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MrBboyIce

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  1. MrBboyIce

    Mini-boss

    Faut t-il un addons special?
  2. MrBboyIce

    Mini-boss

    Un grand merci, si je veut le faire dans le monde faction je l'ajoute comment a la config?
  3. MrBboyIce

    Mini-boss

    Non je sais pas utiliser
  4. MrBboyIce

    Mini-boss

    Version: 1.8 Nom: Boss Nom du monde: Faction Bonjour j'aimerai créer un boss custom sur mon serveur faction qui spawn tout les jours a 19h sur le monde faction a des coords précis Merci, Voila un des boss: /summon Skeleton ~ ~1 ~ {SkeletonType:1,CustomName:MortiBoss,CustomNameVisible:1,PersistenceRequired:0b,CanPickUpLoot:0b,Attributes:[{Name:"generic.maxHealth",Base:500},{Name:"generic.followRange",Base:25},{Name:"generic.knockbackResistance",Base:0.1f},{Name:"generic.attackDamage",Base:2}],Fire:1277951,Equipment:[{id:"minecraft:redstone_torch"},{tag:{ench:[{id:0,lvl:4}]},id:"minecraft:diamond_boots"},{tag:{ench:[{id:34,lvl:3}]},id:"minecraft:diamond_leggings"},{tag:{ench:[{id:0,lvl:4}]},id:"minecraft:diamond_chestplate"},{id:"minecraft:diamond_helmet",tag:{ench:[{id:0,lvl:4}]}}],ActiveEffects:[{Id:8,Amplifier:0,Duration:2147483647}]}
  5. MrBboyIce

    ChatNotif

    Il ne fonctionne plus en 1.11
  6. Apres avoir test le skript je me suis rendu compte de quelque trucs - Les spawners give au joueur sont des spawners a cochon - Et le but était que les joueur devait payer une somme d'argent. Quelqu'un peut rajouter sa? merci
  7. On dirait que sa marche, j'ai plus aucune erreur merci
  8. Bonjour, j'ai test le skript j'ai 2 erreurs: [ATTACH=full]4885[/ATTACH]
  9. Bonjour me revoilà. J'ai encore une grosse demande de skript pour vous :) Sujet: Un skript qui débloque l'achat de spawners dans un menu gui. Je vous explique plus loin dans la demande Version: 1.8.x Titre: Spawner Permission: Aucune Demande: Je vous explique tout en détail. J'aimerai créer un menu qui donne la possibilité d'acheter les spawners suivants dans un menu gui: - Vache,- Zombie, - Skeleton, - Golem de fer, Si un joueur n'a pas 250 heures de jeux les spawners de dans le menu sont change par des block invisible Si le joueur a 250 heures de jeux. les spawners suivants sont achetable: vache. Si le jouer a 500 heures de jeux. les spawners suivants sont achetable: Zombie et skeleton. Si le joueur a 1000 heures de jeux. les spawners suivants sont achetable: Golem de fer. Vous pouvez choir le prix d'achat des spawners, je sais les modifier. j’espère que j'ai oublie aucune information. Merci de votre aide les gars
  10. MrBboyIce

    Recompense 1.8

    Bonjour, Comme J'ai donc change le "... on quit: remove player from {list::*}" comme tu ma dits mais sa ne changent rien [spoiler=Voici la correction] options: prefix: &7[&cMortiria&7] command /recompense [<text>]: aliases: /rc trigger: if arg 1 is not set: open chest with 4 rows to player wait 3 ticks if {Commun%player%} is set: format slot 0 of player with {Commun%player%} of chest named "&7Ouvrir ses coffres Commun" to close then run [make player execute command "/recompense Commun"] else: format slot 0 of player with 0 chest named "&7Ouvrir ses coffres Commun" to close then run [make player execute command "/recompense Commun"] if {rare%player%} is set: format slot 9 of player with {rare%player%} of chest named "&6Ouvrir ses coffres rare" to close then run [make player execute command "/recompense rare"] else: format slot 9 of player with 0 chest named "&6Ouvrir ses coffres rare" to close then run [make player execute command "/recompense rare"] if {legendaire%player%} is set: format slot 18 of player with {legendaire%player%} of chest named "&5Ouvrir ses coffres legendaire" to close then run [make player execute command "/recompense legendaire"] else: format slot 18 of player with 0 chest named "&bOuvrir ses coffres legendaire" to close then run [make player execute command "/recompense legendaire"] set {totalchest.%player%} to {Commun%player%} + {rare%player%} + {legendaire%player%} format slot 27 of player with {totalchest.%player%} of eye of ender named "&aCoffres en attentes" to close then run [make player execute command "/recompense appercu"] format slot 35 of player with book named "&aInformations" to close then run [make player execute command "/recompense rec"] if arg 1 is "rec": wait 3 ticks open chest with 1 rows named "{@prefix}" to player format slot 2 of player with 1 book named "&7Commun" with lore "&7Tout les 3 heures" to close then run [make player execute command "/recompense"] format slot 4 of player with 1 book named "&6Rare" with lore "&7Tout les 5 heures" to close then run [make player execute command "/recompense"] format slot 6 of player with 1 book named "&5Legendaire" with lore "&7Tout les 10 heures" to close then run [make player execute command "/recompense"] if arg 1 is "appercu": wait 3 ticks open chest with 6 rows to player set {_slot} to 0 wait 3 ticks loop {Commun%player%} times: format slot {_slot} of player with chest named "&7Ouvrir" to close then run [make player execute command "/recompense §Commun"] add 1 to {_slot} loop {rare%player%} times: format slot {_slot} of player with chest named "&6Ouvrir" to close then run [make player execute command "/recompense §rare"] add 1 to {_slot} loop {legendaire%player%} times: format slot {_slot} of player with chest named "&5Ouvrir" to close then run [make player execute command "/recompense §legendaire"] add 1 to {_slot} if arg 1 is "§Commun": loop 1 times: wait 5 ticks set {random} to a random integer between 3 and 5 give {random} of gold ingot to player chance of 5/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert 1 coffre Commun" remove 1 from {Commun%player%} clear {random} if arg 1 is "§rare": loop 1 times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert 1 coffre rare" remove 1 from {rare%player%} clear {random} if arg 1 is "§legendaire": loop 1 times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: add 1 to {rare%player%} send "&6Vous venez de gagner un coffre rare" chance of 20/100: add 1 to {Commun%player%} send "&7Vous venez de gagner un coffre Commun" chance of 15/100: make player execute command "/privé 1" set action bar of player to "&5Vous avez ouvert 1 coffre légendaire" remove 1 from {legendaire%player%} clear {random} if arg 1 is "Commun": loop {Commun%player%} times: wait 5 ticks set {random} to a random integer between 3 and 5 give {random} of gold ingot to player chance of 5/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert %{Commun%player%}% coffre" set {Commun%player%} to 0 clear {random} if arg 1 is "rare": loop {rare%player%} times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: make player execute command "/prgive 1" set action bar of player to "&6Vous avez ouvert %{rare%player%}% coffre" set {rare%player%} to 0 clear {random} if arg 1 is "legendaire": loop {legendaire%player%} times: wait 5 ticks set {random} to a random integer between 15 and 20 give {random} of gold ingot to player chance of 10/100: add 1 to {rare%player%} send "&6Vous venez de gagner un coffre rare" chance of 20/100: add 1 to {Commun%player%} send "&7Vous venez de gagner un coffre Commun" chance of 15/100: make player execute command "/privé 1" set action bar of player to "&5Vous avez ouvert %{legendaire%player%}% coffre" set {legendaire%player%} to 0 clear {random} on first join: add player to {list::*} on join: remove player from {list::*} add player to {list::*} on quit: remove player from {list::*} every 3 hour: loop {list::*}: set {loop} to loop-value add 1 to {Commun%{loop}%} broadcast "&7[&bChest&7] Un coffre Commun vient d'être donné à tous" every 5 hour: loop {list::*}: set {loop} to loop-value add 1 to {rare%{loop}%} broadcast "&6[&bChest&6] Un coffre rare vient d'être donné à tous" every 10 hour: loop {list::*}: set {loop} to loop-value add 1 to {legendaire%{loop}%} broadcast "&5[&bChest&5] Un coffre légendaire vient d'être donné à tous" Cordialement
  11. MrBboyIce

    Recompense 1.8

    Bonjour tout le monde J'ai trouver un skript sur le forum qui consiste a donner tout les X temps un coffre de récompense au joueur. Le problème sur se skript est que même si le jouer est déconnecte il reçois quand même le coffre, qui veut dire si le joueur se connecte pas pendent 2 semaine il se retrouve avec 20000 coffre de recommence. Est t-il possible de me modifier se skript? Cordialement MrBboyIce, [spoiler=Skript en question.] options: prefix: &7[&cMortiria&7] command /recompense [<text>]: aliases: /rc trigger: if arg 1 is not set: open chest with 4 rows to player wait 3 ticks if {Commun%player%} is set: format slot 0 of player with {Commun%player%} of chest named "&7Ouvrir ses coffres Commun" to close then run [make player execute command "/recompense Commun"] else: format slot 0 of player with 0 chest named "&7Ouvrir ses coffres Commun" to close then run [make player execute command "/recompense Commun"] if {rare%player%} is set: format slot 9 of player with {rare%player%} of chest named "&6Ouvrir ses coffres rare" to close then run [make player execute command "/recompense rare"] else: format slot 9 of player with 0 chest named "&6Ouvrir ses coffres rare" to close then run [make player execute command "/recompense rare"] if {legendaire%player%} is set: format slot 18 of player with {legendaire%player%} of chest named "&5Ouvrir ses coffres legendaire" to close then run [make player execute command "/recompense legendaire"] else: format slot 18 of player with 0 chest named "&bOuvrir ses coffres legendaire" to close then run [make player execute command "/recompense legendaire"] set {totalchest.%player%} to {Commun%player%} + {rare%player%} + {legendaire%player%} format slot 27 of player with {totalchest.%player%} of eye of ender named "&aCoffres en attentes" to close then run [make player execute command "/recompense appercu"] format slot 35 of player with book named "&aInformations" to close then run [make player execute command "/recompense rec"] if arg 1 is "rec": wait 3 ticks open chest with 1 rows named "{@prefix}" to player format slot 2 of player with 1 book named "&7Commun" with lore "&7Tout les 3 heures" to close then run [make player execute command "/recompense"] format slot 4 of player with 1 book named "&6Rare" with lore "&7Tout les 5 heures" to close then run [make player execute command "/recompense"] format slot 6 of player with 1 book named "&5Legendaire" with lore "&7Tout les 10 heures" to close then run [make player execute command "/recompense"] if arg 1 is "appercu": wait 3 ticks open chest with 6 rows to player set {_slot} to 0 wait 3 ticks loop {Commun%player%} times: format slot {_slot} of player with chest named "&7Ouvrir" to close then run [make player execute command "/recompense §Commun"] add 1 to {_slot} loop {rare%player%} times: format slot {_slot} of player with chest named "&6Ouvrir" to close then run [make player execute command "/recompense §rare"] add 1 to {_slot} loop {legendaire%player%} times: format slot {_slot} of player with chest named "&5Ouvrir" to close then run [make player execute command "/recompense §legendaire"] add 1 to {_slot} if arg 1 is "§Commun": loop 1 times: wait 5 ticks set {random} to a random integer between 3 and 5 give {random} of gold ingot to player chance of 5/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert 1 coffre Commun" remove 1 from {Commun%player%} clear {random} if arg 1 is "§rare": loop 1 times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert 1 coffre rare" remove 1 from {rare%player%} clear {random} if arg 1 is "§legendaire": loop 1 times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: add 1 to {rare%player%} send "&6Vous venez de gagner un coffre rare" chance of 20/100: add 1 to {Commun%player%} send "&7Vous venez de gagner un coffre Commun" chance of 15/100: make player execute command "/privé 1" set action bar of player to "&5Vous avez ouvert 1 coffre légendaire" remove 1 from {legendaire%player%} clear {random} if arg 1 is "Commun": loop {Commun%player%} times: wait 5 ticks set {random} to a random integer between 3 and 5 give {random} of gold ingot to player chance of 5/100: make player execute command "/prgive 1" set action bar of player to "&7Vous avez ouvert %{Commun%player%}% coffre" set {Commun%player%} to 0 clear {random} if arg 1 is "rare": loop {rare%player%} times: wait 5 ticks set {random} to a random integer between 5 and 10 give {random} of gold ingot to player chance of 10/100: make player execute command "/prgive 1" set action bar of player to "&6Vous avez ouvert %{rare%player%}% coffre" set {rare%player%} to 0 clear {random} if arg 1 is "legendaire": loop {legendaire%player%} times: wait 5 ticks set {random} to a random integer between 15 and 20 give {random} of gold ingot to player chance of 10/100: add 1 to {rare%player%} send "&6Vous venez de gagner un coffre rare" chance of 20/100: add 1 to {Commun%player%} send "&7Vous venez de gagner un coffre Commun" chance of 15/100: make player execute command "/privé 1" set action bar of player to "&5Vous avez ouvert %{legendaire%player%}% coffre" set {legendaire%player%} to 0 clear {random} on first join: add player to {list::*} on join: remove player from {list::*} add player to {list::*} every 3 hour: loop {list::*}: set {loop} to loop-value add 1 to {Commun%{loop}%} broadcast "&7[&bChest&7] Un coffre Commun vient d'être donné à tous" every 5 hour: loop {list::*}: set {loop} to loop-value add 1 to {rare%{loop}%} broadcast "&6[&bChest&6] Un coffre rare vient d'être donné à tous" every 10 hour: loop {list::*}: set {loop} to loop-value add 1 to {legendaire%{loop}%} broadcast "&5[&bChest&5] Un coffre légendaire vient d'être donné à tous"
  12. Bonjour j'ai crée un script avec un ami mais le problème est que sa m'affiche une erreur L'erreur se trouve a la ligne 28 du script: Un grand merci a celui qui trouve l'erreur et bonne année . [ATTACH=full]4263[/ATTACH] on command: if command is "tempban" or "ban" or "tempipban" or "banip": set {_args::*} to complete command split at " " if {_args::4} is set: add "&a%{_args::2}%|| ||&7Ban de &b%{_args::3}% &7pour &b%{_args::4}% &7!||&7> Auteur : &b%player% &7!||&7> Date : &b%now% &7!" to {ban.infos::*} command /bans: trigger: if player have permission "TA.PERM": open chest with 6 rows named "&6Joueurs bannis" to player wait 2 ticks format slot 54 of player with arrow named "&5Liste pour unban" with lore "&7Pour unban des joueurs bannis ||&a➥Clique ici" to close then run [make player execute command "/§unbans"] loop 54 times: if {ban.infos::%loop-numbers%} is set: set {_r} to loop-numbers - 1 format slot {_r} of player with book named "" with lore "%{ban.infos::%loop-integer%}%" to be unstealable else: message "&cTu n'as pas la perm <3" command /§unbans: trigger: open chest with 6 rows named "&6Unban les bannis" to player wait 2 ticks format slot 54 of player with arrow named "&5Liste des bans" with lore "&7Pour voir la liste||&7des joueurs bannis ||&a➥Clique ici" to close then run [make player execute command "/bans"] loop 54 times: if {ban.infos::%loop-numbers%} is set: set {_r} to loop-numbers - 1 format slot {_r} of player with book named "" with lore "%{ban.infos::%loop-integer%}%" to close then run [make player execute command "/unban %loop-value%"]
  13. Sa vous dits quelque chose un script sur se forum qui custom les mobs le nom étais mob+ il me semble mais je le trouve plus....
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