J'ai télécharger le skript de 6moon de "HikaBrain" j'ai eu des erreurs sur les note. j'ai donc retiré les ligne ou il avais les erreurs mais ce n'est pas sa le problème, le problème est que quand je fait /mlgrush tousvas bien se me tp , 3, 2, 1 puis sa me mes un message bizarre (voir screenshot)
Voici le skript:
options:
PermissionMessage: &cTu n'as pas le droit d'executer cette commande !
SetSpawn: &7Tu as set le Spawn aux coordonnés suivantes
BlocInterdit: &cTu ne peux pas interagir ce bloc !
CoucheMinimal: 142 # Coordonée Y minimal où le joueur sera téléporté à son spawn !
HikaBrain: &3HikaBrain &f>>
JoinPartie: &3%player% &7a rejoint la partie ! &f(&e%size of {game.player::*}%&f/&62&f)
QuitPartie: &3%player% &7a quitté la partie ! &f(&e%size of {game.player::*}%&f/&62&f)
LeavePartie: &cTu as quitté la partie !
CompteARebourd3: &bDébut de la partie dans &33 secondes &b!
CompteARebourd23: &33 secondes !
CompteARebourd2: &bDébut de la partie dans &32 secondes &b!
CompteARebourd22: &32 secondes !
CompteARebourd1: &bDébut de la partie dans &31 seconde &b!
CompteARebourd21: &31 seconde !
DébutDeLaPartie: &7La partie commence !
EstTombé: %player% &fest tombé(e)
AétéTué: %player% &fa été tué par
PointPourBleu: %player% &fa marqué ! (&6%{game.pointbleu}% &fpoints)
PointPourRouge: %player% &fa marqué ! (&6%{game.pointrouge}% &fpoints)
Déconnexion: &fDéconnexion du joueur &6%player% &f!
Victoire: %player% &fa gagné la partie !
# - Spawn - #
on any move:
if {game.start} is true:
if {game.%player%} is true:
if {game.dontmove} is true:
if {game.team.%player%} is "bleu":
teleport player at {game.spawnbleu}
if {game.team.%player%} is "rouge":
teleport player at {game.spawnrouge}
# - Reset les Stats en cas de Bug - #
command /resetmlgrush:
trigger:
delete {game.start}
loop {game.player::*}:
delete {game.%loop-value%}
clear {game.team.%loop-value%}
clear {game.player::*}
set {game.pointrouge} to 0
set {game.pointbleu} to 0
delete {game.dontmove}
stop
# - Commande Admin - #
command /mlgrushadm [<text>] [<text>]:
permission: mlgrush.adm
permission message: {@PermissionMessage}
trigger:
if arg 1 is "set":
if arg 2 is "spawnrouge":
set {game.spawnrouge} to player's location
send "{@HikaBrain} {@SetSpawn}: &6%{game.spawnrouge}%"
stop
if arg 2 is "spawnbleu":
set {game.spawnbleu} to player's location
send "{@HikaBrain} {@SetSpawn}: &6%{game.spawnbleu}%"
stop
# - Commande Joueur - #
command /mlgrush:
aliases: hikabrain
trigger:
if {game.start} isn't set:
if {game.start} isn't set:
if {game.%player%} isn't set:
if size of {game.player::*} isn't greater than 2:
add player to {game.player::*}
set {game.%player%} to true
send "{@HikaBrain} {@JoinPartie}" to {game.player::*}
if size of {game.player::*} is equal to 2:
set {game.start} to true
send "{@HikaBrain} {@CompteARebourd3}" to {game.player::*}
wait 1 second
if size of {game.player::*} is equal to 2:
send "{@HikaBrain} {@CompteARebourd2}" to {game.player::*}
wait 1 second
if size of {game.player::*} is equal to 2:
send "{@HikaBrain} {@CompteARebourd1}" to {game.player::*}
wait 1 second
if size of {game.player::*} is equal to 2:
clear {game.player::*}'s inventory
equip {game.player::1} with all leather armour named "&bÉquipement"
equip {game.player::2} with all leather armour named "&cÉquipement"
dye {game.player::1}'s helmet blue
dye {game.player::1}'s chestplate blue
dye {game.player::1}'s leggings blue
dye {game.player::1}'s boots blue
dye {game.player::2}'s helmet red
dye {game.player::2}'s chestplate red
dye {game.player::2}'s leggings red
dye {game.player::2}'s boots red
set slot 0 of {game.player::1} to iron sword of unbreaking 3 named "&bEpée"
set slot 0 of {game.player::2} to iron sword of unbreaking 3 named "&cEpée"
set slot 1 of {game.player::1} to iron pickaxe of unbreaking 3, efficiency 3 named "&bPioche"
set slot 1 of {game.player::2} to iron pickaxe of unbreaking 3, efficiency 3 named "&cPioche"
set slot 2 of {game.player::1} to 64 golden apple named "&bPomme d'Or"
set slot 2 of {game.player::2} to 64 golden apple named "&cPomme d'Or"
loop 10 times:
give 64 sand stone:2 named "&bSandStone" to {game.player::1}
loop 10 times:
give 64 sand stone:2 named "&cSandStone" to {game.player::2}
apply regeneration 2 to {game.player::1} for 999999 seconds
apply regeneration 2 to {game.player::2} for 999999 seconds
set {game.team.%{game.player::1}%} to "bleu"
set {game.team.%{game.player::2}%} to "rouge"
set {game.player::*}'s gamemode to survival
teleport {game.player::1} at {game.spawnbleu}
teleport {game.player::2} at {game.spawnrouge}
set {game.dontmove} to true
send "{@HikaBrain} {@DébutDeLaPartie}" to {game.player::*}
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd23}"
send {game.player::*} title "{@CompteARebourd23}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd22}"
send {game.player::*} title "{@CompteARebourd22}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd21}"
send {game.player::*} title "{@CompteARebourd21}" with subtitle " " for 1 second
wait a second
delete {game.dontmove}
stop
else:
send "{@HikaBrain} {@LeavePartie}" to player
remove player from {game.player::*}
send "{@HikaBrain} {@QuitPartie}" to {game.player::*}
delete {game.%player%}
# - Si un joueur quitte la partie - #
on quit:
if {game.start} is true:
if {game.%player%} is true:
if {game.team.%player%} is "bleu":
# send "{@HikaBrain} &c{@Victoire}" to {game.player::*}
send "{@HikaBrain} {@Déconnexion}" to {game.player::*}
if {game.team.%player%} is "rouge":
# send "{@HikaBrain} &b{@Victoire}" to {game.player::*}
send "{@HikaBrain} {@Déconnexion}" to {game.player::*}
clear {game.player::*}'s inventory
set {game.player::*}'s gamemode to spectator
loop {game.player::*}:
delete {game.%loop-value%}
clear {game.team.%loop-value%}
loop {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}
loop {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
wait a second
set {game.player::*}'s gamemode to survival
make {game.player::*} execute command "/hub"
delete {game.start}
clear {game.player::*}
set {game.pointrouge} to 0
set {game.pointbleu} to 0
delete {game.dontmove}
stop
# - Message dans le chat - #
on chat:
if {game.start} is true:
if {game.%player%} is true:
if {game.team.%player%} is "bleu":
cancel event
broadcast "{@HikaBrain} &b%player%&f: %message%"
if {game.team.%player%} is "rouge":
cancel event
broadcast "{@HikaBrain} &c%player%&f: %message%"
# - Plaçage de bloc - #
on place:
if {game.start} is true:
if {game.%player%} is true:
if block is sand stone:2:
add location of block to {%{mlgrushblockplacé.%player%}%.blocs::*}
set {%{mlgrushblockplacé.ignore.%player%}%.loc::%location of event-block%} to true
stop
else:
cancel event
send "{@HikaBrain} {@BlocInterdit}" to player
# - Cassage de bloc - #
on break:
if {game.start} is true:
if {game.%player%} is true:
if block is sand stone:2:
cancel event
add location of block to {%player%.blocscassé::*}
add type of block to {%player%.blocscassé.type::*}
set {%{mlgrushbase}%.ignore.loc::%location of event-block%} to true
set block to air
else:
cancel event
send "{@HikaBrain} {@BlocInterdit}" to player
# - Lorsque le joueur tombe - #
on any move:
if {game.start} is true:
if y-coordinate of player is less than {@CoucheMinimal}:
if {game.%player%} is true:
if {game.team.%player%} is "bleu":
teleport player at {game.spawnbleu}
send "{@HikaBrain} &b{@EstTombé}" to {game.player::*}
wait 2 ticks
heal the player
if {game.team.%player%} is "rouge":
teleport player at {game.spawnrouge}
send "{@HikaBrain} &c{@EstTombé}" to {game.player::*}
wait 2 ticks
heal the player
# - Respawn du joueur - #
on respawn:
if {game.team.%player%} is "bleu":
teleport player at {game.spawnbleu}
equip player with all leather armour named "&bÉquipement"
dye player's helmet blue
dye player's chestplate blue
dye player's leggings blue
dye player's boots blue
set slot 0 of player to iron sword of unbreaking 3 named "&bEpée"
set slot 1 of player to iron pickaxe of unbreaking 3, efficiency 3 named "&bPioche"
set slot 2 of player to 64 golden apple named "&bPomme d'Or"
loop 10 times:
give 64 sand stone:2 named "&bSandStone" to player
if {game.team.%player%} is "rouge":
teleport player at {game.spawnrouge}
equip player with all leather armour named "&cÉquipement"
dye player's helmet red
dye player's chestplate red
dye player's leggings red
dye player's boots red
set slot 0 of player to iron sword of unbreaking 3 named "&cEpée"
set slot 1 of player to iron pickaxe of unbreaking 3, efficiency 3 named "&cPioche"
set slot 2 of player to 64 golden apple named "&cPomme d'Or"
loop 10 times:
give 64 sand stone:2 named "&cSandStone" to player
# - Mort du Joueur - #
on death of player:
if {game.start} is true:
if {game.%victim%} is true:
clear drops
set death message to ""
if {game.team.%victim%} is "bleu":
if attacker isn't a player:
send "{@HikaBrain} &b{@EstTombé}" to {game.player::*}
else:
send "{@HikaBrain} &b{@AétéTué} &c%attacker%" to {game.player::*}
if {game.team.%victim%} is "rouge":
if attacker isn't a player:
send "{@HikaBrain} &c{@EstTombé}" to {game.player::*}
else:
send "{@HikaBrain} &c{@AétéTué} &b%attacker%" to {game.player::*}
# - Lorsque l'on marche sur la laine - #
on walk on blue wool:
if {game.start} is true:
if {game.%player%} is true:
if {game.team.%player%} is "rouge":
add 1 to {game.pointrouge}
send "{@HikaBrain} &c{@PointPourRouge}" to {game.player::*}
if {game.pointrouge} is smaller than 5:
set {game.dontmove} to true
loop {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}
loop {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}
clear {game.player::*}'s inventory
equip {game.player::1} with all leather armour named "&bÉquipement"
equip {game.player::2} with all leather armour named "&cÉquipement"
dye {game.player::1}'s helmet blue
dye {game.player::1}'s chestplate blue
dye {game.player::1}'s leggings blue
dye {game.player::1}'s boots blue
dye {game.player::2}'s helmet red
dye {game.player::2}'s chestplate red
dye {game.player::2}'s leggings red
dye {game.player::2}'s boots red
set slot 0 of {game.player::1} to iron sword of unbreaking 3 named "&bEpée"
set slot 0 of {game.player::2} to iron sword of unbreaking 3 named "&cEpée"
set slot 1 of {game.player::1} to iron pickaxe of unbreaking 3, efficiency 3 named "&bPioche"
set slot 1 of {game.player::2} to iron pickaxe of unbreaking 3, efficiency 3 named "&cPioche"
set slot 2 of {game.player::1} to 64 golden apple named "&bPomme d'Or"
set slot 2 of {game.player::2} to 64 golden apple named "&cPomme d'Or"
loop 10 times:
give 64 sand stone:2 named "&bSandStone" to {game.player::1}
loop 10 times:
give 64 sand stone:2 named "&cSandStone" to {game.player::2}
teleport {game.player::1} at {game.spawnbleu}
teleport {game.player::2} at {game.spawnrouge}
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd23}"
send {game.player::*} title "{@CompteARebourd23}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd22}"
send {game.player::*} title "{@CompteARebourd22}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd21}"
send {game.player::*} title "{@CompteARebourd21}" with subtitle " " for 1 second
wait a second
delete {game.dontmove}
stop
if {game.pointrouge} is equal to 5:
send "{@HikaBrain} &c{@Victoire}" to {game.player::*}
clear {game.player::*}'s inventory
set {game.player::*}'s gamemode to spectator
loop {game.player::*}:
delete {game.%loop-value%}
clear {game.team.%loop-value%}
loop {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}
loop {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
wait a second
set {game.player::*}'s gamemode to survival
make {game.player::*} execute command "/hub"
delete {game.start}
clear {game.player::*}
set {game.pointrouge} to 0
set {game.pointbleu} to 0
delete {game.dontmove}
stop
on walk on red wool:
if {game.start} is true:
if {game.%player%} is true:
if {game.team.%player%} is "bleu":
add 1 to {game.pointbleu}
send "{@HikaBrain} &b{@PointPourBleu}" to {game.player::*}
if {game.pointbleu} is smaller than 5:
set {game.dontmove} to true
loop {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}
loop {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
clear {game.player::*}'s inventory
equip {game.player::1} with all leather armour named "&bÉquipement"
equip {game.player::2} with all leather armour named "&cÉquipement"
dye {game.player::1}'s helmet blue
dye {game.player::1}'s chestplate blue
dye {game.player::1}'s leggings blue
dye {game.player::1}'s boots blue
dye {game.player::2}'s helmet red
dye {game.player::2}'s chestplate red
dye {game.player::2}'s leggings red
dye {game.player::2}'s boots red
set slot 0 of {game.player::1} to iron sword of unbreaking 3 named "&bEpée"
set slot 0 of {game.player::2} to iron sword of unbreaking 3 named "&cEpée"
set slot 1 of {game.player::1} to iron pickaxe of unbreaking 3, efficiency 3 named "&bPioche"
set slot 1 of {game.player::2} to iron pickaxe of unbreaking 3, efficiency 3 named "&cPioche"
set slot 2 of {game.player::1} to 64 golden apple named "&bPomme d'Or"
set slot 2 of {game.player::2} to 64 golden apple named "&cPomme d'Or"
loop 10 times:
give 64 sand stone:2 named "&bSandStone" to {game.player::1}
loop 10 times:
give 64 sand stone:2 named "&cSandStone" to {game.player::2}
teleport {game.player::1} at {game.spawnbleu}
teleport {game.player::2} at {game.spawnrouge}
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd23}"
send {game.player::*} title "{@CompteARebourd23}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd22}"
send {game.player::*} title "{@CompteARebourd22}" with subtitle " " for 1 second
wait a second
set action bar of {game.player::*} to "{@HikaBrain} {@CompteARebourd21}"
send {game.player::*} title "{@CompteARebourd21}" with subtitle " " for 1 second
wait a second
delete {game.dontmove}
stop
if {game.pointbleu} is equal to 5:
send "{@HikaBrain} &b{@Victoire}" to {game.player::*}
clear {game.player::*}'s inventory
set {game.player::*}'s gamemode to spectator
loop {game.player::*}:
delete {game.%loop-value%}
clear {game.team.%loop-value%}
loop {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::1}%}%.blocs::*}
loop {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}:
set {_loc} to loop-value
set block at {_loc} to air
delete {%{mlgrushblockplacé.%{game.player::2}%}%.blocs::*}
wait a second
set {game.player::*}'s gamemode to survival
make {game.player::*} execute command "/hub"
delete {game.start}
clear {game.player::*}
set {game.pointrouge} to 0
set {game.pointbleu} to 0
delete {game.dontmove}
stop
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Question
LeCraftDeOuf.
Bonjour Ou Bonsoir :)
Je fait appelle a vous skripteur et skripteuse !
J'ai télécharger le skript de 6moon de "HikaBrain" j'ai eu des erreurs sur les note. j'ai donc retiré les ligne ou il avais les erreurs mais ce n'est pas sa le problème, le problème est que quand je fait /mlgrush tousvas bien se me tp , 3, 2, 1 puis sa me mes un message bizarre (voir screenshot)
Voici le skript:
cordialement !
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