-block
else if player's tool is enchanted with fortune 5:
chance of 3%:
drop 5 diamond at loop-block
else:
add 1 to x-coord of {_1.%player%}
add 1 to z-coord of {_1.%player%}
subtract 1 from x-coord of {_2.%player%}
subtract 1 from z-coord of {_2.%player%}
loop blocks within {_1.%player%} to {_2.%player%}:
id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 87 or 0 or 89 or 17 or 5 or 80 or 65
break loop-block with player's tool
if player's tool is enchanted with fortune 1:
chance of 3%:
drop 1 diamond at loop-block
else if player's tool is enchanted with fortune 2:
chance of 3%:
drop 2 diamond at loop-block
else if player's tool is enchanted with fortune 3:
chance of 3%:
drop 3 diamond at loop-block
else if player's tool is enchanted with fortune 4:
chance of 3%:
drop 4 diamond at loop-block
else if player's tool is enchanted with fortune 5:
chance of 3%:
drop 5 diamond at loop-block
Mon problème c'est que avec le hammeur on peut casser dans un claim si on est pas add dedans alors que avec quelque chose autre que le hammeur on peut pas. Comment bloquer ceci ?
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Question
MaxDu56YT
Bonjour, voilà en faite j'ai 2 skript qui fonctionne très bien seul soucis c'est que le skript de claim si dessous voici le code
Skript : dev35b
Version : 1.12.2
Et j'ai le skript hammeur :
Mon problème c'est que avec le hammeur on peut casser dans un claim si on est pas add dedans alors que avec quelque chose autre que le hammeur on peut pas. Comment bloquer ceci ?
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