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Tout ce qui a été posté par Random
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Les numéros après tes commandes servent à empêcher les joueurs d'utiliser la commande ? Si oui, mets une permission pour la commande, ou bien mets un § devant (command /§test), ou fais exécuter la commande par la console en utilisant les arguments (execute console command "verif %player% %arg 1%) Avec ta protection, tente ce code: on rightclick with a 154: if player's tool is a 154 named "&4&lMenu": open chest with 3 rows named "&4&lMenu" to player wait a ticks format slot 1 of player with 373:8258 named "&bSpeed" to close then run [make player execute command "speedeuh789789"] format slot 0 of player with white stained glass pane named "&f-" to be unstealable format slot 2 of player with white stained glass pane named "&f-" to be unstealable format slot 3 of player with lava bucket named "&6Troll" to close then run [make player execute command "trollgui56741"] format slot 4 of player with white stained glass pane named "&f-" to be unstealable format slot 22 of player with milk bucket named "&fEnlever les effects" to close then run [make player execute command "effect %player% clear"] format slot 5 of player with book named "&cVérif" to close then run [make player execute command "verif46451561"] command /verif46451561: trigger: send "&cEcrivez le nom du joueur dans le chat " set {c.verif.%player%} to true on chat: {c.verif.%player%} is set: cancel event clear {c.verif.%player%} set {_p} to "%message%" parsed as offline player {_p} is online: execute player command "verif %{_p}%" else: send "&cLe joueur ""%{_p}%"" n'est pas reconnu ou est déconnecté."
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command /test: trigger: player's inventory can hold 1 bedrock: send "&aSlot dispo" else: send "&cAucun slot dispo"
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command /me [<text>]: trigger: arg 1 is set: broadcast "&5%player% %arg 1%" else: send "&cUtilisation: /me <action>"
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https://www.spigotmc.org/threads/give-an-item-to-the-second-hand-of-the-player.248652/
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Tente avec une variable {var} au lieu d'une temporaire {_var}
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T'as fait une petite faute de frappe à loop-player lors du message ^^
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Récupérez la valeur d'une expression
Random a répondu à un(e) question de WeBer_Le_Pecheur dans Inactifs
Pourquoi ne pas juste faire: command /testsk: trigger: set {player} to player every 10 seconds: broadcast "&c%{player}'s UUID% &7- &b%{player}% &7- &2%{player}'s money%" ? -
Essaye en mettant les aliases: Aliases: item = 5067 set {_a} to amount of item in {_p}'s inventory remove {_a} item from {_p}'s inventory
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Plusieurs choses: utilise plutôt les GUIs de l'addon TuSKe, ensuite sur ton screen y'a 30 % et dans ton code 10%, faut tenir compte duquel ? Sinon, tu peux set une variable au signe "%" et ensuite l'utiliser dans le message. set {_p} to "%" send "%{_p}%"
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Arrondis les coordonnées des deux positions avec un rounded
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Essaye de changer de version de skript, ou bien si tu as Umbaska enlève le
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while player is online: set {_l} to player's location wait 5 minutes {_l} is player's location: set {afk.%player%} to true Je me rappelle plus vraiment l'expression pour arrondir les coordonnées, mais cherche "rounded" sur skunity tu trouveras
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Tu peux set une variable {_location} à la position du joueur qui se fait voler, puis vérifier si la {_location} est toujours la même que sa position actuelle
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Je lui ai parlé hier soir, son problème est assez complexe... Le /PL en majuscule peut bien être bloqué avec skript, mais en minuscule, le /pl n'est pas bloqué
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T'as redémarré ton serveur ? Si oui, envoie ton TS en mp EDIT: Après entretien TS, le skript marche correctement. Après une petite modification, voici le code final: on join: {jetons.%player%} isn't set: set {jetons.%player%} to 0 command /jetons [<text>] [<offline player>] [<number>]: trigger: arg 1 is set: arg 1 is "info": arg 2 isn't set: send "&6Vous avez %{jetons.%player%}% jetons." else: {jetons.%arg 2%} is set: send "&6Le joueur %arg 2% a %{jetons.%arg 2%}% jetons." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else if arg 1 is "reset": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: {jetons.%arg 2%} is set: set {jetons.%arg 2%} to 0 send "&aVous avez réinitialisé les jetons de %arg 2%." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "give": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: add arg 3 to {jetons.%arg 2%} send "&6Vous avez donné %arg 3% jetons à %arg 2%." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "take": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: {jetons.%arg 2%} is set: arg 3 is bigger than {jetons.%arg 2%}: send "&cLe joueur %arg 2% n'a que %{jetons.%arg 2%}% jetons." else: remove arg 3 from {jetons.%arg 2%} send "&6Vous avez retiré %arg 3% jetons à %arg 2%." else: send "&cLe joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" command /boutique [<text>] [<player>] [<text>] [<integer>] [<text>] [<text>]: trigger: sender is a player: open chest with 1 rows named "&3Boutique" to player format gui slot 1, 3, 5 and 7 of player with red glass pane named " " to do nothing format gui slot 0 of player with diamond named "&cGrades" to close then run console command "boutique grades %player%" format gui slot 2 of player with mob spawner named "&eSpawners" to close then run console command "boutique spawners %player%" format gui slot 4 of player with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%player%}% jetons" to run player command "jetons info" format gui slot 6 of player with emerald block named "&3Money" to close then run console command "boutique money %player%" format gui slot 8 of player with gold chestplate named "&dKits" to close then run console command "boutique kits %player%" else: arg 1 is "grades": arg 3 isn't set: open chest with 1 rows named "&cGrades" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%arg 2%}% jetons" to run arg 2 command "jetons info" format gui slot 2 of arg 2 with iron ingot named "&aChevalier" with lore "&3Prix: 5 000 J" to run console command "boutique grades %arg 2% chevalier 5000" format gui slot 4 of arg 2 with diamond named "&3Legende" with lore "&3Prix: 10 000 J" to run console command "boutique grades %arg 2% legende 10000" format gui slot 6 of arg 2 with emerald named "&6Empereur" with lore "&3Prix: 15 000 J" to run console command "boutique grades %arg 2% empereur 15000" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le grade %arg 4%" to arg 2 execute console command "manuadd %arg 2% %arg 3% all" broadcast "&6Le joueur &3%arg 2% &6a acheté le grade &5%arg 3% !" close inventory of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "spawners": arg 3 isn't set: open chest with 1 rows named "&eSpawners" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with zombie spawn egg named "&eSpawner à Zombies" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Zombie 1500" format gui slot 2 of arg 2 with skeleton spawn egg named "&eSpawner à Skeletons" with lore "&3Prix: 1 500J" to run console command "boutique spawners %arg 2% Skeleton 1500" format gui slot 4 of arg 2 with spider spawn egg named "&eSpawner à Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Spider 1500" format gui slot 6 of arg 2 with cave spider spawn egg named "&eSpawner à Cave Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% CaveSpider 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: inventory of arg 2 can hold 1 bedrock: remove arg 4 from {jetons.%arg 2%} execute console command "ss give %arg 2% %arg 3%" send "&6Vous avez acheté un spawner à %arg 3%(s)." to arg 2 else: send "&cVous n'avez pas de place dans votre inventaire." to arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "money": arg 3 isn't set: open chest with 1 row named "&3Money" to arg 2 format gui slot 0, 1, 2, 3, 5, 6 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 4 of arg 2 with emerald block named "&3Acheter 10 000 $" with lore "&3Prix: 1 500 J" to run console command "boutique money %arg 2% lot 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté 10 000 $." to arg 2 add 10000 to balance of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "kits": arg 3 isn't set: open chest with 1 row named "&dKits" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with splash Health potion II item named "&6Kit Potions" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Potions 3500 essentials.kits.potions essentials.kit.potions" format gui slot 2 of arg 2 with ender pearl named "&aKit Découverte" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Decouverte 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 4 of arg 2 with tnt named "&5Kit Destruction" with lore "&3Prix: 3500 J" to run console command "boutique kits %arg 2% Destruction 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 6 of arg 2 with golden apple:0 named "&eKit Golden" with lore "&3Prix: 3 000 J" to run console command "boutique kits %arg 2% Golden 3000 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le Kit %arg 3%." to arg 2 execute console command "manuaddp %arg 2% %arg 5%" execute console command "manuaddp %arg 2% %arg 6%" else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2
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C'est pour ça que je t'ai dit de recopier le dernier code que j'ai posté, celui que tu as mis contient encore la fonction que j'ai supprimée. Mets celui-ci à la place: on join: {jetons.%player%} isn't set: set {jetons.%player%} to 0 command /jetons [<text>] [<offline player>] [<number>]: trigger: arg 1 is set: arg 1 is "info": arg 2 isn't set: send "&6Vous avez %{jetons.%player%}% jetons." else: {jetons.%arg 2%} is set: send "&6Le joueur %arg 2% a %{jetons.%arg 2%}% jetons." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else if arg 1 is "reset": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: {jetons.%arg 2%} is set: set {jetons.%arg 2%} to 0 send "&aVous avez réinitialisé les jetons de %arg 2%." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "give": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: add arg 3 to {jetons.%arg 2%} send "&6Vous avez donné %arg 3% jetons à %arg 2%." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "take": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: {jetons.%arg 2%} is set: arg 3 is bigger than {jetons.%arg 2%}: send "&cLe joueur %arg 2% n'a que %{jetons.%arg 2%}% jetons." else: remove arg 3 from {jetons.%arg 2%} send "&6Vous avez retiré %arg 3% jetons à %arg 2%." else: send "&cLe joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" command /boutique [<text>] [<player>] [<text>] [<integer>] [<text>] [<text>]: trigger: sender is a player: open chest with 1 rows named "&3Boutique" to player format gui slot 1, 3, 5 and 7 of player with red glass pane named " " to do nothing format gui slot 0 of player with diamond named "&cGrades" to close then run console command "boutique grades %player%" format gui slot 2 of player with mob spawner named "&eSpawners" to close then run console command "boutique spawners %player%" format gui slot 4 of player with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%player%}% jetons" to run player command "jetons info" format gui slot 6 of player with emerald block named "&3Money" to close then run console command "boutique money %player%" format gui slot 8 of player with gold chestplate named "&dKits" to close then run console command "boutique kits %player%" else: arg 1 is "grades": arg 3 isn't set: open chest with 1 rows named "&cGrades" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%arg 2%}% jetons" to run arg 2 command "jetons info" format gui slot 2 of arg 2 with iron ingot named "&aChevalier" with lore "&3Prix: 5 000 J" to run console command "boutique grades %arg 2% chevalier 5000" format gui slot 4 of arg 2 with diamond named "&3Legende" with lore "&3Prix: 10 000 J" to run console command "boutique grades %arg 2% legende 10000" format gui slot 6 of arg 2 with emerald named "&6Empereur" with lore "&3Prix: 15 000 J" to run console command "boutique grades %arg 2% empereur 15000" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le grade %arg 4%" to arg 2 broadcast "&6Le joueur &3%arg 2% &6a acheté le grade &5%arg 3% !" close inventory of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "spawners": arg 3 isn't set: open chest with 1 rows named "&eSpawners" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with zombie spawn egg named "&eSpawner à Zombies" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Zombie 1500" format gui slot 2 of arg 2 with skeleton spawn egg named "&eSpawner à Skeletons" with lore "&3Prix: 1 500J" to run console command "boutique spawners %arg 2% Skeleton 1500" format gui slot 4 of arg 2 with spider spawn egg named "&eSpawner à Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Spider 1500" format gui slot 6 of arg 2 with cave spider spawn egg named "&eSpawner à Cave Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% CaveSpider 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: inventory of arg 2 can hold 1 bedrock: remove arg 4 from {jetons.%arg 2%} execute console command "ss give %arg 2% %arg 3%" send "&6Vous avez acheté un spawner à %arg 3%(s)." to arg 2 else: send "&cVous n'avez pas de place dans votre inventaire." to arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "money": arg 3 isn't set: open chest with 1 row named "&3Money" to arg 2 format gui slot 0, 1, 2, 3, 5, 6 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 4 of arg 2 with emerald block named "&3Acheter 10 000 $" with lore "&3Prix: 1 500 J" to run console command "boutique money %arg 2% lot 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté 10 000 $." to arg 2 add 10000 to balance of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "kits": arg 3 isn't set: open chest with 1 row named "&dKits" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with splash Health potion II item named "&6Kit Potions" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Potions 3500 essentials.kits.potions essentials.kit.potions" format gui slot 2 of arg 2 with ender pearl named "&aKit Découverte" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Decouverte 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 4 of arg 2 with tnt named "&5Kit Destruction" with lore "&3Prix: 3500 J" to run console command "boutique kits %arg 2% Destruction 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 6 of arg 2 with golden apple:0 named "&eKit Golden" with lore "&3Prix: 3 000 J" to run console command "boutique kits %arg 2% Golden 3000 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le Kit %arg 3%." to arg 2 execute console command "manuaddp %arg 2% %arg 5%" execute console command "manuaddp %arg 2% %arg 6%" else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2
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Essaye de restart ton serveur EDIT: 1 000 ème message :p
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Essaye celle-ci http://www.mediafire.com/file/rth25i4a584o3iv/TuSKe%201.8.jar
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Quelle version de serveur ?
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C'est ce que je pensais pour les commandes, du coup le skript du dessus devrait fonctionner (Copie/colle le, je viens de le modifier) EDIT: Donne la perm jetons.admin aux staffs ^^
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@pimaxpvp Tu utilises quelles commandes pour ajouter des permissions ? Et quelles sont les perms des différents kits ? EDIT: Je te donne le code que j'ai fait, en attendant que tu me dises les commandes demandées ci-dessus on join: {jetons.%player%} isn't set: set {jetons.%player%} to 0 command /jetons [<text>] [<offline player>] [<number>]: trigger: arg 1 is set: arg 1 is "info": arg 2 isn't set: send "&6Vous avez %{jetons.%player%}% jetons." else: {jetons.%arg 2%} is set: send "&6Le joueur %arg 2% a %{jetons.%arg 2%}% jetons." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else if arg 1 is "reset": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: {jetons.%arg 2%} is set: set {jetons.%arg 2%} to 0 send "&aVous avez réinitialisé les jetons de %arg 2%." else: send "&6Le joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "give": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: add arg 3 to {jetons.%arg 2%} send "&6Vous avez donné %arg 3% jetons à %arg 2%." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else if arg 1 is "take": player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop arg 2 is set: arg 3 is set: {jetons.%arg 2%} is set: arg 3 is bigger than {jetons.%arg 2%}: send "&cLe joueur %arg 2% n'a que %{jetons.%arg 2%}% jetons." else: remove arg 3 from {jetons.%arg 2%} send "&6Vous avez retiré %arg 3% jetons à %arg 2%." else: send "&cLe joueur %arg 2% n'est pas reconnu ou n'a pas de jetons." else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" else: player doesn't have permission "jetons.admin": send "&cErreur: /jetons info [pseudo]" stop send "&cErreur: /jetons <info/give/take/reset> [pseudo] [montant]" command /boutique [<text>] [<player>] [<text>] [<integer>] [<text>] [<text>]: trigger: sender is a player: open chest with 1 rows named "&3Boutique" to player format gui slot 1, 3, 5 and 7 of player with red glass pane named " " to do nothing format gui slot 0 of player with diamond named "&cGrades" to close then run console command "boutique grades %player%" format gui slot 2 of player with mob spawner named "&eSpawners" to close then run console command "boutique spawners %player%" format gui slot 4 of player with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%player%}% jetons" to run player command "jetons info" format gui slot 6 of player with emerald block named "&3Money" to close then run console command "boutique money %player%" format gui slot 8 of player with gold chestplate named "&dKits" to close then run console command "boutique kits %player%" else: arg 1 is "grades": arg 3 isn't set: open chest with 1 rows named "&cGrades" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with gold ingot named "&5Jetons" with lore "&3Vous avez||&3%{jetons.%arg 2%}% jetons" to run arg 2 command "jetons info" format gui slot 2 of arg 2 with iron ingot named "&aChevalier" with lore "&3Prix: 5 000 J" to run console command "boutique grades %arg 2% chevalier 5000" format gui slot 4 of arg 2 with diamond named "&3Legende" with lore "&3Prix: 10 000 J" to run console command "boutique grades %arg 2% legende 10000" format gui slot 6 of arg 2 with emerald named "&6Empereur" with lore "&3Prix: 15 000 J" to run console command "boutique grades %arg 2% empereur 15000" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le grade %arg 4%" to arg 2 broadcast "&6Le joueur &3%arg 2% &6a acheté le grade &5%arg 3% !" close inventory of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "spawners": arg 3 isn't set: open chest with 1 rows named "&eSpawners" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with zombie spawn egg named "&eSpawner à Zombies" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Zombie 1500" format gui slot 2 of arg 2 with skeleton spawn egg named "&eSpawner à Skeletons" with lore "&3Prix: 1 500J" to run console command "boutique spawners %arg 2% Skeleton 1500" format gui slot 4 of arg 2 with spider spawn egg named "&eSpawner à Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% Spider 1500" format gui slot 6 of arg 2 with cave spider spawn egg named "&eSpawner à Cave Spiders" with lore "&3Prix: 1 500 J" to run console command "boutique spawners %arg 2% CaveSpider 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: inventory of arg 2 can hold 1 bedrock: remove arg 4 from {jetons.%arg 2%} execute console command "ss give %arg 2% %arg 3%" send "&6Vous avez acheté un spawner à %arg 3%(s)." to arg 2 else: send "&cVous n'avez pas de place dans votre inventaire." to arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "money": arg 3 isn't set: open chest with 1 row named "&3Money" to arg 2 format gui slot 0, 1, 2, 3, 5, 6 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 4 of arg 2 with emerald block named "&3Acheter 10 000 $" with lore "&3Prix: 1 500 J" to run console command "boutique money %arg 2% lot 1500" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté 10 000 $." to arg 2 add 10000 to balance of arg 2 else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 else if arg 1 is "kits": arg 3 isn't set: open chest with 1 row named "&dKits" to arg 2 format gui slot 1, 3, 5 and 7 of arg 2 with red glass pane named " " to do nothing format gui slot 0 of arg 2 with splash Health potion II item named "&6Kit Potions" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Potions 3500 essentials.kits.potions essentials.kit.potions" format gui slot 2 of arg 2 with ender pearl named "&aKit Découverte" with lore "&3Prix: 3 500 J" to run console command "boutique kits %arg 2% Decouverte 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 4 of arg 2 with tnt named "&5Kit Destruction" with lore "&3Prix: 3500 J" to run console command "boutique kits %arg 2% Destruction 3500 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 6 of arg 2 with golden apple:0 named "&eKit Golden" with lore "&3Prix: 3 000 J" to run console command "boutique kits %arg 2% Golden 3000 essentials.kits.decouverte essentials.kit.decouverte" format gui slot 8 of arg 2 with gray dye named "&cRetour" to close then run arg 2 command "boutique" else: {jetons.%arg 2%} is bigger than or equal to arg 4: remove arg 4 from {jetons.%arg 2%} send "&6Vous avez acheté le Kit %arg 3%." to arg 2 execute console command "manuaddp %arg 2% %arg 5%" execute console command "manuaddp %arg 2% %arg 6%" else: send "&cVous n'avez que %{jetons.%arg 2%}% jetons." to arg 2 Addons TuSKe + SkQuery requis + Plugin Vault requis
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"kimidu1609 300 messages à l’heure ou je vous ecris ce message. Road to 500 55% effectué" C'est typiquement le genre de messages qui me désolent... Il a le droit de demander un skript sans forcément vouloir apprendre le langage, ça fait pas de nous des "chiens" si on décide de lui faire. A part augmenter ton nombre de messages, ou créer une tension sur le topic, je vois pas l'utilité. Et critiquer son orthographe quand toi-même tu fais des fautes, c'est paradoxal non ? @pimaxpvp Ton serveur est premium ou cracké ?
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Sinon, tu vérifies que la somme à remove est inférieure ou égale à l'argent possédé par le joueur : command /coins <text> <number> <player>: aliases: c trigger: player has permission "give.coins": arg 1 is "give": add arg-2 to {coins.%UUID of arg-3%} send "&e[DeadCoins] &aVous avez donné &2%arg-2% &aCoins à &2&o%arg-3%" send "&e[DeadCoins] &aVous avez reçu &2%arg-2% &aCoins" to arg 3 else if arg 1 is "remove": arg 2 is bigger than {coins.%UUID of arg-3%}: send "&cLe joueur %arg 3% n'a que %{coins.%UUID of arg-3%}% Coins." else: remove arg-2 from {coins.%UUID of arg-3%} send "&e[DeadCoins] &4Vous avez retiré %arg-2% Coins à %arg-3%" send "&e[DeadCoins] &cVous avez été débité de &4%arg-2% &cCoins" to arg 3 else: send "&e[DeadCoins] &4Vous n'avez pas la permission d'utiliser cette commande" command /deadcoin: trigger: message "&e[DeadCoins] Vous avez &6%{coins.%UUID of player%}%&e Coins" command /deadcoinview <player>: trigger: if player have permission "view.coins": message "&e[DeadCoins] %arg 1% a %{coins.%UUID of arg-1%}% Coins" Le code de @noftaly est juste aussi ^^
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set {_player} to a random element out of {murder.players::*}
