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WarKay YT

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  1. Version de Minecraft : 1.19.2 Version de Skript : 2.6.4 Addons utilisés: skript-gui Type du skript : skript de spawners gui Description du script : Bien le bonsoir, j'ai verifié mainte et mainte fois mon code et RAS, mais pourtant il ne s'execute pas, quand je le reload, aucune erreur ne s'affiche. Je ne comprends pas. Merci de m'aider au plus vite. Voici mon code. Cdlt, Laws. options: perm.m: &c[Erreur] Vous n'avez pas le droit d'executer cette commande ! usage: &cUtilisation correcte: /spawners <joueur> #____________________________________________________________________________________________________________________________________________________________________________________________________________________________ command /spawners <player>: permission: admin.use permission message: {@perm.m} usage: {@usage} trigger: if arg 1 is set: if arg 1 is player: if arg 1 is online: set {aze} to arg 1 create a new gui with virtual chest inventory named " &bSpawners" with 5 rows with shape "---------", "-A.B.C.D-", "E.F.G.H.I" and "-J.-.-.-." and "---------": make gui slot "-" with blue stained glass pane named "&0." make gui slot "." with light blue stained glass pane named "&0." if {poseoup.creeper.%UUID of {aze}%} is not set: make gui slot "A" with creeper spawn egg named "&aCreeper": set {spawner.creeper.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.creeper.%UUID of {aze}%} is true: make gui slot "A" with creeper spawn egg named "&aCreeper" with lore "&aVotre spawner est posé à: %{spawner_location_creeper.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de Creeper" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de creeper" if {poseoup.%UUID of {aze}%} is not set: make gui slot "B" with skeleton spawn egg named "&aSkeleton": set {spawner.skeleton.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "B" with skeleton spawn egg named "&aSkeleton" with lore "&aVotre spawner est posé à: %{spawner_location_skeleton.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de Skeleton" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de Skeleton" if {poseoup.%UUID of {aze}%} is not set: make gui slot "C" with spider spawn egg named "&aSpider": set {spawner.spider.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "C" with spider spawn egg named "&aSpider" with lore "&aVotre spawner est posé à: %{spawner_location_spider.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de Spider" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de Spider" if {poseoup.%UUID of {aze}%} is not set: make gui slot "D" with zombie spawn egg named "&Zombie": set {spawner.Zombie.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "D" with zombie spawn egg named "&aZombie" with lore "&aVotre spawner est posé à: %{spawner_location_zombie.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de Zombie" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de Skeleton" if {poseoup.%UUID of {aze}%} is not set: make gui slot "E" with slime spawn egg named "&aSlime": set {spawner.slime.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "E" with slime spawn egg named "&aSkeleton" with lore "&aVotre spawner est posé à: %{spawner_location_slime.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de Slime" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de Slime" if {poseoup.%UUID of {aze}%} is not set: make gui slot "F" with Ghast spawn egg named "&Ghast": set {spawner.ghast.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "F" with ghast spawn egg named "&aghast" with lore "&aVotre spawner est posé à: %{spawner_location_ghast.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de ghast" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de ghast" if {poseoup.%UUID of {aze}%} is not set: make gui slot "G" with enderman spawn egg named "&aenderman": set {spawner.enderman.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "G" with enderman spawn egg named "&aenderman" with lore "&aVotre spawner est posé à: %{spawner_location_enderman.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de enderman" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de enderman" if {poseoup.%UUID of {aze}%} is not set: make gui slot "H" with blaze spawn egg named "&ablaze": set {spawner.blaze.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "H" with blaze spawn egg named "&ablaze" with lore "&aVotre spawner est posé à: %{spawner_location_blaze.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de blaze" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de blaze" if {poseoup.%UUID of {aze}%} is not set: make gui slot "J" with witch spawn egg named "&awitch": set {spawner.witch.%UUID of {aze}%} to true open last created gui to {aze} send "%event-clicktype%" if {poseoup.%UUID of {aze}%} is true: make gui slot "J" with witch spawn egg named "&awitch" with lore "&aVotre spawner est posé à: %{spawner_location_witch.%UUID of {aze}%}%": if event-clicktype is right mouse button: send "Vous avez retiré le spawner de witch" set block at {loc.bb.%player%} to air open last created gui to {aze} delete {poseoup.%UUID of {aze}%} if event-clicktype is left mouse button: open last created gui to {aze} send "Vous avez déjà placé votre spawner de witch" on break: if {spawner.creeper.%UUID of player%} is true: set {poseoup.creeper.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_creeper.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.creeper.%UUID of player%} if {spawner.skeleton.%UUID of player%} is true: set {poseoup.skeleton.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_skeleton.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.skeleton.%UUID of player%} if {spawner.spider.%UUID of player%} is true: set {poseoup.spider.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_spider.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.spider.%UUID of player%} if {spawner.zombie.%UUID of player%} is true: set {poseoup.zombie.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_zombie.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.zombie.%UUID of player%} if {spawner.slime.%UUID of player%} is true: set {poseoup.slime.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_slime.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.slime.%UUID of player%} if {spawner.ghast.%UUID of player%} is true: set {poseoup.ghast.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_ghast.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.ghast.%UUID of player%} if {spawner.enderman.%UUID of player%} is true: set {poseoup.enderman.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_enderman.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.enderman.%UUID of player%} if {spawner.blaze.%UUID of player%} is true: set {poseoup.blaze.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_blaze.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.blaze.%UUID of player%} if {spawner.witch.%UUID of player%} is true: set {poseoup.witch.%UUID of player%} to true set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location set {spawner_location_witch.%UUID of player%} to "x: %{_x}% y: %{_y}% z: %{_z}%" wait 10 tick set {loc.bb.%player%} to event-block set block at event-block to spawner reset {spawner.witch.%UUID of player%} command /resetall: trigger: delete {poseoup.%UUID of player%} delete {spawner.creeper.%UUID of player%} wait 20 ticks send "%{poseoup.%UUID of player%}%" send "%{spawner.creeper.%UUID of player%}%"
  2. Version de Minecraft : 1.19.2 Version de Skript : 2.6.4 Addons : Skelett-2.0.9, SkRayFall-1.9.28, skript-gui-1.3, SkUtilities-0.9.2 Type du skript : Poser un spawner (pas de cochon) a un event-location Description du script : Hello ! Je cherche partout sur tous les forums depuis hier une moyen de réaliser ce que je veux faire mais impossible... J'EN PEUX PLUS. Donc mon Skript est un /spawners qui ouvre un GUI et lorsqu'on clique sur un spawner présent dans le GUI, il se ferme et lorsqu'on casse un block, il se fait remplacer par le spawner defini. Tout marche sauf la commande servant a faire spawn. Merci d'avance !
  3. J'avais utilisé TuSKe parce que Skript-GUI ne marchait pas ahah, mais problème reglé, ma version de java parait-il pourtant il était a jour... Louche...
  4. Version de Minecraft : 1.9 Version de Skript : 2.1.2 Addons utilisés: TusKe Hello ! Je reprends le dev skript, j'ai donc créé un serveur local + installé Skript + un addon. Quand j'essaye de créer un GUI, un message d'erreur s'affiche Voici mon code: @perm: "&cVous n'avez pas la permission d'utiliser cette commande..." command /spawners <player>: permission: admin.use permission message: {@perm} trigger: if arg 1 is set: if arg 1 is not "%player%": open virtual chest with 1 row named "test" to player format gui slot 0 of player with skull of arg 1 named "test" to do nothing
  5. Version de Minecraft : 1.12.2 Version de Skript : 2.6.6 Addons utilisés: Type du skript : Création de monde Description du script : Bonjour, j'ai créé un skript permettant de créer un monde, mais quand j'essaie de l'executer on me dit que la commande est inconnue, j'ai essayé de relancer mon serv, de deplacer le code dans un autre fichier, de reload le fichier .sk bien entendu, rien ne marche. Ci-joint, mon code. Merci d'avance. command /world <text> <text> <text>: permission: admin.use permission message: &cVous n'êtes pas autorisé a utiliser cette commande ! aliases: wld, wrld trigger: if arg 1 is set: if arg 1 is "create": if arg 2 is set: if arg 2 is "flat": if arg 3 is set: make player execute "/mv create %arg 3% normal -t flat message "&7[&aSuccès&7] Le monde &a%arg 3% &7a bien été créé" else: message "&7[&cErreur&7] Vous devez donner un nom au monde que vous souhaitez créer !" if arg 2 is "normal": make player execute "/mv create %arg 3% normal" message "&7[&aSuccès&7] Le monde &a%arg 3% &7a bien été créé" else: message "&7[&cErreur&7] Utilisation correcte: /World <create/delete> <flat/normal> " if arg 2 is "delete": make player execute "/mv delete %arg 3%" message "&7[&aSuccès&7] Le monde &a%arg 3% &7a bien été supprimé" else: message "&7[&cErreur&7] Utilisation correcte: /World <create/delete> <flat/normal>"
  6. Non, ca ne fonctionne pas mais j'ai trouvé une autre méthode donc je ne sais pas quoi faire au niveau du post
  7. c'est long a expliquer mais ça a son importance
  8. Version de Minecraft : 1.8.8 Version de Skript : 2.2 Addons utilisés: ? Type du skript Skript pour assigner une variable a des coordonnées Description du script : Bonjour, j'ai fait un skript pour que chaque minutes, une variable soit set a des coordonnées, mais je n'y arrive pas ... Merci de m'aider au plus vite . Voici le skript every minutes: make console execute "/mv import LESPLeeeF normal" set {spleef.spawn} to x:-14,6 y:32 z:32,3 Cdlt.
  9. Non, finalement j'ai trouvé ! Merci de m'avoir prêté un peu de ton temps
  10. Oui mais après ce sera valable dans tout les mondes : Monde Spleef ---> Spawn clear {compte}, ... Spawn ---> Monde Spleef clear {compte}, ... Je sais pas si tu comprends ?
  11. Version de Minecraft : 1.8.8 Version de Skript : 2.2 Type du skript : Skript de Spleef Description du script : Bonsoir Skript MC, je m'adresse a vous car j'ai besoin d'un skript, je ne trouve pas le moyen de detecter lorsqu'un joueur quitte un monde ... Il me faudrait un skript qui reset les variables "{attentedereponse.%player%} et {fileattente.%player%}" puis qui soustrait 1 a la variable "{nombrejoueurs}" . Merci de m'aider au plus vite. Cordialement, WarKay .
  12. Non, ça fait ça juste sur le site
  13. Version de Minecraft : 1.8.8 Version de Skript : 2.2 Type du skript : Changement de Gamemode ( aventure et spectateur ) Description du script : Bonjour, bonsoir, Je fais appel a la communauté Skript MC car il y a un problème a mon skript ( Changement de Gamemode ) . En gros j'ai fait la commandes /gamemode mais je l'ai transformée en /gm bref . J'ai fait Creatif et Survie tout c'est bien passé, j'ai CTRL+C CTRL+V pour faire aventure et spectateur mais la il a un bug, aucune des deux ne marche ... J'ai tout relu et ne trouve pas l'erreur donc merci de m'aider au plus vite . Cdlt . Voilà le Skript : command /gm [<text>] [<player>]: permission: mod.use permission message: Cette commande nous est inconnue ! trigger: if arg 1 is not set: if arg 2 is not set: message "&cVeuillez spécifier un mode de jeu !" else: message "&cVeuillez spécifier un mode de jeu !" if arg 1 is "1" or "creative": if arg 2 is not set: set player's gamemode to creative message "&7Vous êtes désormais en mode Créatif !" else: set arg 2's gamemode to creative if "%player%" = "%arg 2%": message "&7Vous êtes désormais en mode Créatif ." to player else: message "&7Vous êtes désormais en mode Créatif ." to arg 2 message "&7%arg 2% est désormais en mode Créatif ." to player if arg 1 is "0" or "survival": if arg 2 is not set: set player's gamemode to survival message "&7Vous êtes désormais en mode Survival !" else: set arg 2's gamemode to survival if "%player%" = "%arg 2%": message "&7Vous êtes désormais en mode Survie ." to player else: message "&7Vous êtes désormais en mode Survie ." to arg 2 message "&7%arg 2% est désormais en mode Survie ." to player if arg 1 is "2" or "adventure": if arg 2 is not set: set player's gamemode to adventure message "&7Vous êtes désormais en mode Aventure !" else: set arg 2's gamemode to adventure if "%player%" = "%arg 2%": message "&7Vous êtes désormais en mode Aventure ." to player else: message "&7Vous êtes désormais en mode Aventure ." to arg 2 message "&7%arg 2% est désormais en mode Aventure ." to player if arg 1 is "3" or "spectator": if arg 2 is not set: set player's gamemode to spectator message "&7Vous êtes désormais en mode Spectateur !" else: set arg 2's gamemode to spectator if "%player%" = "%arg 2%": message "&7Vous êtes désormais en mode Spectateur ." to player else: message "&7Vous êtes désormais en mode Spectateur ." to arg 2 message "&7%arg 2% est désormais en mode Spectateur ." to player
  14. WarKay YT

    Give à une liste de joueurs

    Je sais pas si ca marche mais essaye ca : on damage: if victim is monster: if attacker is player: loop all players: if {ta_party} contains "%loop-player%": give stone to loop-player [Le reste de ten code] [...] [...]
  15. WarKay YT

    Skript de plot

    Oui, des plot de 1000x1000
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