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Affichage des résultats pour les étiquettes 'cooldown'.
7 résultats trouvés
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Version de Minecraft : 1.16.4 Version de Skript : 2.5.3 Type du skript : Sauvegarde cooldown Description du script : Bonjour à tous, j'ai fais plusieurs skript de ce genre et il faut impérativement qu'il y ai un cooldown, sauf que mon serveur redem tout les matins et du coup ca me reset les cooldown on m'as dit de rajouter cette ligne : cooldown storage: {salairehab::%player%} mais ca ne fonctionne pas pouvez vous m'aider s'il vous plais ? command /salairehabitué: permission: salaire.habitué permission message: &cTu n'as pas la permission ! cooldown: 10080 minute cooldown storage: {salairehab::%player%} cooldown message: &aTu devras attendre %remaining time% pour avoir ton prochain salaire. trigger: execute console command "eco give %player% 250"
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Version de Minecraft : 1.12.2 Type du skript : kit bouffe Description du script : command /kit [<text>]: permission: kit.bouffe trigger: if arg 1 is not set: send "Liste des kits:" send "- bouffe" else: send "[Erreur] Ce n'est pas un kit valide !" if arg 1 is "bouffe": give 32 cooked porkchop to player send "[&eInfo] Tu as bien reçu ton kit !" Merci de votre aide
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Bonjour, Je viens à vous car j'ai actuellement besoin de votre aide. Je rencontre un soucis, j'aimerais trouver un skript qui fait que quand on exécute la commande "/dailykey", la commande "/crate key %player% PastaBox" s'execute. avec un cooldown de 24h sur la commande /dailyKey. J'ai cherché sur internet et rien ne va, aucun skript fonctionne … Merci d'avance, Sizushy.
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Bonjour à tous, et bonne année 2019 ! J'aimerai savoir si ce serait possible de faire un Skript pouvant être relié au plugin Factions. (MassiveCraft, LegacyFactions, SavageFactions) [...] Versions du jeu 1.6.4 à 1.12.2 ! Un plugin assaut, les ennemis sans avoir déclaré un assaut ne peuvent pas pvp les ennemis dans leurs claims : /assaut <Faction> (Pour assaut la faction ennemie) /assaut join <Faction> (Pour proposer une aide à une des deux Factions dans l'assaut) /assaut accept <Faction> (Pour accepter l'aide de la faction qui s'est proposé à l'aider) Sans avoir fait la commande /assaut, les ennemis ne peuvent pas lancer des projectiles Plugin/Moddé dans les claims de l'autre territoire ennemi sans avoir fait /assaut, le projectile n'est pas lancé, un message d'erreur s'affiche. Il faudrait aussi un cooldown entre chaque Assauts et une limite de projectile par Assauts ! /f colony <Faction> (Pour coloniser une Faction, si la Faction accepte la Colonisation, (cooldown 1semaine) Elle pourra bénéficier d'une taxe, si la Faction Colonisatrice met une taxe, avec un message) /f colony tax <Faction> (Pour ajouter une taxe à une faction) Un statut du faction en fonction du niveau : Composé de 3 Parties, La conquête spatiale, l'Argent (PIB) et le Missile Anti-Mattière, La conquête spatiale et le Missile Anti-Mattière apporteront 16 Niveaux et seront indiqué en dessous de la barre de niveau, par exemple : === Nom du Faction ::::::::::: Niveau "X" Conquête Spatiale ✔ Possède Anti-Mattière ✔ === L'argent quant à lui, aura plusieurs valeurs, Si la somme de tous les membres (tous les grades) de la Faction est inférieure à 50.000$ du PIB (Produit Interieur Brut), il sera indiqué comme : < 50.000K === PIB -> Apport en Niveau < 50.000$ PIB -> 1 Niveau < 100.000$ PIB -> 3 Niveaux < 250.000$ PIB -> 4 Niveaux < 500.000$ PIB -> 5 Niveaux < 1.000.000$ PIB -> 8 Niveaux < 5.000.000$ PIB -> 14 Niveaux Il sera noté toujours en dessous du niveau comme "< (X)$ PIB" Et relié à [Contenu masqué] Oui, je suis effectivement très demandeur, certains vont rire en pensant à une référence dans ma demande (Chutteuh) , mais je détaille au maximum ma demande ! Je remercie la patience de ceux qui auront le courage de Skripter tout ça ! Je vous souhaite une bonne journée ?
- 5 réponses
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Bonjour, Version de MC / sk 1.7.10 cauldron Je souhaiterai un skript de cooldown sur un block , je m'explique: Quand on fait un click droit sur ce block : (id:237:11) ça nous give un stick, mais je veux qu'il y ai un délai de 5 secondes entre chaques récoltes En gros: Je recolte, si jessaye d'en re recolter mais que je n'ai pas attendu 5 secondes ça ne marchera pas une fois les 5 secondes attendues, ça nous envoie un message: Tu peux re recolter et la si on click ça marchera Voila, j'espere que vous m'aurez compris x) MERCI BEAUCOUP a ceux qui m'aideront !!
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Bonjour, Version de mc / skript 1.7.10 cauldron Je souhaiterai un skript de cooldown bien précis, je m'explique Dans mon spawn , il y a un panneau pour aller un map dont la premiere ligne et [TP] je veux que quand les joueurs meurs , il doivent attendre 2 minutes avant de pouvoir re clicker sur le panneau , en gros d'aller en map je veux aussi que quand on déco on doit quand meme attendre les deux minutes , en gros pas bypass en déconnectant, MERCI BEAUCOUP , si vous avez pas compris un truc envoyez moi un message merci !
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Salut , j'ai un gros problème avec mon système de kits enfait genre tout fonctionne sauf un le kit construction vip+ (niveau 3) enfait j'ai exactement le meme code pour le 1 et le 2 j'ai juste modifié certains truc , je vous explique mon kit a un coldown qui normalement du 2 heure mais je l'ai reduit a 2 heures pour vip+ mais le bleme c'est que il me donne jamais les items il me met toujours le message que moi j'ai mis quand il faut attendre et le truc c'est que je comprend pas pourquoi vu que c'est exactement le meme code que le kit construction vip et basique juste que les {cktlvl2.%UUID of player%} le 2 est remplacer par un 3 voila mon code et si quelqu'un peut m'aider je le remercie options: Kt: &3Kits &6>> command /kit: trigger: open chest with 3 rows named "&3Kits &6>> &bMenu des kits" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] command /open_basickitgui: trigger: open chest with 6 rows named "&bKit BASIQUE" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 36 of player with grass named "&b&lKit construction basique" to close then run [make player execute command "/kitlvl1construct"] command /open_vipkitgui: trigger: open chest with 6 rows named "&bKit &eVIP" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_bigvipconstruct"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 36 of player with sand named "&b&lKit construction &e&lvip" to close then run [make player execute command "/kitlvl2construct"] command /open_vip+kitgui: trigger: open chest with 6 rows named "&bKits &e&lVIP&5&l+" to player wait 2 ticks format slot 0 of player with shiny gray glass pane named " " to be unstealable format slot 1 of player with shiny gray glass pane named " " to be unstealable format slot 2 of player with shiny gray glass pane named " " to be unstealable format slot 3 of player with shiny gray glass pane named " " to be unstealable format slot 4 of player with shiny gray glass pane named " " to be unstealable format slot 5 of player with shiny gray glass pane named " " to be unstealable format slot 6 of player with shiny gray glass pane named " " to be unstealable format slot 7 of player with shiny gray glass pane named " " to be unstealable format slot 8 of player with shiny gray glass pane named " " to be unstealable format slot 9 of player with shiny gray glass pane named " " to be unstealable format slot 17 of player with shiny gray glass pane named " " to be unstealable format slot 18 of player with shiny gray glass pane named " " to be unstealable format slot 19 of player with shiny gray glass pane named " " to be unstealable format slot 20 of player with shiny gray glass pane named " " to be unstealable format slot 21 of player with shiny gray glass pane named " " to be unstealable format slot 22 of player with shiny gray glass pane named " " to be unstealable format slot 23 of player with shiny gray glass pane named " " to be unstealable format slot 24 of player with shiny gray glass pane named " " to be unstealable format slot 25 of player with shiny gray glass pane named " " to be unstealable format slot 26 of player with shiny gray glass pane named " " to be unstealable format slot 11 of player with iron chestplate named "&fKits BASIQUE" to run [make player execute command "/open_basickitgui"] format slot 13 of player with diamond chestplate named "&fKits &eVIP" to run [make player execute command "/open_vipkitgui"] format slot 15 of player with shiny diamond chestplate named "&fKits &e&lVIP&5&l+" to run [make player execute command "/open_vip+kitgui"] format slot 49 of player with shiny fence named "&c&lRetour" to run [make player execute command "/kit"] format slot 36 of player with obsidian named "&b&lKit construction &e&lvip&5&l+" to close then run [make player execute command "/open_bigvipconstruct"] command /kitlvl1construct: aliases: cktlvl1 trigger: if {cktlvl1.%UUID of player%} is not set: set {cktlvl1.%UUID of player%} to 1 if {cktlvl1.%UUID of player%} is 1: give 8 oak wood to player give 4 obsidian to player give 12 grass to player give 8 sand to player give 4 glass to player give 4 bookshelf to player send "{@Kt} &b&lKit construction basique reçu !" set {cktlvl1.%UUID of player%} to 2 wait 10 seconds set {cktlvl1.%UUID of player%} to 1 stop trigger if {cktlvl1.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 1 heure !" to player stop trigger command /kitlvl2construct: aliases: cktlvl2 trigger: if {cktlvl2.%UUID of player%} is not set: set {cktlvl2.%UUID of player%} to 1 if {cktlvl2.%UUID of player%} is 1: give 16 oak wood to player give 8 obsidian to player give 24 grass to player give 16 sand to player give 8 glass to player give 6 bookshelf to player send "{@Kt} &b&lKit construction &e&lvip &b&lreçu !" set {cktlvl2.%UUID of player%} to 2 wait 15 seconds set {cktlvl2.%UUID of player%} to 1 stop trigger if {cktlvl2.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 1 heure 30 !" to player stop trigger command /open_bigvipconstruct: aliases: cktlvl3 trigger: if {cktlvl3.%UUID of player%} is not set: set {cktlvl3.%UUID of player%} to 1 if {cktlvl3.%UUID of player%} is 1: give 32 oak wood to player give 16 obsidian to player give 48 grass to player give 32 sand to player give 16 glass to player give 8 bookshelf to player message "{@Kt} &b&lKit construction &e&lvip&5&l+ &b&lreçu" set {cktlvl3.%UUID of player%} to 2 wait 10 seconds set {cktlvl3.%UUID of player%} to 1 stop trigger if {cktlvl3.%UUID of player%} is 2: message "{@Kt} &4Erreur : &c&lMerci de patitenté 2 heures !" to player stop trigger