Salut, mon code est testé est vérifié !
Lache un like et suit moi parce que ça ma prit du temps :')
Merci et derien
every 9 minutes:
wait 50 seconds
loop all players:
display "&cUn clearlag sera effecté dans: &610 secondes&c !" on bossbar with 100 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &69 secondes&c !" on bossbar with 90 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &68 secondes&c !" on bossbar with 80 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &67 secondes&c !" on bossbar with 70 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &66 secondes&c !" on bossbar with 60 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &65 secondes&c !" on bossbar with 50 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &64 secondes&c !" on bossbar with 40 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &63 secondes&c !" on bossbar with 30 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &62 secondes&c !" on bossbar with 20 percent by 0.6 seconds for loop-player
wait 1 second
loop all players:
display "&cUn clearlag sera effecté dans: &61 secondes&c !" on bossbar with 10 percent by 0.6 seconds for loop-player
wait 1 second
set {_t} to 0
loop entities:
loop-entity's world is "world"
if loop-entity is a dropped item:
clear loop-entity
add 1 to {_t}
else if loop-entity is an arrow:
clear loop-entity
add 1 to {_t}
loop all players:
display "&cClearlag effectué ! &a(%{_t}% items retirés)." on bossbar with 0 percent by 3 seconds for loop-player